Hi everyone.
I just started to ask myself many questions on how layers work.
If a layer is said to be infinite, how can it have a center (like the layers of the beastlands)?
And if a layer has a border, what happens if a body walks beyond the edge?
And finally, in what manner are different layers of one plane conncted with each other? Is it possible to walk from one layer to another, or does it take a portal? Somewhere in the setting, it is said, that layers can be connected by conduits, but 1. this would make two layers no less different from each other than two planes and 2. how can there be conduits when the astral plane touches only the first layer of a plane?
And one last question, is it right then, that spells that call upon the astral plane work only on the first layer of a plane?
Sorry for the brainstorm- like manner of my questions.
Well, the Center of All tenet means that there aren't any true centers on the planes. That said, any point can be arbitrarily considered the center: Primus's gear in Regulus is often considered the center of Mechanus, and the Spire is often considered the center of the Outlands (and the Outer Planar ring in general). They aren't, not really, but their importance means they're often considered so by planars.
Generally, you get from layer to layer using portals, but sometimes there are borders as well (most significantly, in the sky between Dothion and Shurrock in Bytopia, where you can cross the border simply by flying/climbing/falling). In the 1st edition Manual of the Planes, all outer planar layers had overlapping border regions where one could cross from one layer to the next by an effort of will: for example, these borders were always in the lowest points of the Nine Hells and the highest peaks in the Seven Heavens, so that there was an illusion of descending or ascending as people climbed down or up to reach the next border (I mean, you were actually ascending or descending, but for example Mercuria wasn't "really" "above" Lunia, it just seemed that way because the border leading to Mercuria was only found in Lunia's highest peaks). You could also, if you chose, not cross the border, and stay in the plane you were in (which means someone could in theory keep flying into Dothion's sky instead of crossing over into Shurrock). In Planescape, this complexity was ignored in favor of generally just using portals.
Conduits can work too. The salient distinction here is between astral conduits and planar conduits. They're basically the same thing, but astral conduits only connect the Material Plane with the first layers of the Outer Planes. Planar conduits can connect any point in the Outer Planes with any other (except Sigil, of course), so they could for example cross from Thanatos in the Abyss directly to the Gray Waste, without crossing the Astral Plane. Planar conduits are thought to have started out as astral conduits that have since gone wild.
The first layer of a plane is the only layer that touches the Astral, yes, though I'd ignore that in cases like teleportation magic, or otherwise when it makes things more annoying than fun.