Low-Level Adventures

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Lord Zack's picture
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Low-Level Adventures

So, how do you have low-level adventures on the planes where there are such creatures as pit fiends and balors about? The most obvious way is having low-level areas, filled with petioners and templated versions of animals and low-level monsters. But how do such areas exist? Wouldn't the higher level creatures be interested in keeping adventurers out of they're planes? Am I missing something?

I'm thinking of setting an adventure on Mechanus. It's a fairly simple dungeon crawl, the players must go into the former abode of a wizard and retrieve the corpses of one of the adventurers that originally cleared out the dungeon for a religous order that reveres him. However it's made significantly more complex by the local bueraucracy. The players need permits and the like in order to enter the dungeon. Any ideas for challenges and what not?

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Low-Level Adventures

I'm curious why folks ask about how to have low level adventures in the planes with all those balors running around, and yet don't ask the same question in FR with all those 30th level casters running about. Eye-wink It's the same principle - just because the high powered critters exist, doesn't mean they chose the same place on an infinite plane to be as the PCs, or that they even care much about the PCs. It's an *infinite* plane and they have more important things to do.

Re: Mechanus - for a more 'Planescapey' aspect, you may have the corpse being retrieved be that of a Guvner. Or the local bureaucracy made more complex by that faction's presence attempting to 'preserve' the scene for archaeological value. Paraii are always fun to toss in, but they don't get along well with modrons.

With modrons, make an *effort* to negate that sense of 'funny' people seem to have associated with them. People don't find the borg 'funny' - they shouldn't find modrons funny either - programmable hive mind species are dangerous, especially if they decide that you are an infestation that needs to be removed. Eye-wink

There's also environmental things you can do - for example, gears grinding against each other can be rather dangerous if the place you need to get to is right between two of the gear heads... and you have about 30 seconds to get in there before you get mushed by the fabric of planar reality. Eye-wink

Hymneth's picture
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Low-Level Adventures

Heya Zack.

As for how to deal with the high power-level of many of the creatures in the outer planes, remember that just because they're there doesn't mean the PCs need to try to behead them. Even if they are an enemy there are always other possibilities, like political pressure, skulldruggery, outright flight, and anything else.

Heck, in a published PS adventure for 1st level characters, they have the opportunity to be captured and interrogated by a 20th level Lich wizard who just might have them killed if they aren't quick with their tongues, and to avoid a golem (of some sort, don't remember right now) that they'd realistically have no way of defeating. In another adventure for PCs of perhaps 4th level the entire group gets dropped into a bar filled with Tanar'ri that could easily rip them to shreds. As long as they are sensible and keep their heads down (Or run for their lives) the relative toughness of the demons really doesn't matter, except to serve as mood and setting.

So, I guess I'm saying, by all means make sure to include the big players. They are out there, and they're not always going to avoid the PCs just because they are small and relatively squishy. One of the ideas I've always liked in PS is that no matter how big you get, there's gonna be someone bigger, so get on with doing something that matters and don't worry so much about the XP and the Levels and the CRs.

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Low-Level Adventures

I would point out that in the sourcebook for Baator, there was a level 1-4 adventure (pretty brutal, but interesting. Was specified for excessive meanness to players, but could easily be modified.) It involved accidentally (through a Sigil portal) ending up in a town just outside the Baator gate from Ribcage as a purge of some sort is ongoing. Remaining in the open exposes you to Abishai patrols (and, with typical fiendish efficiency, other patrols will hear the commotion and come to reinforce, so even if by some miracle you beat off the first you'll have another and another.) The only viable solution was to run for your life until yanked through a wall by friendlies who get you out in return for future service (though getting out is difficult in itself.)

There was also one of slightly higher level that even involved roaming through several layers of Baator. In one of the cities you could even ask a mid-range fiend for advice (though he demands a small service in return that may or may not get you screwed.) It basically involved getting your hands on some night-blossom (cure Styx memory loss,) and involved trying to find the kidnapped gardener, the only person capable of extracting the flower with its potency intact. (The bit about 6 level 7 warriors arriving on scene and giving you three choices was interesting, as they simply assume you're responsible. Fight (and probably die.) Come with them and get executed. Take a Geas to find the basher.)

In short, there's plenty of ways to make level power games.
Perhaps the most important distinction is, indeed, that most powerful monsters simply don't care... although don't A) piss them off or B) be around when they're feeling bored. Also, avoid ongoing battles. Not good to be mistaken for reinforcements.

Lord Zack's picture
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Low-Level Adventures

Actually I was thinking of having it be a chaotic character whose corpse there trying to retrieve. I'm intrigued by the Paraii, but can't find any stats. Also what is Automata like and whats the area on the other side of the portal in Automata like? Also how in the heck are you supposed to map Mechanus? It's constantly changing as the gears move.

Kestral's picture
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Low-Level Adventures

Paraii are also called Visilights.

They had a name change between various editions which adds some confusion into things. Check your books for Visilights too. I'm fairly sure they're in the MM1 or the MotP.

ripvanwormer's picture
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Low-Level Adventures

Visilights are in the MMIII.

ripvanwormer's picture
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Low-Level Adventures

'Lord Zack' wrote:
Also what is Automata like and whats the area on the other side of the portal in Automata like?

See My Automata page.

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Also how in the heck are you supposed to map Mechanus? It's constantly changing as the gears move.

Map the gears individually. Figure out how the gears connect at the moment on the fly. Just assume the order is too complex for your PCs to comprehend.

Lord Zack's picture
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Low-Level Adventures

Where is the gate to Sigil in Automata and vice-versa?

ripvanwormer's picture
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Low-Level Adventures

'Lord Zack' wrote:
Where is the gate to Sigil in Automata and vice-versa?

Wherever you need it to be. There aren't many official permanent portals placed officially in Sigil because portals are a convenience of the DM. I tend to assume there are portals to all the gate-towns in the Market Ward, however - not necessarily permanent, but they're there often enough to ship goods to and from them.

Another good place to put a portal to Automata would be the City Court. A portal to Mechanus is there.

Lord Zack's picture
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Low-Level Adventures

I was thinking, and I came to the conclusion that I want to run an adventure on Sigil first. Only problem is I have no clue what about. For one I need more info on Sigil. Exactly how much would the Dabus and Lady of Pain tolerate in terms of violence in Sigil for instance? Actually maybe I could have them go after the criminal element of Sigil. What kind of criminal element does Sigil have?

ripvanwormer's picture
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Low-Level Adventures

'Lord Zack' wrote:
Exactly how much would the Dabus and Lady of Pain tolerate in terms of violence in Sigil for instance?

The dabus won't do anything about violence - they're not martial creatures. They carry tools in order to repair the buildings of Sigil and trim the razorvine, but no actual weapons.

The Lady of Pain will tolerate any amount of violence short of outright war, and even then she might tolerate a war for a time (as she did the Faction War and the Blood War incursion that created the Slags), letting it burn out on its own and punishing those responsible. She will act if Sigil's long-term stability is threatened, but not otherwise.

Day-to-day violence is handled by the police.

Quote:
Actually maybe I could have them go after the criminal element of Sigil. What kind of criminal element does Sigil have?

Quite an extensive one. Shemeshka the Marauder, an arcanaloth, is one of the local crime lords, but there are others, such as the Garianis crime family. The Revolutionary League also counts as a criminal element, since their faction is illegal. They're a society of anarchists who seek to overthrow all authority.

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Low-Level Adventures

'Lord Zack' wrote:
I was thinking, and I came to the conclusion that I want to run an adventure on Sigil first. Only problem is I have no clue what about. For one I need more info on Sigil. Exactly how much would the Dabus and Lady of Pain tolerate in terms of violence in Sigil for instance? Actually maybe I could have them go after the criminal element of Sigil. What kind of criminal element does Sigil have?

Have you considered using the introductory adventure that's currently being playtested on these boards - if nothing else it might (?) be a good example of a low-level adventure... in Sigil, against the criminal element.

[url]/forum]

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