Loss of Plague-Mort

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Iavas's picture
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Loss of Plague-Mort

In chapter 6 of the 3.5e Planescape material hosted here on Planewalker, it mentions that Plague-mort slipped fence and ended up sliding into the Abyss, replaced by a new burg called Blight. Is that purely a fan-based continuation to change the planes a bit in the five years since Faction War, or is the whole thing based on a previous 2e adventure that I don't know about?

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Loss of Plague-Mort

It is a fan based decision - previous groups that had worked on the PSCS (way before the site and forums were woken back up) - wanted to make some changes to the gatetowns, and that was one of them - they wanted to shake things up a bit. (Which reminds me when I get home to post up some stuff about those gatetowns from the material I have lingering that hasn't gotten out yet.)

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Loss of Plague-Mort

Speaking of... here's the thread I promised: /forum

I want to get these writeups up and out in the public eye for review and debate. Smiling

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Loss of Plague-Mort

Those name changes, I just think why did they not happen earlier: after all Plague-Mort is on chaotic side of Outlands, and it seems that citizens of Xsaos change the name of their town regulary.
Or prehaps citizens of chaotic gate towns do that but rest of multivrse simply keep using the old name name for simplicity sake.

Planewalker1: Let´s go to C´Eviltown.
Planewalker2: You mean Plague-Mort?
Planewalker1: Yes but they changed the name last week, and week before that was called Baadplace.
Planewalker2: Whatever, it is still Plague-Mort if you ask me.

Name change of Fortitude to Curageous, I think that happened afer Nemmasus sliped into Mechanus so they changed it, becaouse Fortitude sounds militaristic while Courageous sounds more Lawfuly Commonly Goodly. After all Harmonium is under command of new factol: widow Faith so I bet she has fingers in that name change (to keep moral and spirit of faction in dark times).

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Loss of Plague-Mort

Please note- these are *not* just name changes - Gatetowns are gatetowns because they ride just on the very edge of slipping into the plane they are connected to. Fortitude did not merely change it's name - it *shifted* (though not necessarily in the direction you would expect) and a new town with new people is riding on that edge. The old town still exists just someplace else. Ditto Plaguemort.

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Loss of Plague-Mort

'Clueless' wrote:
Fortitude did not merely change it's name - it *shifted* (though not necessarily in the direction you would expect)

What? You must elaborate. This sounds interesting.

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Loss of Plague-Mort

'Clueless' wrote:
Plague-mort slipped fence

It is a fan based decision - previous groups that had worked on the PSCS (way before the site and forums were woken back up) - wanted to make some changes to the gatetowns, and that was one of them - they wanted to shake things up a bit. (Which reminds me when I get home to post up some stuff about those gatetowns from the material I have lingering that hasn't gotten out yet.)

Screed, berk, 'till I read it a periodical of reputation, like SIGIS or The Lady's Sharper Eye.

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Loss of Plague-Mort

Courage and Fortitude posted here:

/forum

Don't forget to check the general gatetowns thread as I'm posting up all of them over the next week or two.

Calmar's picture
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Loss of Plague-Mort

Of course I am no expert on this, but I vaguely remember having read somewhere, that the gatetowns tumble through their portal from time to time. I wonder if it would even be possible to change the name. All the people in Sigil and the planes, the traders, sages and planewalkers and all are used to call the town that was is situated around the portal to the Abyss Plague-Mort. It's a convinience thing, I'd guess.

By the way, the new Planescape 3.5 material does not assume, that the 'Recruiters'-adventure from 2. Ed Well of Worlds (p. 88) went bad, does it? Smiling

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Loss of Plague-Mort

I need to reread the Well of Worlds adventure (luckily I actually have it!) to make that call. Unfortunately, not enough of those sort of decisions have gotten made. Smiling I don't think the original writer assumed so though, rather he developed it in isolation.

Towns have slipped before, Darkspine before Ribcage for example. And theres a string of towns prior to Fortitude that have managed to achieve their aspirations. So yeah *grin* it's known to happen and for some towns happens regularly.

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Loss of Plague-Mort

'Calmar' wrote:
By the way, the new Planescape 3.5 material does not assume, that the 'Recruiters'-adventure from 2. Ed Well of Worlds (p. 88) went bad, does it? Smiling

It didn't necessarily have to have gone bad. At the conclusion of that adventure it said that even if the PC's succeeded in preventing the slide, the locals probably go back to their old ways within weeks.

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Loss of Plague-Mort

I just had an intersting idea: When aligment of gatetown matches bordering plane it is shifted to that plane, and new town is built arond the gate (unless old town shifts back), while old town still exist on the other side.
BUT, what would happen if aligment of old gatetown would shift back to its true neutral and in the meantime new town is built/created around gate.
Would they fuse or event would be of catastrophic proportions, (after all 2 things cannot be on the same place in the same time, at least that is what physics say).
Anyways good adventure idea, no? Smiling

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Loss of Plague-Mort

Makes me wonder what the pile of towns on the alignment plane's side of the portal looks like, then.

I guess after a shift the settlement on the other side simply gets bigger.

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Loss of Plague-Mort

In the case of the towns preceding Fortitude they've been described as a string of towns in the planers handbook. So it probably works much like a string of volcanic islands.

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Loss of Plague-Mort

Quote:
In the case of the towns preceding Fortitude they've been described as a string of towns in the planers handbook. So it probably works much like a string of volcanic islands.
Thanks for anwsers, I guess that that differs from plane to plane. So I guess that towns shifted to Beastlands would be reclamed by Jungle or something. As of Xsaos that where shifted to Limbo parts of town are sccatered and eventualy disolved into chaos soup.

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Loss of Plague-Mort

'Squaff'][quote wrote:
As of Xsaos that where shifted to Limbo parts of town are sccatered and eventualy disolved into chaos soup.

That is a particularly nice idea.... Maybe the wrecked pieces of town float close enough together that they can even function as a community, at least for a while. Strung together with chains, ropes, dire spagetti or whatever else the inhabitants can find, its an insane heap of spinning, colliding, ricochetting hunks of city populated by former Xaosians, Slaadi looters, and the like.

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Loss of Plague-Mort

To continue in same spirit here is some ideas what happens with gate towns when they shift to bordering planes:

Automata: That happens rather orderly, and town falls of juristiction of modrons or formians (depends on what gear town ends), excess citizens are usualy relocated.
Fortitude/Corageous:As mentioned before towns form sort of line where new town pushes older from gate into plane.
Exclsior: 2 things might happen: Town and its cittizens are located on shore of mt. Celestia or Town becomes submerged and all cittezens are plunged into silver sea.
Tradegate: Town becomes new trading ward of great trading city created by shifted gatetowns.
Ecstasy: Transition usualy goes painllesly, but evil cittezens are soon asked to leave.
Faunell: Town is eventualy consumed by Jungle and pettitioner cittezens transform to animals.
Sylvania: After transition, one last big party is held, after that citezens go on they way and usualy leave town.
Glorium: Citezens start fighting or, are atacked by gigants either way most of them leave and town is usualy reduced to vilage, populated by eldery folk, too old to fight or leave.
Xsaos: Parts of Town are scattered eventualy to be dissolved into chaos soup. I think that Xsaos is in constant state of slowly "sinking" to Limbo where oldest parts go trough gate levaving space for new parts of town.
Bedlam: I think that parts of town and citezens are scattered across the plane like dry leaves.
Plague-Mort/Blight: Town is raided and destroyed by Tanar´ri. Duh.
CrustSee Torment for details, but I think that citezens just find their town in Carcri sorunded by tall wall or something.
Hopeless: Town is either enslawed by Yugoloths, or as cittezens transform to larvae town is (like its citezens) absorbed into Gray Waste.
Torch: I think that parts of town slowly sinks into lava, other parts are flung into void betveen volcanoes. I either case only strongest (and greediest) survive.
Ribcage:Is reclamed by Baatezu and its citezens are enslaved. Duh.
Rigus: Town is converted into military camp and fit citezens are drafted.

Whew, that was one long post... You spend 2 hrs of your life just to find out later that similar post is written before by Rip. D´oh. :x

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Jem
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Loss of Plague-Mort

Also note that gate-towns slipping over actually enlarge the target plane, almost certainly adding to their metaphysical juice. It's not "merely" a matter of aligned souls; the plane physically grows. Avernus is described as being considerably bigger than it used to be, at least in the direction of the string of gate-towns behind Ribcage.

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