How the Imaskari created Sigil

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How the Imaskari created Sigil

With our empire so vast, stretching across so many worlds, it became clear that our old capital would no longer suffice. We needed some place more… centralized; some place designed to handle traffic from any number of planes; some place free from any possible influence of the meddlesome Powers.

It was obvious that only one site would do. In the Center of the Center of the Multiversal Tree the Axis Mundi stood, the indestructible trunk upon which the Tree hung. Even the Powers were helpless before it. No magic could exist there.

Yet the Imaskari, with all our power, would find a way to build in that place, in the nothingness above the Axis where matter, energy, space, time, even thought itself become the most absolute void.

A soft place was found, a place where power could be brought to a place that could have no power, a paradox at the absolute center of the center of the center.

The brilliant engineer Rathecine, assisted by the entirety of the academy of spatio-temporal-planar engineering, constructed the outer shell, a massive shining ring of spellstrengthened marble. Gravity was bound to its inner edge by the evoker Lyrrish. The workings were complex, far beyond any that had ever been attempted, but Rathecine worked like a woman inspired, even possessed by Forces far beyond anyone’s comprehension, even that of the petty Powers who claim so many things of their wisdom and might. Yet the genius was purely of mortal origin, wasn’t it?

Now, after all that has happened, I wonder. What was it about this place in the Center of All that contaminated the plans of our best and brightest, the inheritors of the sum total of the knowledge of our race? Were the plans ever truly theirs? They were shielded from interference by the Powers, and the Powers would never have created a place that they themselves were forbidden from entering - then what could it have been?

Was our empire ever anything but a means to an end?

The architecture of our new capital had been meticulously planned, intended as it was to mimic the sigils representing all the planes of the multiverse as well as the cycle of the Zodiac, unifying the cosmology as if all the planes fit into the same great hypothetical Wheel. Many portals to the planes the sigils represented were opened along the length of each structure in order to ease the flow of traffic onto our capital’s broad streets. The city below - the sewers, aqueducts, storage, and maintenance tunnels - perfectly reflected the shapes found in the city above, its own portals providing the capital with air, water, and waste disposal. The design was astoundingly complex, yet it all fit together in an eye-pleasing way that was ultimately very logical and easy to navigate.

Because of its design, because of the greater design that it formed and its essential role completing the design of our empire itself, we called it Sigil. We were very proud of it.

When the buildings were first set in place, everything seemed as we had imagined it, our blueprints and conceptual drawings brought to life, heart-wrenchingly beautiful in marble and precious metals.

Then we started getting lost.

Not just turned around, not just confused by a place we weren’t yet used to. The very people who had designed the city began discovering dead ends and cul-de-sacs where there shouldn’t have been any, places that weren‘t on any of their maps. They discovered entire buildings - entire streets full of buildings, extending much further than should have been possible, further than where Sigil’s boundaries should have been, extending further than we could explore deep into an urban hinterland that couldn’t possibly exist. The size of the city’s marble shell hadn’t changed, but the size of the area inside it seemed to have grown geometrically.

From the air, the city’s sigils were no longer perfect and still. Though this wasn’t detectable from the ground, they writhed as if they had a life of their own.

At that time, the new places weren’t populated. At least, not as far as we knew. The city still belonged solely to Imaskar. The paths the city described was wrong, but the basic design was still ours. We blamed the confusion on our own people, and we didn’t yet worry that we might have built something we couldn’t control. This was an unexpected feature, but not necessarily a bad one. We could easily turn all the new space to our advantage, once we had built facilities to service it. We didn’t yet worry that our new capital might be our doom.

Then we began to notice anomalies in the portals even in the city’s deliberate sections. The doors were leading places they shouldn’t have led, sometimes places we, in all our empire’s exploration and colonization, didn’t know existed. Places that couldn’t exist, not according to everything we thought we knew about the cosmology of the multiverse - places that were widdershins or upside down compared to the planes we knew, where the very stars and celestial orbs were wrong. Those of us who lived in our new capital began to find it difficult to communicate with the rest of our empire, or even to find it. Water and air continued to flow in and out of the capital, but we know longer knew the source of these things, or their destination. Other things began to arrive with them, substances that weren’t water or air or anything we could identify.

This development heralded the beginnings of the first mass panic. The city had been meant to allow all parts of our great empire to easily communicate with every other part, but now it seemed to do the opposite, to separate us, to banish us to this strange place we no longer were sure we could trust. Instead of a city of doors, it began to seem like a cage.

The archbuilders put down the riots ruthlessly. They repaired the portals’ dweomers and their functionality was restored, and along with it, peace.

Foolishly, we let ourselves relax.

Then came the Strangers. Cloaked, cowled figures who might - or might not - have been humanoid. They were simply there one morning, everywhere, drifting not walking along the streets and entering and leaving the strange, alien buildings that had sprung up alongside our own. They never spoke, and nothing we could do would even cause them to notice us. The temperature of Sigil dropped from the balmy summer we had designed to a cool autumn. The chills we felt from that were much more than physical. There were rumors of one Stranger, larger and more fearsome than the others, its body studded with terrible blades.

We panicked again, and again the riots were ruthlessly put down. The Strangers weren’t real, the archbuilders assured us. They were a mass hallucination, and once we adjusted to the exotic climate of our creation they would fade away.

Yet the absurdly tall, spiky buildings that were their homes were solid and real. We could enter them and observe the spectral Strangers going about their daily lives. Worse, they were old, pitted and stained and repaired as if they had been around for centuries, or longer.

The chill we felt when we met the Strangers was nothing compared to how we felt when we began meeting ourselves. Ourselves and our family, our friends, our imperial troops and everyone we knew, only decades older, moving and speaking backwards. As it was with the Strangers, we couldn’t touch them or communicate with them in any way, although we could enter their homes, so much like our homes but more lived-in, more used. It was as if some time in the near future we had stopped moving forward in time and started moving backwards, passing through ourselves on our way to the unfathomable past.

Then other versions of ourselves began passing through us, younger versions, older versions, versions of reversed gender and temperment. We felt like Sigil had become a cloud drifting through many other clouds, changing size and shape, breaking apart and reconfiguring as it flew… but what strange sky had we found ourselves in? What winds buffeted us according to their unknowable whims?

The authorities ordered us not to panic. We were not allowed to use the portals to leave, though traffic from elsewhere had slowed to a trickle. The best mages were working on it, we were told. Normality would soon be restored.

The Bugs told us differently. The tall chitinous humanoids, looking vaguely like graceful, serene mantises in expensive silken robes glittering with jewels. Their homes were also jeweled, and as we watched they had their pets make jewels of our homes as well. Calmly, beatifically, they told us many things about the history and lore of the unthinkably ancient city in which they lived, the city we had only thought was our own. Our imperial troops would have dealt with them, slaughtered them all in a desperate attempt at enforcing the status quo that had never really existed except in the imaginations of our authority figures. Their mad dreams… but the troops were gone, the archbuilders helpless, barricading themselves within their palaces protected by as many wards as they could muster. They no longer spoke to us, no longer ordered us to do anything, yet the Bugs were an uncannily calming presence. We didn’t know why we trusted them, but we did.

The Bugs taught us about this Sigil we no longer knew, about its five wards and about the unfamiliar planes beyond the city’s doors. They taught us about the dabus, the living puzzles who maintained the City of Doors that strangely enough the Bugs called Sigil too. They warned us about the city’s mysterious guardian, for whom they had no name.

It became more and more common for new species, societies, and sects to appear, teaching us many new ways to cope with the changes, none of them agreeing with any other. One group insisted that our experiences were proof of the supremacy of Chaos, another insisted that they were proof of an undeniable Law. One group asked us, their voices pregnant with emotion and madness, how we could still doubt that there was no meaning anywhere. Another told us calmly and severely that our experience had proven we were ghosts, that we had always been ghosts, and this was the afterlife.

Imaskari saw less and less of each other as we found new places for ourselves in our new cosmopolitan existence. We rarely saw the Strangers or the Bugs, though both of their building styles now seemed to dominate Sigil. A city of blades and jewels, we called it.

The archbuilders made one last attempt to regain control. Legion upon legion moved in through the few portals that still worked the way they had been intended, an army of spell weavers, ur-priests, infantry and cavalry that had never been equaled drawn from every corner of the Empire. Magics were worked that twisted space and reality, awful spells that killed those who spoke them intended to bind the city to the soul of the Imaskari Empire until the end of time. Tens of thousands were killed, Imaskari and non-Imaskari alike. And finally She appeared.

She seemed like a beautiful woman, though my Bug companion insisted she looked like a Bug. Swords and knives grew from her flesh, surrounding her head like a crown, like the rays of the sun we could no longer quite remember. She gazed into our souls with her imperious eyes, her bright robes not even rippling, even in the middle of the Imaskari mage-storm. The spells and arrows thrown at her she utterly ignored. Her shadow darted like a snake, felling vast swathes of the army as if they were stalks of corn. When terrified battalions tried to prostrate before her and worship her - something normally unthinkable to the Imaskari, who would never kowtow to the Powers, not even in the face of death - she killed them too. With their riddlesome glyphs, attendant dabus told us that the Lady was never to be worshipped.

Finally the battle was over. There were no warriors or spellcasters left to fight. To the rest of us, exhausted and covered in blood, Imaskari and non-Imaskari alike, the Lady merely glared at, her lovely, perfect face utterly calm and serene. The dabus spoke for her, in their perverse language of sigils, directly to the archbuilders who some force kept hovering in a circle around their conqueror - probably, from the way they thrashed and choked, by their throats - THE CITY NO LONGER TOLERATES YOUR FACTION. ABANDON IT OR DIE.

The archbuilders were dropped to the street. The Lady and her strange handmaidens drifted away, and were soon gone from our sight.

The city has now been rebuilt, both by its citizens and by the ubiquitous dabus who construct tall spiky structures not intended for beings of human scale, or for those who need stairs. Still, Sigil’s industrious inhabitants adapt them and soon dwell in them as happily as any other. They hardly seem to realize how bizarre everything is.

I haven’t seen another Imaskari in a long time. The others have fled, or simply become lost among the city’s confounding and illogical twists and turns, never to find their ways back to their homes again, or they have blended with the greater population, adopted truly Sigilian customs and dress, and are indistinguishable from any other Cagers. I think I may be the last faithful son of our Empire remaining. Just one, left as a witness, or a warning.

The last time I saw one of my fellow countrymen, I was given a horrified tale of a plague radiating from all portals, a deadly contagion against which the spells of our ur-priests could not avail. Imaskar itself was dying, or so I was told. I could not go back to help or even to see if the tale was true or merely the ravings of a plane-struck madman. I can no longer find a portal leading to any place our empire had ever known.

Perhaps I am the last Imaskari living anywhere, the rest of them destroyed for our nation’s hubris, our absurd confidence in the face of cosmic mystery we couldn’t begin to really understand. Utterly alone in a city of millions, I mourned the magical and artistic brilliance of our lost culture until I was completely out of tears.

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How the Imaskari created Sigil

Very nice. At first I thought it was a little too demystifying, must it turned out quite the opposite.

BTW, who are the Bugs? Thri-kreen? Am I missing somehting?

BTBTW, are there any 2E Imascari sources? All I know about them is from the 3E Underdark book.

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How the Imaskari created Sigil

"Nemui" wrote:
Very nice. At first I thought it was a little too demystifying, must it turned out quite the opposite.

Yeah, I would never want to say "Hey, Sigil came from this event; the dabus were created this way; the Lady of Pain used to be so-and-so." The Imaskari didn't really create Sigil; they created something that became part of Sigil, or was already part of Sigil long before the Imaskari ever existed.

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BTW, who are the Bugs? Thri-kreen? Am I missing somehting?

You're not missing anything. They're an alien race of jeweled insectlike humanoids. Since I was depicting Sigil thousands of years ago - or, rather, a succession of alternate Sigils which were at the same time the same Sigil - I didn't want to restrict it to things that are in the contemporary Sigil we know (I don't even want to restrict the contemporary Sigil we know to things that are in the contemporary Sigil we know). They served the purpose of being weird and exotic and helping to lann the Clueless. The Strangers are just more weird things intended to reinforce the air of surreality; they aren't necessarily proto-dabus or anything like that, though it's theoretically possible that both Bugs and Strangers are dabus seen from different angles.

The reference to Sigil as a city of jewels comes from The Illithiad - apparently during the time of the illithid empire the City of Doors was known as a place of brilliant gems. This was eons ago, millennia beyond counting, but time is a vague, tenuous thing in this story.

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BTBTW, are there any 2E Imascari sources? All I know about them is from the 3E Underdark book.

The Horde boxed set (which you can download for free from wotc's Previous Editions Downloads page) has a fair bit of information on the Imaskari.

There was, I understand, stuff in Powers and Pantheons about how the Imaskari created a shield around Toril to prevent the Egyptian and Babylonian pantheons from entering the world.

Dragon #281 has an article about seven artifacts created by the Imaskari. Although that's actually a 3e article, I mention it because there's a reference to Sigil and the Lady of Pain in it.

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How the Imaskari created Sigil

Quote:
You're not missing anything. They're an alien race of jeweled insectlike humanoids. Since I was depicting Sigil thousands of years ago - or, rather, a succession of alternate Sigils which were at the same time the same Sigil - I didn't want to restrict it to things that are in the contemporary Sigil we know (I don't even want to restrict the contemporary Sigil we know to things that are in the contemporary Sigil we know). They served the purpose of being weird and exotic and helping to lann the Clueless. The Strangers are just more weird things intended to reinforce the air of surreality; they aren't necessarily proto-dabus or anything like that, though it's theoretically possible that both Bugs and Strangers are dabus seen from different angles.

The Bugs could be Spell Weavers, they have insectoid features (sort of anyway) and the use of jewels (chromatic disks and similar creations) and knowledge of magic is appropriate for them (and since nothing's known about Spell Weavers it leaves plenty of mystery).

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How the Imaskari created Sigil

"Mechalich" wrote:
The Bugs could be Spell Weavers, they have insectoid features (sort of anyway) and the use of jewels (chromatic disks and similar creations) and knowledge of magic is appropriate for them (and since nothing's known about Spell Weavers it leaves plenty of mystery).

Sounds good to me. The Bugs are now officially Spell Weavers.

I guess the Imaskari figured out a way to communicate with them.

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How the Imaskari created Sigil

Neato.

I think I liked the coming of the "Strangers" the most. And I liked the connection to the Imaskari.

I wonder what Sigil was like before this. And I wonder what Sigil will be like after this.

Quote:
The Strangers are just more weird things intended to reinforce the air of surreality; they aren't necessarily proto-dabus or anything like that, though it's theoretically possible that both Bugs and Strangers are dabus seen from different angles.
Indeed.

They could be reflections of dabus from both the past and the future. Or rather, perhaps every race sees a dabus in relation to their own racial form. A Bug will see a Bug-like dabus for example...

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How the Imaskari created Sigil

"ripvanwormer" wrote:
The reference to Sigil as a city of jewels comes from The Illithiad - apparently during the time of the illithid empire the City of Doors was known as a place of brilliant gems. This was eons ago, millennia beyond counting, but time is a vague, tenuous thing in this story.

Hmmm... I just re-read The Illithiad, trying to convert stats to 3E, and I didn't pick up any Sigil references. Is it in the History & Theoology chapter?

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How the Imaskari created Sigil

"Nemui" wrote:
Hmmm... I just re-read The Illithiad, trying to convert stats to 3E, and I didn't pick up any Sigil references. Is it in the History & Theoology chapter?

My mistake. It was A Guide to the Astral Plane. I sometimes confuse the two books' history chapters.

"In a time before most of the prime worlds known today were born, where the gate-towns of the Outlands all went by different names, when beings that could recall days before the creation of then-bejeweled Sigil still existed, the illithids held an ancient empire." - page 44

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How the Imaskari created Sigil

"ripvanwormer" wrote:
"In a time before most of the prime worlds known today were born, where the gate-towns of the Outlands all went by different names, when beings that could recall days before the creation of then-bejeweled Sigil still existed, the illithids held an ancient empire." - page 44
Ah, so it hasn't always been there. Hmm. *thoughtful*

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How the Imaskari created Sigil

Quote:
Ah, so it hasn't always been there. Hmm. *thoughtful*

Oh definitely, Sigil came into being at some point, and there are certainly still creatures who can remember times before it existed, creatures like the eldest Tsnng, the elemental princes, and the General of Gehenna. It makes you wonder what secrets they know, from the time before there was a Sigil.

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How the Imaskari created Sigil

It's interesting that you highlighted the ban on worshipping the Lady. If Sigil is truly a Power null-point from which they are always forbidden, then any sustained worship of the Lady could transform her into a Power and banish her from the Cage. Hence her violent reaction to such worship; she is bound by some greater law that even she cannot break.

Perhaps Sigil is both a constraint on divine power and a trap for all sub-Powers, whether in individual or collective imperial form, that seek to dominate the multiverse. A honey-pot of sorts.

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How the Imaskari created Sigil

I believe that Lost Empires of Faerûn has a good amount of information about the Imaskari. It's a rather new book still - just released maybe a month ago?

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How the Imaskari created Sigil

"Krypter" wrote:
Hence her violent reaction to such worship; she is bound by some greater law that even she cannot break.
Hmmm... I wonder who established the greater law?

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Perhaps Sigil is both a constraint on divine power and a trap for all sub-Powers, whether in individual or collective imperial form, that seek to dominate the multiverse. A honey-pot of sorts.
It is the ultimate temptation for Powers I think. To control a place that has access to everywhere, and yet be unable to foster their own divine power in such a planar locale -- it would be equally fascinating and equally distressing.

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How the Imaskari created Sigil

It's possible that the ban on deities is only a recent thing, like the ban on more than 15 factions, or the ban on certain factions after the Faction War. Perhaps before Aoskar overstepped his authority gods were permitted to enter the Cage freely.

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How the Imaskari created Sigil

There might be some truth to that.

Post-Aoskar perhaps, the allowance of non-DvR-possessing proxies into Sigil was actually some sort of compromise. It may have been set (perhaps by Her Serenity) that while deities could no longer access the Cage, She would have to agree not to forbid the non-divine proxies and other servants of Powers, access to the City of Doors.

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How the Imaskari created Sigil

Heh. You want your mind to go 'splody?

The ban of the Imaskari 'faction' - that was contiguous with the end of the Faction War. Her Serene Majesty booted them at the same time as everyone else.

How? Let's just say that the passage of time, and the fabric of reality, are a lot more fluid than you ever dared imagine. Especially in the City of Doors...

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How the Imaskari created Sigil

"psycho785" wrote:
I believe that Lost Empires of Faerûn has a good amount of information about the Imaskari. It's a rather new book still - just released maybe a month ago?
Yeah, I purchased that, but it doesn't have that much more information on them. It's mostly a timeline and how they affected the landscape of the Forgotten Realms, plus a few minor magic items. I suppose even this much is a Greater Secret in Faerun, but it doesn't really reveal much about their interplanar escapades for our purposes.

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How the Imaskari created Sigil

I bought the 30 years of D&D some weeks ago and IIRC there was an interview with Monte Cook or someone from the PS development team which said there was an adventure planned that would have brought the players to the very origin of the planes, when there was no Lady, there were only 3 planes of chaos, law and neutrality and Sigil was still under construction, but the idea was trashed becouse it was too "uncommercial".

I guess we have to ask him how it would have looked like.

Personally I also like the new Malhavoc supplement very much, even if it defies the idea of stricly annular planes.

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How the Imaskari created Sigil

Hah! I guess great minds do think alike, because that's exactly what I did to my players: sent them to the Dawn of the Planes to fend for themselves in the primordial divine ambience. They witnessed the birth of Sigil and the splitting of the planes, as well as the emergence of the Lady of Pain. But some things should stay a mystery...

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Powers in Sigil

In Die Vecna Die (which I recently ran my group through) The text states repeatedly that Vecna being in Sigil as a currently ascending power was the cause for the Cage's destabilization. Severe Arcane weather, the gates shutting down as they did in the Faction War, etc were all caused by a Power existing in Sigil.

Using this foundation I would say (and do IMC) that the concentration of divine enrgy that a power IS interferes with the very existance of Sigil. Also, if, as is stated in the module, Vecna could reorder the multiverse in his own image from within the Cage then you have the best possible reason for the ban on Powers.

On a related thought, I wonder what the relation is between The Serpent from Die Vecna Die, and The Lady of Pain? Any thoughts?

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How the Imaskari created Sigil

My thoughts? Traditionally (pre DvD) the Serpent was merely Vecna's personal personification of magic. Aka - not an actual entity at all. I'm inclined to stay with that mode of thought. Now if enough people believeing in a form of magic as a serpent were to get together and say... believe in it Hard enough - it may crea.... *jots down plot idea for next game*

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How the Imaskari created Sigil

I could go with that, but it is repeatedly stated that The Serpent is a Primal force of magic. I believe the phrase, "beyond even the gods," is bandied about.

Of course the problem here is the status of Die Vecna Die (henceforth to be written DVD), which has always been hotly contested. While I take it as part of my canon (and the Official PS conversion does as wel, briefly referenceing his incursion into the Cage), there are many who do not. The idea that anything at all can break into Sigil is, to them, anathema.

The belief makes it so (belief makes it grow) idea is great for a story hook. Watch out multiverse a Power is Born! I just do not think it quite fits with The Serpent.

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How the Imaskari created Sigil

The Official PS conversion is very... delicate about that actually. We mention that yes there was an incursion. But this in no way confirms that all events of the module went down *exactly* as described - some things may be factually distorted... Eye-wink I'd have to leave questions about exactly what aspects were distorted to moogle001.

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How the Imaskari created Sigil

As I recall (and this is my memory about hearsay, so treat it just like any other chant you hear on the street), all that is definitely accepted is that Vecna was in Sigil, and Vecna was forced to leave Sigil. Anything beyond that... left vague. Why was Vecna in Sigil? Nobody knows. Best (unsupported) theory is that the Lady let him in for a short time - and of course we don't know why. His departure - might have been caused by adventurers (I don't really remember this part). Might have just been the Lady booting him out. Might have been adventurers knocking him out of the cage at the behest and assistance (via knowledge, or maybe providing of important items) of some of the dabus - which would imply at the will of the Lady, but you know... we don't really like to talk about the will of the Lady.

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