I am running a megadungeon-based sandbox campaign. Now while you might think that a dungeon is the antithesis of the Planescape Campaign Setting, I like to provide outlets for many different kinds of play styles in my game. So I'm thinking of putting the portal to Avernus from the first part of Well of the Worlds. The PCs can decide to make Sigil they're new kip or after a few more adventures make they're way back home.
Also, since I adhere to the idea of the endgame, wherein after a certain point the characters activities shift from dungeon delving into other activities. This is typically setting up a stronghold and getting involved in running that, but I've thought of an alternative. What if instead of setting up a stronghold the PCs leave the Material Plane behind and get involved in the Outer Planes, joining a faction and things like that.
I think that sounds awesome! But I'm a PS fan, and a high-level fan.
Whether your players go for it depends on their tastes. Do they like high level? Do they like PS? Would they rather have one without the other?