Need help in the Gray Waste of Hades

13 posts / 0 new
Last post
VikingLegion's picture
Offline
Namer
Joined: 2009-09-08
Need help in the Gray Waste of Hades

Hey guys,

I'm brand new to this site and these forums, so pardon any bumbling mistakes (I don't even know if I have this in the correct subforum).

I've been brewing a campaign for well over a decade, it started off in 2nd edition and made a transition to 3e about 5 or 6 years ago. My group takes very long breaks - a hiatus can last several months at a time, as we are all adults *cough* now, with grownup lives and responsibilities.

One such break was so long I feared we would never finish my magnum opus that I've been constructing for so long. I packed away alot of my books and also lost several of the files I had written on the grand culmination of the campaign.

The story ends with a daring infiltration of Khin-Oin - the tower of the yugoloths in the Gray Waste of Hades. I know for the most part what I want to do with the encounters within, but I have very little idea of how I should challenge them on getting to the tower itself. They are traveling to Hades via a portal on the Infinite Staircase they discovered waaaay back around level 5 or 6. Not knowing any better, they entered and were soundly thrashed by a small group of mezzoloths tasked with guarding this doorway. I'd like them to fight those very same mezzoloths again (now at level 16) simply to illustrate how far they've progressed over this lengthy odyssey - I don't believe every fight needs to put them on death's door. This one is purely for their enjoyment to feel how strong they are now comparitively.

After that one scripted encounter, I don't have much else. As I said, much of my material is scattered/lost. I know they have to make periodic Will saves vs. the omni-present doom-and-gloom of the realm, but what other challenges can I present them with? A roving warband of devils or demons, strays from a Blood War battle? A depressing encounter with a shade that has almost "given up the ghost" and merged into the hoplessness of the plane? How about those birds that once they draw blood, keep following you around until you are drained dry? Not Simpathetics.... what are the other evil crow-like birds in Hades... crap where are all my PS Monster Manuals?

How about just getting around in Oinos? If anyone's ever read the Dragonlance "Legends" series, I like how they detail moving in Hades (which they mistakenly refer to as the Abyss) as more a matter of willpower than physical locomotion. I might implement something like that, after the PCs trudge around for several hours and then turn to see their portal less than a hundred yards behind them.

Ok, enough rambling. I'm just looking for any ideas/inspirations for a Hades adventure before they get to their final destination.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Re: Need help in the Gray Waste of Hades

Something short that they can do on the way?  Well, if they encounter one of those near-hopeless souls, they might be moved to get him to the nearest portal -- to anywhere, maybe even Gehenna or Carceri -- before he gives up the ghost entirely.  Now, that's a pretty simple task, so to complicate things, there could be a few additions.  Maybe this is an evil basher.  Maybe it would be better if you let the Waste take this one?  Or are you willing to escort the dangerous berk around until you find a portal to Carceri and force him through, thereby using the Red Prison's ability to contain such folk?  (This could lead straight out of Khin-Oin if this is a prisoner or other mortal freed or released during whatever the players were there to do.)

A wandering hag offers to trade.  Bizarrely, she's honest about her goods: she buys and sells cursed items.  Some of them are, after all, useful under carefully-chosen conditions, or to the right buyer.

If you're looking for general conditions, Oinos is infested with all manner of disease and plague (and the Blood War), and undead are free-willed and evil on the layer.  The players might cross path with a tomb complex in which a priest of one of the darker Egyptian powers has been experimenting with the plane's properties to produce a new and potent form of mummy rot -- a contagious one!  He even has some humans around to serve as experimental subjects and guards: one of the early variants he produced instills the subject with a deep sense of rage or hatred, something suitable for vengeance against tomb robbers and also effective against the emotion-draining of the Waste.  For those that are desperate to avoid pale grey depression, hatred's red glow is at least something. 

The players could be directed there by chance in their travels, come across a victim who managed to flee and tells them about the place, or be contacted remotely by an off-plane investigator who found out about the priest's activities and performed powerful divinations to find nearby troubleshooters of good character who could put a stop to his researches before he releases carrier mummies into the Planes, along with broadcasting the recipe to pyramid constructors.  (He figures a few innocent victims are a small price to pay for people learning that tomb-robbers are to be shunned not only as cursed but as plague-carriers.  It's for the best!)

BlackDaggr's picture
Offline
Namer
Joined: 2007-11-15
Re: Need help in the Gray Waste of Hades

One side trek I used in the Gray Waste involved a NPC priest of Poseidon from a prime plane. He was on a quest to retrieve water from the river Styx and return it to the temple. Of course, he was totally bewildered by the plane (clueless with a capital C). The players had to protect him from fiends, and preventing him from succumbing to the plane's effects.

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Need help in the Gray Waste of Hades

Continuing with the Greek theme - they could also run across Persephone on her way to visit Hades for winter. I had a plot for a game once that involved the PCs being hired by Orpheus to kidnap Persephone so he could do a hostage exchange with Hades to get his wife back. A little high powered for most game plots, but might be interesting as a back ground plot. (And not even loth related!)

Aik
Aik's picture
Offline
Namer
Joined: 2009-04-24
Re: Need help in the Gray Waste of Hades

One idea I've quite liked for a while but never implemented - a dazzle (not sure where they're mentioned - probably got it from one of the Monstrous Compendium Annuals - basically, they feed on emotion) in a small town who tries desperately to keep the occupants with *some* kind of emotion that she can feed off - resulting in a fairly schizophrenic town swinging between various emotions as she has to do more and more desperate/different things to keep it afloat.

Center of All's picture
Offline
factotums
Joined: 2004-05-11
Re: Need help in the Gray Waste of Hades

Something interesting that might work is to not have any encounters between the portal and the tower. Or make the main obstacle the plane itself. I suppose it makes better literary obstacle than a game one, but I think there's some value in having the characters wander an bleak, endless gray waste for days with no destination in sight. It would really hammer home the sheer hopelessness of the plane.

__________________

http://kaitou-kage.deviantart.com/ -- My deviantART gallery

http://www.planescapemetamorphosis.com/ -- Planescape: Metamorphosis, a Planescape webcomic in the works

BlackDaggr's picture
Offline
Namer
Joined: 2007-11-15
Re: Need help in the Gray Waste of Hades

Center of All wrote:
Something interesting that might work is to not have any encounters between the portal and the tower. Or make the main obstacle the plane itself. I suppose it makes better literary obstacle than a game one, but I think there's some value in having the characters wander an bleak, endless gray waste for days with no destination in sight. It would really hammer home the sheer hopelessness of the plane.

 

Unfortunately, this leads to bored players, or is a non-event: "you wander through the bleak grayness for eight days..."

 

Clueless's picture
Offline
Webmonkey
Joined: 2008-06-30
Re: Need help in the Gray Waste of Hades

If you really wanted to hammer home hopelessness I would set them up with a Kobayashi Maru. It gives them something to do and events to go through, so it's more entertaining.

But you just want to make sure your players can take a losing situation. Some players don't handle that sort of thing too well because they identify too closely and well - it becomes more of a defeat in real life than one in a game.

Center of All's picture
Offline
factotums
Joined: 2004-05-11
Re: Need help in the Gray Waste of Hades

BlackDaggr wrote:

Center of All wrote:
Something interesting that might work is to not have any encounters between the portal and the tower. Or make the main obstacle the plane itself. I suppose it makes better literary obstacle than a game one, but I think there's some value in having the characters wander an bleak, endless gray waste for days with no destination in sight. It would really hammer home the sheer hopelessness of the plane.

 

Unfortunately, this leads to bored players, or is a non-event: "you wander through the bleak grayness for eight days..."

 

*laughs* Yeah, it would fit much, much better in a literary situation where character interaction is much more pronounced.

__________________

http://kaitou-kage.deviantart.com/ -- My deviantART gallery

http://www.planescapemetamorphosis.com/ -- Planescape: Metamorphosis, a Planescape webcomic in the works

Bob the Efreet's picture
Offline
factotums
Joined: 2004-05-11
Re: Need help in the Gray Waste of Hades

For an adventure I'm doing in the Waste I devised some creatures I call gloomwraiths. They're basically shades that wander up to the party moaning about how cold they are - and ask for some warmth and joy from the PCs. They can either give it freely or have the wraiths steal it in combat.

__________________

Pants of the North!

VikingLegion's picture
Offline
Namer
Joined: 2009-09-08
Re: Need help in the Gray Waste of Hades

These are all fantastic ideas, thank you very much. Were time on my side, I'd incorporate quite a few of them. Unfortunately, this will be the final time my gaming group meets, as it has become too difficult with people moving around, having children, work schedules, etc. Kind of a bittersweet moment for me - I'm happy that the story arc I created so long ago is going to finally come to fruition, but sad that the crew I've gamed with since junior high (close to 20 years!) is hanging it up.

That being said, I have to spend the bulk of this final session in Khin-Oin and can only devote a small portion to navigating the Wastes. Still, the discussion here was fun and I'll probably write some of it into my "unofficial" campaign notes that don't ever make it to the gaming table.

I was wondering if anyone could do me a tremendous favor and post stats for the Wastrel - nasty crows that I think are found in the PSMC2, which I cannot find.

Thanks again, and glad I found this site. Planescape is and always will be the most wonderful game setting of all time. I don't see how any other can ever challenge it in terms of scope, creativity, art, philosophy, and just sheer audacity.

Center of All's picture
Offline
factotums
Joined: 2004-05-11
Re: Need help in the Gray Waste of Hades

Bob the Efreet wrote:

For an adventure I'm doing in the Waste I devised some creatures I call gloomwraiths. They're basically shades that wander up to the party moaning about how cold they are - and ask for some warmth and joy from the PCs. They can either give it freely or have the wraiths steal it in combat.

May I use this for my comic? I'm taking the party to Death of Innocence on Niflheim later on and this makes a great idea for an "encounter" once they have to leave the town to get off the plane.

__________________

http://kaitou-kage.deviantart.com/ -- My deviantART gallery

http://www.planescapemetamorphosis.com/ -- Planescape: Metamorphosis, a Planescape webcomic in the works

Bob the Efreet's picture
Offline
factotums
Joined: 2004-05-11
Re: Need help in the Gray Waste of Hades

Center of All wrote:
May I use this for my comic? I'm taking the party to Death of Innocence on Niflheim later on and this makes a great idea for an "encounter" once they have to leave the town to get off the plane.

Go ahead. I imagine the strange effects of the Waste are much easier to deal with in a comic than a game.

__________________

Pants of the North!

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.