Lior, Scourge of Devils

1 post / 0 new
Amiel's picture
Offline
Namer
Joined: 2004-05-12
Lior, Scourge of Devils

Here's a character that I created for a friend's FFGE on Dicefreaks. He's made using gestalt and custom rules, so he may have no place in normal games. He's interesting nonetheless and I'm not just saying that because I'm the author.
Enjoy! Laughing out loud

Lior

Half-Fiend Human
Medium Outsider (Augmented Humanoid, Native)
Favored Soul 17 (Divine Mind 17)
Hit Dice: 17d10+136 (229 hp)
Initiative: +7 (+7 Dexterity)
Speed: 40 ft. (8 squares), fly 60 ft. (good)
Armor Class: 39 (+7 Dexterity, +11 defense bonus, +6 natural, +5 deflection), touch 22, flat-footed 32
Base Attack/Grapple: +12/+19
Attack: Chemori +24 melee (1d8 +11 + 2d6 against evil + 1d6 eletricity/19-20/x2 + 1d10 electricity) or Thaine +25 melee (1d4+13 + 2d6 against evil + 1d6 electricity/19-20/x2 + 1d10 electricity) or claw +20 melee (1d4+7)
Full Attack: Chemori +22/+17/+12 melee (1d8+11 + 2d6 against evil + 1d6 electricity/19-20/x2 + 1d10 electricity) and Thaine +23/+18/+13 melee (1d4+9 + 2d6 against evil + 1d6 electricity/19-20/x2 + 1d10 electricity) or 2 claws +20 melee (1d4+7)
Space/Reach: 5 ft./5 ft.
Special Attacks: Powers, smite evil, spell-like abilities, spell points (303)
Special Qualities: Change aura (move action), damage reduction 10/magic, darkvision 60 ft., divine grace, immunity to poison, mantle (3rd), psychic aura (second aura) 45 ft., resistance to acid 10, cold 10, electricity 10, fire 10, sonic 10, spell resistance 26
Saves: Fort +33, Ref +32, Will +35
Abilities: Str 24, Dex 25, Con 26, Int 24, Wis 30, Cha 30
Skills: Autohypnosis +34, Concentration +28, Diplomacy +28, Hide +27, Intimidate +28, Knowledge (arcana) +28, Knowledge (psionics) +32, Knowledge (the Planes) +28, Knowledge (religion) +32, Listen +23, Move Silently +23, Psicraft +34, Search +21, Sense Motive +23, Spellcraft +34, Spot +23
Weapon Groups: Basic, heavy blades, light blades
Feats: Ancestral Relic (Chemori) B, Ancestral Relic (Thaine), Combat Expertise, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Mental Juggernaut, Speed of Thought, Two-Weapon Fighting, Wild Talent B, Weapon Focus (light blades) B, Weapon Specialization (lightblades) B
Environment: The Mortal Coil
Organization: Solitary
Alignment: Lawful Good

"There is always hope."

The figure before you is clothed in rags befitting a beggar. Though the material is fine, the clothes themselves are tattered and torn, as if worn for entirely too long. The face bespeaks celestial ancestry though the bat wings folded at shoulder height suggest otherwise. Surprisingly he unfurls his other pair of wings, celestial wings the coloration of a tarnised silver, creating small eddies of dust and wind. Finely chiseled and very handsome features radiate a calmness and sense of conviction seldom encountered in most lowly mortals. A longsword is belted across his left hip, while a sheathed dagger is worn across his right. He inclines his head respesticely towards you and smiles

Poverty. Anonymity. Hopelessness. Such are the bywords for those living the beggar's life. For those born into an eternity of destitute poverty. Of having nothing, and no one. No one to support them, nothing to eat, nothing beyond the rags on their thin and undernourished frames. Their stomaches bloated as their bodies fuel themselves by consuming itself, these beggars oft wind up in the gutter, itself overflowing with refuse and disease. Food for another generation of the hopeless, the nothing.

Lior was born into such circumstances. His mother, whose name has become forgotten (only that she was golden haired and blue eyed), was seduced by an erinyes posing as male with promises of riches beyond imagination. Riches that she could use to elevate herself above this hell-hole. Though she was particularly hardworking as a seamstress and mender of clothes (one had to be in these circumstances), she often dreamed of luxury, of soft pillows and warm meals. Such was her own undoing.

The erinyes came to her in the day, posing as a travelling vagrant and wearing items that sparkled and danced in the light, that captured and enflamed the imagination. These were the myriad gold, platinum and gems that were always carried on "his" person. He wooed her with heartfelt songs and poetry and gestures of love and kindness, and most importantly gave her the gold. And she found herself falling. Their love was consummated one fateful night.

She was with child and her gestation period was supernaturally quick. She died in childbirth, giving birth to her healthy scion even as her soul was visited by the same erinyes and dragged screaming into Perdition. This child was named Lior in memory of his mother. A word for fool. The erinyes promised to visit her son again.

Lior developed supernaturally fast, though his outward appearance still belied youth. So gangs of thugs who came to visit and demand a toll found out. He crushed their windpipes and broke their wrists. And battered their bodies until the life fled from them. He often felt guilty afterwards and wouldn't touch food for days on end. He hiimself grew undernourished. Such was survival in poverty. You had to be fierce or you would be left for dead in an alleyway or a gutter somewhere, forgotten and unremembered. Lior hated wearing rags.

Lior did not climb out of this, indeed revelled in his ability to do harm to others and reap the profits. In time he formed his own gang, who roamed these barren surroundings in demand of sustenance. Having grown bored, he set his sights on the nobles of this city, the self-same nobles who did nothing to help people like him. The bullies who were every bit as vile as the thiefs and assassins who also roamed unmolested in his neighbourhood.

Lior brought the dreams of the nobles crashing down, he ordered his followers to target a single mansion and overwhelm and kill and steal everything in sight. He was quite successful at this. He didn't like being left out of the fun. So, one night, he, by himself crept into a mansion that had not being targetted and set about sysmetically slaughtering everyone.

Instead he found only a single figure, head bowed in prayer, a halo of light. She was beautiful and he fell for her instantly. He moved to get away, his face aflame with embarassment at his rags he was wearing and his eyes dancing with lust, his guilt again reaching up to him. She heard him and turned his way and did a most unexpected thing. She smiled and he smiled back and fell into a deep slumber.

Lior was visited by Meretath that night, details which he wouldn't go into, not even to his love, Yves, this girl of gold-tressed hair and blue-eyed marvel. He repented that night and sought ever to help his love in her work of charity. Their love grew and blossomed and as they, themselves, aged, the erinyes came and visited her son.

She didn't demand but took, took Lior's love into Hell. He sought to follow, but was turned away at every turn. Thus began his undying hatred of Devils and their ilk. He has ever tried to find the means to find his love.

Lior appears as a tall, slender and athletic humanoid with tanned skin and finely chiselled and handsome features. His large eyes are a pale gray and warmth and friendship reside in them. His hair is worn long in a ponytail and is equal lengths black, purple, and dark blue. He wears cast offs, clothes that are well worn but still servicable. Two pairs of wings, one pair bat-like, the other feathered, open as if to embrace you.

Combat

Insert well-written combat flavour here

Mantle (Ex): Lior typically has access to the following mantles
Communication: You and willing allies within your aura are linked together with the mind-link power. If they leave the area of your aura, they leave the link. They can automatically rejoin, however, once they re-enter the area.
Good: While this aura is active, the weapons of affected allies are treated as good-aligned for the purpose of overcoming damage reduction.
Fate: You give your allies insight into the battle being waged around you, allowing them to bend fate to their will. While the aura of fate is active, you and your allies gain a +5 insight bonus on any one d20 roll. Once a particular ally chooses to use her bonus, the aura ends for that ally, but not for any other ally who has not yet used the insight bonus.

Favored Soul Spells:
0 – create water, cure minor wounds, detect magic, detect poison, guidance, light, mending, protection from evil, purify food and drink, read magic, resistance, virtue;
1st – bless, cure light wounds, endure elements, lesser vigor, nimbus of light, remove fear, resurgence, sanctuary, shield of faith;
2nd – augury, calm emotions, consecrate, cure moderate wounds, magic circle against evil, shield other, spiritual weapon, zone of truth;
3rd – continual flame, create food and water, cure serious wounds, daylight, dispel magic, locate object, mass lesser vigor, vigor;
4th – cure critical wounds, death ward, discern lies, holy smite, lesser planar ally, restoration, spell immunity, tongues;
5th – atonement, break enchantment, dance of the unicorn, dispel evil, greater vigor, hallow, raise dead, true seeing;
6th – find the path, greater dispel magic, heal, mass cure moderate wounds, vigorous circle, wind walk;
7th – greater restoration, holy word, regenerate, resurrection, summon monster VII;
8th – antimagic field, greater planar ally, mass cure critical wounds, summon monster VIII; 303 spell points. Caster level 17th; save DC = 20 + spell level.

Power Points/Day: 130; Powers known: 7. 1st – defensive precognition, offensive precognition; 2nd – clairvoyant sense, empathic transfer; 3rd – eradicate invisibility; 4th – intellect fortress; 5th – tower of iron will; Manifester level 13th. Save DC = 20 + power level.

Psychic Aura (Su): Lior typically has the following auras active on his person at all times.
Attack: You and all allies within your aura gain a +4 morale bonus on attack rolls and damage rolls.
Defense: You and all allies within your aura gain a +4 morale bonus to Armor Class.

Spell-Like Abilities: 3/day – holy aura, protection from evil. 1/day – aid, bless, cure serious wounds, detect evil, dispel evil, hallow, holy smite, holy word, mass charm monster neutralize poison, remove disease. Caster level 17th.

Possessions:

Chemori +5 holy silvered longsword of shocking burst (162090)
Thaine +5 holy silvered dagger of shocking burst (162020)

Item slots
Lux Lucis; +6 enchantment to all ability scores (approved by Gbane) (200000)
+5 natural armor (50000)
+5 deflection bonus to AC (50000)
+5 resistance to saves (50000)

+4 inherent bonus to Wis and Cha, +1 inherent bonus to Str and Con (275000)

Lior
the Argent

Age: Unknown (appears youthful)
Eyes: Both orbs are a pale gray in coloration with highlights of a light platinum. Those in the know know that these colors are really artificial
Hair: Hair, cut to the latest fashion, is equal lengths dark blue, black and purple. He wears his hair long in a ponytail strung through a leather loop
Build: Slender and muscular, well-proportioned
Height: 6 ft. 2 in.
Skin: Tanned
Wings: Two pairs of wings; Lior has both bat wings and feathered wings. His bat-wings are charcoal black, with the wing tips a purple color. His feathered wings are a tarnished silver.
Demeanor: Inquisitive, hopeful, friendly
Dress: Wears common attire, but cut to style and form

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.