Hi there,
would you be so kind as to help me set up the blue print of my upcoming Planescape Campaign?
I would like to have a sandbox type of quest that (initially) lasts for about 8 nights or so. The general theme of the quest should be something like "struggle with who you are / what you believe in". I want to turn their world (both IC and OOC) upside down. The players are all Faerun veterans, but know **** about the Planescape campaign setting. So this quest should be some sort of introduction. Not every aspect of the world has to play a significant role though. The world is simply to overwhelming and they didn't learn every poltical intrigue of Faerun all in one quest as well.
Here are the things to take into consideration:
- all drow characters (most likely worshipping Lolth)
- prefer to start on Faerun
- 3 players (2 males, 1 female)
- starting level 10-12-ish
- philosophy and puzzles should play a role
- descent role play / combat ratio (like 80% - 20%)
- I have never DM-ed or played in a Planescape campaign. Only know it from PS:T, the campaign setting box and things I've read on the internet
Thanks a lot!!
* The players might start on Faerun and find that one or more of the organizations/plots they're involved with, or some of Faerun's politics, are being directed by planar groups, to ends that differ from what the rank and file (like the PCs) have believed. Alternatively, a Faerunian plot that seems to have no local purpose may be affecting things seriously on the planes; off-Faerun assistance being directed to Lolth, for example. Investigation leads them to Sigil or another planar site.
* If you have Fiendish Codex II it may be useful, as it has extensive maps of Lolth's Demonweb Pits and a description of a new type of demon she has created, the yochlol. The advent of a yochlol in the PCs' lives, assuming they were not familiar with this type of being, could shake up a few plans.
* Get some of the downloads from this site on the basic layout of the planes and the groups within it, as a helpful guide to scene-setting.