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Rudar's picture
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Input asked

Hi there,

would you be so kind as to help me set up the blue print of my upcoming Planescape Campaign?

I would like to have a sandbox type of quest that (initially) lasts for about 8 nights or so. The general theme of the quest should be something like "struggle with who you are / what you believe in". I want to turn their world (both IC and OOC) upside down. The players are all Faerun veterans, but know **** about the Planescape campaign setting. So this quest should be some sort of introduction. Not every aspect of the world has to play a significant role though. The world is simply to overwhelming and they didn't learn every poltical intrigue of Faerun all in one quest as well.

Here are the things to take into consideration:
- all drow characters (most likely worshipping Lolth)
- prefer to start on Faerun
- 3 players (2 males, 1 female)
- starting level 10-12-ish
- philosophy and puzzles should play a role
- descent role play / combat ratio (like 80% - 20%)
- I have never DM-ed or played in a Planescape campaign. Only know it from PS:T, the campaign setting box and things I've read on the internet

Thanks a lot!!

Jem
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Joined: 2006-05-10
Re: Input asked

* The players might start on Faerun and find that one or more of the organizations/plots they're involved with, or some of Faerun's politics, are being directed by planar groups, to ends that differ from what the rank and file (like the PCs) have believed. Alternatively, a Faerunian plot that seems to have no local purpose may be affecting things seriously on the planes; off-Faerun assistance being directed to Lolth, for example. Investigation leads them to Sigil or another planar site.

* If you have Fiendish Codex II it may be useful, as it has extensive maps of Lolth's Demonweb Pits and a description of a new type of demon she has created, the yochlol. The advent of a yochlol in the PCs' lives, assuming they were not familiar with this type of being, could shake up a few plans.

* Get some of the downloads from this site on the basic layout of the planes and the groups within it, as a helpful guide to scene-setting.

Zimrazim's picture
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Re: Input asked

Are the drow PCs very devout, or more "lay servant of..." types? If very devout, their questing may have a stronger element of "doing X, Y, Z for the glory of Lolth" to it. I'd imagine that Sigil has a temple to the Spider Queen in the city... perhaps in the Lady's Ward. It's probably quite nice, too.

* Perhaps the Spider Queen, like practically any deity, would like to increase her degree of influence within Sigil. Think politics, not conquest. Also, since a temple in Sigil would likely be representative of Lolth-worship within the entire multiverse, not just a single world or drowish city-state, the PCs may be in for some cultural/doctrinal shock. Not all of Lolth's worshippers are drow, for example...

* The Spider Queen might also have some interesting quests. An artifact retrieved? A temple of Seldarine-worshippers defiled? Perhaps the PCs need to do something covertly to prevent a major Seldarine temple from being constructed, or influence potential believers away from worship of the Seldarine.

* The Spider Queen doesn't seem to get along with Vhaeraun, either. Perhaps the PCs are tasked to harm any project of Vhaeraun's on the planes.

* Deities are generally offended by the Athar. Got any drow that have joined the Defiers, that the Spider Queen just loves to hate? (Idea: Male... or even female... drow Athar PRIEST of the Great Unknown. How would a drow priestess, for whom faith often involves 'I do thus and so in exchange for the power Lolth gives me,' handle someone who clearly has faith in NO deity, yet still receives spells?)

* If the PCs are more "lay servant" types, a large variety of quests are easily available. If you can find a copy at a reasonable price, I highly recommend the Planescape book "Uncaged," which describes a number of Sigil's more colorful NPCs in detail.

* Additionally, how about the factions and sects? Would any of the PCs want to join one? What about potential conflicts between the drow's faction and religious faith? (For example, if a drow joins the Dustmen, how about the fact that drow culture, including some religious rites, can involve large amounts of 'revelry,' which the faction isn't known for? If a drow becomes a Sensate, how hard would they find it to refuse an experience that would be frowned on by their religious faith, such as interacting with non-drow in a congenial manner?)

* How would a drow noble/priestess react to being treated like a Clueless Prime upon arriving in the city?

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Rudar's picture
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Re: Input asked

All great stuff, thanks! I'm currently at work, so don't have much time to respond to each and every one but there are sure some interesting and useful ideas there.

I will probably go over them tonight, mix & match a couple of ideas and post the general framework of the quest here so that you might help me further.

Thanks again!

Rudar's picture
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Re: Input asked

Ok, here´s what I´ve come up with. Please let me know if you think this might work

The players start off on Faerun, in Menzoberranzan. They are asked to participate in a very important ritual to say praise to Lolth. What they don't know is that they're about to be sacrificed. Just as the knifes strike their hearts, they are teleported to Sigil...where at the exact same moment worshippers of Lolth are performing a summoning ritual. Coincidence or divine intervention? Let the characters sort that one out for themselves.
The reason of the summoning ritual is as followed: Lolth (or her worshippers) has/have angried the Lady of Pain (any thoughts on how would be welcome?). Now things are to be set straight or another deity or faction has to take the blame for whatever wrongdoing Lolth performed. Here's where the players come into play. Somehow the Lady and dabusses seem to be able to identify every single Lolth worshipper fairly easily and some of them end up in mazes. Will the players risk their own lives to help Lolth?

During their quest they will be faced with different moral hazards. For instance, may be they have to rely on an Athar or Vhaeraun priest at a certain point. And of course they have to keep their faith hidden.

One thing I am struggling with is the possible end and/or major plot twists. Any help on that would be appreciated!

Thanks for reading

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Re: Input asked

very quickly: no one can be summoned inside Sigil, you can enter only through portals. So the party should start somewhere else in the outer planes (the Abyss? the Outlands?). Maybe they have got to go to Sigil and actually enter a maze to rescue/kill/help some other important Lolth follower (maybe the one who started the mess). Maybe the Athar know the dark to reach that particular maze...

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Rudar's picture
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Re: Input asked

Good point about the summoning ritual. Thanks! Then I have to think of another way to 'save' them from sacrifice and get them to Sigil. I want the quest to be about their devotion to Lolth and them being confused as to whether they are in favor of Lolth or not. And therefore I really liked the idea of the sacrifice (which might get them agry at their beliefs and deity for wanting to take their lives) and the sudden rescue (any regular self centered arrogant drow would instantly think this was a divine intervention).

I like the idea of the characters actually visiting a maze instead of being placed their. Any idea on how they could get inside a maza willingly?

The end could be a huge moral hazard. I was thinking about the character being convinced that an important cleric of Lolth holds the answer or the way out of the mess for Lolth actually inside her body. So in order to solve the quest they have to kill the cleric, while wondering what would happen to them if they're wrong.

As you can see, the entire idea is to make this a sandbox-quest which is a rollercoaster of tough decisions from start to end.

Still haven't figured out what the actual 'mess' is that Lolth or her worshippers have created. Any ideas?

Jem
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Re: Input asked

This is not a good setup. If the players don't know that there's going to be more after the ritual, they will be very displeased as the "sacrifice" proceeds; they will, of course, try to survive, and you will have to railroad them to keep their attempts from succeeding. You may not be able to get past this without difficulty.

As has been pointed out, no one can be summoned into or out of Sigil. Primes in particular cannot be summoned anywhere, at least under Planescape's original rules.

You might instead try being a little more open about the problem. A "foreign" priest shows up. He acts a little odd, but he flashes gold and seems to be looking for a few stout believers. He recruits the PCs if they're willing to travel to a "foreign land" to help out the faith, because the local hierarchy is in trouble and needs some help from abroad.

A possible motivation for the Lady's anger might be that the perpetual haze around Sigil has been growing thick with cobwebs. The city leaders are beginning to suspect that Lolth is attempting to capture the city by winding it about entirely from the outside, since deities cannot enter Sigil. Whether this would work is dubious, but it's a creative attempt, and it's certainly making life unpleasant for non-spider-worshippers. The dabus and the city watch have been going around sniffing out Lolth-worshippers, but Primes escape their detection devices, and so a few are recruited with orders to lay the blame for the plot on, say, Anansi or Mishka or some other spider-being.

Whether Lolth is [i]actually[/] behind the plot doesn't even need to come to the PCs' attention unless you want it to. Most likely the plot itself will fail when the Lady decides to will the haze cleared for a while, setting off an unusually bright, dry day with a long, clear view of the Outlands below. For the ending, what matters from the PCs' point of view on their duties is whether they managed to create enough doubt and point enough fingers at other spider gods' followers to take the heat off of Lolth's hierarchy for a while. If they fail and some high-ranking priests of Lolth get mazed, there's unlikely to be much reward coming their way.

For a twist, if it wasn't Lolth, it might have been ancient followers of Mishka the Wolf-Spider, seeking to turn Sigil into a cocoon from which he could re-emerge into the universe. That could uncover a whole campaign of plots, leading up to the Rod of Seven Parts.

Rudar's picture
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Re: Input asked

Jem wrote:
You might instead try being a little more open about the problem. A "foreign" priest shows up. He acts a little odd, but he flashes gold and seems to be looking for a few stout believers. He recruits the PCs if they're willing to travel to a "foreign land" to help out the faith, because the local hierarchy is in trouble and needs some help from abroad..

We've had quite a few of these setups lately, where a stranger holds them a carror to do something...I really want to avoid that one this time

Jem wrote:
A possible motivation for the Lady's anger might be that the perpetual haze around Sigil has been growing thick with cobwebs. The city leaders are beginning to suspect that Lolth is attempting to capture the city by winding it about entirely from the outside, since deities cannot enter Sigil. Whether this would work is dubious, but it's a creative attempt, and it's certainly making life unpleasant for non-spider-worshippers. The dabus and the city watch have been going around sniffing out Lolth-worshippers, but Primes escape their detection devices, and so a few are recruited with orders to lay the blame for the plot on, say, Anansi or Mishka or some other spider-being.

I love this idea!!! I am diffenately going to use this as major quest line.
Thanks so much for the input

Jem
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Re: Input asked

Rudar wrote:
Jem wrote:
You might instead try being a little more open about the problem. A "foreign" priest shows up. He acts a little odd, but he flashes gold and seems to be looking for a few stout believers. He recruits the PCs if they're willing to travel to a "foreign land" to help out the faith, because the local hierarchy is in trouble and needs some help from abroad..

We've had quite a few of these setups lately, where a stranger holds them a carror to do something...I really want to avoid that one this time

Fair 'nough. What if the current Sigilian conflict spills over into the PCs' home instead? Instead of offering them money, the stranger priest is found on the trail coming in from a remote point, dead. The body and the nearby area has been defiled with the markings of a rival spider-deity like Anansi, but not robbed of several valuable items sanctified to Lolth. If there are good trackers in the group, let them trace his attacker back to the occasional portal that the priest and his rival both used. If not, have him be carrying a paper with orders to recruit several natives, and directions from the portal's location to the PCs' home, along with two-way instructions for use of the portal (it needs a key, which is why it wasn't noticed before).

Rudar's picture
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Re: Input asked

Sounds like a plan. Since they will be playing a mage, cleric and black guard I'd have to go for the "note-option" which might be quite cool, since i could make a torn up, half burned note myself.
I would have to avoid them going back to Menzoberranzan and ask for help/assistance/guidance. So may be I will make them exiles...banish them from Menzob. for something they didn't do. They might see the quest as an option to redeem themselves.

Again thank you so much for coming up with ideas and suggestions. Really appreciate it.

Veltharis ap Rylix's picture
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Re: Input asked

In addition to the machinations of other spider-related gods/demons lords and other specifically drow-related deities, it might serve to vary things up by mixing in other Abyssal forces as well. Most notably, Graz'zt is know to have dealt with Lolth in the past, as well as having sired a child with her High Priestess Eclavdra. Whether he's directly involved in Lolth's current problems or simply looking to exploit them is, of course, up to you.

But that's just me... Ever since I picked up the 3.5 era "Expedition to the Demonweb Pits", I've always had the idea that Graz'zt is secretly trying to steal the drow race (or at least a decent subset of them) away from Lolth in an effort to take some of her power for himself, possibly giving him the edge he needs to tip the balance in his war with Demogorgon and Orcus.

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