This one I got from my husband's post over on the WotC boards here. I think it is really funny, especially if you dislike eggnog.
But also this is a thread to make up any holiday monster you can think of (ie: the Abyssal Turkey, ha! Loved it!)
Eggnog
small/dimutive ooze
Hit Dice: bowl:1d10+3 (8hp) cup: 1/5 d10 (1hp)
Intiative: bowl: -5, cup: -4
Speed: bowl:10 ft., cup:30ft.
Armor Class: bowl:6 (-5 Dex, +1 Size) cup: 10 (+4 Size, -4 Dex)
Base Attack/Grapple: bowl:+0/ -4. cup: +0/ -16
Attack: bowl: splash +1 melee touch attack (d4 + 1pt. vile damage) cup: splash -1 melee touch attack (1pt. vile damage)
Full Attack: bowl: splash +1 melee touch attack (d4 + 1pt. vile damage) cup: splash -1 melee touch attack (1pt. vile damage)
Space/Reach: bowl: 5ft, cup: 2.5ft.
Special Attacks: Limited Suggestion, Nausea, Intoxication, vile damage
Special Qualities: Blindsight 60ft., Ooze traits
Saves: bowl: Fort +3, Ref -5, Will -5, cup: Fort -4, Ref -4, Will -5
Abilities: bowl: Str 10, Dex 1, Con 16, Int -, Wis 1, Cha 1
cup: Str 2, Dex 3, Con 3, Int -, Wis 1, Cha 1
Skills: -
Feats: -
Environment: Christmas Parties
Organization: solitary, groups of 2-4
Challenge Rating:2
Treasure: none
Alignment: Always neutral
Advancement: 2-4HD (Small)
Level Adjustment: -
Eggnog is the most common, and terrifying, of the Christmas Oozes. A bowl is normally two feet across, while a cup can be as small as 8oz. or as large as 16oz.
Limited Suggestion: A bowl can make use of two spell-like powers, at will. The first is "Drink me". Victims of the suggestion must succeed on a Fort save DC13 in order to put the foul concoction to their lips. Those who manage to force the grotesque fluid down must now make a second Fort save DC13. Those who fail become nauseous for 2-8 hours and take 1pt of vile damage. Those who succeed now suffer a circumstance penalty of -1 to Int, Wis and Cha, is one step closer to being intoxicated and takes 1pt of vile damage (these penalties stack). They also become the target of the second suggestion "Make more eggnog". This is the most insidious power as the second bowl will be stronger than the first (Fort DC goes up to 14, DC15 for the third bowl and so on).
A cup can use the same spell like abilities but can only use them once, where a bowl can use them at will. Saving against one cup does not protect against other cups or the bowl.
I've heard rumors of a frost giant diviner living in the frozen north lands who rides a chariot of blood pulled by twelve dire reindeer.