So, how do you have low-level adventures on the planes where there are such creatures as pit fiends and balors about? The most obvious way is having low-level areas, filled with petioners and templated versions of animals and low-level monsters. But how do such areas exist? Wouldn't the higher level creatures be interested in keeping adventurers out of they're planes? Am I missing something?
I'm thinking of setting an adventure on Mechanus. It's a fairly simple dungeon crawl, the players must go into the former abode of a wizard and retrieve the corpses of one of the adventurers that originally cleared out the dungeon for a religous order that reveres him. However it's made significantly more complex by the local bueraucracy. The players need permits and the like in order to enter the dungeon. Any ideas for challenges and what not?
I'm curious why folks ask about how to have low level adventures in the planes with all those balors running around, and yet don't ask the same question in FR with all those 30th level casters running about. It's the same principle - just because the high powered critters exist, doesn't mean they chose the same place on an infinite plane to be as the PCs, or that they even care much about the PCs. It's an *infinite* plane and they have more important things to do.
Re: Mechanus - for a more 'Planescapey' aspect, you may have the corpse being retrieved be that of a Guvner. Or the local bureaucracy made more complex by that faction's presence attempting to 'preserve' the scene for archaeological value. Paraii are always fun to toss in, but they don't get along well with modrons.
With modrons, make an *effort* to negate that sense of 'funny' people seem to have associated with them. People don't find the borg 'funny' - they shouldn't find modrons funny either - programmable hive mind species are dangerous, especially if they decide that you are an infestation that needs to be removed.
There's also environmental things you can do - for example, gears grinding against each other can be rather dangerous if the place you need to get to is right between two of the gear heads... and you have about 30 seconds to get in there before you get mushed by the fabric of planar reality.