Heres one for y'all then.
Skill points that are decided based on your stats!
But Barking, we already have that, they are based on Intelligence!
Yes, Mr Voice in my Head, but what im talking about is skill points based on different attributes. Am I the only one who thinks being intelligent shouldnt effect how well you climb? On the flipside, Barbarians are normally pretty dumb but that doesnt mean they cant climb well does it?
True, you crazy xaositect, but that is why said Barbarian would add his strength bonus to the climb check
Touche Me Voice in my Head, but what I propose is that we work together with the nice boys, girls and neutral gender people here to completely revolutionize (spelling?) the way skills are handled.
For example, a fighter would potentially have all of his strength based skills give him skill points in strength based skills equal to say 6 + Strength Bonus whilst his Intelligence or Wisdom based skills would be 2 + Int/Wis bonus. That means a fighter gets more points to spend on skills that reflect his physical strength and less on his intelligence based skills (because he isnt overly smart, just a sword swinger).
Your crazy, that just over complicates things
Indeed I am crazy, but for someone looking for something to do that might have a big impact it is a good project to have a shot at. To balance things out...I dont know, we could NOT add stat bonuses to the final skill number or something. Seeing as how it has already been used to calculate the number of points.
Honestly though people, is this a totally crazy idea? Im just spitballing at the minute and it is likely complex. But then again, transferring from 2e to 3e was complex when we first did it. We (majoratively) got over that didnt we?
Let me know what you think anyway, criticism respected but never welcome lol
I've thought about doing something like this as well. If I were to do this, then I would say that each character gets a number of skill points to spend on skills related to a particular ability equal to the character's modifier in said ability (minimum 0) plus a number of generic points equal to half the official number of points normally given for the class (eg. Fighter's and Wizards get 1 each, Rogues get 4), plus the total of all negative ability modifiers the character has, plus 1 (if human), minimum 0.
The problem with doing this, for me anyway, is that I like to mix up ability/skill pairings occasionally, like requiring a Wisom + Concentration check to control chaos matter, or a Dexterity + Jump check for a particularly tricky landing, or using a multitude of different abilities for Intimidate.