I just wondered if any factions or sects are officially considered to be 'illegal' in Sigil and are thus banned by an formal decree passed by the Hall of Speakers or the Triad of Law (pre Faction War of course).
Possible candidates:
- Revolutionary League (Rather obvious. Most cells are probably considered to be terrorists/criminal organizations by most other factions)
- The Ragers (Their entry in MC2 says they were kicked out of Sigil one by one as their continuous challenges were seen as too dangerous)
- The Expansionists (The Lady acted directly against the faction and thus marked it as a major threat to Sigil. It's quite likely that most factions, or at least the Hardheads, consider them to be illegal till this day.
- The Incanterium (same as Expansionists)
Are these or any other factions 'illegal' in your games?
What loopholes could a forbidden faction use to get back their legal status in the Cage?
- Regroup under a new name
- Regroup but not as faction or sect but maybe a guild, social club
Any other ideas?
IIRC, there was a faction (or sect) in the "Great Modron March" that was fascinated by dissection and grafting on body parts (Called the Tachim(???)) I imagine they wouldn't be terribly welcome in the streets of Sigil
I imagine that any group that plots against the Lady would be short-lived in Sigil (whether they found a legal loophole or not)
The groups that threaten other residents of Sigil (e.g. Ragers, etc.) might be able to find some legal way to exist, especially if they didn't take too many actions while in Sigil) but I imagine that most of the other factions would be watching them like hawks waiting for them to slip up and be kicked out again