Wow. Neat.
Okay, so a lot of these divinities are not well-covered in new material. For one thing, after looking for Remnis information, the best I could come up with was this: http://marq.wikispaces.com/Remnis and even that is a little skimpy for my tastes. An idea even occurred to me that Remnis might make for a wonderful ascended Seraphim, given the circumstances, portfolio, and description - although s/he would have taken on a different form in order to be more like that of the giant eagles. Anyways, just an idea.
These divinities would definitely have helped to keep the Beastlands in the 'good zone'. Definitely more of them than I was prepared for.... It's so funny that all this stuff is happening in the Beastlands, and no one even pays attention to it..... Incredibly overlooked.
And for the record, I frigging HATE Elohnna - stupid unicorn princess slut.... What kind of nature deity is so lame and froofy as this? They should have made her more balanced and realistic. I like my idea of Eloa better - a nature deity of rot, decay, and assimilation.... But anyways.
Ok, so we've got it covered why the Beastlands doesn't slip into the Outlands... And I understand the Mortai (wicked crazy epic stats!!!) - still need to check out the Animal Lords... Will do that shortly. And with that said, I think I covered all the questionables in my search.... We've established that the only way the guardinals are going to have a pre-history is if we homebrew it. That doesn't really bother me, since I was going to do the same with the dinopriminals. So does this mean I should just lolligag my way back to ENWorld to finish the work on them and then come back and update you all on my progress? Or is there something that we may have missed or not fully covered?
Anyone want to join in on the creation of dinopriminal content? It might go into a publication (if I can keep my sh** together long enough to get it written and compiled without becoming homeless..... again)....?
Some of the therianthropian (were-creature) deities also reside here. Here's a full list of the powers of the Beastlands (except for the Egyptian, Babylonian, and Sumerian pantheons) Though the locations given are from 2E stats.
Balador (Brux; wanders)
Deneir (Brux/Library of all Knowledge)
Ehlonna (Krigala/Grove of the Unicorn)
Ferrix (Brux; wanders)
Kura'okami (Karasuthra/Misty Valley)
Llerg (wanders)
Mielikki (Krigala/Grove of the Unicorns)
Milil (Brux/Library of all Knowledge)
Nobanion (Krigala/Pridelands)
Quorlinn (Krigala/Filchnest)
Puchan (Brux/Restweal)
Rellavar Danuvien (Karasuthra/Ice Plains) (Dragon 236)
Remnis (Krigala/Goldenroost)
Shiallia (Krigala/The High Glade)
Skerrit (Krigala/Skerrit's Glade)
Stronmaus (Karasuthra/Stormhold)
Ubtao (Krigala/The Forbidden Plataeau)
As far as I know, none of these powers lean towards evil (though quite a few of them are good-aligned). This probably explains why the Beastlands haven't slipped into the neutral planes.