Baisically, that's it, does anyone want to start a new freeform thread or start posting on an old one again. Something that dosen't involve DMing or dice rolling. Judging by the number of people playing on the forums at the moment, I think there'd be interest in it, but I don't know (which is obviously why I'm posting).
Interest in Starting or Ressurecting a Freeform Game?
Hey, I do to.
I'm not sure how the campaign would work. It would probably be a more social thing, so that's not nesciseraly impossible. Check some of the dead freeform threads to see what I mean.
Hmm, I'm a bit cautious of taking on more PBP at the time, since I want to maintain frequent posting in the games I'm already involved in, without "dropping quality".
With free-form there's little to no obligation, though, I guess...
exactly, and no real group size limit either (in the unlikely event it's a true adventuring type of thing)
Eh, I don't usually find freeform as fun, simply because it rarely has a plotline.
But...
Must eat brains.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I could do plot, but I'd still rather steer clear of any dice rolling, combat rounds, etc. I'm really not sure yet.
I would love to get in on the brain munching if I could. Who is setting the plot for our free form?
Rei, your avatar is adorable.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Yeah, I agree it is (we wantss it! Yess!).
I'd be prepared to start the plot off if we get enough people interested in a mind flayer game. (I wanna be a squiddie too)
I'd be prepared to start the plot off if we get enough people interested in a mind flayer game. (I wanna be a squiddie too)
braiiiiiiiiiiiiiiiiiiinsssssssssssssssss...
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
*joins the chorous*
Braiiiiiiiiiiinssssssssssssss...
I don't wanna be a DM type, though. Too much work.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Neither do I. That's why it's freeform. We're all DMs. (eep! :shock: )
Thank you Zim I like the Avatar two. I am fairly new to the idea of free form but I really don’t feel like working on a real campaign. Please send me a PM or post here when someone wants to start the tread. We have 3 or 4 people interested right? Getting at lest one more person on board would help setup a "stable" inquisition with dynamic squids; in my opinion.
Hmm, I might be tempted to join in and play a squiddie, I'll give it some thought.
Now that there are a fair number of interested people, I think we should be considering character guidelines. Probably all we'l need is a level, ability scores, powers known, and a rough HP, AC, PP total.
What location/setting are we starting in?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I think we can handle that with a vote since we're all going to be participating in the plot stuff to some extent. I vote ilthilid houde (since 3 of us are playing in BoGR)
Do we get to fight ourselves, I wonder?
(I was kind of hoping for a setting where we could enjoy the soothing telepathic espers of an Elder Brain, tho.)
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Hmmmmm...big brainnnnssssss.
That could work too, I just can't think of any locations besides ilseline's realm, the prime, and ilthilid house.
The only problem I find with being with a Big Brain is that their omnipotent, more or less, and may make for a dull campaign. When ever we have a problem we would have the Eldar Brain to lean against for the answers. Perhaps our inquisition would start near the brain and be sent away or forced away.
Personally I think an Illithid setting belongs most in the Underdark of the prime but that only because I am most familiar with it but ill gladly play in PS or any the group chooses.
I have a preference for the planes--more stuff to manipulate and push around.
It's "Ilsensine." Get it? "Il" as in bad or wrong, "sens" as in "senses" and "ine" meaning "of," so "Ilsensine" is the god of bad sensations. I could just be making this up here, but it always seemed like too good a fit to be pure coincidence.
Anyway, Illithids are all over the Planes, often where you least expect them. They're like 'loths and Rilmani that way. I'm sure you could find a reason for them to be just about anywhere. Possibly in disguise.
Also, I'm interested in the game, but I've never really done much free form. Put me down as a maybe.
Wouldn't Outer Planar-flavored brains taste funny? Like tieflings, aasimar, etc. You are what you eat, you know.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I don't want this to thread to die and not get the game going so does anyone want to take point on the setting? Would we like to set a date to have basic ideas about our squids in, maybe in a week or two?
Yeah a week is probably good. I personally think Sigil might be nice, but I could do a prime setting too. Let's put it down to a vote.
Plotwise, we could be outcast ilthilid--it would give us an excuse to have an arcane caster or two and it'd expand our list enemies. Maybe we could be a bunch of powerful nutjobs trying to ressurect Maanzecorian. That would be great fun.
I would be willing to play almost any role in the party (not that there are too many), but if we all want to play a setting that allows for it, I'd like to play the arcane caster (That Eleminstercorian jab has got me thinking )
Plotwise, we could be outcast ilthilid--it would give us an excuse to have an arcane caster or two and it'd expand our list enemies. Maybe we could be a bunch of powerful nutjobs trying to ressurect Maanzecorian. That would be great fun.
I would be willing to play almost any role in the party (not that there are too many), but if we all want to play a setting that allows for it, I'd like to play the arcane caster (That Eleminstercorian jab has got me thinking )
I like this 'trying to resurrect Maanzecorian' idea very much.
I'm looking at a Tamer Creed flayer, simply because illithids with a developed interest in physical combat (as opposed to 'mind blast, eat brains') are so bizarre and amusing. Somebody has to do something about the undead, oozes, slimes, two-headed monsters, summoned elementals... oh, and giths. Probably psychic warrior or maybe even ranger levels (knowing the Underdark, and the location of tunnels to the surface, like the back of your tentacles, makes brain raiding so much more efficient).
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I don't know about creeds, etc. since I don't have the book-thingy on mind flayers (forgot the name :oops: ) We should think about level, too--five to seven class levels (or effective character level 17-19, by my estimate) would provide enough versitility so we weren't all identical and so the party casters have something scary in addition to mind-blast-eat-brains.
If we were ressurecting Maanzecorian, we'd probably want to play on the planes.
Any setting is good with me, though I'd prefer something outside Sigil.
However, if we're going to have a decisive grand goal as a team to work towards, we'd probably need a DM to form a plot, rather than do freeform. Also, I'm more motivated when there's an overarching story that's going somewhere.
Dunno about which role to play, but I'm fairly inexperienced with psionics and would stay away from that for now. Don't want to be too archetypical either, hmm...
I think I got it:
An illithid archer, drawing arrows and pulling bowstring with assistance of his tentacles, shooting away on his helpless mind blasted enemies with a rain of arrows!
Illithid Creeds: Short version
Creeds are a combination of illithid job roles and philosophies. They're not diametrically opposed like the Sigil factions often are, but different creeds may well compete for power and influence. A flayer doesn't need to have a creed, and may be sympathetic to the philosophy of more than one creed, but won't be a member of more than one.
Abysmal Creed - specialize in instilling Fear and Terror (tm) in the lesser races, and figuring out new and better ways to do so.
Awaiter Creed -- the most careful long-term planners among the illithids. Do not like hasty action.
Creative Creed -- 'inventor' illithids, focus on learning new psionic powers, new technology, etc. Illithid R&D.
Darkener Creed -- 'Darken the Sun.' Make the nasty burning sun go away. Research ways to accomplish this.
Ariser Creed -- 'Maybe the evil burning sun won't go away as soon as we'd like, but we'll learn how to get by on the surface anyway.' Have some physical equipment that allows illithids to survive longer in sunlight.
Gatherer Creed -- Tries to promote more unity and communication between illithid communities; is usually involved when several illithid communities get together for some project.
Possessor Creed -- focused on material wealth. They manage the material wealth of the community as well as trade with other species. Likely to be accountants, merchants, etc.
Thorough Biters -- "learn from your failures." Elder Brains tend to listen to these guys.
Tamer Creed -- defense. Of all Creeds, these guys are the most likely to be skilled in physical combat. In particular, they defend against githyanki/zerai attackers. Some of them use oddball weapons and equipment specialized for illithids (psychic swords, tentacle extensions, exoskeletons) that are basically very creepy and sci-fi action-movie-like. (A few of these actually 'abstain' from use of their psionic powers whenever possible, gaining nutty physical abilities by doing so; this is the Illithid Body Tamer prestige class.)
Nourisher Creed -- care of thralls. Illithids who are masters of 'performance eating' are often Nourishers.
Influencer Creed -- information. Intelligence, learning secrets. Infiltration.
Venerator Creed -- priests of Ilsensine.
Nothing prevents new, different, or obscure creeds from popping up; these are merely the most common ones on the Prime. (The Git'riban campaign has the 'Poolers,' that group trying to design a spellcasting Elder Brain.) It would be unusual for all the Creeds listed to be present in a single illithid community on the Prime. Renegade 'thids may have no Creed identification at all, or be part of really wacky creeds (like one trying to resurrect Maanzecorian).
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I'd be prepared to DM (ish) as long as we keep the dice rolling and statting to a bare minimum--that takes away the time consuming part of DM'ing and lets me focus on plot (I don't mind commiting a bit more time to do just plot stuff.)
That works for me. Some combat is fine, but I'd prefer it not be combat-heavy. Of course, lovingly devouring the brains of mooks and thralls does not count as combat.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Can I put ranks into Perform (Performance Eating)?
Yes, I suppouse(don't worry about skill ranks specifically--I don't want to see full character sheets) Functionally, it'd be an intimidate to demorilize to non-ilthilid, I think.
Oho! The party could be a performance-eating troupe. :shock:
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Heh. We'd be really popular.
Let me just go grab my trusty bone-thriven (yes, it's from the Illithiad) and I'll provide soothing musical accompaniment.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I'll do the light show with minor image
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
I can't beleive you looked through the OOTS index to find that comic page. You scare me
Adition:
We should definitely pick up a bard he can 'sing' telepathically and we can think up a funny name for him.
Zim, what do you know about ilthilid names, since you have the books and to my knowledge the rest of us don't. I'm thinking about concept now.
The section in the Illithiad on flayer names is strangely worded. Here's my guess on what it actually means:
True illithid names are elaborate telepathic thought-structures that don't translate well into non-telepathic languages. For example, 'Knowledge,' 'Sight,' and 'Will' are virtually guaranteed to be extremely shorthand versions of their real names. For example, Will's real name might describe its iron-fisted exercise of will over inferior thrall races, its vast psionic strength and mastery compared to other illithids, and/or extreme resolve toward some chosen goal or goals, complete with associated imagery and emotional nuances.
That said, illithids tend to have some sort of (pronounceable) name that is usually weird-sounding, usually multisyllabic, often sibiliant, and vaguely Lovecraftian. The Illithiad uses the term "psionic referencing," whatever the heck that means. It sounds like a 'thid's spoken name is just a verbal shorthand for the real, telepathic name. The question is, when did the flayers map telepathic concepts to verbal syllables, given that they don't have a spoken language?
I stumbled on this: http://www.dmnet.de/hobbies/names.php (it's in German, but still pretty easy to use), although I think this one is quite limited in the variety of the names it can generate. You also have names like Estriss ('Thought Taker' from the Spelljammer books), Arlathii (Zerthimon's evil master), and El-Viddenvelp (Salvatore novels).
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Alright, if this is something we do with a plot but low on game mechanics, that works for me.
I'd like to be an illithid archer then, as with the previously mentioned base concept. I wonder if there's some mechanics that can be used to imbue arrows with natural psionic/spell-like abilities...
I'll also strongly support that we keep the default magic-psionics transparency, it makes things a lot easier for us who aren't too good with psionics.
Hmmm.
I'm a big fan of "Psionics are different" myself. Also, if one is an illithid who doesn't have psionic powers beyond the standard ones for flayers (i.e., no psion levels) it's easier to manage.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
You know what? I'm in! As long as I don't have to make much of a character sheet. I think I'll play a former Spelljammer whose fellow spacedogs got killed by space elves.
"Arr, 'twas a hard day, but I'm a survivor and some day, when I've saved enough coin, I'll buy my own nautiloid and rips the brains from those space-tree loving bastards heads. Arr!".
Now I just have to settle on a class.
I prefer psionics magic transperancy myself with some exceptions. The plan, I think--but I've only really got one vote--is to play a party trying to ressurect maanzecorian. That may be something to consider in your background (assuming this is, in fact, the way we are going)
Yeah, I prefer to have Psionics be just another kind of a magic. Also, psionic items are the stupidest things ever and conceptually make no sense.
agreed with items. Ghaik pirate would be a fun character. Maybe a bard so you could telepathicly inspire us all with pirate songs
Why would that be?
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!
Because psionics is the magic of thought and inanimate objects can't think. If personality shards only work because a psion puts a bit of their own minds into them, then creating even the simplest psionic item would require giving up a significant part of yourself and creating a psionic artifact should be equivalent to a lobotomy. Besides, by that logic, all psionic items would be partially sentient, which strikes me as being more of a headache than it's worth.
I'm looking for an excuse to play a member of an Illithid inquisition (their version of an adventuring party), although it's easier for them to get by in settings other than PS (being hunted by both Gith races). I have illithids on the brain right now, as it were. I blame Azure.
BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!