Harbinger House

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Eldan's picture
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Harbinger House

Okay, so. First: if anyone of my Harbinger House group actually frequents this forum, don't read this, please.

I'm running Harbinger House a second time, with a new group. Last time I did, I noticed a few problems with the adventure, and I'd like some input on them, as well as to present my own ideas, for critique.

First of all: Sougad's motivation. It seems a little bland. Apparently, his three driving motives are "Bwahaha, I kill people, I'm evil", "Screw you, Law!" and "I'll be more powerful than you can ever imagine!"

So, I rewrote his background a little. Trolan's as well. Most of it is still the same, these are just a few more details.

Trolan of ecstasy had led a sheltered life in the city he was named after. His father a formerly rich merchant, retired to a life of philosophical discussion, he never had to actually work in his entire life. His youth was spent in the pleasantly warm climate of Ecstasy, lazily discussing philosophy and art with friends and wandering the peaceful lands around the city.
Until his father died. With his source of easily available money taken from him, Trolan thought to himself that he would try his own hand at trading, taking up the trade routes his father had served.
And so, he came to Curst (because part of the adventure is set there). He never told anyone what happened to him there (because I can't think of anything sufficiently grim, ideas welcome), but he came back a broken man. After a time of wandering the Planes, he joined the Bleakers, seeking for a new meaning in life.
He found it, in the Lady of Pain. As he first saw her, floating by in all her magnificience, he fell in love, and began to sing her praises. Before the Mercykiller or Harmonium could take him, however, the Dabus found him, and brought him to Harbinger House, putting him under the control of the Godsmen.
There, he met Sougad Lawshredder, a psychotic murderer and radical Anarchist of the revolutionary league. The two had rooms opposite each other and Trolan would spend his evenings tell Sougad, who at first was violently annoyed, but later intrigued, about his love for the Lady, eventually transferring that idea to him.

Sougad, however, put his own spin on the idea. Why would the Lady want a puny mortal? The Lady needed a worthy counterpart. One just as reckless as her, one who would not flinch back from killing if necessary. One who had power as she did.
And so, when he broke out, Sougad began his series of murders again. But this time, he did it differently. Before he killed them, he cast his innate powers of fear and shadow over his victims, then flayed them alive with blades, starting with only one blade, but, as his powers grew, more and more of them, simultaneously, simulating the Lady's destructive power.
It is his conviction that the Lady has become too predisposed towards law. Does she not kill of the Free League, if mysteriously and subtly? Do not the lawful factions - the Hardheads, the Guvners, the hated Mercykillers - hold together much more power than the Xaositects or the revolutionary league?
So a new power needs to arise in Sigil, to balance out the Lady. A power of Chaos, and Darkness, and blood-soaked blades.

Chaos is the only Law,
And Death the only Freedom.

So, that's part one.
The second part, and the one that bothers me more, personally, are the clues left lying around in chapter one. First of all, Sougad has divine powers. He does not (and should not) need material components in his spells. I'm even thinking of just giving him a Frightful Presence and a Darkness Aura, instead of spell-like abilities, to make him a little more unique.

And second, the chalk dust idea seems a little silly. "There's chalk dust here! The villain must be hiding in a chalk warehouse!" Sigil is a wet city with often muddy streets. I doubt chalk powder would remain visible on boots for very long. And the entire idea just doesn't seem very logical to me.
So, I need ideas. How do the players find Sougad? What clues could be left behind? Any ideas for interesting locations he could be hiding in? (A warehouse seems a little mundane for a murderous psychopath hiding out in Sigil). I was thinking about putting him somewhere into Undersigil, or a sewer system, but I'm open to ideas here.

Palomides's picture
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Re: Harbinger House

I like the tweaking of Sougard. It still lets him be a psychotic evil without being a 2-dimensional one.

Regarding Trolan's trauma: I can't think of anything off the top of my head but since it happened in Curst, it should involve one heck of a betrayal.
I'd probably have it involve (but not limited too) a betrayal of love, which might warp his views on what "true love" is and who is deserving of it - setting him up for his latter madness

Regarding Sougard's hideout: I haven't thought this through, but I tend to like themetic or ironic setups. In this case, I would lead more towards ironic.
The first thought that pops into my head is some (now defunct - or at least, now defunct after Sougard killed the occupants) library or printing shop where tomes of law were stored or reproduced. That way you could have inky prints at the crime scenes (with a special or unique kind of ink)
This might even cause the party to incorrectly assume the killer is in one of the factions of law.

He could set up the hideout like a maze with stacks of documents and bindings stacked every which way, possibly allowing him to cause some stacks to tip over and bury the PC under a mound of laws.

As I said, this is just off of the top of my head, I'll have to review the module and think on it more

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Re: Harbinger House

Hmm. "One heck of a Betrayal" is good. The book suggests that he had "true love" and was betrayed by it. I think I'll bind him more to the rest of the adventure: Years ago, Trolan was seduced by Nari, the Succubus, who later revealed herself to be just what she is in the worst possible moment, leaving him stranded in Curst, and broken, just for the fun of it.

I've also worked on Sougad's story a little, to work on the "like the Lady" angle.
In the adventure, Sougad uses a single sword, and deals one more cut each time. I'll change that.

Sougad has 13 special, magical blades, each a different weapon (dagger, longsword, kukri, machete, sickle, and so on) with a gem in each hilt. Killing a victim with a blade traps the victim's soul in the sword, and animates the blade, so that it hovers near his head, to strike as he commands it. Each victim is first slashed in a non-fatal way with each of the already imbued blade. Then (instead of writing a note on parchment), Sougad immobilizes the victim with crippling, paralyzing fear, gathers it's blood and writes his motto, "Chaos is the only Law, washed clean in the blood of Order" in a circle around the victim, before killing it with the last blade, which then becomes animated as well.

I like the bookstore idea as well, it's a good one. Still need a good clue... perhaps he leaves an inky handprint or two.

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Re: Harbinger House

When you mentioned 13 magical blades, the first thought that popped into my head was that Sougad had 13 nearly identical blades that he was trying to empower and then arrange into a headress similar to that of a certain Lady (perhaps he intends to impail them into his own flesh once everything is in place). Wouldn't work as well with multiple weapons. (Perhaps this is what you were implying with the mention of the weapons hovering around his head)

Minor point either way, go with what tickles your fancy

Regarding Nari and the betrayal. I would think that she portrayed herself as a trapped innocent that needed Trolan's help to escape Curst and the man that had enslaved her (this man actually being Nari's charmed slave - not that she lets most people realize this).
A hopeless romatic like Trolan would bite into the idea that "he was the ONLY one that could save her" and would probably be very willing to put everything he had (and his family had) on the line in this one glorious romantic gesture only to have her laugh in his face once he was past the point of no return.

If feeling especially cruel, perhaps Trolan and/or a beloved relative of his (e.g. little sister) end up as endentured servants or slaves in Curst due to this betrayal. The relative dies from the treatment, furthering Trolan's guilt until he snaps and develops his powers to "go unnoticed" and escapes. The fatality of the Bleakers draws him to end up in Sigil where he snaps again (going from "depressive" to "manic") and develops both his fixation on the Lady and his ability to enchant others (i.e. get them to think that worshipping the Lady is a good thing).

Perhaps the funds Nari wrangles (Trolan is supposed to come from a family of traders, right?) earns her a promotion from her post in Curst to the action in Sigil.
Don't recall what roll (if any) she played in the offical adventure; so I don't know how else to tie her in

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Re: Harbinger House

Another twist I just thought of:

Perhaps Trolan figures out what Sougad has planned (he's heard Sougad's rants just like Sougad heard his). Perhaps when Tolan hears of the murders and puts it togther, he will view Sougad as a a danger to the Lady or a rival for Her affections.

At this point, Trolan might escape and, on his own, he may work to bring down Sougad. Although being mad, Trolan's actions might just create a number of red herrings or at least confuse the issues involved.

I don't recall how straight-forward or difficult-to-follow the official module was. So this might make a good twist or it might further confuse a non-obvious story line for the PCs

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Re: Harbinger House

I was indeed referencing the Lady's headdress with the blades. But I thought that he would use different weapons instead of identical blades to emphasize his chaotic nature.

In the official adventure, Nari was mentioned in having two roles: she seduced Old Favur, the Keeper of Harbinger House and set Trolan and Sougad free. Trolan to distract the Lady and Sougad to siphon off his energy (which was tried before by the wizard who originally made the ritual. Sougad killed him).
Second, Nari disguised herself as the Lady and told Trolan, after he snapped, that she loved him as much as he loved her, which made him start his cult.

As for the betrayal: how about: Trolan took his sister (or other relative) with him to Curst, thinking it couldn't be that bad. Nari approached him, saying she was a slave. He fell in love, bought her "freedom" and helped her "escape" to Sigil. She laughed at him, arranged for Trolan's sibling to take her place in Curst, and deserted him. Perhaps she was really imprisoned in Curst by a curse or a binding, and needed an exchange...

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Re: Harbinger House

I think I have found a solution to the clue problem:

Sougad Lawshredder wants to be found. He writes little poems in the blood of his victims. He performs rituals to drain their souls and leaves the ingredients behind. He nails one of his victims to a wall opposite the Harmonium barracks, for Power's sake. And he leaves things behind that point at his hiding place.

Why? Because he figures that those who will come hunt him down will be lawful types: hardheads or mercykillers. I think victim number 7 will be Narcovi, the Harmonium investigator, instead of a nameless Mercykiller. This also neatly explains why exactly the PCs are still necessary if the Harmonium's greatest investigator is hunting Sougad.

Also, is it me or is it delicious, delicious irony that Sougad uses the souls of Athar to fuel is ascension?

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Re: Harbinger House

I used this adventure with my planescape group a week ago and it was very to my liking, though there were some other things that weren't really ok.
1st - two more barmies (Pastor Browen and whateverhernamewas) escape from HH and nobody notices.
2nd - the House becomes invaded by a tanarii yet again still none of the godsmen know... I mean they really kinda deserve to have a CE power of chaos and murder looking for their throats.
3rd - it was really hard defending Trolan's case (even though he isn't in his right mind) after the Lady's carnage in Bloodgem Park. "Well they probably didn't love her with their whole hearts." just didn't cut it.

Overall my players enjoyed mostly the visits in the Friendly Fiend... In the end no one became a power though. Sougad finished his ritual but got blasted the round before succumbing to powerhood, and after that Nari finished herself with the blade... quite petty indeed.

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Re: Harbinger House

Regarding point 1: I assumed that the Godsmen sent some agents to track them down (possible source for original adventures). In general though; who's going to notice two more madmen in Sigil. It's amazing that they even stood out all that much in the first place

Regarding point 3: I didn't have any problems with Trolan's rationalization because (as you mentioned) he is quite mad. The insane will frequently re-write facts to accomodate their delusions. To me, his attitude just illustrated to me just how insane he was and how surprisingly callous he was to the suffering of anyone other than his "beloved"

Regarding point 2: This opens an interesting (to me) question of what other organizations and institutions have been infiltrated by planar power groups (fiends, celestials, beings of law, etc.) E.g. Imagine the fun a force of chaos could have if it decided to infiltrate the Harmonium and to start issuing series of orders that by themselves seem ordinary but end up contradicting or hopelessly confusing their daily operations.

P.S. welcome to the vocal ranks of the Planewalker community

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Re: Harbinger House

1st - I mean they weren't regular barmies. They were ruttin' powers-in-the-making or so the godsmen think. I suppose it actually works the other way round (with all the absent mindedness of the Believers) - they actually noticed that Trolan and Sougad were missing because they were among the more noticeable denizens in HH and it just didn't feel the same without them.

3rd - I didn't really get the impression in the description of Trolan that he was that mad. He was madly in love, and surely that made him quite irresponsible and so, but his character was a kind and helpful sod. I'm a psychologist and he really sounded quite manic to me but he was capable of organizing a whole cult and in the end he was easily reasoned when confronted with the fraud Lady.

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Re: Harbinger House

On the latter point, I also originally interpretted Trolan as being a milder form of insane; but when he turned out so callous; I just interpretted it as my HORRIBLY misdiagnosing him (which actually made me re-interpret all of his previous actions).
Personally, I liked the sudden horror I felt when I realized the mistake I had made (all of this assuming that this was the writer's intent all along and not just sloppy inconsistant character writing). It made me feel like I had walked into a trap (much like my PCs have walked into traps I set when they were led to trust or underestimate an evil NPC)

By considering Trolan as being a darker form of evil; it made him a lot more interseting for me than he had originally had been in my mind. I'll defer to your clinical diagnosis; but as a literary device, it worked for me

Regarding the "powers-in-the-making"; I'm not trying to disagree strongly. It's just that most of the barmies in HH never seemed all that powerful or distinctive from many residents of the Cage. It seems like a well-stocked mage would be more than equal to most of them.
It seemed like the Godsmen were interested in them mostly because the inmates seemed to have will themselves (either intentionally or not) to have their additional powers and this promised the potential for further "evolution" to becoming a power. But just in terms of power levels (and game dynamics, for obvious reasons) I never felt most of the inmates weren't all that amazing. So I personally imagine that the Cagers that aren't Godsmen would be largely indifferent to them (unless they got violent).
I pictured the faction being very interested in getting them back but most of the populace just shrugging their collective shoulders at the news. But if it suits your personal interpretation to have a higher state of panic or at least concern in the Cage, go with it! That could make for some interesting plots too.

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Re: Harbinger House

I was referring solely to the Godsmen. I mean, after all Harbinger House is one of their major projects and all of a sudden they take no heed from the fact that the reports suddenly stop. And I could easily see Pastor Browen as an equal and even superior to Sougad in terms of game statistics(though that might be due to the fact that I adapted the adventure for 3.5... and 11lvl cleric beats 11lvl fighter any day now). When we add up the death of the old custodian and all... I think they ought to be more concerned. Never the less, it's up to the DM of course to fix things as one sees fit.

About Trolan, I just never really got that dark impression about over-the-edge insanity. Until the end I considered him just some sort of an over deluded fool (I mean... bards...). But your point of view is really interesting and if I run the adventure again I might adopt that position, even solely for the dramatic tension of it. Trolan The Raving Mad Lover of The One That Does Not Love. Sweet!

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Re: Harbinger House

One suggestion I went with:

The Godsmen are well aware, and in a state of alarm, but they don't want anyone to know. Half the other factions would be at their throat if it came to light that they were breeding godlings in Sigil. Nevermind the Lady herself.

What happened? Their factol came in from the ethereal. They doubled their guards everywhere. They sent out patrols in Sigil.

Actually, those patrols and investigators are the main reason Trolan and Sougad eventually left the city. Not just the PCs, half the Godsmen were looking for them.

As for Harbinger House? Yes, they know everything went to hell in there. Their custodians are all dead, vanished or charmed by a succubus. (I went with several custodians. These are powers in the making we are talking about).

But they can't get in. All the doors to Harbinger House are gone. It now features only smooth walls to the outside. How would they normally get in? Why, with the Planarity of course. Which was stolen.

It's a methodically arranged heist by Nari. Trolan is a great and highly visible diversion, Sougad leads investigators on a merry chase around the ring, she grabs the house and its key.

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