Jangling Hiter

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Jangling Hiter

I am curious about the the Jangling Hiter. (and where can I find some information about this place)?
Here a few questions of mine:

- Is it one, or a cluster/group of a number of cities?

- Is there a known ruler, or can I make up my own without a bad conscience (like a fully advanced Kyton with levels of fighter and blackguard for example)?

- What do you think about letting the cutters pop up in some quarter that serves as a trade district of sorts, where they do not have to fight every devil that is hanging around?

- what's a 'Hiter'?? No, really, I have some trouble with the translation. Is it derived from 'Hit'?

Thanks Laughing out loud

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Jangling Hiter

'Calmar' wrote:
I am curious about the the Jangling Hiter. (and where can I find some information about this place)? Here a few questions of mine:

- Is it one, or a cluster/group of a number of cities?

Your decision, though it seems to be described as one city dangling from the chains.

Quote:
- Is there a known ruler, or can I make up my own without a bad conscience (like a fully advanced Kyton with levels of fighter and blackguard for example)?

I can't recall one; an advanced Kyton is quite reasonable. Any devil getting too powerful will probably be addressed by the pit fiend that rules the layer and end up answering to him one way or another; developing this relationship could prove interesting.

Quote:
- What do you think about letting the cutters pop up in some quarter that serves as a trade district of sorts, where they do not have to fight every devil that is hanging around?

That's certainly where they would be advised to stay. Whether than can stay there is, well, dependent on the plot, isn't it? (Though trying to kill every devil they see will almost certainly get them rapidly killed.)

Quote:
- what's a 'Hiter'?? No, really, I have some trouble with the translation. Is it derived from 'Hit'?

Thanks Laughing out loud

I'm fairly sure Hiter is a made-up proper name, and is not intended to mean anything or be derived from anything noticeable.

I've always rather liked the notion of Jangling Hiter. Dunno why.

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Jangling Hiter

'Calmar' wrote:
- Is it one, or a cluster/group of a number of cities?

One.

Quote:
- Is there a known ruler, or can I make up my own without a bad conscience (like a fully advanced Kyton with levels of fighter and blackguard for example)?

There is one. I know he's named in Tales from the Infinite Staircase.

Quote:
- What do you think about letting the cutters pop up in some quarter that serves as a trade district of sorts, where they do not have to fight every devil that is hanging around?

Oh, the Meat District?

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Jangling Hiter

In theory, kytons are all equal. They don't have or recognize any leaders.

In practice, there is a kyton the kytons listen to more than any of the others, a particularly clever and charismatic blood known as Quimath. He rules the fortress of Panos Qytel, located within the city.

The baatezu have appointed an overlord over the city of Jangling Hiter, a hamatula known as Pollus Windscreamer. However, he has no real power; the kytons ignore him and do as they themselves decide.

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Jangling Hiter

Thanks so far. Smiling

Since the devils are lawful I guessed there had to be a strict hierarchy in their society.

Problem with the Hiter-thing is, that I do not play in English and therefore use translations where it is possible. .Smiling

I guess I will build that city like an adventure, rather than a typical city. That will hopefully make it easier to let the bashers find the right ways.
The ruler I asked for could also quite well be just a powerful devil. My cutters are probably going to want to make a deal with him.( and he likes good gladiatirial entertainment).
Therefore I maybe do not need to describe every part of the city. Laughing out loud

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Jangling Hiter

I don't think there's any dirtect translation/explanation of the name, so we'll just have to make one up.

Maybe "Hiter" was the name of a man strung up in chains by the Baatezu or some LE Power. Struggling and unable to escape his chains, the canny cutter tried to learn his way out of them instead, seeking to master the very chains that bound him in place. In time, others heard of his efforts and travelled to learn chain-craft from the prisoner, and the city grew up around them (maybe this is where Kytons come from?)

On the other hand, maybe 'Jangling Hiter' was just the local name for a Kyton (they jangle when they move, they hit you), and the name has stuck for their city.

Just brainstorming a bit...

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Jangling Hiter

I like that first explanation. However, are the Baatezu friendly with the Kytons, do they have an uneasy peace, or do they fear them? Each one could work with the 'chained prisoner' theory, but in different ways. They could either accept them as one of their own, tolerate them because they have advanced to an equal status, or fear them because they have overcome the bonds set by the Baatezu in the first place. Great idea, though, I always wondered how the little buggers ended up in Baator and why they're so much like humans wrapped in fear.

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Jangling Hiter

Thank you very much so far! Laughing out loud

I will probably keep it easy and call it 'The City of Chains'.

By the way, has anyone an idea about the architecture of the city?
Besides masses of chains in many sizes and shapes I imagine buildings made of rough metals and/or massive stone, everything with a blackish color like sooted iron and corroded by the acid weather. And the disturbing red of Minauros' polluted sky shining through the chains and houses and towers, casting long shadows on the inhabitants and the pitiful slaves of the city.

What do you think?

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Jangling Hiter

Nice description there.

Here are some more ideas. Just brainstorming, so forgive my rambling and disjointed words...

Bars on the windows, ironbound doors. Green steel and imports for the wealthy, cheap and rusty ‘pig iron’ for the poor. Wrought iron railings with brutally barbed points.

Chains extending up into the infinite sky, each loop thick enough to camp on, cleaned by teams of unlucky petitioners. Everything’s acid-bitten, the rain and hail forms burning puddles everywhere. The city blocks are made from iron and stone fused together – no ‘solid’ ground, only building upon building crushed together and mortared up. Makeshift sewers channel water down to the swamp as best they can, though it often pools in the lower levels.

At the bottom are rusting masses that swing just above a particularly thick and tangled portion of the Bog of Minauros - as if the swamp were desperately grasping at the city, winding around the chains to drag it down into its bubbling depths. I imagine this portion of the swamp to be hot and bubbling like a witches cauldron, sending steam high into the city, where it clings as acidic fog and condensation. The poor and lawless dwell at the bottom, amid pools of stagnant acid and shadows and fog.

I like your idea of clusters… fused buildings (stuck together at odd angles “like an exploding frozen star of jagged steel.”) Each is connected to the others by ‘bridge chains’, arching highways that curve around the masses, sometimes swinging alarmingly.

Chains are everywhere – forming ladders between levels, strung like washing lines between tenements, used to pull elevators that the rich ride up and down. Lots of prisons and slave blocks, anywhere chains are used. Kytons lurking everywhere, enforcing twisted justice on anyone who catches their eye.

Maybe the triple-towered palace of Panos Qytel is a prison where berks can be chained up and left for all eternity (or as long as the payments come in). And buried somewhere in its bowels the original Hiter and his latest Kyton ‘students’

I like the idea of a trade quarter – the city is famous for its produce across the planes after all, and berks would need some chance to survive long enough to spend their jink! As well as inns and taverns, it could house the cathedrals of Powers that are famous for imprisoning folk (like Greek Hades), or of those whose Powers are imprisoned themselves.

Bladlings and Spikers in abundance, as well as sensei with the Master of Chains prestige class, and wizards crafting magical shackles and iron bands of bilarro. Narzugons buying chains to leash their mounts, khaasta and Barbazu slave gangs haggling over produce. Remnants of the Mercykillers looking to join the Kytons in their punishings. Kytons relaxing in “Dry Houses” (the opposite of a sauna), where they get ‘massages’ from slaves armed with wire scrubbing brushes – ideal for removing the grime and acid damage from your chains.

…And of course lots of chain merchants, selling chains of all shapes and sizes – chains for binding fairies, chains for binding Gods, chains for binding hopes and dreams, or a lover to you for ever more.

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Jangling Hiter

'Armoury99' wrote:
I like your idea of clusters… fused buildings (stuck together at odd angles “like an exploding frozen star of jagged steel.”)

Heh. That kind of reminds me of a hunk of Iron Pyrite. Made up of a bunch of perfect cubes, but all jammed together at any angle. Sometimes a corner will break off or a chunk will shatter, but its always with right angles

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Jangling Hiter

That's some great stuff, Armoury99! Laughing out loud

Are there any details about Quimath and/or Panos Qytel, besides their names and about Pollus Windscreamer?

By the way, is Minauros always called the third layer of Baator, or is somethink like 'Third Hell of Baator' valid, too? Puzzled

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Jangling Hiter

'Calmar' wrote:
That's some great stuff, Armoury99!

I agree. It's very good.

Quote:
Are there any details about Quimath and/or Panos Qytel, besides their names and about Pollus Windscreamer?

Panos Qytel is from Tales From the Infinite Staircase. It's presented as a sort of cathedral made entirely of chains. There's an Ancient Baatorian imprisoned in it. Quimath is presented as an unusually clever kyton - in 3e it would be entirely appropriate to give him class levels, advanced hit die, and so on. He once had many brothers, all of them exceptional, but he killed or betrayed them all.

Pollus Windscreamer is presented as a regular hamatula in 2e, but in 3e it would make a lot of sense to give him class levels and so on. Most monsters didn't have extra hit die or class levels in 2nd edition, but they do now.

Quote:
By the way, is Minauros always called the third layer of Baator, or is somethink like 'Third Hell of Baator' valid, too?

Third Hell of Baator, Third Pit of Baator, Third Despotism of Baator, Third Pit of Corruption, Third Circle of Hell, the Hell of Swamps and Mire,Third Corruption of the Baatezu... the possibilities are endless.

Jangling Hiter is supposed to be a cold and icy place where rain and sleet constantly coats the chains. That's why kytons are resistant to cold.

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Jangling Hiter

I suppose the bubbling swamp beneath it doesn't have to be that warm to cause rising mist and fog, if the rest of the area is very cold...

This would mean that the lower levels, while more rusty/foggy and suffering a rain of detritus from the clusters above, would be technically a little more "liveable" (warmer) than those above, where the cold could be enough to strip off your skin as you brush against bare metal...

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I guess the swamp is so poisonous that you'd rather like freeze than to breath that air. Shocked

How big is Jangling Hiter/ how many inhabitants would it have? I'd say about 40.000...

edit:

What infrastructure is there in a devil city? Since they just need to breathe, there probably is not much need for infrastructure like in a human city (besides all kind of warfare-related production lines) - what's in their houses, what's a devil doing while he's not dieing in the Bloodwar or being summoned by wizards?

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Jangling Hiter

Remember that just because exemplars don’t need to do stuff like eat, it doesn’t mean they don’t like to. Good food and drink can still be valuable commodities for the fiends in Hiter, just not necessities. Same applies to most of the comforts of home, with a fiendish twist (like the wire-brush massages mentioned above).

Anyway, the infrastructure ideas:

Goods & Services

Lots of smelting plants and metalworkers, to produce the steel for chains and armour/weapons (although the raw materials will probably need shipping in from off-layer). Quite a warm district, probably popular with beggars (they can huddle beside chimneys and against forge-walls).

Minauros sounds too wet and soggy for actual mining, but there could easily be peat diggers and charcoal burners in the surrounding swamp.

If you’re going with the “iron pyrite-like clusters” theory of Hiter, then the place probably has more chainlink walkways than real roads. Goods and even people would also probably be moved via tunnels running through each clump, probably on railed carts (like in a mine).

Each cluster also houses a least one slave block where prisoners can be bought or sold, and holding areas from which chattel can be transferred between Planes. I see Hiter as being a something of a hub for the slave trade (a good place to rescue kidnapped friends or buy them back!)

Labour

Hey, everyone needs cheap labour. Roustabouts and stevedores would probably run constant risk of being claimed as slaves under one pretext or another however (I imagine kytons using mostly indentured criminal labour). Rather than guilds, workers in Hiter might have far less powerful unions designed to look after each other and keep rival workers from their turf. Individual Baatezu, Kytons, and powerful mortals might act as the official ‘protector’ of each union – although it probably works more like an extortion racket.

The city also needs street cleaners rubbing away rust and applying oil to all those damp chains, as well as ‘rat’ catchers, and fumigators (a must in every large settlement). Particularly unlucky slaves may even be dispatched up the great chains to repair them or affix new ones to the 'roof' of the layer!

Sweatshops also sound like a pretty devilish kind of business, probably located in the Baatezu-controlled areas where mortals have taken refuge from the kytons and are “looked after” by the devils.

Law & Justice

I think Kytons sound like fairly hands-on folk when it comes to justice – when a Chain Devil spots a ‘crime’ he punishes the individual immediately – with either a quick lashing or indentured servitude (hauled off to the nearest chain gang).

The Baatezu might favour a more formal approach, with (utterly corrupt) watchmen and (utterly corrupt) courts – but they’d only get to try those individuals that they personally catch. Kytons would see any wrongdoers as theirs to do with as they wish, and the Baatezu might regularly have to fight to deliver prisoners to their justice rather than the Kytons’.

Relaxation

The city will want food & drink for its fiends (quality ‘normal’ food, fresh larvae, etc). For exemplars however, it’s about the dining experience as a whole. While reasonably normal food is probably available, Fiends are much more likely to want a meal that provides an entertaining amount of pain and suffering, such as say tenderloin elf or sugared cour wings. I see eating still-writhing and screaming food as more of a tana’ri thing, but could easily imagine them picking out corn-fed halflings from a cage the same way people select lobsters.

And the city will also need food & drink for its mortals (probably provided by fishermen and hunters in the cold swamp below. All those slaves need feeding too!) so they’ll be plenty of butchers, tanners, etc on the lower levels.

And Everywhere needs inns, taverns, drug dens, and brothels - especially in the mercantile district where visitors would be common. Maybe also a theatre/opera house? Doubt they’d get used by the Kytons, but Baatezu and visitors would need to relax. Maybe bloody shakespearean operas whereveryone dies for real at the end?

For other entertainment, what could be better than gladiatorial combat? They could do straight fights, violent team sports, and public executions by kytons.

Politics/Taxes

The court of the official city governor is obviously the heart of the Baatezu Quarter. Politicking might be especially petty and brutal here given that Kytons rather than Baatezu control the city. Resources would be limited and any area of Baatezu control will be fiercely competed over. I can also see assignment to Jangling Hiter as a punishment – a place to sideways promote the incompetent and those who have displeased their superiors. Its devils could well be among the most mean, petty, stupid, and insecure in all of Baator!

I can’t see Kytons interested in taxing the locals, but they might man numerous Toll Houses on the main chainways between clusters. The Baatezu enclave would also be keen to claim as much jink as possible from the inhabitants, in the form of taxes and levies “for use in the Blood War” – but given the low level of power the Baatezu have in Hiter, they probably encounter frequent resistance.

Transport

Berks who can’t fly will need some way of getting to and from the city – preferably one that’s not by being carried by ‘helpful’ Baatezu! I can see a few chain/slave operated elevators bringing goods up, but more prestigious travellers will probably come and go by air; so docks and stables for those would be needed.

Other than the above, I seem to remember that the adventure Fires of Dis had some nice ideas for Baatezu cities...

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Jangling Hiter

Nice stuff, Armoury. I'm tempted to draw/map the thing once I get some time on my hands. A couple of things to ponder over:

What is the Kytons standing with Baatezu and how is it reflected in the Baatezu sector of the city?

Kytons, usually described as shadowy stalkers with a predisposition for scaring the crap out of their prey by applying instinctive fear, would either act the same when around more of their kind, leaving the city streets to seem empty and horrifying, like a semi-occupied ghost town, or more open and directly scary than they usually are, in a "I'm going to strangle you if you piss me off" kind of way.

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Jangling Hiter

There's already a very nice drawing of the Place of Chain-Torn Flesh here. Though I would make it much denser, the "clusters" tied more closely together. Also, the lowest levels of the City of Rattling Madness are just above the marsh.

Tales From the Infinite Staircase says its population is only 6-7000, but kytons are beginning to spread across the planes, and more live in the bowels of the city than anyone had guessed. There used to be many more, but people have been leaving as the reputation of the kytons grows darker and more fearsome. Trade is dwindling, and rumors say the kytons are beginning to leave the city behind. There's a lot more detail in Tales From the Infinite Staircase.

Minauros has volcanic ridges poking out of the swamp, where mining might be possible.

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Yeah, that's a really great pic - especially the sky. I wish I could color. Sad However, I always saw the city as lower, denser, and a bit more crystalline (blocklike). And I'm halfway through reading the Tales from the Infinite Staircase, so perhaps my view will change after I get to the last Tale.

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'Iavas' wrote:
Yeah, that's a really great pic - especially the sky. I wish I could color.

It looks like he used Photoshop to color a photo of the sky automatically. You could probably do it pretty easily; open a new layer, select the Gradient tool, choose Linear from the Type drop-down menu, select an Opacity, choose a gradient from the Gradient drop-down menu, and choose a mode. You can create new gradients by opening the Swatches palette, and then Edit --> New --> pick a name --> Click on the starting color --> Click on the ending color.

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'ripvanwormer' wrote:
Minauros has volcanic ridges poking out of the swamp, where mining might be possible

Looks like we can add barges of coal and ore poling through the marshes to the city’s infrastructure, then.

I really like the picture too, although my own vision of it was more like Rip and Iavas described. Still, hats off though (I speak with the profound admiration of a man with no artistic talent whatsoever).

I rather like Iavas’ idea of the Kytons of Hiter lurking about individually (this fits their individualistic and non-hierarchical culture too). The lowest clusters and the lightless freezing interiors (the ‘bowels’ Rip mentioned) would make an ideal hunting ground for Kytons, perhaps even a rite of passage for younger Chain Devils?

I don’t see the Baatezu offering an inch more status to the Kytons than they have to, putting Chain Devil far down in the pecking order. The encyclopedia implies they're the lowest of the low, raning below even the most minor Baatezu - becuase they are not Baatezu at all.

It’s probably hard for outsiders to judge Kyton numbers since they’re spread out and lurking (and one looks pretty much the same as another, I guess), but if people think they’re leaving, they might be moving out of the City of Chain-Torn Flesh because they think that the Baatezu occupation will be worse.

I suppose that unless you’re unlucky and gets leapt upon out of the shadows, life under the Chain Devils was better than with the regular kind. I don’t think they really ‘run’ the city, leaving that to others - they just appear out of the darkness when they want something, and wise berks oblige! If their behaviour is getting ‘worse’ however and they’re starting to plague the inhabitants as badly as the Baatezu do, then the high ups will want to know why.

As a consequence, much of the infrastructure we’ve talked about could be run by mortals (and Baatezu, of course). They’re probably scared stiff of the Baatezu taking over, and might be hiring bodies to defend their turf from any Baatezu invasion.

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While their society is nonhierarchial, it isn't individualistic. Kytons are beings of Law as much as they are of Evil; they exist to punish and control. Jangling Hiter is a city of a thousand laws, and the only punishment for breaking them is excruciating death. In most cases (Quimath is an exception to some extent, but he's still a kyton) they act and think almost as one, as a single elemental force, moving in and out of the shadows like tides, skittering up and down the chains like spiders, nearly indistinguishable from their city. They do not fight among themselves (Quimath and his nine brothers excepted). They seek unanimity in their actions and goals.

I don't think it's better to live under kyton rule than baatezu rule. The baatezu are a boot crushing your face forever (to paraphrase Orwell). The kytons are hooks tearing your flesh apart forever. The baatezu - those few who take the time to interact with them - even fear the kytons to some extent, in part because their minds are so alien and their goals so unknowable.

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Thanks a lot guys, you are a very big help for me! Laughing out loud

Your ideas are fantastic and I can also imagine that there are many horribly crippled and deformed petitioners and other poor sods painfully wrapped in chains being tortured by the chain devils.

Torture is important. We are in Hell, after all. Cool

"Jangling Hiter is a city of a thousand laws, and the only punishment for breaking them is excruciating death."

... Like in an arena for example; in the case of my campaign. My cutters won't be able avoid to be sentenced to death sooner or later, but they can survive the gladiatorial fights and be judged 'worthy' to fight in the Bloodwar (where they can try to escape in the Gray Wastes).

Whatdoyouthink? Smiling

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That sounds good, Calmar.

'ripvanwormer' wrote:
While their society is nonhierarchial, it isn't individualistic... In most cases (Quimath is an exception to some extent, but he's still a kyton) they act and think almost as one, as a single elemental force, moving in and out of the shadows like tides, skittering up and down the chains like spiders, nearly indistinguishable from their city... They seek unanimity in their actions and goals...The baatezu - those few who take the time to interact with them - even fear the kytons to some extent, in part because their minds are so alien and their goals so unknowable.

Those three descriptions rather changed my view of the whole city... rather than have lone kytons following visitors through the gloomy streets of the city, I now see it almost as a hive. The numerous blocks (literally) of the city are held up and held together by great chains, and the kytons scurry about like ever so many silent insects, using roads, chain bridges, and simple chains to get wherever they are going. Petitioners and other poor sods that have fallen into disfavor (or rather, never having gotten into favor) with the locals hang from public chains and are free game for any passing kyton wishing to take out some aggression with a few good whips of its chains. The way the city's chains are arranged, however, leaves plenty of stalking room. This makes the city to resemble both a busy metropolis and a haunted ghost town at the same time. There's always movement, but the streets and shops seem empty except for a few lowly petitioners and Baatezu. The Baatezu embassy, meant to keep tabs on the kytons living on 'Baatezu territory' is a paranoid place where those in power are still at the mercy of of those in the shadows.

EDIT:

Finally got to the end of Tales from the Infinite Staircase! I'm going to summarize the description of Jangling Hiter given therein for those of us who haven't read or don't remember the exact details. It states that the entire city, from streets to buildings, is made of chain. That somewhat contradicts the huge blocks of mineral suspended from chain described earlier (a view, I must admit, that I was particularly fond of). This could, however, be interpreted to mean that everything but the bedrock (in this case, the huge crystals upon which the rest of the city is build) is chain, but that would be stretching it towards our point of view. There's no way to really say for sure short of asking the person that came up with the hellish thing (or finding a more detailed description in another 2e book). The whole thing hangs just above the swamp, held up by chains stretching infinitely into the sky, though chant says that they connect to the bottom of the second layer. TftIS also says that there are only about six or seven thousand creatures making kip there, but then it goes on to say that there are probably a lot more kytons in the bowels of the city than previously thought, further supporting the idea of kytons slinking around the place rather than openly walking through the streets like the rest of the fiends and bashers there. As, I think, rip mentioned above, the place is officially ruled by a hamatula named Pollus Windscreamer, but he doesn't really care for his position and the kytons use him as a puppet figurehead. They never openly attack Baatezu in the street, although the latter commonly disappear in the less populated alleys in town. The town is, however, divided into four parts - Kyton's Quarter, Fiend's Quarter, Merchant's Quarter, and Visitor's Quarter. The first two are rather self explanatory, while the third is most heavily populated and at the center of town (where the chains sway less in the wind). The Visitor's Quarter (also known as the Meat Quarter) is a joke - it's a deserted slum that serves as a place where kytons can hunt down and kill anybody stupid enough to visit the place.

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Thanks, Iavas.

The Quarters are a good thing, as it fits my goals.

I'm not quite happy with the idea that everything is made of chains. Our concept of clusters looks better to me, especially Armoury99's comparison of the city structure with pyrite sounds too good to be dismissed. In my opinion there is nothing wrong to say 'incredibly many chains' rather than 'only chains', as it keeps the concept.

Something like a dark, shadowy network of chains of all sizes and shapes apparently stretching in every direction. In between are the blocks and clusters of dark stone and iron buildings that form the city of Jangling Hiter, put together like pyrite. And from the many windows the light of fires creates long shadows that dance through the city. Blocks and houses are build in giant chains, hanging on chains, sometimes even built with chains. And everything is connected through chains that form bridges, walkways and even streets. Smiling

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Rip and Iavas' persuasive prose has swung me on the individualistic thing, damn their talented souls to Phlegethos!

'Calmar' wrote:
Our concept of clusters looks better to me

Saying that neglected chains eventually rust together into solid lumps sounds like a good compromise, as each cluster would then have a solid centre and peripheral areas to play with.

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"Armoury99" wrote:
Rip and Iavas' persuasive prose has swung me on the individualistic thing, damn their talented souls to Phlegethos!

Yeees... go rogue, Armoury... embrace the chaos.

Well, if we go with the pyrite model, then we can have four huge blocks of the stuff, one for each quarter, suspended by chains "large enough to camp on" and covered in buildings and streets made out of smaller chains. That way, the chain buildings still sway in the wind and the rain still seeps through the holes in the chains to eventually rust and ooze and pool on the pyrite blocks.

If we go with the blocks being made out of large quantities of chains rusted together, then we create more interesting hiding spaces for kytons. After all, they're not 100% solid, and so you can still find areas that aren't completely rusted shut and can be opened by kytons and used as living/hiding/scheming/etc. places.

You could, technically, decide to have the pyrite hollow in places, but I don't think that pyrite naturally forms caves, given enough of the stuff.

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Calmar's picture
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Jangling Hiter

I think, it does not consist of pyrite but the arrangement of buildings looks like that.
That's how I got it... Laughing out loud

Another question: How to get to the Hiter? I set the portal through which the cutters arrive in the network of chains beneath the city, but just going from Sigil to the Hell is probably too easy.
Any suggestions? Puzzled

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Jangling Hiter

'Calmar' wrote:
Another question: How to get to the Hiter? I set the portal through which the cutters arrive in the network of chains beneath the city, but just going from Sigil to the Hell is probably too easy. Any suggestions? Puzzled

1. The Infinite Staircase leads to Jangling Hiter.
2. You could take a portal from Sigil to the Iron City of Dis, and have to find a portal in Dis that leads to Jangling Hiter.
3. You could take a portal to the Outlands gate town of Ribcage, use their portal to get to Avernus, go through Tiamat's lair to get to Dis, and then find a portal in Dis that leads to Jangling Hiter, or somewhere nearby.

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Jangling Hiter

A long walk through the Outlands to Ribcage, then through the first three layers of Baator would definitely make "a worthwhile journey" and make the characters appreciate the distinct 'flavours' of Hell. Set it up right and they might even view Hiter as some wondrous refuge, and be desperately looking forward to their eventual arrival!

(BTW the adventure Fires of Dis deals with this kind of expedition)

The PCs might also arrive on Hiter after following a series of portals that connect to the slave trade, tracing it back to a trade hub in one of Hiter's clusters.

Then again, the PCs could just end up in the dark underworld of Hiter, at the centre of a cluster. They could spend a long time in the darkness (attacked by Kytons and monsters) before even realising they're in Hiter or reaching the surface... only discovering the truth when they finally break through to the surface that they're in one of Hiter's slave pits.

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Great ideas. Smiling

The main reason for my cutters to get to Jangling Hiter probably will be the search for more information aboutan artifact they found and which, thousands of years ago, was found by a devil warlord who brought it to the City of Chains (When I gave the clue about its previous owner I did not know that the chain devils are nor 'real' baatezu... :oops:).

For metagaming reasons I have to be careful. I must not use too many devils to keep them interesting and I doubt that mortals, even at level 10 can (or should) survive the Hells for a long time...

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2. You could take a portal from Sigil to the Iron City of Dis, and have to find a portal in Dis that leads to Jangling Hiter.

Dis could be good. It's the massively fortified and heavily armed baatezu city in the second layer, being extremely hot and for some reason the first battleground if the tanar'ri manage to invade Baator, aye? May be hard to get through, thought.

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3. You could take a portal to the Outlands gate town of Ribcage, use their portal to get to Avernus, go through Tiamat's lair to get to Dis, and then find a portal in Dis that leads to Jangling Hiter, or somewhere nearby.
Most of these places I have never heard of. I have a map of sorts from Well of Worlds that shows Avernus, but how would Tiamat's realm look like? (that's my second campaign - the chance to get a reason for using a dragon sounds good Eye-wink)

Back to metagaming... The city of Dis would again mean an awful lot of work and preparation, just for the case the PCs want to go on a discovery tour; forcing them to follow one path, on the other hand, could ruin the credibility of other parts of the campaign where the heroes may have to escape for reasons of plot. Sad

Quote:
The PCs might also arrive on Hiter after following a series of portals that connect to the slave trade, tracing it back to a trade hub in one of Hiter's clusters.

Then again, the PCs could just end up in the dark underworld of Hiter, at the centre of a cluster. They could spend a long time in the darkness (attacked by Kytons and monsters) before even realising they're in Hiter or reaching the surface... only discovering the truth when they finally break through to the surface that they're in one of Hiter's slave pits.

Its a great idea not to let the PCs realize at first that they already are in the city. I had something similar in mind Laughing out loud
The slave trade sounds interesting but it could distract too much from the main plot*.

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*Some of you mayhap know that the PCs have stolen a dangerous artifact from a githyanki outpost and escaped the Astral, shortly before the astral ship that was supposed to bring the artifact to a larger githyanki city could arrive. - It's really hard to establish the 'epic plot' my players wanted, when the PCs don't feel themselves in danger, even after two attacks of murdererd (illithid thralls), one team of githyanki assassins and a strike force of githyanki warriors that attacked them while being teleported by a portal. I should have followed my feeling not to try 'world-shaking' stories of any kind. Sad

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Jangling Hiter

I've been thinking, how did the materials for these Pyrite-ish buildings reach the chains?

I always thought of Jangling Hiter as being like a spider-web (not an orb web but one of the more complex, messy, 3D ones which you sometimes see). Following this through, bits of material sometimes fall into spiders webs from above - from what they're supported by.

I'm pretty sure you can see where I'm going with this.

Now while spiders often trim their webs so objects like this drop from the web, there is no reason Kytons would not use them as material for buildings, possibly cutting just enough chains around them so that areas could be dropped from the city should problems arise.

Furthermore this shower of material could have happened relatively recently thereby explaining the changes since TftIS- the presence of solid platforms among the chains and the related increase in population. This change could also be making inhabitants a bit nervous - why the shower of metal? Was it a natural occurrence or are the chains above pulling free from their anchorage? If things have fallen that means that the layer above might not be an infinite distance away, merely very, very far.

Oh, and by the way, you can't climb far enough up the support chains for slaves to work on them - or rather they can climb forever but when you turn around and look back the base is only a few hundred yards away (Planes of Law).

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I like that idea, Az. The pyrite could be occasionally falling from the sky throughout the layer, creating temporary building foundations in the swamp before eventually succumbing to it. The large ammount directly over Jangling Hiter would cause concern, even to the Baatezu. The Kytons could be cool as a ice, however, acting as if they know the occurence. After all, it is their chains that keep the city in place, and who knows how far up they can climb. Yeah, I can really run with that thought.

PS: Anybody know how, if at all, Kytons are mutilated in FCII?

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Jangling Hiter

'Iavas' wrote:
PS: Anybody know how, if at all, Kytons are mutilated in FCII?

They're fully integrated into the baatezu hierarchy. Less powerful baatezu are promoted into kytons, and kytons are promoted into more powerful baatezu. Kytons appear on all layers of the plane, and are along with torture devils (and presumedly kocrachons) the primary tormentors of souls. They also help promote soulshells into lemures.

Jangling Hiter is described, but the map is really uninspiring. From the map and description, it looks like the city is built on the ground and the chains only prevent it from sinking. Pollus Windscreamer is gone, replaced by a pit fiend.

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Jangling Hiter

I never really imagined Hiter to be very high above the swamp... a few meters at most. Aside from that, the only forgiveable change is the replacement of Pollus, who despite his best efforts, had a comfortable but highly unstable post.

The inclusion of Kytons into the Baatezu hierarchy is, in my opinion, stupid. Not all devils must be Baatezu, and Baatezu are too anal retentive to continually change and create new castes as the Tanar'ri might be believed to do. They might force other devil creatures to swear loyalty to them, or at least pretend to, such as the Kytons have done and many others no doubt do as well, but they would not create new types without good reason, much less include the mysterious and, even to them, dangerous chain devils into their league.

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As with many other things in FC2 I'm going to chalk it up to propaganda. Of course the Baatezu want everyone to think that the Hells are united and all part of the same hierarchy, of course the Dark Eight are under Bels control...

I'm actually kind of enjoying doing this to the FC's as the falsehoods and contradictions could form good rumours and plot hooks.

I know it's not a perfect solution but it does kind of make sense and there's no reason that this 'ruler' couldn't actually just be a puppet for the Kytons

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Sorry, mistake post Sad :oops:

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Yeah, but you owe the Baatezu enough to at least expect them to lie coherently, rather than contradicting themselves at every turn. Not to mention the fact that we are dealing with a book that is supposed to outline the race for new DM's, and at least a nod in the direction of the original Baatezu canon would have allowed such DM's to incorporate the inconsistencies as lies.

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Jangling Hiter

The map in the Fiendish Codex II looks lame. Sad
If I want ordinary cities I don't need to go to the outer planes...

Does anyone know if the book describes the city better than the map?

By the way, why is there a north in the Hells? Puzzled

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Jangling Hiter

We should really move this conversation over to [url]http://planewalker.com/forum]
I'm really happy to talk about FC2 (in fact the further I get through it the angrier I get) but we should leave this thread for Jangling Hilter posts.

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