New Feats for Ortho

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Charles Phipps's picture
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New Feats for Ortho

New Feats for Ortho

General Feats

Alzrius' Fury
Prerequisite: Must be a worshiper of Alzrius
Benefit: The player character can deliver an additional +1d6 of Fire Damage to an enemy, once per game session. This benefit is lost if they ever cease to worship Alzrius.

Aura of Law
Benefit: No matter what your actual alignment, you mystically appear to be Lawful to those who attempt to discern your alignment with magic.

Bureaucrat
Benefit: You hold a position in one of Ortho's many Symphonic ministries. This allows you some measure of authority over your chosen subject. You are expected to deal with the job involved but can draw a monthly salary of 3d6 gold per week.

Colonial Soldier
Prerequisite: You must be from an Ortho colony on another plane or world.
Benefit: This feat gives you a +4 bonus to all Knowledge rolls relating to subjects about that Colony or other off-world related subjects. Not all Colonists have this but you are well versed in the Harmonium's activities there.

Commanding Voice
Benefit: You gain a +2 to all Diplomacy or Intimidate checks where you are attempting to issue an order.

Councilman
Prerequisite: Bureaucrat
Benefit: You hold a position on the Ortho Lower Council and thus can make your voice heard on most of the issues assailing Ortho. This may severely limit your ability to go adventuring, unless you appoint a proxy. You draw a monthly salary of 4d6 gold per week plus perks expected of a politician.

Diplomatic Immunity
Benefit: Whether through blackmail, hereditary ties, or a high position in the government; you've managed to secure yourself a reasonable freedom from suspicion. Your papers allow you to move through checkpoints unmolested along with your companions and any crime short of theft or murder will require a petition to the OCA to have this status revoked.

Elf Blooded
Benefit: Somewhere, in the far corners of your ancestry, you have the blood of elves running through your veins. On Ortho, this means you receive a +2 Charisma bonus to any encounters with Fey related creatures.

Hatred of Chaos
Prerequisite: Lawful Alignment.
Benefit: Once per game session, the player character can deliver a brutal attack against a figure of Chaos to deal an extra +1d6 damage against them. This will have no effect against subjects who are not Chaotic in alignment.

Hatred of Law
Prerequisite: Chaotic Alignment.
Benefit: Once per game session, the player character can deliver a brutal attack against a figure of Law to deal an extra +1d6 damage against them. This will have no effect against subjects who are not Lawful in alignment.

Heretic's Tongue
Prerequisite: You must possess a Charisma of 15 or more and be the worship of a god other than the Lords of Order.
Benefit: You are gain a +2 Diplomacy bonus to any conversation in which you are attempting to undermine the faith of others in the Lords of Order, Harmonium, or OCA.

Hextor's Blessing
Prerequisite: Must be a Hobgoblin worshiper of Hextor.
Benefit: The player character receives an extra 1 HP for every level he achieves. The blessing will disappear if the subject ever abandons the worship of Hextor.

Mark of Chaos
Prerequisite: A Chaotic Alignment.
Benefit: A birthmark given by the Lords of Chaos results in you gaining a +2 reaction from all Chaos aligned Outsiders on Ortho.

Mark of Law
Prerequisite: A Lawful Alignment.
Benefit: A birthmark given by the Lords of Order results in you gaining a +2 reaction from all Law aligned Outsiders on Ortho.

Nobleman
Benefit: While the nobility is officially dissolved on Ortho, the rank still holds weight and fame amongst the common people. Nobles receive a +2 bonus when dealing with commoners of most provinces. Most nobles on Ortho come from Heka-Voll or Motmurk.

Officer's Rank (Least)
Benefit: You hold a Lieutenant's position in the Ortho military. Unless ordered otherwise by their higher ranking officers, regular soldiers of the Harmonium should obey your commands. You draw a monthly salary of 3d6 per week.

Officer's Rank (Moderate)
Prerequisite: Officer's Rank (Least)
Benefit: You hold a Captain's rank in the Ortho military. Unless ordered otherwise by their higher ranking officers, Lieutenants or below should obey your commands. You draw a monthly salary of 4d6 gold per week.

Officer's Rank (Greater)
Prerequisite: Officer's Rank (Moderate)
Benefit: You hold a Commander's rank or higher in the Ortho military. Unless ordered otherwise by their higher ranking officers, Captains or below should obey your commands. You draw a monthly salary of 5d6 gold per week.

Provincial Hero
Benefit: You are a hero in your home province. You receive a +2 interaction bonus with all the peoples from your home province.

Touch of Chaos
Prerequisite: Must have a Chaotic Alignment
Benefit: Due to some distant Chaos-tainted ancestry, you have a +2 bonus to all will checks to resist mind-controlling magic of any sort.

Armoury99's picture
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New Feats for Ortho

Just some quick comments. Basically everything looks fine, with the following exceptions:

Bureaucrat
Councilman
Diplomatic Immunity
Nobleman
Officer's Rank
(all just one comment really)

I don't think that these aspects of a character should be feats. I've no problem with them mechanically (although there's probably a great deal more to them than each writeup), but you shouldn't be able to buy your way onto the Council of Ortho with Feats. These should be either given out as rewards during play or as aspects of character generation.

If you really want to go the mechanical route, maybe they could be Extraordinary Abilities? Don't think I covered "Rank Hath its Privalidges" in my Harmonium writeup but that section should detail sample powers and responsibilities of these positions.

Hextor's Blessing
I'd just give a flat bonus, or a scaling one such as +1hp per level. I know there's a chance of a higher bonus than the normal Toughness Feat, but 1/3 of the time it works out as less.

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New Feats for Ortho

The nobleman one I could see as a feat - available only at 1st level. After all, you can be born just about anywhere / anytime.

But the rest, yeah - there needs to be a special prerequisite added to them indicating having earned the ranks in character. Or alternatively, since OOOC the player should already having worked for his goodies and may not wish to pay for it yet again with a feat - we just take the feat description and put that towards the inherent powers of the earned rank in the society description. That may work better since he can always be demoted (and that's a waste of feat), and it makes sure we can tie obligations like taking orders and other duties to it as well. The diplomatic immunity in particular - that's one that needs to come with ongoing duties - they don't give those out to just anyone.

Should Mark of Chaos and Mark of Law come with a note that a character cannot have both feats at the same time? The only exception I can think of would be something like "Ina's Mark" but then neither pantheon knows they have a double agent like her amongst them working to bring the family back together.

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New Feats for Ortho

'Clueless' wrote:
Should Mark of Chaos and Mark of Law come with a note that a character cannot have both feats at the same time? The only exception I can think of would be something like "Ina's Mark" but then neither pantheon knows they have a double agent like her amongst them working to bring the family back together.

I think it should say exactly that... perhaps moving the bit about Ina to the "Ina's Lore" section we've talked about a while ago (quite a while ago, now I think about it), so as to keep it as a surprise for PCs.

Charles Phipps's picture
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New Feats for Ortho

Ultimately, I included those as feats because of the fact that I believe that on a world as "settled" as Ortho and militarily regimented, that there's almost no way to encourage player characters to be involved with the Harmonium. The Bureaucracy and Military are such integral parts of the setting that I think some effort (and Feats as Backgrounds is used in Star Wars D20 all the time) should be made.

So, suffice to say, I disagree with you.

FYI- Re: Mark of Law and Chaos. The Marks explicitly state that you need a Lawful or Chaotic Alignment to have them. So it's already kinda noted its impossible to have both.

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New Feats for Ortho

Huh, I must have a totally different play group than you do. They'd jump at the chance with a defined structure to work at in front of them. Mine are all about the internal intrigue and rank, they've be aiming for political power in less time than it'd take me to set up my screen.

Charles Phipps's picture
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New Feats for Ortho

'Clueless' wrote:
Huh, I must have a totally different play group than you do. They'd jump at the chance with a defined structure to work at in front of them. Mine are all about the internal intrigue and rank, they've be aiming for political power in less time than it'd take me to set up my screen.

Oh I agree, but giving a in-rules "STRUCTURE" for folk to start from just makes it much easier for my players. Thus I have house rules for "wealthy" and other background feats all the time.

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New Feats for Ortho

'Clueless' wrote:
Huh, I must have a totally different play group than you do. They'd jump at the chance with a defined structure to work at in front of them.

Mine too. Both Harmonium and OCA, which is why I think such things should be in-game achievements - and if you earn them they shouldn't cost you a feat.

Hopefully this question will be addressed at least a little when I polish Adventurers and Ortho - but hey, two words right now why you should join the Harmonium as an 'adventurer' - Crisis Team!

Excitement, danger, cool toys, backup, and the chance to be sent anywhere in the whole of the OCA. Its the D&D equivalent of having characters in the SAS/Navy Seals/Mosad/MI5 and those Mission Impossible teams.

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New Feats for Ortho

'Armoury99' wrote:

Mine too. Both Harmonium and OCA, which is why I think such things should be in-game achievements - and if you earn them they shouldn't cost you a feat.

Except....they'd be at character creation was the implication.

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New Feats for Ortho

And what if you don't assign them at character generation? In my experience a lot of mid-high campiagn-play tends toward PCs eventualy drifting into strongholds and positions of (relative) power in the world as their reputation and deeds take on a larger-scale and more poliical bent.
Obviously Ortho doesn't work quite like that, but OCA involvement and Harmonium Rank are largely the equivalant here. I don't want to suggest that it takes another Feat(s) out of an already pretty overcrowded list of options (including the setting specific stuff here and the Harmonium feats), or that 'you need to wait until you get a Feat slot before you can be promoted.'

...also, I hate making things that are essentially character development or campaign background a mechanic. If nothing else it opens it to abuse by powergamers and devotees of RAW (strictly 'Rules As Written').

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New Feats for Ortho

'Armoury99' wrote:
And what if you don't assign them at character generation? In my experience a lot of mid-high campiagn-play tends toward PCs eventualy drifting into strongholds and positions of (relative) power in the world as their reputation and deeds take on a larger-scale and more poliical bent.

In my experience, I've more or less found PCs who don't begin as politicians will never go so. My PCs much prefer to start out as Princess Leia/Senator types and stay that way.

"Armoury99" wrote:
Obviously Ortho doesn't work quite like that, but OCA involvement and Harmonium Rank are largely the equivalant here. I don't want to suggest that it takes another Feat(s) out of an already pretty overcrowded list of options (including the setting specific stuff here and the Harmonium feats), or that 'you need to wait until you get a Feat slot before you can be promoted.'

It can be restricted at character generation, and awarded later but I think it works very well for establishing the civilized nature of Ortho and players not feeling "cheated" who want to start at a higher power level than other players.

They do so by paying a cost.

"Armoury99" wrote:
...also, I hate making things that are essentially character development or campaign background a mechanic. If nothing else it opens it to abuse by powergamers and devotees of RAW (strictly 'Rules As Written').

In my opinion, the thing most lacking from D&D is White Wolf's background system. At heart, I welcome a bunch of substitute feats but I'm not removing these until I see a better set for illustrating the Political Nature of Ortho.

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New Feats for Ortho

Whereas in my experience most of the political players I've seen want to get into it after the fact, when they discover the DM is supportive of conniving plots.

The only way (as things stand) to balance it in the DnD system without feats is to balance it internally. While a player doesn't pay a feat to get the benefits, he also don't get to call off from the duties involved. That takes GM effort though and may not be applicable for a game.

I would be willing to include the feats as an optional series with a full sidebar detailing why this alternate system may be called for in a DM's game. But there are certainly other ways to handle this sort of background and origin question so...

Most importantly (and I think getting to the heart of the objections) I don't want the inclusion of a feat series to imply that there are no other, more organic, ways to go about things. That's really the biggest thing there.

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New Feats for Ortho

I'd prefer we not make them optional but just "restricted" feats as making a whole new system for it is just needless in my opinion.

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New Feats for Ortho

Here's an alternate set of feats if you want to avoid them.

New Feats for Ortho

General Feats

Alzrius' Fury
Prerequisite: Must be a worshiper of Alzrius
Benefit: The player character can deliver an additional +1d6 of Fire Damage to an enemy, once per game session. This benefit is lost if they ever cease to worship Alzrius.

Aura of Law
Benefit: No matter what your actual alignment, you mystically appear to be Lawful to those who attempt to discern your alignment with magic.

Aura of Good
Benefit: No matter what your actual alignment, you mystically appear to be Good to those who attempt to discern your alignment with magic.

Bureaucratic Touch
Benefit: You receive a +2 bonus to all Diplomacy rolls involving Ortho's many Symphonic Ministries.

Colonial Soldier
Prerequisite: You must be from an Ortho colony on another plane or world.
Benefit: This feat gives you a +4 bonus to all Knowledge rolls relating to subjects about that Colony or other off-world related subjects. Not all Colonists have this but you are well versed in the Harmonium's activities there.

Commanding Voice
Benefit: You gain a +2 to all Diplomacy or Intimidate checks where you are attempting to issue an order.

Diplomatic Immunity
Benefit: Whether through blackmail, hereditary ties, or a high position in the government; you've managed to secure yourself a reasonable freedom from suspicion. Your papers allow you to move through checkpoints unmolested along with your companions and any crime short of theft or murder will require a petition to the OCA to have this status revoked.

Elf Blooded
Benefit: Somewhere, in the far corners of your ancestry, you have the blood of elves running through your veins. On Ortho, this means you receive a +2 Charisma bonus to any encounters with Fey related creatures.

Hatred of Chaos
Prerequisite: Lawful Alignment.
Benefit: Once per game session, the player character can deliver a brutal attack against a figure of Chaos to deal an extra +1d6 damage against them. This will have no effect against subjects who are not Chaotic in alignment.

Hatred of Law
Prerequisite: Chaotic Alignment.
Benefit: Once per game session, the player character can deliver a brutal attack against a figure of Law to deal an extra +1d6 damage against them. This will have no effect against subjects who are not Lawful in alignment.

Heroes' blood
Benefit: You have the blood of a famous Harmonium hero in your veins. With any one individual race on Ortho, you gain a +2 bonus to initial reaction rolls.

Heretic's Tongue
Prerequisite: You must possess a Charisma of 15 or more and be the worship of a god other than the Lords of Order.
Benefit: You are gain a +2 Diplomacy bonus to any conversation in which you are attempting to undermine the faith of others in the Lords of Order, Harmonium, or OCA.

Hextor's Blessing
Prerequisite: Must be a Hobgoblin worshiper of Hextor.
Benefit: The player character receives an extra 1 HP for every level he achieves. The blessing will disappear if the subject ever abandons the worship of Hextor.

Honorable Discharge
Benefit: You have served your time in the Harmonium with some distinction and been granted a retirement with continued security benefits. Most Harmonium soldiers will give you reasonable run of low-security facilities and areas.

Inheritance
Benefit: Due to Ortho's relatively civilized nature, the player character has acquired some means of steady income that continues even when he's not adventuring. Every week in-game, the player character can collect 4d6 gold pieces for his own use.

License to Kill
Benefit: While not literally so, you've been given a special dispensation by the Harmonium to carry out 'reasonable measures against threats to the public good.' In most cases, this just means that if there is an evil cult that's unearthed and slain by your party, you won't have to spend days in paperwork. This feat may be awarded for free by at the Game master's discretion.

Mark of Chaos
Prerequisite: A Chaotic Alignment.
Benefit: A birthmark given by the Lords of Chaos results in you gaining a +2 reaction from all Chaos aligned Outsiders on Ortho.

Mark of Law
Prerequisite: A Lawful Alignment.
Benefit: A birthmark given by the Lords of Order results in you gaining a +2 reaction from all Law aligned Outsiders on Ortho.

Nobleman
Benefit: While the nobility is officially dissolved on Ortho, the rank still holds weight and fame amongst the common people. Nobles receive a +2 bonus when dealing with commoners of most provinces. Most nobles on Ortho come from Heka-Voll or Motmurk. This must be taken at character generation.

Provincial Hero
Benefit: You are a hero in your home province. You receive a +2 interaction bonus with all the peoples from your home province.

Touch of Chaos
Prerequisite: Must have a Chaotic Alignment
Benefit: Due to some distant Chaos-tainted ancestry, you have a +2 bonus to all will checks to resist mind-controlling magic of any sort.

Voice of Alzrius
Prerequisite: Must be a sincere worshiper of Alzrius.
Benefit: You gain a +2 to all rolls involving Intimidation or Diplomacy for the purposes of seduction.

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New Feats for Ortho

'Clueless' wrote:
Most importantly (and I think getting to the heart of the objections) I don't want the inclusion of a feat series to imply that there are no other, more organic, ways to go about things. That's really the biggest thing there.

Any thoughts on including Affiliations (PHB II) for political advancement...I know there was some thought about trying to use them for the Planar Factions a while back...Maybe there could be multiple affiliations for branches of govenment, political factions, criminal organizations, etc. ...Just a thought...
Dana

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New Feats for Ortho

Quote:
Any thoughts on including Affiliations (PHB II) for political advancement...I know there was some thought about trying to use them for the Planar Factions a while back...Maybe there could be multiple affiliations for branches of govenment, political factions, criminal organizations, etc. ...Just a thought... Dana

It's probably not a good idea to use rulebooks that not every player has access to in something like this. The PHB 2 is also not SRD, which may be a problem. I'd give guidelines about the pay of various positions in the book and leave it to rollplaying. A feat or feat chain hobbles a character who only has a few feats to spend by reducing the number of other feats that give them a mechanical edge.

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'Clueless' wrote:
Most importantly (and I think getting to the heart of the objections) I don't want the inclusion of a feat series to imply that there are no other, more organic, ways to go about things. That's really the biggest thing there.

That's certainly the heart of mine.

As to Kwint's Affiliation suggestion, I've no idea as I don't have PHII. I second Weishan's comments however - unless we can come up with our own version.

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New Feats for Ortho

Re: affiliations - we included an example of them as an alternative system in the PSCS, so I would include them as an alternative here as well. I don't even have a copy of the book myself ( Sad ) so if we do it - we definitely want to include it as an optional not a required.

(Oh and Welcome Back, kwint!)

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