New Game: Cross Purposes

277 posts / 0 new
Last post
Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
New Game: Cross Purposes

I'm posting this to check the level of interest in a new Planescape game. I would like at least 3 players, possibly up to 6 or so.

3.0/3.5 rulesets as a guideline. This will not be a game for rules-lawyers, though.

7th level for PCs. No full exemplars. It might be possible to talk me into a half-exemplar/half-mortal.

Post-Faction War. Your PC may be either a member of a Faction or Sect, or not.

I would like for the group of PCs to not include very difficult combinations of character types. For example, a githzerai and a githyanki in the same party, under typical circumstances, would be a bad idea. (NPCs are another matter. In fact, some of the NPCs your party may meet may be quite unpleasant individuals.)

I do not want silly characters. That doesn't mean that your character has no sense of humor, or that your PC can't ever be a comedian. Your character should at least take him/herself seriously.

I'm tempted to say "no Chaosmen either" as part of the "no silly characters" rule above.

Evil characters? My answer to that is "Maybe." My main concerns are that a) your PC does not kill off the other party members, b) your PC has no strong reason to ally with whatever big bad villain the rest of the party is fighting. Your proposed evil character's motivations are very important. An evil PC who's heavily into the spiritual aspects of Evil (such as an evil blackguard, priest, or BoVD prestige class) is not likely to get in. Also, characters of Evil Stupid alignment are not allowed.

For characters who are of good alignments, I wouldn't recommend one who is SO good that they cannot or will not interact with evil NPCs/monsters/beings at all.

If you play a cleric/holy man/holy woman of any specific deity, your relationship with your Deity will matter. Generally, your character's deity will not micromanage your PC (though I wouldn't recommend a God of Tyranny), and almost never actually speaks directly. However, a cleric or other 'holy person' class may receive dreams, visions, omens, strange strong moments of intuition, and so on. Your PC may feel a strong calling to do something, to go to a particular place, and so forth. Your deity might (rarely) also provide 'extras,' if the Power is particularly pleased with your PC, or what's going on is especially important to that deity.

There will be some combat (possibly a fair amount early on in the game, actually), but this will not be a pure hack-and-slash game. The party as a whole should have a good mix of abilities and skills, though individual PCs can certainly specialize in some particular role.

What I'll need from players:

Your PC's background: I prefer ones that are longer, more detailed, and interesting. Please put some effort into it.

Allies/friends/contacts: Your PC has at least a few of these. Please mention them and describe the nature of the relationship.

Enemies: At 7th level, your PC will have at least a few of these. Please provide details.

Your PC's beliefs: Some idea of your character's moral/philosophical compass.

Quality posts: It's fine if you aren't an awesome writer. Just put some effort in. Try to have good spelling and grammar. (If your character has poor grammar, that's ok.)

The party starts out in Curst. Specifically, in a dungeon/holding cells. While the party will start out with few or no possessions, they might be able to get some of them back during the game. You can ask to have any magic item your PC can afford, but I reserve the right to accept/reject any magic item, and your PC will start the game without them in any case.

Each of your PCs had a reason to be visiting Curst. Please include that in your PC's background.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

What would you think of a character with an LA? I enjoy playing unusual races. A 7th level game would give me the chance to really dig into this: a pixie with 3 levels of rogue would be awesome! If not, I could shift down to tiefling or just a halfling.

-----

"Small is beautiful."

Devon is a trained spy and scout, who grew up in and around Arborea, the Beastlands, and Elysium. He reveres the Seelie Court from the great distance of one of the commoner clans, and served briefly in the general defense forces, where he received his basic training. He might have stayed, but passion got in the way; Nia chose Braydon over Devon, and though he wishes them both all the best (well, Nia anyway) he decided to make some space between himself and his former lover. He received the blessing of his clan for a journey, said his goodbyes to his parents and siblings, and hied to Elysium to join the crusades of the guardinals. He befriended a musteval named Zin who had similar skills, and together they sought adventures to join in the guardinal camps. Zin was eager to gain the mustevals a place in Talisid's Companions (they are a guardinal race unrepresented among the Five), and Devon, feeling that the small folk ought to be represented, pledged to join him in advancing his people's cause.

They most recently hired on to a small guardinal company headed by an ursinal named Foryd, which specialized in quick-insertion missions against installations aligned with Evil and always had a need for good scouts. The mission was to check out rumours of Unseelie activity around Plague-Mort. The rumors were true: an unusually intelligent acid spitter calling itself Silicious was in talks with Aldinach, the Lady of Change, on breeding some new monstrosities with demon blood. Devon and Zin took the bold step of crossing the portal to try to pry more information from Silicious' encampment near Aldinach's Egg, but this was a step too far. They were caught, and Silicious pursued them to the Styx, where in desperation the two of them flung gold at a passing marraenoloth to take them cross-plane.

A cheap trip on the Styx only goes one way: to Carceri. They had managed to escape, but now they had to escape the Red Prison. Between a possible splash of Styx water and the difficulties of sneaking their way past the guards that surround every portal out of Carceri, there are any number of ways Devon and Zin could have been separated before Devon finds himself in a Curst dungeon. Mold to plot!

Beliefs: Devon is an idealist with a touch of hero-worship for the guardinals, especially Talisid. He likes to stand up for little folk against bigger (that includes metaphorically), and especially delights in taking advantage of subtlety and sneakiness to accomplish what bashing heads in can't. He can be a bit impulsive, as suits his fey nature, as well as quick to temper and quick to calm. He's quite nosy (curious, he'd say), and sort of regards locks as puzzles, but he tends to respect professional boundaries and not actually take things. Unless it's for a good cause.

As far as factions and Powers go, Devon isn't really big on philosophical or theological concerns. Perhaps his core moral motivation is that good consists of averting the natural tendency of the big and strong to harm the small and weak, even by accident. He venerates the Seelie Court as a properly raised young fey would, and would be particularly concerned about any Unseelie activity he came across. He is loyal to clan (as unlikely as a communication from them is out here). His ambition is to advance in worth to the guardinals' cause, and perhaps help the mustevals gain a place among Talisid's Companions.

At this very moment, he would likely be worried about Zin, and desirous of returning his report to Foryd, perhaps hoping to find Zin back safely.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

After thinking about it for a while, I'll have to turn down a pixie, but will consider a PC of another race.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

How about a gnome tiefling? That is, take a gnome, and add the "Tieflings as characters" list from the SRD except for the lines on base speed and size, and make his favored class Rogue (of which he has 6 levels). If that's too weird, we'll just call him a gnome Rogue 7.

His background is Arborea, where Mom and Dad make the rounds of settlements as artists, Dad specializing in permanent image. They were both surprised when fiendish blood turned up in the line, though both of their families have a history of adventuring and could easily have had a touch of fiend somewhere. ("Old man Dinko, he always said a succubus was a night to remember..." "Psh, he was just dreaming. Now my grandma Minnie, she said she once held off an amorous tiefling for two years...") He got his scout training with a frontier-region ranger outfit as a young adult. Nia is just a pretty gnome lass from one of the towns, a girl he figured he could never have, and he decided to up stakes when she got hitched.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

A gnome-tiefling would be very workable, though I would want specifics on any unusual racial abilities he has.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Veltharis ap Rylix's picture
Offline
Namer
Joined: 2008-07-17
Re: New Game: Cross Purposes

Posting interest.

Haven't done anything 3.5-related for a while, but I'm more than willing to break out my books for this.

__________________

Looking for help fleshing out the Lords of the Nine: here.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Posting a hint that Zimmy has been discussing PM's with me, so I am wondering what happened with that, and whether I am to use those discussions for this game.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Burning -- I'm using a different campaign idea, so no. Laughing out loud

Veltharis and Burning -- Best to come up with a general character concept first, before spending the time to come up with full statistics/charsheet. You can either post it here or PM me.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Sigh, spoilsport Sticking out tongue

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

No particular unusual racial abilities; just plop the SRD tiefling atop the basic gnome description at +1 LA. For variety (he is from the chaotic planes, after all) we could perhaps replace the tiefling darkness ability with a different S/W 2 power. Options which would be useful to a spy/scout gnome would include pyrotechnics, invisibility, fog cloud or detect thoughts.

Physically, every tiefer's a little different; let's say Devon has cat's eyes, and a wider grin than most gnomes, with noticeable fangs when he smiles, and his hair and beard are calico.

Shall I work out a full writeup(save for equipment)? If so, what chargen rules -- pointbuy, average HD, etc.? Do you go for UA's traits and flaws?

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Jem wrote:
Shall I work out a full writeup(save for equipment)? If so, what chargen rules -- pointbuy, average HD, etc.? Do you go for UA's traits and flaws?

Sure. Actually, include equipment as well (standard GP value for your level), just be aware that you may not get all of it back. Eye-wink Some items might not receive approval at all, depending on what you ask for.

For statistics, I am actually not picky about which method you use, provided I don't see six 18s or something equally ridiculous.

For HP, start with the maximum HP at first level, then for each level beyond that, 1/2 of the possible maximum (round up). Traits/flaws should be fine.

Non-darkness special ability: Let me know which one you decide on.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Wicke's picture
Offline
factotums
Joined: 2009-04-24
Re: New Game: Cross Purposes

I'm interested, but I'm not sure if my concept would fly given the stipulations in the first post: A changeling Xaositect who has a poor sense of self, and who goes around imitating others, sometimes to the point of (temporarily) living other people's lives. Right now, I'm thinking of making her a sorcerer.

She grew up in the Market Ward in Sigil as a somewhat distant child of a displaced enclave of other changelings from some prime or another. She got along with her family and the other members of the enclave well enough, but never really connected with anybody. When she got old enough, she went off by herself into the city and lost herself amongst the people, becoming just another face in a crowd. It was at this time that she first started imitating others. She lived a number of years this way, just barely skating around the fringes of society. Though she freely took what rightfully belonged to others in order to feed herself, she always felt bad afterwards did what she could to compensate them for their loss. Fresh paint on their house, a poem slipped under a front door, extra food left at the back door. None of that mattered to the members of the (now exiled) Harmonium, with whom she had a growing reputation.

One day, during a foray into the heart of the market, she encountered a Xaositect Bariur who went by the name Eats Rats. Most passers-by ignored him, his offensive smell and his incoherent rants, but for some reason she was fascinated by him. There was something about his ravings that spoke to her in a way that nothing else had. When she finally worked up the nerve to approach him, she did her best to look exactly like him (sans his hindquarters, naturally). Upon seeing his doppleganger approach, Eats Rats broke out into laughter. They struck up an instant friendship, something she had never really had before.

It was from Rats that she came to understand how, far from just scraping by how she had been, she was capable of using her talents to live a better life and to help the people whose lives she lived. That she could leave people confused and better off for their troubles delighted her to no end.

I'm gonna leave her at that, pending character approval.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

This sounds pretty cool, actually. It sounds like this character has fairly comprehensible motivations rather than just being Chaotic Silly. I'd like to read more.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

I am debating a WWI-II era soldier from Austria-Hungary, who was a fighter pilot in the Air-force, who when shot down in his plane tried to crash-land his vessel, and then he was about to touch ground, he unexpectedly went through a portal, ended up near the city of Curst, crashing down for real and inadvertently killing someone important, surviving the crash, he was "arrested without trial", and put into jail..

The build should have some "minor"? spell-casting abilities, but non to obvious, as this was uncommon in the alternative earth world he came from, (think a Scott Westerfeld kinda world (Leviathan).)

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

I've prepped Devon. He's up at http://www.3edb.com/viewCharacter.asp?cid=20879 . I'm pretty sure you can see those without an account (it's free to get one). If not, I can upload it to Google docs or the like.

I used the following assumptions:

From Unearthed Arcana, I used the Wilderness Rogue class variant and the Skinny trait.
28-point buy, added racial attribute adjustments last.
4th-level attribute bump: Dex
Rounded up HP at each level: 6(HD 1) + 5x4 (avg d6) + 6 (Con bonus) = 32.
Chose invisibility as tiefling S/W 2 power; if that's a bit too powerful for your taste, let me know(and if you have a preference for another I mentioned earlier).
19000gp in equipment for ECL 7.

I have stored some of his wealth as credit with banking institutions in Sigil and Tradegate. These are medieval-style banks, for which I made up some economically reasonable rules -- they don't pay interest, they just hold funds and make loans -- and I have done this before, so I didn't just think it up to avoid losing everything in Curst. ;^) If the concept seems too anachronistic, I can dump the 2000gp into some small magic item.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Burning, I have to turn that one down. No PCs from real-world Earth or close analogues to it.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Zimmy, o man... Sad

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Jem: I'll go over the charsheet with a fine-toothed comb at some point, but so far it looks good. I would like more background info (it's not the same background as the original pixie idea, is it?), particularly with regard to what kinds of allies/friends/enemies Devon has. (Enemies doesn't necessarily mean "so-and-so wants to drop everything and annihilate the PC;" it can be simply someone who has a grudge and attempts to mess with the PC when it's feasible, an opposing faction/other group that has very different philosophical principles, etc.)

As an adventurer with some experience, having some money stored safely away from one's person makes sense. (On a historical note, I think similar practices were to store money in the hands of reputable/powerful/rich individuals, or in temples.)

Invisibility in place of darkness is OK.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

eldersphinx's picture
Offline
Namer
Joined: 2004-12-06
Re: New Game: Cross Purposes

Hey Zimrazim,

How do you feel about Davikh Ehr, a human cleric of Chronepsis? He's not exactly a dedicated follower of the draconic deity; rather, he was informed that he was fated to serve Chronepsis, got handed a dragonscale and hourglass, and soon found his life getting quite exciting, in the most uncomfortable sense of the term. He travels the planes, sometimes using his clerical powers as he sees fit, sometimes acting to recover and inter bodies or possessions belonging to deceased plane-travelling dragons or other exemplars (particularly if idiot mages or fiends seem interested in misusing these items), sometimes dealing with reckless time-travellers (which are rare in the planes, but not nearly as rare as Davikh would like).

Davikh came to Curst to deal with a dying half-dragon mercenary, a former bruiser in the town watch who had second thoughts about his loyalties and got knifed and poisoned for his troubles. Davikh's goal in Curst was to make sure Sergeant McDraguffin died (mostly) peacefully, bury him in consecrated ground (away from the two or three necromancers sniffing around town) and if possible reclaim the sergeant's greatsword of life stealing. At the time the game starts, he's at best two for three on this score.

Sound good to start with?

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

eldersphinx wrote:
How do you feel about Davikh Ehr, a human cleric of Chronepsis?

Interesting choice of deity there... Given that Chronepsis is noted for being such an extremely detached, disinterested deity, the good news is that Chronepsis won't bother his cleric very much. The bad news is Davikh can't expect much help or advice from the guy, either.

I'd like to read more.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Wicke's picture
Offline
factotums
Joined: 2009-04-24
Re: New Game: Cross Purposes

Zimrazim wrote:
This sounds pretty cool, actually. It sounds like this character has fairly comprehensible motivations rather than just being Chaotic Silly. I'd like to read more.

Awesome! The idea is to foment chaos, which is something you can do while being perfectly sane. I imagine that my character is the kind of person who, thinking she'd be helping somebody out, would find some poor guy four dates and inadvertently ask them all to show up at the guy's place at the same time ('cause she knows that's the only time he's home). Imagine having four women showing up at your front door, arguing/fighting with one another and having them all blaming you for the mess and calling you an insensitive jerk, while you remain completely in the dark as to what exactly is going on. Obviously, she'd be moved on to bigger things at the point in her life when the game would be happening though, because you don't usually end up in a dungeon in Curst for annoying some poor berk in Sigil.

Anyway, I'll try to get some more written up when I get back from work tonight.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

I was in fact thinking that the story was roughly the same, just with the details changed. In particular, all the same characters are there: Nia/Braydon, Zin, Foryd, and Silicious. To make Silicious' grudge one of greater future import, I can add that, oh, Devon took one of his eyes in an ambush. If Silicious already knew that Foryd's company would be interested in his activities, he will have a lead to track Devon down later.

If you want to add an even more dramatic layer, a much larger, more dangerous enemy would be Aldinach herself. With nonhuman tieflings being relative rarities, the Lady of Change, whose expertise is in biological alterations and enhancements, could covet him as a specimen, and perhaps fund Silicious in future attempts to seize him. Worse yet if her spies find his family sporting such tangled bloodlines, and target them. But he wouldn't even know about this threat yet.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Hmmz, zimmy killed my artistics a bit, so I am having a hard time coming up with something brand new... Smiling

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Burning Spear wrote:
Hmmz, zimmy killed my artistics a bit, so I am having a hard time coming up with something brand new... Smiling

I'm sure that you'll think of something Laughing out loud

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

Well, the core conceit of a soldier stranded in a strange world and unlikely to get home could be done as well with a Keyless Prime. Instead of coming at the technology from the future, you could come at it from below -- be a barbarian and arrive in Sigil from a Stone Age world!

Alchemy, metal, buildings -- all foreign concepts. Dwarves had the secret of metal, and it was mysterious and powerful. Writing -- as much magic as magic, which in your world was limited to the spell-like abilities of monsters and the occasional advanced humanoid class. Fiends don't bother you too much, because you'd never bothered to distinguish between good and evil spirits -- spirits were spirits, and they were all bizarre and dangerous. Very Conan-style.

Plenty of room in there for how you got here: hunting a white hart that led you across worlds? Torn from a battle over an artifact of the gods? Sent flying by an efreet twisting somebody's greedy wish? Lots of room for enemies from back home, even when you're this stranded, plus any friends and foes you've made since showing up on the Planes.

Naturally, you may want to come up with your own idea entirely, but I thought if you wanted to play something like your original character, this one could still pull many of the dramatic strings you were hoping for.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Jem wrote:
be a barbarian and arrive in Sigil from a Stone Age world!

DM could have a lot of fun with that, actually. Eye-wink

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

I'd rather not play a dumb brute..

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Burning Spear wrote:
I'd rather not play a dumb brute..

Nothing prevents a barbarian from having a high Intelligence score... but it was just one idea.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Wicke's picture
Offline
factotums
Joined: 2009-04-24
Re: New Game: Cross Purposes

Continuing Nim's story:

As the months passed, Nim discovered that far from the insane and vagrant facade that Rats put up to the rest of the Cagers, he was instead a rather canny blood who had spent a number of years adventuring throughout the chaotic side of the Great Wheel. She spent a great many hours listening to his tales and voiced an interest in trying to follow in his footsteps.

"You might be able get by well enough here in the Cage by mushing your face about and tricking people, but out there? Out there, you gotta have some real talents," he said. "So let's get you an education, shall we?"

Shortly thereafter the two of them - Nim, with the clothes on her back and a pack full of personal effects and Eats Rats in a set of shining plate armor - set off for Ysgard. Rats tracked down some of his old cohorts and presented them with Nim. After much poking (from them) and squeaking (from her), it was discovered that she didn't have much of a talent for martial arts, but she did have a natural flair for magic.

During the next three years, she honed her innate magical abilities in the company of different adventuring groups. Each time she went under an assumed name and appearance. Of significance:

- A month and a half in the Elemental Plane of Air, learning how to fly and making friends with an Ooze Genasi named Dennij. After revealing her true self to him, he confided/claimed to be an exiled prince and invited her to stay at his palace should he ever manage to regain his position.
- Four unfortunate days in the Paraelemental Plane of Smoke, where she and her three companions – a pair of elvish twins and a human - managed to raise the ire of a belker calling itself Ash-Minder and a visiting troop of Khaasta. One of the Khaasta saw through her disguise and named her. Scared, Nim fled and left her companions to their fate.
- Two odd weeks in Pandemonium, alternating between running for her life from the inhabitants to trying to have meaningful conversations with them.
- Three months trying to take in the sights of Arborea despite being in the company of a series of clueless adventurers more interested in their search for lost ruins in the wilderness or temples dedicated to Yadda-Yadda or Awesomegod the Drunk or whoever.
- Three whole days of wretched torture as a caravan guard in that hell known as Arcadia. During the trade negotiations, she was allowed to spend her time freely, which she did by running around trying to impersonate different members of the local einheriar. This didn’t impress them and the resulting fires managed to sour the negotiations and drive the entire caravan off-plane.
- A day-long jaunt into the Ethereal to assist a trio of wizards in retrieving some components necessary for some magical items they were crafting. She made quite an impression on them apparently, as they promised to get a hold of her again should they need some assistance.
- A dozen excursions into different Prime worlds, including Oerth and Toril.

Eventually, Nim tracked Rats back down to Sigil, where he was making kip again. Only now, he was going by the name of Johanan and was working as a butler in the Lady’s Ward. That evening, the two of them split a bottle of Arborean wine that Nim had saved for the occasion and she told him all about her exploits. They laughed the night away.

-------------------------

I'm still trying to work out a reasonable explanation as to why she might've ended up in Curst. My current thoughts involve her being tricked into going, then placed under arrest. She's certainly tweaked a number of people during her time as an adventurer. It works well enough, but seems like a cop-out.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Wicke wrote:
I'm still trying to work out a reasonable explanation as to why she might've ended up in Curst. My current thoughts involve her being tricked into going, then placed under arrest. She's certainly tweaked a number of people during her time as an adventurer. It works well enough, but seems like a cop-out.

I'll take care of the "how the PCs end up in a dungeon" part; I'd just like to know what brought each one to Curst in the first place.

One of the very few nice things that Curst is known for is its heartwine. It comes from razorvine and is only brewed there. Perhaps she worked for a caravan that was going there to trade its wares for Curst Heartwine, or something along those lines?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

Burning Spear wrote:
I'd rather not play a dumb brute..

Nobody ever accused Geronimo of being dumb.

If you're interested in minor spell-likes and not big on raging about, then instead of a barb he could be a monk. One of the elite warriors of his tribe. If a low-magic Stone Age doesn't float your boat, perhaps he grew up in an isolated Oriental monastery, where tiny stone cottages dotted the rice terraces on the foggy mountainside, populated by old ascetics trying to reject material things.

And then BAM!omgwtfSigil!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Nope, sorry, that just kills the original concept I had in my head... I will have to come up with something new...

Wicke's picture
Offline
factotums
Joined: 2009-04-24
Re: New Game: Cross Purposes

Zimrazim wrote:
One of the very few nice things that Curst is known for is its heartwine. It comes from razorvine and is only brewed there. Perhaps she worked for a caravan that was going there to trade its wares for Curst Heartwine, or something along those lines?

There we go. I completely forgot about the Heartwine and that's a perfect segue. Her joining up with the Heartwine caravan represents the first time she's been outside the city since her return. After her time abroad, the Cage really does feel like a cage, y'know? Plus, she's always been meaning to see more of the lower planes and this seems like a good way to start things off!

Personal timeline-wise, joining up with the caravan would've been about six months after her return to Sigil and tracking down her mentor. She's spent the intervening time just taking a break from adventuring. Sigil has changed significantly in her absence, what with the Faction War occurring, so she's been getting to know the political lay of the land by doing some minor infiltrating. Also, despite her best efforts, she couldn't find any sign of her family. She doesn't know if they're just laying low for some reason, or if they've just up and moved kip somewhere else or something worse.

------------------

Beliefs: She's out to amuse herself, whether that means playing imitating games like A Prime Goes to the Market, pulling "harmless" pranks or trying to test her mettle by adventuring (and succeeding). She's also endlessly curious about things and delights in sights other people scoff at. So, despite growing up on the streets in the most jaded city in the multiverse, Nim manages to carry the air of a wide-eyed Prime.

Allies: Eats Rats is her mentor and close friend, and the one person she knows she can call on to help her out, no matter the problem. I'll leave the exact details of who he is and what he's capable of to you.

Friends: Dennij and the trio of mages, all of whom she's revealed real self to.

Contacts: Nim's on good terms with Rats' travelling companions on Ysgard. Likewise with some folks living in the Madhouse on Pandemonium.

For adventuring companions, she had a different disguise and background story for each of them, so they'd probably have a harder time tracking her down if they ever wanted to get a hold of her again. Plus, she doesn't exactly remember who she presented as to which group.

Enemies: Feel free to use anybody whose life she may have disrupted with her imitation of them. Nobody and nothing imitable was off-limits as far as she was concerned. Primes and Cagers of all races, demons, devils, devas or anything else that may have caught her fancy during her time adventuring (though she did favor the more self-important looking folks).

I hope that hits all the points that you're looking for. I'll get to work on the actual mechanics for Nim next.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

A few more notes about the game:

The overall tone of the game will be somewhat grimdark, particularly any time the party is anywhere near the Lower Planes. Devon especially may feel a bit like a hobbit in Mordor at times (though the fact he has guardinal allies may be quite fun for the DM, actually).

Please use third-person present tense for the most part. Sometimes third-person past tense or third-person future tense is appropriate, of course. I just don't like reading "I stab at the gelatinous cube with my spear" in an in-game post.

Make sure that, in in-game posts, I can tell the difference between something that characters speak, something that they communicate telepathically or by similar means, and something the characters are thinking to themselves. (I like the tilde ~ for telepathy and similar abilities, but as long as I can tell the difference between that and regular speech it doesn't matter.)

If you really, really want your PC to have a skill (as a class skill) that is not normally a class skill, I might allow it, if there's enough justification for it.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Wicke's picture
Offline
factotums
Joined: 2009-04-24
Re: New Game: Cross Purposes

Zimrazim wrote:
If you really, really want your PC to have a skill (as a class skill) that is not normally a class skill, I might allow it, if there's enough justification for it.

Given that it seems to be something that Nim relies on quite heavily, could I ask for Disguise as a class skill? Also, could I substitute Knowledge(Arcana) for Knowledge(The Planes)?

Tim4488's picture
Offline
Namer
Joined: 2010-01-19
Re: New Game: Cross Purposes

Zimrazim -

I hope you still have room for one more? I know you mentioned earlier that you want longer descriptions, but I want to make sure the following concept is okay before I devote too much time to fleshing it out. (If it's not, I've got one or two waiting in the wings.)

An Athar Paladin, most likely Human. Let's call him Virash, though I'll admit that may change if something else grabs me. In his ongoing work to protect the innocent and heal the sick, he became disillusioned with the gods. There was just so much evil and suffering in the multiverse - if the gods were truly good, why did they allow it? If they were truly as powerful as their priests proclaimed, why were they unable to stop it? He prefers to avoid temples, but will work with clerics he believes are well-intentioned, if a bit begrudgingly. That said, he IS still Lawful Good and he DOES still fight evil, donate to charity, help those in need, and all the important things for a paladin to do. He just doesn't have much respect for the "Good" deities that seem to be failing in their responsibilities.

(Of course, there are plenty of good arguments against his viewpoint, interference of evil gods, power is not omnipotence, etc. etc., but they're unlikely to change what he believes.)

I know different GMs have different opinions on how tightly paladins' abilities are tied to gods, so if this doesn't fit your game I understand.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Tim4488 wrote:
An Athar Paladin, most likely Human.

While I actually really like the concept of an Athar paladin... it's the paladin part, not the Athar part, that's a problem. The paladin part is only a problem due to the "cannot associate with evil characters" aspect of the class. Being the gate-town of Carceri, Curst is full of evil berks, though not exclusively. Additionally, the party will sometimes have to deal with evil characters in ways that do not involve smiting them, no matter how thoroughly the pikers deserve it. (Devon will probably be all right, despite the fact that he hangs out with guardinals, because he's primarily visiting these kinds of places as an infiltrator.) It's possible that one or more NPCs of evil alignment might travel with the party for a while, depending on how things go. It's also possible that someone might want to play an evil PC (though that isn't the case so far). A paladin, out of all character types, cannot compromise in these ways.

That said, I look forward to your applying... I just can't recommend a paladin.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Right, the comment about a Barbarian made me think...

And I came up with not a Barbarian, but a Neanderthal.
Whole likes technological gadgets Smiling
Its not an optimized build, because I would like him to be a witch, and they need charisma, and he lacks a bit in this dep.

Class wise possibilities: Witch 2/ Fighter 2/ Human Paragon 3 = casterl level 4
http://www.dandwiki.com/wiki/Neanderthal_%283.5e_Race%29
The stats i could find online, if there is a stat in a book of it, please let me know which book it is contained in.

http://www.biblestudy.org/basicart/who-was-neanderthal-man-was-he-the-mi... And here an interesting article, that hints that the lifespan of Neanderthal should be much higher then what is described in the 3.5 article...

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

I'm cool with the idea of a Neanderthal, but I'm not going to allow a Neanderthal with Human Paragon levels. I'm iffy about the Witch class. (I believe there's more than one version of this class around; which one are you suggesting?) A Neanderthal with fighter levels is plausible, if not the norm, but one with levels in a spellcasting class (other than ranger) is harder to justify.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Zimrazim wrote:
I'm cool with the idea of a Neanderthal, but I'm not going to allow a Neanderthal with Human Paragon levels.
Sigh, it seems everything I come up with has to be shot to pieces by your ideas of anything, I am getting iffy about this, and I am getting atm less and less enthusiastic about playing in your game.

Neanderthal are HUMAN, thus they are allowed to be Paragon, why curtail this?

Quote:
I'm iffy about the Witch class. (I believe there's more than one version of this class around; which one are you suggesting?)
There are two versions (as far as I know), and neither differs much from the other. show me why either would be unrealistic to play please so we can discuss which is the more acceptable.

Quote:
A Neanderthal with fighter levels is plausible, if not the norm, but one with levels in a spellcasting class (other than ranger) is harder to justify.
Uuufff. I strongly disagree, just because we see Neanderthal as dumb and unsophisticated does not mean they really are such, read the article I referenced to, regardless of its context it actually gives plenty of food for thought about how capable they really were and also our own misconceptions of us being the superior form of human.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: New Game: Cross Purposes

The Neanderthal listed in Burning's link seems pretty neat. Zim, the race there is obviously meant to be a variant of humans, and since they're human I personally would be fine with them having both human paragon levels, and any sort of spellcasting levels available to humans. Witch seems pretty reasonable for one -- I'm rather keen on the idea of a bright Neanderthal from a world or race of them. This is the Planes; human variants are just as cool as complete nonhumans.

However, Burning, as for lifespan, it should remain as the dandwiki link has it: human-normal. The biblestudy.org article you cite is nonsensical -- it is attempting to place Neanderthal man in a Young-Earth creationist timeline as a descendant of Adam and Eve in a Flood-broken history with Methuselah-like lifespans for our ancestors. This means that it was written by crazy people and should not be trusted on the blueness of the sky. Seriously, don't get your science from creationists. It will rot your brain.

The biology of Homo sapiens Neanderthalensis is fairly well understood. They were indeed human, and lived much the same lives as Homo sapiens sapiens; in fact, it's possible we interbred around 40 to 50,000 years ago. They lived about the same length of life as humans did around that time, 40 years if they were lucky, perhaps a little more if they managed to eat well and avoid getting too sick. In Planescape's medieval-tech setting, they doubtless live as long as standard humans.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Hmph... I don't much like non-humans with Human Paragon class levels. Still, I have to admit that Jem makes a convincing argument.

I would definitely need to know which version of the Witch class you have in mind, Burning.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

I am trying to find the source book that houses the original concept of the Neanderthal as a WoTC conception, but would not mind help finding it.

http://www.dandwiki.com/wiki/Special:Search/Neanderthal_%283.5e_Race%29:

In this search result there is a reference that it does exist Sticking out tongue

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

The Witch class variants I am aware of are:
Green Ronin; Witch's Handbook and Mongoose Publishings; The Quintessential Witch

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Jem wrote:
However, Burning, as for lifespan, it should remain as the dandwiki link has it: human-normal. The biblestudy.org article you cite is nonsensical -- it is attempting to place Neanderthal man in a Young-Earth creationist timeline as a descendant of Adam and Eve in a Flood-broken history with Methuselah-like lifespans for our ancestors. This means that it was written by crazy people and should not be trusted on the blueness of the sky. Seriously, don't get your science from creationists. It will rot your brain.

The biology of Homo sapiens Neanderthalensis is fairly well understood. They were indeed human, and lived much the same lives as Homo sapiens sapiens; in fact, it's possible we interbred around 40 to 50,000 years ago. They lived about the same length of life as humans did around that time, 40 years if they were lucky, perhaps a little more if they managed to eat well and avoid getting too sick. In Planescape's medieval-tech setting, they doubtless live as long as standard humans.

Lol, I know that, but it was a interesting read anyway Sticking out tongue

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Burning Spear wrote:
The Witch class variants I am aware of are: Green Ronin; Witch's Handbook and Mongoose Publishings; The Quintessential Witch

Given that I don't have those, I need to know what the abilities of the class you have in mind are. There are at least two examples of the Witch class in the wiki link you provided; is either of those a match?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Burning Spear wrote:
The Witch class variants I am aware of are: Green Ronin; Witch's Handbook and Mongoose Publishings; The Quintessential Witch

The main differences seem to be:
Green Ronin's variant seems to have much more spells, her spells are based on Wisdom, the spell list seems less comprehensive.

Mongoose seems to have far less spells per day, but gains some feats and abilities, which make it look a bit more druidic in special ab. Spells are based on Carisma. More spells in the spell list.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Jem wrote:
The biology of Homo sapiens Neanderthalensis is fairly well understood. They were indeed human, and lived much the same lives as Homo sapiens sapiens; in fact, it's possible we interbred around 40 to 50,000 years ago.

On real world Neanderthals... is there any evidence that Neanderthals and humans created fertile offspring, or that Neanderthal DNA is present in modern human genetics? (I believe a lot of older work claimed that Neanderthals were a truly separate species, with significant biological differences, that went entirely extinct.)

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Burning Spear wrote:
The Witch class variants I am aware of are: Green Ronin; Witch's Handbook and Mongoose Publishings; The Quintessential Witch

The main differences seem to be:
Green Ronin's variant seems to have much more spells, her spells are based on Wisdom, the spell list seems less comprehensive.

Mongoose seems to have far less spells per day, but gains some feats and abilities, which make it look a bit more druidic in special ab. Spells are based on Carisma. More spells in the spell list.

So do either of the Witch classes on the wiki site represent what you're looking for?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Re: New Game: Cross Purposes

Zimrazim wrote:
Burning Spear wrote:
The Witch class variants I am aware of are: Green Ronin; Witch's Handbook and Mongoose Publishings; The Quintessential Witch

Given that I don't have those, I need to know what the abilities of the class you have in mind are. There are at least two examples of the Witch class in the wiki link you provided; is either of those a match?

The ones I quickly scanned after doing a search on Witch in the Wiki link give completely different classes then the books I am referencing..
PM on its way, Zimmy.

Zimrazim's picture
Offline
Factol
Joined: 2007-01-14
Re: New Game: Cross Purposes

Aren't simultaneous posts fun?

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.