Including Planescape in a Sandbox/Megadungeon Campaign

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Lord Zack's picture
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Including Planescape in a Sandbox/Megadungeon Campaign

I am running a megadungeon-based sandbox campaign. Now while you might think that a dungeon is the antithesis of the Planescape Campaign Setting, I like to provide outlets for many different kinds of play styles in my game. So I'm thinking of putting the portal to Avernus from the first part of Well of the Worlds. The PCs can decide to make Sigil they're new kip or after a few more adventures make they're way back home.

Also, since I adhere to the idea of the endgame, wherein after a certain point the characters activities shift from dungeon delving into other activities. This is typically setting up a stronghold and getting involved in running that, but I've thought of an alternative. What if instead of setting up a stronghold the PCs leave the Material Plane behind and get involved in the Outer Planes, joining a faction and things like that.

Tequila Sunrise's picture
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Re: Including Planescape in a Sandbox/Megadungeon Campaign

I think that sounds awesome! But I'm a PS fan, and a high-level fan.

Whether your players go for it depends on their tastes. Do they like high level? Do they like PS? Would they rather have one without the other?

Jack of tears's picture
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Re: Including Planescape in a Sandbox/Megadungeon Campaign

You don't have to be high level to wander the planes - Planescape has done an excellent job in covering that topic over the years.

That said, it sounds like a good idea to me ... but I doubt you'll get many objections from the PS boards. The planes are not only a great place for PCs to move into later in their careers, they are almost a classic step in the evolution of the DnD hero. It should be quite an interesting experience for your characters to come out of their dungeon delve feeling all mighty, only to end up on the planes where for all their strength they are just another pack of Clueless sods learning the ropes. I often liken PS adventurers to Greek Heroes with my players - once you hit the planes the scope of your adventures becomes so vast that the goings on of a single Prime plane seem insignificant by comparison. Hell, my 6th level group right now has fought primordial evils hidden in the depths of the Beastlands, been manipulated into aiding the fall of an entire continent to an invading daemonic force, brokered deals over the repair of an astral conduit and the fate of the souls that spilled out of it on their way to the afterlife, unmade an artifact, posed as a god and hobnobbed with dieties (on behalf of a trickster god), gained the wrath of Gruumsh One Eye, and are currently playing a part in the possible resurrection of Gith herself.

The planes are the place to go once a group has outgrown the basic challenges of its own Prime. (or just a great place to start a game in even) So, yeah, I totally encourage it.

Lord Zack's picture
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Re: Including Planescape in a Sandbox/Megadungeon Campaign

Tequila Sunrise wrote:
I think that sounds awesome! But I'm a PS fan, and a high-level fan.

Whether your players go for it depends on their tastes. Do they like high level? Do they like PS? Would they rather have one without the other?

Well I'm not sure. Thing is, the campaign is set up so that many players/groups can play in it. One group might go in the dungeon one time, and another the next (maybe including members of the previous group, or not). So even if one group isn't interested in a planar campaign, that doesn't mean another won't be.

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