Inner Planes: Transelemental Planes

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BeefotronX's picture
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Inner Planes: Transelemental Planes

There are the four elemental planes. Then there are four paraelemental planes, each with a mixture of two adjacent elements. Shouldn't there be four planes somewhere that each combine three of the elements? Planes of sand, metal, wood, and haze may have been considered before, but not necessarily as one set. Some consider planes like Wood and Metal to be proper Elemental Planes, while others just write them out of their models. I suggest the Transelemental Planes, realms that are nearly in balance but lack one of the four elements--indeed, the missing element becomes a true force of destruction on these planes, which might be difficult because magic associated with the 'missing' element is inhibited.

Sand (Air+Fire+Earth) An endless desert with temperatures ranging from rather warm to blistering hot. Surprisingly habitable otherwise, provided that you brought water and something to hide under in the event of a sandstorm. The natives of this plane are highly vulnerable to water.

Wood (Air+Water+Earth) A neverending tree. The natives of this plane are highly vulnerable to fire. See other documents for details.

Metal (Fire+Earth+Water) An alien realm of solid metal. Iron, copper, tin, lead, sodium, magnesium, and other metals all in their pure forms. Numerous tunnels and cavities permeate the plane, but there is no air--the spaces are filled with mercury. Many of the plane's natives would crumble to pieces, or even explode if exposed to air.
Haze (Fire+Air+Water) Like the Elemental Plane of Air, but more like a sauna. Those who say the Quasielemental Plane of Steam should really be called "Mist" might say that this is the real plane of Steam. There is almost no natural ground, which is good for the natives because with their fast flying speeds, poor maneuverability (Clumsy if you want to be technical), and the plane's poor visibility, anything that could create a large chunk of earth or stone would probably be exceedingly dangerous.

kwint's picture
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Inner Planes: Transelemental Planes

Interesting ideas...Are you aware that there were more Inner Planes in 2nd ed.?...Check out these entries in the Encyclopedia of the Planes here on Planewalker.com:

Paraelemental Planes
Quasielemental Planes

The search feature on the Planewalker homepage or a search on google might reveal more...
Kwint

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Inner Planes: Transelemental Planes

'BeefotronX' wrote:
Metal (Fire+Earth+Water) An alien realm of solid metal. Iron, copper, tin, lead, sodium, magnesium, and other metals all in their pure forms. Numerous tunnels and cavities permeate the plane, but there is no air--the spaces are filled with an inert slime that does not corrode the plane's metal. Many of the plane's natives would crumble to pieces if exposed to air.

Why not just fill them with Mercury?

Also, I'd imagine that there would be large pockets of emptyness where uranium and plutonium form critical masses, and detonate in nuclear explosions. Naturally, the caverns formed as a result are known for poisoning and diseasing all who travel there- even the hardiest of feinds (as a result of radiation poisoning, though non-technologically advanced cultures wouldn't know that).

BeefotronX's picture
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Inner Planes: Transelemental Planes

'nick012000' wrote:
Why not just fill them with Mercury? Also, I'd imagine that there would be large pockets of emptyness where uranium and plutonium form critical masses, and detonate in nuclear explosions. Naturally, the caverns formed as a result are known for poisoning and diseasing all who travel there- even the hardiest of feinds (as a result of radiation poisoning, though non-technologically advanced cultures wouldn't know that).

That could be the case. Anyway, I know about the quasi and para elemental planes. What I was thinking about was a (admittedly not entirely original) group of Inner Planes that, by combining three of the four basic elements, would presumably be more hospitable to primes, and possibly offer a few more options for low-level characters in the Inner Planes. Admittedly, mercury would make thematic sense as filling the gaps in the Plane of Metal, but that would make the place much more hazardous. Then again, Sand and Wood are reasonably hospitable, Haze is survivable, so Metal doesn't really need to be that hospitable. It is the one without air, after all.

Mercury filled passages and mysteriously toxic caverns... I could have fun with that. That helps keep people from simply going in to the plane to get a fat pile of something valuable.

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Inner Planes: Transelemental Planes

'BeefotronX' wrote:
What I was thinking about was a (admittedly not entirely original) group of Inner Planes that, by combining three of the four basic elements, would presumably be more hospitable to primes, and possibly offer a few more options for low-level characters in the Inner Planes.

The Inner Planes are supposed to be hostile. They're made out of the raw building blocks of the universe, and mortal life isn't supposed to live there.

__________________

Pants of the North!

BeefotronX's picture
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Inner Planes: Transelemental Planes

'Bob the Efreet' wrote:
The Inner Planes are supposed to be hostile. They're made out of the raw building blocks of the universe, and mortal life isn't supposed to live there.

Right, but it would seem to make sense that a plane composed of three elements would (in most cases) be somewhat more survivable than one composed entirely of one element. More hostile than just about anywhere on the Material Plane, but perhaps suitable for low-level adventures in an Inner Planes-centric campaign.

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Inner Planes: Transelemental Planes

Also, I'll point out that many of the Alkaline metals are explosive on contact with water or air.

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Inner Planes: Transelemental Planes

I agree. There could be pockets of one element interposed with the others, like pockets of air in the plane of earth to create caverns...or something.

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Inner Planes: Transelemental Planes

There actually are a few places like that in the Inner Planes (even in canon) - they tend to be the places where residents will set up kip.

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Inner Planes: Transelemental Planes

More than a few places; such elemental pockets are a fairly common phenomenon throughout the Inner Planes. (Well, maybe not so much on the Energy Planes.) See the Guide to the Inner Planes, pp. 13-16.

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