New 4e Powers

5 posts / 0 new
Last post
Otogi's picture
Offline
Namer
Joined: 2007-11-18
New 4e Powers

Raziel

Unalinged 

Raziel is the seraph of conquest and marital ability, and patron of zeal and warriors. He sometimes works closely with both Bahumant and Bane, but like Kord, he is banned from ever making is home on any of those domains. His tennants are:

  • Spread your beliefs and teaching wherever you go, especially those of the seraphs.
  • When someone does not give in to you demands, violence is the proper course of actions
  • Fear not death, for when your soul passes on, it shall go to the holiest of lands, that of the seraphs

Baalzebul

Evil

Baalzebul is the archdevil of sloth and obessesion, he is the patron of slavers and those wth addictions. A former angel that had fallen long ago, Baalzebul is the ruler of Maladomini, a place of ruin and decay where he delusioned himself into believing it a heaven. His beliefs fallow as:

  • Don't ever do something yourself - blackmail or bribe someone else to do it.
  • If you can't have something, give something of someone else's until you do.

  • When someone gives you something, don't accept - take more.

Ygrol

Unaligned 

Ygrol is the primordial lord of entropy. Though it would be thought that he would be a demon lord, he's actually a lord of slaads. In fact, he is the one who created the Pandemonium Stone. His loose guidelines are:

Spread chaos through destruction and annihilation, for it's the most overt way to show how you did so.

Bring down authorities through revolution

Spread the slaad race by purifying the other ones

Kossuth

Unaligned

Kossuth is the primordial lord of fire and purification. He is the lord of all fire elementals, from shapeless blobs of flame who buff him to the fire archons that regimine around his domain. He is the immortal enemy of the Istishia. He demands that his fallowers:

  • Spread the light and power through fire
  • Always reach higher, for if you were ment to succeed, you will.
  • Recruit others into the faith, because all others are inferior.

Fraz-Urb'luu

Chaotic Evil

Fra-Urb'luu is the demon prince of illusionists and trickery. Where as Sehanine believes in fooling others for fun and to get out of life's problems, Fraz-Urb'luu's do so to hurt or destroy them and to get out of all problems, as well as cuase some. He is known as the Prince of Deception, and is hated throughout the Abyss. His thoughts on life are:

  • When you trick others, make it grand, and make it the best (or last) they ever get.
  • Don't use always use violence to solve your problems, but don't use peace either.
  • When you believe someone is happy, make them happier through deception. Then tare it all down when they least expect it.

Aoskar

Unalinged

Aoskar is the spirit of portals and gateways. He once was revered as a god of planar travel by planewalkers around the multiverse. living in the City of Doors of all places. The Lady of Pain destroyed him when he recruited the dabus Fell into his fold. Though he is dead, his faith is still alive, if only barely. He doesn't say anything (being in the deadbook and all), but his fallowers can agree that his old tennants fallowed something like this:

  • Fallow the rules of the universe, for the may not grant you power, but they will keep you safe.
  • Don't cast down the Lady of Pain, for even though she killed our god, she is still one to be respected and feared.
  • Travel te planes, because they lead to the sacred portals and you may find yourself in it.

The Great Unkown

Unaligned

Unknown, because it's so hard to place, can only be described as a spirit because of the fact that the people who made it's existance known are those that lived in Sigil.  These groups are the Athar, the Believers of the Source (who are now the Mind's Eye) and and The Trancendent Order, with some circlers looking into the idea of it. Each one of these groups believe it is something different, but most agree that it's ultimately unknowable. There aren't really any tennants, but the three main philosophies are that are fallowed:

  • The gods are false beings. Always knock down they'e beliefs and always belittle they're teachers
  • Everyone and everything are devine, and you must reach from all places, including yourself, to be a true god
  • The universe runs a beat, and you must learn to be with that tempa to know truth.

Elathan

Evil

Elathan is the fey lord of darkness and laziness. He makes his domain in the deepest cavern of the Feydark, where he conspires agaisnt his fellow fey above him so that he may rule all. Formians and others with the evil eye pay homage to him, an odd happening since he is one of the most fair amongst the fey. His rules are so:

  • Serve those with the evil eye, or those with greater ones if you already have one, for in their madness they see all there is to see.
  • Don't bother to tend or care for anything for beauty and life - if it was really supposed to be beautiful, they wouldn't need to be taken care of. 
  • Demand respect, you earn it through taking. Do not give it either unless they turly prove they have earned it.

Talisid

The Hag Countess

Titania

Toldoth

Eilistraee

Tenebrous

Hasuar/Hastur

Icka'hulu/C'tulhu

Yag-sathol/Yag-Soggoth

Irtharad/Kthani

 

 

Anime Fan's picture
Offline
Namer
Joined: 2007-06-13
Yeah, just because a

Yeah, just because a specific alignment isn't one of the five that made the cut, doesn't mean you can't use it in the game. I interpret "unaligned" as meaning "not one of the other four listed alignments"; e.g. not Lawful Good, Good, Evil or Chaotic Evil. A (for instance) Lawful Neutral character is "unaligned" in the sense that his alignment doesn't match those four listed options; he can still value Law as much as ever, it's just not spelled out the same way it is in 2E/3E. Some of the 4E monsters are clearly Lawful in the sense that they value rules, order, contracts, etc... (i.e Maruts)

Kobold Avenger's picture
Offline
factotums
Joined: 2005-11-18
I personally think that 4e

I personally think that 4e alignment sucks, and that if I was to run a 4e game, I'd still use the 9 alignments.  In fact using 9 alignments with 4e rules won't break the system in anyway.

About the only mechanics associated with various deities in 4e, is the "channel divinity" feats.  That's it...

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Well, I don’t see anything

Well, I don’t see anything inherently 4E about listing beliefs of well-known planar lords and gods, but I do have a few comments off-hand:

By “powers” I take it you don’t technically mean “deities”, right? Because most of those you list aren’t.
Your Raziel diverges drastically from previous canon. To my knowledge he is a Lawful Good being and a patron of paladins, ruling Mertion, the 5th Heaven of Celestia – he would never associate with the likes of Bane.
Ygorl created the Spawning Stone (with Ssendam), why rename it the Pandemonium Stone?
The Hag Countess was supposedly slain by Glasya, why would she be listed? Then again, you may want to go the same route as you did Aoskar and keep cult devotion to her alive, but to my knowledge the only remaining worshipper of Aoskar is Fell.

Of course, this may just be new directions you want to take all of the above, but I thought I’d point out some discrepancies that immediately stand out.

I’m not using the alignment system, though if I were I’d use the 9 parts one. That would most certainly be even more true for a 4E Planescape game.

Otogi's picture
Offline
Namer
Joined: 2007-11-18
There isn't, it's really

There isn't, it's really just to help roleplaying. It's what a cleric or a proxy under that power would act and think like.

I used powers incorrectly over here because I don't really know a catch all term for all the great, powerful and unique beings that could be worshiped like in previous editions.  I know, I keep doing this with the seraphs. In Paradigm Shift, I'm making the former archons of past editions into seraphs, which are zealots from the Astral Sea that seek to take all the holy land they can find and put it under they're territory . They're basicly crusaders with purist traits that seek to convert others and purify all "evil", and fit the 4e philosopy "you don't have to fight it, but you can". Thus, he's unaligned (probably would have been lawful, though) and can visit many war deities, and he can still be a patron of paladins, as can everybody else. I never changed the spawning stone, it was renemaed in Worlds and Monster.

The Hag Countess is a bit hard to think of, but it could be anything from a reincarnated spirit, the worship of a dead one or just another poweful hag who thinks that title is wasted on a dead fool who tried to rule where she didn't fit in. Fey are enigmatic, so it could be one, all or none of these reason to who and why she is. But when you think about the only known worshiper, you have to ask, with a muliverse that is literally infinite, is it impossbie that there isn't more people doing something, or even know that the somethings gone?

Anyway, I know that there are differences, but that's just about how everything in 4e and the Paradgim Shift is anyway. Thanks for pointing those out, though.

 As for planescape without alignment, it's definetely not impossible. Simply switch the focus from alignment and philosophy to simply philosophy and sociology.

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.