Guide to Sigil in Dungeon master's Guide 2

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Guide to Sigil in Dungeon master's Guide 2

Bill Slavicseck announces the return of Sigil to the core of d&d.

http://www.wizards.com/default.asp?x=dnd/dramp/2009Jan

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can't read it: apparently

can't read it: apparently you have to pay to get previews of the game?

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No, it's because the

No, it's because the preview is a Dragon article, and you have to pay to subscribe to Dragon just as you did when it was a print magazine. It's annoying, but it can't be helped. Sad

 I think nearly every Wizards article is "in Dragon" now.  Or Dungeon.

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Sorry, the article is for

Sorry, the article is for subscribers only.

This is the extract about Sigil:

In September, Dungeon Master’s Guide 2 provides an array of new material for DMs, including updated skill challenge rules, more traps and hazards, lots of information for crafting and running paragon-tier adventures, and a paragon-tier city that you can drop into any D&D campaign. What city? None other than Sigil, City of Doors! What better locale to launch your paragon-tier adventures from than the city that connects to everywhere? We have a lot of respect and fond memories of Planescape and Sigil, and a number of us still in the department worked on that setting back in the day (myself included). So it is with great pride and enthusiasm that I announce the return of Sigil to the core of Dungeons & Dragons. I can’t wait for you to see the place! This section alone makes Dungeon Master’s Guide 2 a great product, but it’s only the icing on the cake. We’ll talk more in future columns.

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"We have a lot of respect

"We have a lot of respect and fond memories of Planescape and Sigil"

 Really? This coming from the developers that tore apart the Great Wheel and mocked nearly everything about it?

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Bob the Efreet wrote: "We

Bob the Efreet wrote:

"We have a lot of respect and fond memories of Planescape and Sigil"

Really? This coming from the developers that tore apart the Great Wheel and mocked nearly everything about it?

You know that's one of the writers of A Player's Primer to the Outlands, Planes of Chaos, Harbinger House, and the original boxed set that wrote that article and is helping to write the DMG2, right?

Edit: Oh, Something Wild and Doors to the Unknown too.  Missed those two.

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They mock because they

They mock because they love?

Not really. I think they tore apart the great wheel perhaps because they a) wanted to refocus the game setting and make the planes fit in with the whole ideal behind the Points of Light, which is both good and bad, and b) they didn't see that the same structure was necessarily inherent to a Planescape campaing. People in general here appear to agree that the old system is better and it does have some inherent advantages but then again so does the new one. Mainly the Shadowfell, which I find far superior to the old plane of shadows although I don't really have any justificatation for that just a gut level feeling. 

Anyway, it'll be interesting to see the treatment they give to Sigil and if it's anywhere close to on-par with the mercykillers article and some of the other high end (although still far to dry for my taste) material they're releasing. 

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I don't have so much of a

I don't have so much of a problem with ditching the Great Wheel. My problem is more with the attitude most of the designers seem to have that everything previous to 4E was a horrible, stupid mess.

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Bob the Efreet wrote:I

Bob the Efreet wrote:
I don't have so much of a problem with ditching the Great Wheel. My problem is more with the attitude most of the designers seem to have that everything previous to 4E was a horrible, stupid mess.

Seriously, he was one of the writers for the campaign setting.  The original boxed set.

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Idran wrote: Bob the

Idran wrote:

Bob the Efreet wrote:
I don't have so much of a problem with ditching the Great Wheel. My problem is more with the attitude most of the designers seem to have that everything previous to 4E was a horrible, stupid mess.

Seriously, he was one of the writers for the campaign setting.  The original boxed set.

 That really doesn't mean all that much in my opinion. He's not designing this book for his own benefit or based on his own agenda, he's writing it for WotC. The work he produces will be guided by the expectations and guideliness set forth by Wizards and the current industry.  Planescape was produced under an entirely different context. It was designed with a conscious effort to create a product for the D&D line that could compete with the highly successful, more "mature" and roleplay-intensive games that were coming out by White Wolf (Vampire and such). Right now, D&D has no such competition to be worried about, and an entirely different design philosophy as well.

I'm not saying he cannot do a good job, or that the constraints he has to deal with will necessarily ruin whatever it is he tries to do. He was involved with designing the Eberron Campaign Setting, which is in my opinion one of the best products produced during the 3(.5) edition era, as well as one of the best campaign settings in the entire D&D line.

 I just don't think another rewrite of Sigil has that much potential. It was done in the Planar Handbook and in the Manual of the Planes 4e. It's not going to be Planescape, it's going to be Sigil for the 4th edition. I don't think they're going to butcher it (the other two versions I mentioned are not bad at all, they're pretty faithful, save a few details here and there). But they lack all the flavor that made Sigil so interesting. The Planescape flavor. Unless I'm proven wrong, I believe all we can expect is yet another rewrite of Sigil in a watered down version. There's already a few of those out there.

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Rikutatis wrote:Idran wrote:

Rikutatis wrote:
Idran wrote:

Bob the Efreet wrote:
I don't have so much of a problem with ditching the Great Wheel. My problem is more with the attitude most of the designers seem to have that everything previous to 4E was a horrible, stupid mess.

Seriously, he was one of the writers for the campaign setting.  The original boxed set.

That really doesn't mean all that much in my opinion.

You're right that it doesn't mean much for the quality of the end result, or how Planescape-y it is, or any of those factors.  But what I'm saying is you can't say that the people writing it think Planescape was a horrible mess if one of those people was the person that wrote Planescape in the first place.

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Rikutatis wrote: That

Rikutatis wrote:

That really doesn't mean all that much in my opinion. He's not designing this book for his own benefit or based on his own agenda, he's writing it for WotC. The work he produces will be guided by the expectations and guideliness set forth by Wizards and the current industry.  Planescape was produced under an entirely different context. It was designed with a conscious effort to create a product for the D&D line that could compete with the highly successful, more "mature" and roleplay-intensive games that were coming out by White Wolf (Vampire and such). Right now, D&D has no such competition to be worried about, and an entirely different design philosophy as well.

 

I guess instead of competing against White Wolf, WotC is now competing against World of Warcraft. So rather than creating a new WoW-like setting (which they might have done in the 2E days), they nerfed the entire multiverse.

IMO, the Points of Light idea could work as a single setting within the greater multiverse. In fact, I even (independently, pre-4E) designed one of my continents around a similar idea.

Now if a GM wants to use pre-4E material in a 4E settign, they have to figure out what works and what doesn't. The changes to the multiverse make this even more difficult than the relatively minor changes between 2E and 3E.

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Quote:But what I'm saying

Quote:
But what I'm saying is you can't say that the people writing it think Planescape was a horrible mess if one of those people was the person that wrote Planescape in the first place.

Well, you could. Alan Moore thinks The Killing Joke was a horrible mess, and Franz Kafka requested that all of his unpublished stories be burned.  Rich Baker and Chris Perkins wrote for Planescape, and they've both been derogatory toward it at times.  But I'm unaware of any evidence of Bill Slavicek in particular saying anything bad about Planescape.

Bill Slavicek was a proofreader on the original boxed set, Something Wild, and Planes of Chaos, by the way, which isn't the same as being an actual author.  He did write The Deva Spark, Doors to the Unknown, and Harbinger House

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ripvanwormer

ripvanwormer wrote:

Quote:
But what I'm saying is you can't say that the people writing it think Planescape was a horrible mess if one of those people was the person that wrote Planescape in the first place.

Well, you could. Alan Moore thinks The Killing Joke was a horrible mess, and Franz Kafka requested that all of his unpublished stories be burned.  Rich Baker and Chris Perkins wrote for Planescape, and they've both been derogatory toward it at times.  But I'm unaware of any evidence of Bill Slavicek in particular saying anything bad about Planescape.

Bill Slavicek was a proofreader on the original boxed set, Something Wild, and Planes of Chaos, by the way, which isn't the same as being an actual author.  He did write The Deva Spark, Doors to the Unknown, and Harbinger House

All right, yeah, those are good points.  (And my mistake on his credits; I feel a little embarassed about that now.)  I was being sort of hyperbolic, I just hate all this developer-bashing for 4e products when a good number of those developers have been around since 2e.  I'm not a huge fan of 4e myself, but I can see that not all the developers hate the old stuff, even the new developers.  They might not always hold it in as high a regard as some of us, and some of them probably honestly do dislike the old ways, but that's no reason to paint even a majority of them with such a broad brush.

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I dislike 2e, but that's

I dislike 2e, but that's just because of a personal experience. I love planescape, and as such own alot of 2e material and have converted (or had you folks convert) alot of it to 3.5 and now, slowly, to 4e. In any case the point I really wanted to make is that it will be very interesting to see how they deal with Sigil, especially how they resolve the events of the Faction War. Also Slavicek is sick nasty. Harbinger House is my single favorite Planescape adventure I've ever come across.

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Idran wrote: I'm not a huge

Idran wrote:
I'm not a huge fan of 4e myself, but I can see that not all the developers hate the old stuff, even the new developers.  They might not always hold it in as high a regard as some of us, and some of them probably honestly do dislike the old ways, but that's no reason to paint even a majority of them with such a broad brush.

 I think that's a pretty reasonable assumption and I agree with it. Besides, nothing keeps a developer from having fond memories of a certain product, such as Planescape, while at the same criticizing specific elements of it that they do not consider a good approach. And that can be done with more or less tact.

I think the reason some fans are upset is because some developers did it in rather tactless ways in articles that were released prior to the launch of 4e. I have no clue what their business strategy was, but it certainly didn't do much to keep old time fans around.

I think when a product is genuinely good, there is little to no reason to market it by bashing the competition, even when the competition is a previous incarnation of said product. The marketing can be done solely by focusing on the new product's merits. But I'm probably going against well established marketing theories here, because certain big brands do it all the time. Just not the big brands often associated with having refinement and good taste.

 In the RPG industry, however, this is pretty common practice. I lost count of how many RPG developers presented their game by bashing D&D and saying how different from it theirs are.

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I'm glad that Sigil is

I'm glad that Sigil is still a prominent part of D&D. I just wish it was given a proper setting book (like Stormreach, Waterdeep, and Sharn got in 3e) rather than just a chapter here and there. They haven't really been showcasing how cool it can really be.

 It's disappoing that because Sigil is the epic-tier sample city in the DMG2, that means that a dense hardcover full of hooks and NPCs like other D&D cities have gotten is probably not on the horizon until 5e at the soonest. And we probably won't see a Planescape 4e (outside of planewalker.com) like we'll probably see Eberron, Greyhawk, and Dark Sun 4e. 

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ripvanwormer wrote: It's

ripvanwormer wrote:

It's disappoing that because Sigil is the epic-tier sample city in the DMG2, that means that a dense hardcover full of hooks and NPCs like other D&D cities have gotten is probably not on the horizon until 5e at the soonest.

I heard the DMG 2 is going to base Sigil around paragon-tier play (above level 10), rather than epic-tier (above level 20)?

 

Anyway, regardless of how Sigil turns out in that book, we'll still be able to realize a "true-to-spirit" version in the 4E PS project here on Planewalker.

 

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ripvanwormer wrote: Bill

ripvanwormer wrote:

Bill Slavicek...did write The Deva Spark, Doors to the Unknown, and Harbinger House

And all three of those are, in my opinion, incredible modules.  I love all three to death.

I agree that Sigil could use another in-depth book ala Sharn, Waterdeep, etc., especially if it's going to be a central part of the 4e cosmology.  I'm not entirely confident in the 4e writers' abilities to create it with the same flavor that the 2e Sigil had, although the quality of the Mercykillers article really surprised me and the inclusion of Cant in the flavor introduction was refreshing to see.  But ultimately, a lot of people playing these days don't really know anything about Sigil beyond the paragraphs, In the Cage and Faces of Sigil are not readily accessible, and many younger players probably don't even know those books even exist.  Fortunately, Sigil got a good page or two of description in the 4e MotP, but I think it could really benefit from a bit more exposition.

As far as Planescape and 4e goes, I think the 4e conversion efforts going on several forums down from here, as well as the game I'm running here prove that 4e and Planescape are plenty compatible.  Game systems and game settings are almost never mutually inclusive things.  Certain exceptions like Legend of the Five Rings abound where it's possible but very painstaking to separate some mechanics from the setting, but by and large, the mechanics and the setting are framework for two entirely different roads that work together.

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