The Death Star took out Alderan, and judging from the chatter on the Canonfire! website, many Greyhawk fans think WOTC is going to let Tharizdun eat Oerth, in much the same manner that He's eating the Great Wheel... BOO!!!
Is Oerth doomed like Alderan...?
I still don't think that pen and paper 4e will get the "Mass Market (tm)" audience.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Heh, me neither. At least I hope not. I'm counting on the shallowness of humanity.
Zimzarim wrote:
But obwiously it is targeted at "Mass Market (tm)" audience, becaouse D&D 4e is "cleverly" disguiesed as MMORPG (which it is not):
1.We have extreamly well balanced clsses with cool powers that cooldown over time one.
2. We have statles NPCs (halples lazy shmoes) that only point of existance is to stand in city and give PC quest/revard.
3. We have skilles evil combat oriented monsters who dont need anything in their life except combat powers and they attack PC on sight, live for 6 rouds, die, leave XP and treasure.
4. We have skilles neutral combat oriented monsters who dont need anything in their life except combat powers and they attack PC on sight, live for 6 rouds, die, leave XP and treasure, and only diference betveen them and evil monsters is that they dont attack you if you dont bother them.
Anyways, "Mass Market (tm)" audience plays MMORPGS and they need similar mechanical "interface" so they don't feel lost in new game.
Who knows, maybe 4ed is last desperate atempt to drag those kids from PC monitors.
Naaaawwww.... Only kidding. They are just playing safe with what is popular these days on the gaming market.
One-eyed, one-horned, flying, purple people eater says: "Monsters are nature's way for keeping XPs fresh."
"Chant is Oerth is dying anyway, that the deities'd be just as happy leaving for greener pastures." - On Hallowed Ground, page 166.
I don't think anyone at WotC likes or knows what to do with Oerth. They don't know how to write it or market it. They'll strip most of its most famous nouns (certain gods, spellcaster names like Tenser, Heward, and Mordenkainen, sites like the Temple of Elemental Evil and the Tomb of Horrors) out and put it in their new default setting, which I suppose is Oerth, in a way, as reimagined by the 4e team with no pressure to worry about history or continuity. An Oerth with with dragonborn and tiefling empires in its past, where all the human kingdoms are long gone.
I used to think Greyhawk would probably be the 4e setting released after the Forgotten Realms and Eberron were relaunched (it has a 4e forum at Gleemax), but I doubt it now. The setting after Eberron will probably be something more distinctive, like Dark Sun, Dragonlance, Ravenloft, or Spelljammer. Or even Planescape, conceivably, but if WotC makes a 4e Planescape, they'll use the 4e planes.
The 4e Manual of the Planes will come out in 2009. We'll see how that goes.
Anyway, I don't see a 4e Greyhawk any time soon unless they let Paizo do it. And Paizo might not want to do it under the restrictions they'd offer.
I've always hated the masses, Now I hate them even more!
A reminder.
Gary Gygax was the one who blew up Greyhawk.
That's true (or he had it torn apart by Tharizdun and the personification of Entropy duking it out at the end of his non-TSR novel Dance of Demons - and that ruled!) but Greyhawk has long outlived that particular apocalypse, still appearing in books, magazines, and the WotC website 20 years later.
Speaking purely for myself, I don't much care what Wizards of the Coast does to Greyhawk, and care substantially less what Gary Gygax does to it. I'm just observing trends; I doubt we'll see much 4e Greyhawk presence at all.
I'd also like to take this space to say that I love the On Hallowed Ground quote. A dying world has so much adventure possibility.
The hard part of it being trying to stop the worlds from dying all together.
I didn't once like the state of Greyhawk as 3e's core world, because in the core books it wasn't really Greyhawk, it was Greyhawk-lite. Though I never had much attachment to that campaign, probably based on the fact that I actually read those Rose Estes novels, which formed my view of the world before I was really exposed to D&D.
It's important to remember that Greyhawk was never a setting in 3E. The setting the fluff in the Core books may seem like it's talking about Greyhawk, but it's not the Oerth we know (in fact, I don't think they even use the word Oerth), it's just the "Core Setting." This is best exemplified by books like the Manual of the Planes where they spend the entire book talking about the Geyhawk/Planescape cosmology but never use either term.
The only 3E books actually set in Greyhawk are the the Living Greyhawk Gazetteer (a source book for the RPGA-run shared world game, and the closest thing to a Greyhawk Campaign Setting) and a handful of adventure modules, most of which are pretty stand-alone and ignore Greyhawk's political themes in favor of just killing things. WotC may not admit it, but Greyhawk is every bit as dead as Planescape.
Actually, I think that's unlikely. A Planescape campaign setting that used the same planes of existence as the core rules would be clearly an accessory to the core game and assumed world, rather than something separate in the way the Forgotten Realms and Eberron are separate. That sounds good, since it would make it easier to market, and because it would make Planescape more mainstream.
However, they've stated that they've designed the planes with the idea that the Feywild and Shadowfell is for lower-level games, the Elemental Chaos for mid-level games, and the Astral Sea for high-level games. A sourcebook centered on Sigil and the factions, intended for all levels of play, would upset that hierarchy, since it would have to make low-level games in the Astral Sea plausible. A sourcebook that clearly meshes seamlessly with the core game and subverts the hierarchy they strove to build doesn't sound like something they would do.
Why do people always seem to think that making something more mainstream is a good thing?
Making it mainstream means stripping away or toning down almost everything unique about it to make it appeal to people who wouldn't like it the way it was before.
Not in the sense I use the word, it doesn't.
What sense are using it in then?
Mainstreaming tends to involve "removing content that someone finds objectionable" as well as "removing content that some people may find hard to grasp." It can still result in interesting content, but I tend to find it a lot more boring than the "pre-mainstreamed" version.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Ah yes, like mainstreaming history to make Spartans into what they are in 300. I see.
Simply more accessible to more gamers than something you can only find in out-of-print boxed sets.
So mainstreaming means re-releasing an old product without changing it? I'm pretty sure that's not what mainstream means...
Yeah, see? http://www.merriam-webster.com/dictionary/Mainstream
Making something more mainstream involves making it known and accessible to a larger number of people -- IE marketing. There is absolutely nothing wrong with it. Sure existing fans may not all like the changes, but if even more new people become fans because of those changes, is it really a bad thing? Like the rest of you, I worry about Planescape losing its history and uniqueness and becoming just a generic Hack and Slash, there are plenty of ways to make something more mainstream without making the setting worse.
I'll use Planar Cant as my example. I personally have always liked cant. I think it's a nice bit of flavoring, but I also feel that it can make the books harder to read and it intimidates new players. Would I be annoyed if I were told that I could no longer use any cant while DMing? Yes. Would I be annoyed if I were told that they took it out of the books? No. Cant is great, but overuse of it can intimidate new players or even baffle regulars like me -- not all the terms used are defined, you can't always tell from context, and sometimes you seem to just be expected to know the ins and outs of Cockney rhyming slang (unlikely given I grew up in California). Would removing Cant take away from the setting's flavor? Yes, definitely, but I'm not sure what it ads to the setting is worth all the players it alienates.
To what extent this sentiment can be applied to the rest of the setting and what we're willing to lose varies from person to person, but not all changes, not even all changes to the main stream, are bad. I hope none of us are so reactionary that we can't see that.
I just don't see the need to increase appeal to those who wouldn't usually like it at the expense of those who already do. It's not like we can make money off of it or something. Maybe I'm wrong, but I'd assume that the reason most people like Planescape is because it is what it is. Removing something that you like from it in order to cater to people who don't like it won't help anyone except those who can somehow make money off increased popularity. Excelling in a specific area is not a flaw.
I don't think there is a need to do that, nor did anyone argue there was.
I think Planescape's flavor can be preserved without banishing it to a ghetto, which is what your "mainstream=bad" equation means to me.
I'm not talking about what Planewalker should do, either (I'm all for preserving the 2e cosmology); I'm merely speculating about what WotC will do.
I'd speculate that WotC will do whatever nets them the most profit with the least amount of effort on their part, regardless of what their fans like since most will buy it anyway. That's what big gaming companies usually do now days.
Given the title of the topic, I can only compare DireLemon's reaction to that of many hardcore Star Wars fans after the "remastering" of their beloved trilogy. Sure, they can still pull out the old VHS and watch the original, but knowing that a whole new generation is being introduced to what they consider an abomination hiding behind the same name... well, it's like a constant thorn in their sides.
So, DL, even though I can't exactly say that I care as much, I do sympathize.
Maybe it's just that I was never a huge Star Wars fan to begin with as much as I like it, but Han shooting second never really bothered me all that much.
Then again. I don't actually remember him shooting second when I went to see the special edition of A New Hope. I just remember everyone chanting "Star Wars!" and that it looked allot prettier than the originals I'd only ever seen on VHS.
I'm not really all that mad about this in particular though. I'm just stating what I've seen to be true. Large corporations will always screw niche groups.
I'm not so sure 4E is targeted at fans. It seems to be more targeted at people who don't like PNP RPGs. So chances are, if it makes unreasonable people feel like they have to read about a whole bunch of complex stuff but don't want to and therefore the game sucks, they'll probably do away with it.
Who really knows though, just wait until it's released and then borrow the books from someone more impulsive than you.