I'm new to the boards and have a question about a possible alteration to Planescape. I've always liked alot about the planescape setting, but it does revolve heavily around my least favorite aspect of D&D..Alignment . I just don't like it being so tangible good and evil aren't concepts to be debated or wrestled with they are as real and observable as gravity or magnetism...want to solve any ethical dilemna just cast detect good/evil and be done, Theology just go down the street and ask your GOD. The team jersey aproach to Good and Evil, whole races born Good or evil, no relativism whatsoever just black and white good cultures and bad ones. I want to run a Planescape like campaign but I hate the whole Alignment/Planes Great-Wheel thing. I understand alot of people love it for just that reason but it's not my cup of tea.
I guess what I'm asking is has anyone else ever given any thought to a differing cosmolgy for Planescape maybe without being able to travel to the abode of a diety, or all of the planes based on alignment. I would greatly appreciate any feedback.
You can also see the planes as a manifestation of "ideas" instead of alignment, for example you can see Arcadia as a plane of harmony, Mnt. Cilesta as a plane for the reach of personal perfection, Baator as the plane of corruption, ect.
And when the gods live on the planes, this doesn't mean you can walk up to a deity just to say hi, you still be communicating through proxy's or avatars at best, you can say the gods are rather busy or their divine energy is to powerful to be in the same room as simple mortals
Just my two stingers