Hi! I'm a PS fan for the last 3 years or so, but I only got my chance to DM a serious, what I hope will be a long running campaign for the first time only now.
And being fairly unexperinced with starting a new campaign for mostly first time PS players, I got myself in a bit of a trouble, I think.
Hoping you can give advise to a fellow cutter, heres how things got messed up.
I told my players that, since this was PS, they could choose any race or class they want. I planned the party to be all planar with maybe a clueless. Letting them choose diverse races would get them to warm up with the setting faster, I hoped.
But then I noticed that my PCs didn't know about Sigil, and there was no way they could roleplay experienced planar planewalkers (without me having to bump in at every turn or lead them thorugh the nose).
So I told them - well, they are all primes now. Now I have a prime adventuring party of:
- Air Genasi Rouge 4 CN - Fire Genasi Evoker 4 NG - Aasimar Druid 4 TN (I warned, but inexperienced player wouldn't listen) - Companion: bear. - Elf Bard 5 CG
I guess you get the picture now. Aside from the question of how such a party got formed on the prime, I am also faced with the difficulty of finding these people a solid reason to stay in Sigil. (Druids companion is already in a catatonic state.) We'll have a new addition to the party soon, hopefully a fighter. Another newbie. Chances are, he won't be human either. Here's a question, how can I handle this party? Is it common in your games?
Aside from those, how do you handle Druids in the planes? How are their caster levels effected from plane to plane? How about spell keys? I may have missed the source on that, if there is one.
Thanks
- Air Genasi Rouge 4 CN - Fire Genasi Evoker 4 NG - Aasimar Druid 4 TN (I warned, but inexperienced player wouldn't listen) - Companion: bear. - Elf Bard 5 CG
I guess you get the picture now. Aside from the question of how such a party got formed on the prime, I am also faced with the difficulty of finding these people a solid reason to stay in Sigil. (Druids companion is already in a catatonic state.) We'll have a new addition to the party soon, hopefully a fighter. Another newbie. Chances are, he won't be human either. Here's a question, how can I handle this party? Is it common in your games?
Aside from those, how do you handle Druids in the planes? How are their caster levels effected from plane to plane? How about spell keys? I may have missed the source on that, if there is one.
Thanks
There actually are a few druid-friendly areas in Sigil. (Consider the number of Upper Planar, elven, and other tree-hugging visitors to Sigil.) Parks, woodland-themed taverns, and the like. Perhaps the druid can visit one of these places (perhaps by having a tout help him out) and find Bear a happy home while he's in town.
As for how the party formed: Adventurers who are members of really weird races are novel enough, on some Primes, that bards sing ballads about them. So the genasi may have heard about the existence of a famous aasimar, and vice versa. Of course, it's also possible that they're all the descendants of a group of planars (evil invaders, adventuring party, traders, wizard's summoning spell...) that visited the Prime.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!