for you who think eborron and planescape should have some connection please post
intergrating eborron can it be done ?
Are you talking more about having your Planescape Party going into Eborron or your Eborron Party going into a Planescape type Cosmology? I mean it could be as simple as the Eborron Cosmology being basically a false understading of the multiverse and they find out that out as they go into the planes.
Conversly I guess it would work basically the same way if a Planescape crew somehow found themselves on this "backward world"
Conversly I guess it would work basically the same way if a Planescape crew somehow found themselves on this "backward world"
"Look ye soddin' clueless idjit, it's called the Abyss an' ye can pike off te visit it since I got no time for addle-coved prime pillocks."
Works both ways, really.
Sure. Sigil can have portals to anywhere.
I thought Eberron's alchemy and homunculi would work well in Planescape. The Sharn sourcebook has a lot of urban menaces who would fit in Sigil as well.
It might be cleanest (A) if you ditch both the Great Wheel and Eberron's cosmology, replacing them with something completely open-ended like the Beyond Countless Doorway cosmos that can easily accomodate all the planes of both or (B) you ignore Eberron's cosmology and just use the planet as another misguided Prime world.
If you don't care about making it clean you could use both cosmologies side by side, connecting them with perhaps the Plane of Shadow or just connecting them with Sigil. You could also rationalize Eberron's cosmology so that its planes are regions of the known Planescape planes that have been contaminated by a series of planar breaches with a regular schedule of waxing and waning.
Modrons could be outsiders like archons, guardinals, and slaadi and still have the traits of living constructs.
great ideas another useful trick in eborron is the eldritch machines wich are basicly universe bending artifacts a good way using one would be to say that wen one of these crazy gigedts was activated it somehow brought eborron into the multiverse in the place of a another prime
I think it can and will be done. We'll eventually be including some notes on Eberron races. I think I'll do some more thinking about making use of Eberron's technology, it may add another avenue of interest to the setting...
-Gabriel Sorrel, www.planewalker.com
If your looking fer the ebboron races this april their coming out with core supplelment
I've started to add warforged to my campaign (currently focused around the Blood War). They have started to appear on both sides of the conflict - mostly in the small conflicts breaking out in the outlands where neither side has large forces to commit right now. Moreover, it is becoming evident that they are all being manufactured by the same source...
In this case a Yugoloth industrialist who has constructed a vast factory complex manufacturing constructs, juggernauts, golems and weapons of all kinds and then selling them to both sides...
(The factory complex itself is one of my favourite settings i've come up with and I think I might submit it, if no-one minds me using Warforged in a ps setting - on the other hand, I came up with the basic idea before I added the warforged, so I could probably leave them out)
Spahgetti man, you have Pulled it off! The campaign you hosted at my place over the breakwas awsome! I think you truly could intergrate the two, and you do it good. I think you should be the Eberron Guy around here! The race across arginessin was awsome! espaccially when my rogue threw their entry papers out the window!
Keep on the Eberron boat, and don't jump off!
For those looking at incorporating Eberron into PS I'd definitely suggest the Races book as there is a lovely Changeling Organisation in there which I think would fit right into the Planes. I do love my shapechangers
It's certainly easy to integrate the Eberron races into Planescape:
1. Shifters --> Beastlands
2. Warforged --> Mechanus
3. Changelings --> Hopping around with the Rilmani?
4. Kalashtar/Quori --> Far realms refugees
Some of the game elements, such as alchemical infusions, mass-produced magic items, wizard universities, even the lightning rail, would fit quite well into the Victorian portions of Sigil, less so in the medieval parts of the Outer Planes. Things like dragonmarks and dragonshards might not translate so well, since they're tied into the structure of the prime world of Eberron.
No doubt there are dinosaur-riding halflings visiting Sigil as we speak. Maybe even cannibal halflings skulking in the shadows...
Acheron, even more so. They like their gears and cogs in Mechanus, but in Acheron the warforged have a purpose.
Anywhere and everywhere.
The Curtain of Vaporous Color, the dreamlands of the Ethereal.
It's the daelkyr who are Far Realms refugees.
How can you forget the abberation DMG. reduction it makes the flaeyers all the harder to kill
You could throw any of the warforged on alot of the planes, depending on their porpose there, they are intelligent creatures, (somewhat) if they have some control
acheron would work nicly same with mechanus but the daelkyr are'nt refugees there a agressive force that wipes out anything in there way trust me on this
that would work but the elemental shard of ooze *shivers*be a little bit akward I would think
No, they're just stark raving mad agents of insanity. Who are masters of the 'art' of crafting flesh.
Truly, they don't sound like refugees, though they sound dreadful, evil creatures, wouldn't want to dance with one of them :roll: , I think fell is right in the idea of the element shards. you could probly still use the dragon marks, just don't call them that, call them their spesific names like mark of hospitality, almost like magical birth marks- the dragons.
yes but the daelkyr are the most evil thing I've heard of I mean they command the mindflayers there tell me tht's not kinda srary ?
just a bit, it is an extremely harsh land id say, wouldn't want to be there in a pinch.
hey it may be harsh but it can bring your enemiy to their knees as well and beware the goody goodies some of the heroic palidins were'nt all that nice lest we forget the big were hunt the nice nice church did
truly, truly makes sence, guess they could take care of things for you.
But know that i think about it, i con't think i can picture a warforged in Baator, it would be wierd..
I always thought that changelings fit wonderfully into the feel of Sigil. They're slippery and sly, like our loveable tiefers. Overall, though, I wouldn't try to fully integrate Eberron into my own PS campaign, because the world was designed completely divorced from the Great Wheel cosmology. Planescape isn't usually about island-hopping through the Prime Material anyway.
But the Living Construct subtype used for Warforged sounds like the perfect thing for Modrons. I would like to see them take that on. Artificers, too.