Let's brainstorm some ideas for cool Elysian locales!
Like the Mechanus thread, let's aim to get somewhere between 2 and 5 spots, with a good mix between cities and sites. Our goal is to create places that any DM at home can slide into their games without too much work on their part. I don't expect there to be much crunch in these articles, and they don't all have to be the same length -- some can definitely be longer and with more detail than others.
Let's remember to try and keep things pre/post-faction war neutral, so the locations can be used in games taking place at either point in the timeline. Still, if it's applicable, a short paragraph on how the place has changed with the Faction War couldn't hurt anyone!
For our cities/towns/general burgs, remember to use the Settlements Template from the Pathdinder Game Master's Guide: http://paizo.com/pathfinderRPG/prd/mastery/settlements.html Examples of this thing in action can be seen in the Sites & Towns For Mechanus thread.
And remember, if you want / need / are interested in creating new government types, qualities, disadvantages, or anything else for the Settlements Statblock, head over to this thread! It needs everybody's love: /forum/creating-planar-settlements-sample-sett...
A couple of sites:
The Evening Star Tavern
The Evening Star seems to exist across all layers of Elysium, somehow placing itself in the path of weary travellers in need of a place to rest just at the verge of twilight. The lights that shine through the windows of the place are bright and warm, and one can hear upbeat music drifting on the breeze for seemingly miles around. Just outside the tavern, the night sky is crystal clear and the air is crisp and refreshing with just a faint smell of cooking food wafting from inside.
Upon entering, the proprietor, a friendly human named Albrect, happily welcomes whoever it might be and quickly ushers them in to a table while his wife, Agnes, brings out a tray heaped with food. Albrect always refuses payment, saying that "I know how hard travelling the road can be. Eat, enjoy!" He won't turn down payment if a person insists, however.
The tavern seems busy at times, with people coming and going and generally making merry. Bards play loud - but not too loud - music while people dance. Friendly games - cards or darts or whatever else strikes a person's fancy - are played in the corners.
At other, more serious times, the tavern is empty, as if to give travellers the peace and quiet they desire.
Rooms are comfortable and cheap, though the destitute are provided cots for free without hesitation. A full night's rest here, even on a cot, affords a person triple the normal hit point recovery. A person is free to stay at the tavern for as long as they desire, though Albrect may ask for some help around the tavern and grounds if a body stays for more than a few days.
The Ruined Castle of Good King Wenslan
Haven't worked out the exact details of this one yet, but the upshot is that it's a decaying castle that looks like it was once majestic and grand. The former king still resides in the castle, but tends to a garden in the courtyard and has converted the stable into his house. I haven't decided if the king is a petitioner who just happens to have kept most of his memories and his castle or if he's a displaced prime who brought his castle along with him.
The idea behind the location is that the king, while still alive/on the Prime, wanted it all and he went about getting everything he could possibly ever want and more. He was ruthless and driven, though never abusive with his power. Knowing that there was nothing more on the bodily realm that he wanted, he sought out paradise and made arrangments to ensure that everything he had would join him in there.
Once he arrived in Elysium, his outlook and his hard heart both grew soft. All his riches and finery were nothing compared to the joy he felt in tilling the ground himself. He ended up giving away most of his riches, though some of them probably still rest somewhere deep in the castle. They're there for the taking, if somebody wishes to brave the ruins.
I think it needs more, but that's the gist.