Yay, my first post, let's get straight to business.
OK, I know that the closer you are to the Spire, the more your magic powers are suppressed until, when you're standing at the base of the Spire itself, even the magic of deities is completely useless.
Does this apply only to magic? Are psionics also suppressed in the center of the Outlands? The fact that psionics were mentioned as being suppressed inside Ilsensine's realm made me wonder if these two forces are handled separately in Planescape.
My second question is, are Blink effects prohibited in the Cage? I mean, if it was redefined to not use the Ethereal plane, and was just an 'out of phase 50% of the time' effect, would it be workable in Sigil?
Any insight would be greatly appreciated. Thanks!
Well, in 2e, ALL psionics were stopped at one of the rings in the Outlands- can't remember which one, and I don't have the book in front of me at the moment. If you're running a 3.x campaign, I'd just substitute power level for spell level when determining what can and can't be used depending on which ring you're standing on, seeing as how psionics has been reworked to fit more seamlessly with magic. Now, as far as the Blink spell goes, I say that's the DM's personal call. Me, I just allow all spells to work in Sigil because that's the way the city is. Why? Well, you can argue that the dimensional fabric between the planes is very weak in Sigil because it DOES contain portals to every plane in the multiverse. However, if you want to get technical and not allow ethereal plane spells to work because Sigil is technically in the Outlands, which is an outer plane, that's fine too.