Lower Ward

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Calmar's picture
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Lower Ward

Sooner or later, my cutters will visit Sigil for the first time. To keep things easy I decided to focus on the Lower Ward.
Unfortunately even this portion seems to be as large as an entire city elsewhere. I do some NPCs, Inns and such but I don't have the time to 're-invent' everything by creating all descriptions by myself (all I have at the moment is a map).
Please help me and give me some information about important NPCs and groups, stable Portals, places, and so on.

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"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

simmo's picture
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Lower Ward

If you look at Downloads -> PSCS Releases -> Chapter 7 you'll find a tonne of information about Sigil including the Lower ward, NPCs etc.

"PSCS Chapter 7
Sigil - This chapter provides players and DMs with a complete guide to Sigil, the City of Doors, a central metropolis in the multiverse and the main city for many Planescape games. Written from a planar perspective, for planar characters familiar with the Cage, the level of detail should please all readers."

Here is a link to that section of the downloads page: http://planewalker.com/downloads/products/released.php

Cheers and happy reading. If you have any further questions then please post them here and someone is bound to know or at least point you in the right direction. Cool

Calmar's picture
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Lower Ward

I downloaded it a few weeks ago and and forgot about that because I just read the first chapters... Puzzled :oops: :oops:

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

simmo's picture
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Lower Ward

No worries.

I was just about to post a thread that was entitled: What's Happening in Sigil? That would have posed questions about what has happened to all the NPCs in Sigil that featured in Uncaged: Faces of Sigil and other books.

Fortunately your question pointed me in the direction of the download and I shall be eagerly readin it this weekend Laughing out loud

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Lower Ward

Smiling

Calmar's picture
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Lower Ward

Could anyone give me some information about the Hands of Time shop in the Gear Run?
I would say the building would be inside/ part of a greater clockwork machine, that helps the modron guys there to create tools, equipment, clockwork servants (technically animated objects of all any size) and armor to sell. Does that sound good?

What about the rest of Gear Run; does something like 'a street full of buildings made of dull steel and brass, full of clockwork devices that automatically maintain everyday's needs (like opening doors, or carrying stuff)' sound too exaggerated?

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

simmo's picture
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Lower Ward

The first sounds like an excellent way to describe and use that location.

I am not sure about the second part - it sounds a bit too much like science fiction and you may lose some of the style and attitude with which Sigil is described in the published Planescape material. If this how you'd like to portray it - it's your campaign and you can do what you like.

The again the plane of Mechanus is quite different to the standard high fantasy setting. I would describe the Gear Run in the same way that I would a street in a city in Mechanus.

Everything is orderly, with clean straight lines and although many things are in continuous motion there is a pattern amidst all the movements. A cart bringing food to various artisans moves at a completely even pace, stop with exact care and supplies each person with food to exact specifications.

Tinkers and engineers pour over blueprints, cataloguing and recording all issues, whilst across the street from them a smith and his apprentices work on forging some plates for modron armour. The smith hammers perfectly in time as his apprentices pump the bellows. The cycle of pumping, quenching and heating occurs in such a rhythmic and evenly-paced rate that their motions are almost hypnotic.

Everything in Gear Run has its own rhythm, time and place -interacting in flawless synchronicity with the other creatures and creations of Law around it. The only things that rather awkwardly stand out are those visiting the street as they create little eddies of chaos where the perfect movement of Law around them gets stilted, jumbled and confused.

Calmar's picture
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Lower Ward

Thank you! Laughing out loud

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

Calmar's picture
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Lower Ward

Does anybody know, if maps of the Great Foundry and the Shattered temple exist and where they can be found?

__________________

"La la la, I'm a girl, I'm a pretty little girl!"

--Bel the Pit Fiend, Lord of the First (in a quiet hour of privacy)

simmo's picture
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Lower Ward

The Factols Manifesto has illustrations that shows the layout of these structures.

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