Issue 4: Tasting the Weird

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Issue 4: Tasting the Weird

Edit: Changed this to "Weird" to include more aberration concepts and alien stuff than the Far Realms.

Exploration? Defenses? Theories? Bestiaries?....Religion?

Basically, if you have thoughts on the Far Realms, post them here. If you have crunch, we need you like yesterday. Eye-wink

Articles on the Far Realms, or the Gith relationship to the Illithid, are hyper-welcome. I know there's a great Alternate Wheel in the Parallel Wheel Thread, IIRC by atomicb, will dig it out a bit later.

Bring us your tentacles, your pus dripping cysts, your scaled insectile appendages!

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Re: Issue 4: Tasting the Far Realms

When I think of the Far Realms, I immediately think of Lovecraft. Depraved cults, people who are mad and willingly sacrifice themselves to bring impossible things into existance.

Also, I once worked up an entire theory on how the Lady of Pain was a lynchpin in either keeping the Far Realms from leaking into and taking over the Great Wheel, or preventing the Wheel from disintigrating into the Far Realms. I forget the exact details I had worked out, but it had to do with having divine energy at the center of all things. It's why the base of the Pillar is magic-dead and why the LoP prevents any powers from poking their nose into Sigil and why she discourages any who decide to worship her.

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Re: Issue 4: Tasting the Far Realms

Good stuff. Some quick thoughts on this:

Otiax - This vestige is apparently connected in some way to the Far Realms.

Daelkyr - I'd love for someone, possibly myself, to make a new daelkyr.

Sartre's Nausea - What if we were to be touched by a Far Realm disease that made us perceive our world as perhaps the denizens of the Far Realms did?

Elder Evils - There were hints and connections between the Abyss (specifically a prisoner in the Wells) and Bolthamogg (sp?), the Elder Evil who, IIRC, is responsible for keeping the Wheel from infecting the Far Realms.

Also, we may want to mention the Weird Fiction Review in this issue.

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Re: Issue 4: Tasting the Far Realms

Oh, we should also think of doing something with the Cerulean Sign.

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Re: Issue 4: Tasting the Far Realms

Conspiracies of the Cerulean Sign

From the other side of the bar Reu watched, remolding the lenses of his currently synethesic eyes to examine theit speech across the drunk filled distance. Their words emerged from their mouths like ink vomited underwater.

From the hard streaks of red in their voices he knows they're whispering sedition and bloodshed, but it was the beautiful shade of their devotion that truly gave them away. Imagine studying, through the aperture of your squinting eyes, a white rose held up to the noonday sun.

He'd compared that spewed color against the priests of the gods, only to find all but the most ardent of fanatics wanting. Over time he accepted that none but the mad could hold such devotion. Still, it disturbed Reu, to find beauty in the conviction of the Enemy.

Made him feel as if he were flawed in some way.

At least some of his brothers and sisters spoke with similar tones - though again this was not, to his mind, necessarily a cause for comfort.

=-=-=

"....The power of the Cerulean Sign has not faded over the eons; it has grown..."
-Lords of Madness: The Book of Aberrations

Those who've stood before the openings to Far Realms know that the skin between the Wheel and those alien dimensions is thin and easily wounded. Even wayward cults in distant, rural lands made find a way to pierce the barrier, letting through horrors that can spell doom for entire nations.

Against such scales, such stakes, veterans of the long embattled Cerulean Sign long ago realized that only by making whole societies into weapons could they hope to hold back the aberrant tide that seeks to drown out the known Multiverse.

-Cerulean Conspiracies on the Prime

The Cerulean Sign is ancient, possibly dating back to before the current structure of the Great Wheel. Yet despite the efficacy of the Sign against aberrations, it seems as if all the great civilizations that honored its cause now lie in ruins. Those touched by its grace and mission are often too few in number to effectively organize though other enemies of the Far Realms often recognize them and give them succor.

Yet over time a scattered few have gathered together to ensure a bulwark against the threat, secret societies that can weather the ages and thus hope to stand, when the time comes, against their ageless foe. Among the Prime holdings of the Sign the following are a few prominent examples.

The Cerulean Sign on Ortho

The very nature of the Far Realms ensures the goals of the Harmonium are not wholly divorced from the Sign, yet the inclusion of beholders among the accepted citizens of this world ensures only a few dare to wear the willow openly. Their publicity is in truth a sham, designed to keep eyes from turning to their more secretive brethren.

These hidden members use this world as an enriched base from which to launch attacks against alienists and aberrations, all the while making a show of promoting the factions more lawful goals. Oddly enough, it is the beholder citizens of Ortho who often find themselves perishing on these "necessary" strikes against Chaos's taint.

The Cerulean Sign on Feremnex

On this ruin strewn moon of an azure gas giant, the Sign has established a conservatory that has popularized various songs - ranging from ditties to orchestral pieces - among the lunar populace. You may in fact catch yourself humming such tunes as you travel between the argent cities awash in fluted architecture, marveling at the sound echoes across the surfaces of the buildings around you.

Like most of the populace, you'll almost assuredly be ignorant that the musical resonance nullifies the power of frustrated cultists who number among the more prominent families. Even the mooncalves secreted away in their mansions have proven useless at deciphering why they fail to commune with the Elder Evils whom their ancestors served.

None of them suspect the machinations and machinery of the Sign in this place, given that the feat of continual misalignment between Feremnex and the Far Realms is an exceptionally subtle power that interweaves magic, technology, and the massive city spanning Cerulean Signs carved by forgotten peoples in the core of the moon.

The Cerulean Sign on Axradia

This world was long conquered by the hive empires of the abeil, who emerged from the mountain-bordered nation only to find the medieval and primitive nations who shared both sea and land easily subjugated by the superior artificing of the bee-people.

The Sign might have vanished from this world, had not one of its bearers saved the life of a now dead abeil queen by disintegrating an aberration through use of the willow-glyph. This fortunate occurrence allowed the savior, a human woman whose bloodline was endowed with psionic gifts, to rise from slave to a valued adviser on countering such unnatural threats as well as the mysteries of the Mind.

With the queen's aid, the woman forced an arranged marriage between herself and an elf, with subsequent marriages tying together elven longevity and varied psi-empowered families.

The Cerulean Sign has managed to establish itself through this servitor bloodline, offering paranoid council to abeil royalty terrified of the scattered threat of gates to the Far Realm presumably hidden in the winding nightmare of the Underdark. As yet, only two gates were found, and it isn't clear either actually led to the Far Realms as they were destroyed without study.

Although the most powerful non-abeil in the world of Axradia, much the servitor family's power comes from abeilian ignorance about both psionics and the Sign. The exact source of the family's power against aberrations is thus seen as miraculous and limited to itself. The family has eliminated numerous threats from rebels and usurpers, but many abeil nobels have privately wondered if the evidence of alienism was planted by agents of the crown.

The abeil empire is one now ruled by paranoia and mistrust, one in which the authority of the crown has been extended and the rights of even the greatest abeil families curtailed. All this has been done to defend the world against the Far Realms, but whether the formation of a global tyranny is justified remains to be seen.

The Cerulean Sign in the Land of Ind

"This is the work of Dalang. His skill makes us believe that we see a war between two great armies, but there is no war. There is only the Dalang." -Grant Morrison, Invisibles

To the sages of Ind, whose souls inexplicably reincarnate between the mortal coil and the planes, the Far Realms is not a dangerous Other but rather the fear of the Other projected onto the Universal Mind. Once we accepted that all duality is illusory, we can reintegrate our fears into our beings and transcend to a higher level of existence.

Yet to the scattered Keepers of the Cerulean Sign, this is nothing less than sedition against reality itself. Thus the Sign supports religions that challenge the authority of the sages, faiths that propose the Mind being set against the corruption that is Madness.

While outsiders might expect the Sign to support religious persecution, the Keepers across Ind recognize that the mental disciplines of the sages are useful in defending against the mind-warping powers of the Far Realm. Additionally, the killing of a sage is known to be taboo and even the gods themselves are wary of taking such action.

Thus it is rarely the sages themselves that are targeted, but rather their philosophies that prevent the Keepers from rousing the populace against the aberrant threat. Of course, there are times when a limb must severed, no matter the cost, if the body is to live...

The Cerulean Sign in the Empire of the Invisible Hand

The Empire of the Invisible Hand spans crystal spheres, as do many interstellar empires, but the Invisible Hand has also chosen to engage in conquest across bordering Alternate Primes. This has been made possible by the collective power of the Imperial Council, whose membership consists entirely of deathless dragons, and their sponsorship of Four Schools - The School of Dynamism, The School of Resurrection, the School of Maya, and the School of Conjuration and Binding.

It is the last that concerns the Keepers of the Cerulean Sign, as they have been drawn from across the planes as a safeguard against the vital yet naturally transgressive arcanists of that School. The Sign's own fortress surrounds the School, and its Keepers patrol the grounds as well as regularly attend any attempt to bind and control the creatures of the Far Realms.

Normally Keepers of the Sign would not hesitate to gut any alienists in their vicinity, but they too recognize the need to understand the Enemy as well as the reality that the Imperial Council has given them the resources to train hundreds upon hundreds of new Keepers.

Though this has led to centuries of relative peace between the Keepers and their charges, a recent near disaster that followed the School's conjuration of an entity that named itself daelkyr has led to much debate about whether even the wisdom and power of deathless dragons can truly provide a defense against the threat of the Far Realms.

-The Cerulean Sign on the Planes

The Cerulean Sign among the Gith

The acceptance of the Sign among githyanki and githzerai societies is complicated by the ultimate message the symbol carries - that the Far Realms makes small all other divisions, all other tyrannies. Prejudices between the two races, as well as adherence to the tenets of their respective undying rulers, are often relinquished in light of the Sign's call for all beings of this Multiverse to stand together against that which is wholly Other.

The Sign is seen among the Gith as symbolically connected to the still revered Zerthimon, proof that conflict between these two races is folly. Those who possess the Sign often work together in secret, keeping tabs on their respective tyrants who, in their eyes, squander resources that should be devote to the grand Cause of erasing first the illithids and then all aberrations from the Wheel.

The Cerulean Sign on the Outlands

The Keepers of the Sing gravitate to one place on the Outlands - Ilsensine's Caverns of Thought. None approach too closely, but a loose perimeter has been established via plinths of blue jade that all bear the sign on the side facing *away* from illithid god's realm.

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Re: Issue 4: Tasting the Far Realms

The Far Realm and it's denizens have always given me the creeps.

In my mind, I picture the realms as parallel micro-dimensions; they would appear as an undulating, lengthy string of pink pearls.

The Ethereal plane would be the prison for the Far Realm; I conceive the Ethereal plane as the Ethereal Storm with a gray, cotton-candy appearance: a hurricane creeping through the Astral. (I am using the new D&D’s cosmology.)

This Ethereal Storm would also be a prison of Demons like Carceri is the prison of the Gods. I envision ancient malevolence in blissful slumber dreaming horrific nightmares.

Just some thoughts.

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Re: Issue 4: Tasting the Far Realms

Oh snap! Good call on working up some Cerulean Sign content, Sciborg!

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Re: Issue 4: Tasting the Far Realms

The Great Wheel Multiverse floats in the Far Realm the same way that the Crystal Spheres of the Prime float in the Phlogiston. Other multiverses are out there, it's getting to them that's the problem. On the d20 odern side they call it dimensional static, but we all know it's the Far Realm.

That's the basis of my campaign series. Will pull together an in character essay on the subject if you like.

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@Anerta: Thanks for the kind

@Anerta: Thanks for the kind words, hoping I can actually fill in the Cerulean sections I left blank. Eye-wink

@Loki: So the Multiverse numbers among the "Boltzman Brains" of the Far Realm?

Interesting. I'm not sure if it needs a whole essay, but I would like a Theories on the Far Realm section to include a few possibilities about the nature of this place.

ETA: But perhaps this is a good issue to talk about your campaign, as I do think a DM's use of the Far Realms in such an interesting fashion is worth exploring. I just want to give multiple Far Realm theories to readers without recreating 3.5's Lords of Madness.

So ideally an in-character piece that's 2-3 paragraphs is ideal, allow us to have 3 theories about the Far Realms to elaborate on.

The other good Far Realm theories I recall are:

-The Far Realms are an Alternate Multiverse that is anathema to the Great Wheel. There exists the possibility that the Great Wheel is *just* as dangerous to the Far Realms.

-The Far Realms is different from Chaos because in the Far Realms the rules are broken, whereas in Chaos the rules are meaningless or at the least non-existent. (This one was by Rip a long time ago.)

ETA II:

Missed Michel's theory - Michel, can you elaborate on the micro-dimensions angle? It seems rather different from the usual ideas about the Far Realms that are discussed!

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Re: Issue 4: Tasting the Far Realms

Not a Blotzman Brian, never said the individual multiverses are sentient, although that could happen....

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Re: Issue 4: Tasting the Far Realms

Oh, I just meant the Multiverse is in truth the "aberration" arising from the "normal" primordial sea of the Far Realms.

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Re: Issue 4: Tasting the Far Realms

Hmmm. Never quite thought of it that way. Interesting.

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Re: Issue 4: Tasting the Far Realms

Coolio - one more theory to add to the pot!

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Re: Issue 4: Tasting the Far Realms

Daelkyr -> Taraeligx, The Duke of Pupae

Taraeligx, with exception of the butterfly eyes set into lidless human sockets, might number among the most beautiful of a race known for its unsettling pulchritude. An athletic yet slender fey being with bright gold wings bearing the shape and pattern of the lunar moth, the Duke's true nature is given away not only be its eyes but by the proboscis whip of its tongue and the plethora of cocoon types that hang from its skin.

Tarareligx floats in naked serenity above the ground, its head always slightly arched back and its mouth open in what appears a state of sexual ecstasy. The daelkyr possesses no genitals, sporting an iridescent beetle's head, like that of a junebug, in their stead. Note that it also possesses no anus and thus there is no cleft, only a slight valley, in its singular buttock.

The daelkyr can summon a crown of vermin, as per the epic level spell, around itself at will.

Though other daelkyr utilize eyes, slime, and stone as the muse and medium of their art, Taraeligx's obsession concerns the transformations that shift the youth of a species into a stage of adulthood. Sages speculate that the reason for this is that the Far Realms has a different conception of time and death, and as such these linear progressions of mortal life are a source of both fascination and frustration its sentient inhabitants.

Taraeligx is responsible for seeding a great deal of insectile like aberrations across the Alternate Primes before becoming trapped in this world. Given its obsessions abeil, thirkeen, and even outsiders such chasme and bebilith greatly fear it. The capture of all such beings are considered a harvest by the daelkyr and its alienist servants. Taareligx is also the only daelkyr to have long standing slave-trade arrangements with the night hags, as the aberrant lord has many uses for those souls who, upon death, end up turned into larvae.

Taraeligx is not just interested in the transitions of arthropods, instead utilizing cocoons to force other species into accelerated or decelerated change. Victims rescued from its clutches include children forced through puberty and others transitioning through it at a decades - and in one case centuries - long, glacial pace.

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Re: Issue 4: Tasting the Far Realms

Promethea looks at the "Abyss" (which draws the comparison/question between the obyrith, the Abyss, and the Far Realms as a mere aspect). You should right-click and view image to expand the panel:

The other thing to note is that this "Far Realm" of Moore's is associated with Pi b/c it's an irrational.

This ties into the idea of the Far Realms as the encompassing reality around the Wheel, given Cantor's great quote (which I admittedly overuse haha):

"The rationals are spotted on the line like stars in a black sky. The dense blackness is the firmament of the irrationals."

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Re: Issue 4: Tasting the Far Realms

Great stuff! I adore Promethea, some of Moore's best work! Own it all in hardcover.

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Re: Issue 4: Tasting the Far Realms

Promethea is pretty incredible, though I have yet to finish it!

http://community.wizards.com/go/thread/view/75882/19558806/Layers_of_the...

Just want to add Rip's Far Realms stuff in the above link is amazing.

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Re: Issue 4: Tasting the Far Realms

If the Far Realms is Madness, how does it relate to Pandemonium/Abyss/Limbo?

Does the Cadence of the Ciphers extend to the Far Realms? Is this debated among the Transcendental Order? Are the ones who hear it insane and not to be trusted, or are they enlightened beings aware of a greater unity between the Multiverse and the Far Realms?

What does the existence of the Far Realms mean to the Sensates? How many of them dare to cross the divide?

=-=-=

"Otiax, The Key to the Gate...

Otiax is a bit of a conundrum because it seems to have originated outisde the known cosmology of the planes. A few sources of pact magic lore refer to some plane or place called the Far Realms, but most offer no explanation of Otiax's past. Some even posit that Otiax is somehow the key to the Reaching the Far Realm, but that supposition has more to do with Otiax's appearance than with any real evidence...Because Otiax never speaks, it can shed no light on the issue...

When Otiax manifests, a locked golden gate appears within its seal. Blue fog curls out in wispy tendrisl from between the bars, obscuring what lies beyond....some unseen forces crashes against the barrier...ragged breathing becomes audible..."
-Tome of Magic (3.5 e)

=-=-=

"Bolothamogg (Him Who Watches from Beyond the
Stars): Bolothamogg is said to be the darkness between the
stars, the guardian force or entity that exists to ensure that
nothing in the multiverse can escape to taint the true reality
of the outer dimensions. More a primal force than a physical
entity, Bolothamogg is honored in aboleth architecture by
leaving large gaps and empty spaces in the facades of buildings,
and by constructing large open coliseums and other structures
without roofs."
-Lords of Madness

=-=-=

"Areex: For countless centuries, no creature in the Abyss
could remember Areex, a tanar’ri demon prince imprisoned
in the Wells of Darkness....Then, seven years ago,
twenty-three gibberlings in the city of Sigil mysteriously
began repeating the same message.... conveyed in barking tones the
tale of a demon lord named Areex journeying to “another
place” to enter an undisclosed pact with a being called
Bolothamogg.

The message orders Areex to venture “Beyond the Stars”
to pay the price of the deal. The howling gibberlings eventually
got on the nerves of their owners, who had them put
to death, but a small handful of the creatures remain in the
hands of private collectors, who report with uncertainty
that the message has grown louder and more insistent with
each passing year. To date, no efforts to revive Areex have
met with success."
-Hordes of the Abyss

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Re: Issue 4: Tasting the Far Realms

Ahh! Transcendent Order & the Far -- I love that! That would have slipped right by me. I think the majority of the Ciphers would view the Far Realm as something polluted and wrong, something outside of the Cadence; but that doesn't mean all of them would! Creepy alienist ciphers A+.

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Re: Issue 4: Tasting the Far Realms

Got an artist who wants to try his hand at the cover and atomicb's Parallel where the Lady closes the Far Realms from the other side.

A ways off, but probably good to introduce Parallel Wheels here given that they can fit into the Wheels in Primordial-Ocean-Far-Realms idea Loki mentioned above.

Another possibility for Issue 4 is Rip's Illithid Planar Metropolis:

/content/ilkkool-rrem

Works well because I'm sure once we solidify the solicitation of existing artwork we can find a pic of an illithid.

eta:

Reminder to self, put in link to Far Realms Resource Index:

/forum/far-realm-resource-index

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Daelkyr -> Uuchnogtha, The

Daelkyr -> Uuchnogtha, The Saint of Lycanthropy

Of all the daelkyr which trouble the Prime Material Plane, it is likely that only Uuchnogtha is seen as a blessing by peoples across the world. Though rarely worshiped by its actual name, varied cultures have erected shrines to it as protector and purifier.

This aberrant lord is fascinated by lycanthropy, a disease that not only shifts one species into another but creates something new in the middle point of the flesh's journey from origin to destination. As such, Uuchnogtha has armed its aberrant servants with natural and borne weapons of silver and commanded them to hunt down and retrieve the were-people of the world.

Grell soldiers led by illithid commanders, these hunting parties are led to lyncanthropes with the aid of hounds of gloom and Tindalos. While the seals upon the Underdark and the watchfulness of the world's guardians prevent too many of these aberrations from journeying with ease across the world, many such parties manage their architect's purpose via the aid of alienist cults. The cults manipulate locals, and even holy churches, into aiding them against the were-beasts who oftentimes have committed no crime save for being bitten by a more villainous foe.

It is the daelkyr's beauty, in addition to its cause, that has caused it to be associated with far more benevolent spirits and gods. Like all daelkyr, Uuchnogtha possesses the unnatural beauty of a sexless Adonis, but unlike its kin its form is not marred by the symbionts and grafts so disturbing to the Nature of the Multiverse. Instead the arch-aberration has grafted its skin with a symbiont of liquid silver. Even its hair, floating above its head as if the daelkyr were underwater, shines with metallic lustre. This symbiont can produce all manner of weapons, though like its brethren Uuchnogtha favors the whip.

Uuchnogtha has not been content to create the more common werebeasts nor has he settled for transformations between humanoid and vertebrae. Weremantises shifting from centaurs, were-jellyfish shifting from sharks, and other unusual "art works" haunt the area around its deep underground prison. In a bit of tragic irony, the locals for miles around pray to Uuchnogtha for deliverance from the very horrors it has created.

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Re: Issue 4: Tasting the Far Realms

Splinter of Freedom

It hovers above our time-space, in The Place more shattered and whole, studying the spinning of the Wheel. It looks at past-present-future, seeing a scatter of possible moments like diamonds rolled across an obsidian black.

It turns from One into Many, diving down into futures that will seem to our seers to be improvised prophecies, piercing deep into our Becoming. Futures, lapping at the present like tides.

=-=-=

They should have lived and died as wives forever masked and obedient. Instead they are fugitives running with scraps of hope, skinning themselves as they slide on the slimmest of odds.

Following the promise given in dream they slide off the sloped cliff ledge, tumbling through the distance between the edge and the rapids, the crunching sound of surrendered bone heard by tyrannical husbands looking aghast from above.

Seven black scaled swans arise, impervious to the arrow fire of honor killings, screeching with triumph as they spread their great bat wings that are canopy to the full moon's light, taking their graceful dragon-bird bodies higher and higher until they are dots lost in the star studded darkness.

=-=-=

Before the knife touched me I knew I would fail. Then the bright hot scalpel touched me and I heard a woodwind orchestra, the symphony accompanied by the taste of lemon sorbet.

Suddenly this was an interrogation I could not survive, because I knew with relief they would torture me to death without me giving up the revolution's secrets.

I giggled like a child when they took one of my incisors. They must have thought I was mad, but that wasn't it, not really - it was just that my sanity was so, so far from where they mentally were. Once it showed me the way, the caterpillar visiting my spinal column as honored Sherpa, I knew I could do it too. Pick and choose the sensations, even to the point I could tell my flesh cocooned psyche:

"You know what? Surprise me!"

=-=-=

The mosquito's bite has left me with madness in compensation for blood. Saliva pools in my mouth, spit that I nervously swallow even as I am charging, my feet dragging me with the volition of dreams, my clammy hands my rudders through the pendulum sway of the crowd.

Then I am there before her, her head turning and then she is taken by surprise by my presence as much as I am. The mosquito's venom has made my tongue puppeteer to my hopes, my exhalation sculpted into words even as my hand uncurls - like a whip? - better yet like a vine in a vineyard.

"Would you like to dance?" I ask, and the love of my middle school life smiles shyly and takes my hand as she rises.

=-=-=

Many are One once more, and the aberration hovers above our time-space, returned to the eternal moment it has now never left, a diamond fractal observer studying the knifed timelines altered now and forever and back by its exo-temporal thrust through the Wheel.

Futures bloody, brighten, then finally resolve.

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Re: @Anerta: Thanks for the kind

sciborg2 wrote:
Missed Michel's theory - Michel, can you elaborate on the micro-dimensions angle? It seems rather different from the usual ideas about the Far Realms that are discussed!

As I said, I do not like the Far Realm. I think of as a remenant of a previous existance.

I prefer it banished far away. I reduce it and banish it to the ethers.

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Re: Issue 4: Tasting the Far Realms

For me I like the Far Realms, but more so either as a corrupted Prime or as something far less malevolent than usually depicted.

I'd love to see more benevolent Far Realms, and Far Realms more divorced from squids and other animals Lovecraft apparently had a problem with.

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Re: Issue 4: Tasting the Far Realms

I once had this notion of a plane/demiplane where there were different layers/levels, each keyed to a different color (standard ROYGBIV). Movement between them involved shinking/growing, in a fractal way. The whole plane cycled back on itself, so that one could grow from red to violet, or shrink from violet to red.

I have no idea how one would model movement in there or how one goes about growing/shrinking for each color. Or what kind of entities would make the place their home, or what they would do there. But the weirdness of the place strikes me as being rather Far Realms'ish.

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Re: Issue 4: Tasting the Far Realms

"How could I have forgotten?

A pinwheel of nautilus fronds is dissolved into sparks by my vitreous humor as old grammatical structures collapse into place.

Aklo isn't a drug.

There's no drug with mind-altering properties half-way as powerful.

Aklo is a language.

Ur-Syntax: The primal vocabulary giving form to those pre-conscious orderings wrung from a hot incoherence of stars. From our birthmuds pooled in the grandmother lagoon; a stark, limited palette of earliest notions.

Lost colors.

Forgotten intestines...."
-Alan Moore, The Courtyard

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Re: Issue 4: Tasting the Far Realms

Wicke wrote:
I once had this notion of a plane/demiplane where there were different layers/levels, each keyed to a different color (standard ROYGBIV). Movement between them involved shinking/growing, in a fractal way. The whole plane cycled back on itself, so that one could grow from red to violet, or shrink from violet to red.

I have no idea how one would model movement in there or how one goes about growing/shrinking for each color. Or what kind of entities would make the place their home, or what they would do there. But the weirdness of the place strikes me as being rather Far Realms'ish.

This is great stuff Wicke. I like the idea of tumbling through colors.

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Re: Issue 4: Tasting the Far Realms

I think there should be something on slightly Aberrant characters: Half-Daelkyr PC race in 3e (Magic of Eberron) or Foulborn as they're known in 4e (PC racial feat from Psionic Power). Even if they've been changed from "Aberrant" to "Immortal" from 3e to 4e, we can try something for the Aberrant origins of the Elan. I guess a slight guide to Far Realms themes for character classes (edition-neutral, but could mention edition exclusive classes and light on rules) would be something.

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Re: Issue 4: Tasting the Far Realms

And then there was always my idea on how the I'krl theocracy / Externals from Alternity's Stardrive setting, are a theocratic empire hidden away in some far corner of the Prime Material that happen to worship entities from the Far Realms rather than some percursor alien race. It's always been my idea for taking something from Alternity and putting it in D&D, with some changes, like rather than the N'sss being high-tech they're more steampunk like, the Magus are Larval Assassins/Worms that Walk, the Teln are a Tsochar offshoot and other ideas.

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Re: Issue 4: Tasting the Far Realms

Great ideas Kobold, I like the idea of working in Alternity!

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Re: Issue 4: Tasting the Far Realms

Cosmic Horror / Cosmic Hero:

http://www.koboldquarterly.com/k/front-page12543.php#.UBlW_ER-D-U

"The elder gods run into trouble when they collide with heroic fantasy. Mighty warriors and wizards battle supernatural horror all day, every day. What makes Tsathoqqua and Shub-Niggurath any more frightening than a lich or a dragon?"

Part 2:

http://www.koboldquarterly.com/k/front-page12567.php#.UBlaTkR-D-U

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Re: Issue 4: Tasting the Far Realms

The Observatory of Invitation

The Observatory is built on a mountain, separated from civlization. Fungi of various sorts (including bioluminescent ones) grows all over the place, but beyond that there is sparse vegetation and the animals are all sickly if not outright deformed. There is a massive telescope that radiates magic, and extensive well cared for libraries. However, every other structure in the place is dilapidated and crumbling, though the resident astronomers - all healthy if not blessed attractive physiques - don't seem to mind.

Those who stay here for an extended period of time as guests come to find that the astronomers are all gnomish warlocks who have made pacts with the aberrant lords that dwell on the other side of the night sky. They are fundamentally changed inside, as spilling the sickly sweet black molasses that now passes for their blood will show. These lunatics are alienists seeking to open a way between the stars and the world, allowing their masters passageway into the world.

Surpisingly, when confronted they are rather honest about their endeavors and will ask the PCs to join them in their efforts to terraform reality into something presumably more "free" and thus "better". Those who refuse are likely to end up as fodder for the unnatural beings the warlocks' masters have sent to oversee their lesser, once-natural children.

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Re: Issue 4: Tasting the Far Realms

The Cerulean Lake: A massive, miles-wide lake in a temperate climate that is perpetualy frozen and shrouded with mist. Someone has chipped grooves, lines, and indented regions into the ice which glow faintly with cerulean light. Under the surface of the lake one sees frozen aboleths staring up at you, some part of their consciousness free from their imprisonment. If one were to clear away the mist and see the lake from above, one would see a massive etching of the Cerulean Sign.

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Re: Issue 4: Tasting the Far Realms

Theories:

In Eberron, it was the druids and not dragons who pushed back the forces of Xoriat because the dragons are children of Siberys while the goblinoid races are true children of Eberron and were in some way empowered by this fact. Either that, or the children of Siberys feared they'd be broken if they tried to intervene due to this fact.

In Thassilon, sin-magic was a way of taking the Alien Reality Evil of the aboleth glyph magic and turning it toward a metaphysics of morality in line with the Multiverse's relationship to Good vs. Evil.

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Re: Issue 4: Tasting the Weird

Note title change.

Wanted to open this up to the "Weird" in general, of which the Far Realms is definitely a subset.

This also ties into a Planejammer spotlight as well as my hopes of doing an interview with someone putting out a product on aliens, psionics, or both.

Also, anyone every do anything with Monte Cook's Chaositech stuff?

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Re: Issue 4: Tasting the Weird

"So, tell me, are you really an imp from the 5th dimension or just a figment of my imagination?"
"Some detective you are! Imagination is the 5th dimension."
-Batman RIP

"No, I'm from here, it's just bigger where I come from.

And you can only see one side of me.

Most of me is standing in a room in a higher mathematical dimension."
-Action Comics #12

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Re: Issue 4: Tasting the Weird

Here's a good example of the Weird:

http://weirdfictionreview.com/2012/07/the-neglected-garden/

It's about a woman shifting into a kind of plant life. That site has all kinds of interesting ideas for the Weird.

(The story itself is a bit violent, less than most D&D things but more poignant as it's sort of a horror story)

I do think places like the depths of Fairy, the heart of Hell and heights of Heaven should be "Far Realms", places where the closer you get the more your frames of reference on what is "normal" is challenged.

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Re: Issue 4: Tasting the Weird

“I don’t think I could really engage with Horror if I took it on face value alone — it’s too strange and outrageous. In order to process the effects of, say, Lovecraft’s cosmic monsters or James’s ghosts, you must see them in terms of metaphor. That’s part of the enjoyment of weird fiction, that we must bring our own interpretations to the table in a way that other genres don’t allow — those that aren’t based around the imagery and symbolism of the fantastic. It’s why certain stories speak to us so powerfully, because they are about a specific theme. It’s also, I feel, why weird tales are so vital to us all. Like an escape valve for our fears and anxieties. The author owes it to his audience to explore this.”
-Mr. Kneale:

http://weirdfictionreview.com/2012/08/mr-kneale/

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Re: Issue 4: Tasting the Weird

What's so special about the Far Realms Discussion:

http://www.enworld.org/forum/general-rpg-discussion/270232-whats-so-spec...

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Re: Issue 4: Tasting the Weird

NSFW, but very appropriate for the thread:

http://www.youtube.com/watch?v=6QFwo57WKwg

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Re: Issue 4: Tasting the Weird

Great vid - did you post that earlier? I know I've seen it before.

I wonder, what can we count as weird in the D&D cosmos. For me it'd at least be the following:

Spellweavers

Aberrations as a whole obviously, with or without the Far Realms.

Obyrith

Loumara

Draedan

Derro

Brux

Tetramorph

Protean

Visages

Vestiges

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Re: @Anerta: Thanks for the kind

sciborg2 wrote:
-The Far Realms is different from Chaos because in the Far Realms the rules are broken, whereas in Chaos the rules are meaningless or at the least non-existent. (This one was by Rip a long time ago.)

I don't think the rules are "broken", but almost all inhabitants of the great wheel just don't understand them. And maybe most of them are never able to - even gods.

Someone who understands the rules that are neccessary to build a non-euclidian city, could do so - for example by forming limbo-stuff.

Can you build such a city from "normal" materials like stone? Maybe. I've heard there is some backwater prime with a sunken city, in which a creature from the far realm sleeps. Eye-wink

But for the inhabitants of the Far Realms the order of the Great Wheel ist strange, too. So most of them will avoid entering it.

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Re: Issue 4: Tasting the Weird

The other day I was looking at the epic So when exactly was the Law/Chaos war? thread, specifically at Hyena_of_Ice's multiversal time line, which starts like this:

"--The Beginning-- Only the Ethereal and a vast void exist. The Draeden are still thriving from the latter half of the last creation cycle's apocalypse."

Dipping into some of the theories that position the Far Realms as the substrate of existence and the multiverse as the anomalous cancer, it seems like there could be a pretty compelling (if completely non-canon) story about the Draeden as a Far Realms cleanup crew of some kind. After "dealing with" the last creation, a small fraction stuck around to make sure they'd gotten it all, so to speak. The Ethereal was but a speck compared to the vast void and went completely unnoticed until it had swelled and spawned other planes and the whole situation had generally gotten completely out of hand. Unable to leave, they sleep and wait for the powers to expire. Or for sufficient reinforcements. Most of the aberrations that cross over are actually selfless patriots, sacrificing themselves to the toxic multiverse for the sake of their marooned countrymen.

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Re: Issue 4: Tasting the Weird

... others might be fugatives. If you step on the tentacles of some high up, fleeing to a place outside the Far Realms might be the only "safe" place, even if toxic.

Witch could make cool storys about an illithid adventure party, trying to bring back some aboleth ...

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