Is this the bit of crunchiness you're looking for?

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Emperor Xan's picture
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factotums
Joined: 2004-06-29
Is this the bit of crunchiness you're looking for?

Okay, I've rewritten some of the feats. Just wanted to make sure this is the sort of webtastic material you're looking for in the fluff and crunch departments.

Amicable [Godsmen]

You are better liked than the average Godsman.

Benefit: It’s a well established fact that the Godsmen respect everyone and their potential to be a god. You’d have to be quite addled to not accept this. But even among the Godsmen there are those rare few you can’t seem to bring yourself to hate, no matter how hard you try. By taking this feat, you increase the DC of Sense motive checks used against you by +2. Additionally, any failures to improve someone’s attitude towards you can only worsen it by one step (e.g. friendly to indifferent) per hour.

Normal: Without this feat, Diplomacy failures can worsen attitudes dependent not only on their rolls, but sub-sequent failures can deteriorate attitudes at a rapid pace.

Krypter's picture
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factotums
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Is this the bit of crunchiness you're looking for?

Yup, looks good. Much better fluff. Smiling But what would account for this uncanny ability? Is it their good looks? Charming manner? Respect for all other beliefs? Might want to mention that, so the player who takes this feats knows how to roleplay it.

One small problem: "But even among the Godsmen..." implies that the Godsmen are generally not well-liked, whereas I believe it's the opposite. You may want to rephrase that.

Primus, the One and Prime's picture
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factotums
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Is this the bit of crunchiness you're looking for?

Hrm, the Crunch may be a bit weak still...

A +2 to Sense Motive DC pretty much makes a +2 to Bluff checks, doesn't it? I'd say, for the crunch to fit the fluff it would be a +2 to Diplomacy (thus making the Godsmen good at talking with people), and the attitude thing. However, I never really play with the attitude rules (they seem highly superfluous and easier to do through just RP), so you may want to change that... perhaps +2 Diplomacy, +2 to Bluff because they're so likeable.

Emperor Xan's picture
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factotums
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Is this the bit of crunchiness you're looking for?

Attitudes are tied to Diplomacy. Additionally, I don't understand why there has to be more than one bonus given when feats like Iron Will only have one bonus and that's a +2 to Fortitude checks.

The point of this feat isn't for the character to bluff his way through the planes. It's more of a way to make the character more personable to the multiverse at large. Remember that most of my feats are predicated upon the use of my template system. Thus, Godsmen already have bonuses to their Diplomacy checks.

Emperor Xan's picture
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factotums
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Is this the bit of crunchiness you're looking for?

Okay...I think I fixed the grammatical error. Smiling

Benefit: It’s a well established fact that the Godsmen respect everyone and their potential to be a god. You’d have to be quite addled to not accept this. Amongst the Godsmen there are those rare few who, being more personable than the rest no matter what they do, you can’t seem to bring yourself to hate no matter how hard you try. By taking this feat, you increase the DC of Sense motive checks used against you by +2. Additionally, any failures to improve someone’s attitude towards you can only worsen it by one step (e.g. friendly to indifferent) per hour.

Primus, the One and Prime's picture
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factotums
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Is this the bit of crunchiness you're looking for?

The difference is to +2 Fortitude is more valuable than a +2 Bluff/Diplomacy anything.

Check the Feats relating to skills...

Skill Focus (X) gives a +3 bonus.

Either that or Skills like Alertness or Nimblefingers give a +2 to 2 different skills (+2 to Spot and Listen in the first... I forget what the other one does).

Emperor Xan's picture
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factotums
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Is this the bit of crunchiness you're looking for?

If you read the retry line on Diplomacy, you're pushing your luck if you failed and attempt to roll again. Instead of improving things, you actually make them worse. By limiting the speed at which relationships can worsen, that's more potent than a numerical bonus to a roll.

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