Githzerai populations

23 posts / 0 new
Last post
Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githzerai populations

Shr'akt'lor has a population of about 2,000,000. Typical githzerai cities are said to have a population of 100,000 or more. In 1e they were said to only have 100-600, so it looks like population inflated 100,000% between editions. Going by the 1e times one thousand rule, githzerai cities typically number 100,000-600,000, which fits very well.

The population of the Floating City was never defined in Planescape. In 1e it only had 10,000 (not counting non-githzerai), which comes out to 10,000,000 in Planescape numbers: way too much. Make it 1,000,000, half that of Shr'akt'lor but still very big for a githzerai city, as befits its spiritual capital.

Toroj has a population of 850,000, and claims to be the githzerai's second-largest city. It's actually probably its third-largest, since Orri forgot to count the Floating City. That is, unless we decide to shrink the Floating City down to 100,000 and make it a place only elite sorcerers and rogues visit.

What Planescape called githzerai fortresses are apparently the same as their monasteries in 3e. These usually have about 3000 githzerai in them, which seems large, but I'm not aware of anything that contradicts this figure. Make it 1000 to 6000, so they're one-hundredth the scale of 2e githzerai cities.

Githzerai monasteries on the Material Plane typically have about 500 githzerai. Make it 100-600 for symmetry's sake.

Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githyanki populations

According to the Planar Handbook, Tu'narath's population is only 100,000, making it tiny compared to the githzerai capitals. A Guide to the Astral Plane said Tu'narath had "over 10,000," which is pretty amazingly small. It didn't specify that of the metropolis of Githmir, but it says the "populated" cities of T'n'ekris and Xanvadi'm have about 8000 githyanki each, less than a hundredth of what their githzerai equivalents would have. The Planescape MC says that a typical githyanki stronghold has up to 1000 githyanki, plus 20-80 knights. That's only about a third of what the same book says githzerai fortresses have, and the same as what the 1e MotP said (apparently outside Tu'narath the githyanki haven't increased in population at all between editions).

Githyanki lairs on the Prime have only about 30-60 githyanki in them, apparently not counting any children.

Why is it, do you think, that githyanki are so thinly populated compared to githzerai? Is it because they're reluctant to leave the Astral Plane to reproduce? For many, reentering Time can mean instant aging or death, so this is a reasonable explanation. They have magic that lets them leave for short periods of time without harm, but it might be stretching things to wait around for their eggs to incubate and their children to grow to adulthood. Perhaps the githyanki feel they don't have enough people to spare for such a task. It's also possible that the more agressive githyanki die more often in battle, especially with psurlons and other Astral hazards to watch out for. Finally, it might well be easier for anarchs to shape large cities (they can sustain them unconsciously) than it is for githyanki mlar to create communities from ectoplasm and nothingness. Githyanki communities might be limited by the sizes of the dead gods they're built on, while githzerai communities are limited only by the imagination of the anarchs.

Nemui's picture
Offline
factotums
Joined: 2004-08-30
Githzerai populations

Quote:
Why is it, do you think, that githyanki are so thinly populated compared to githzerai? Is it because they're reluctant to leave the Astral Plane to reproduce? For many, reentering Time can mean instant aging or death, so this is a reasonable explanation.

This rule I hate, always did, always will. Time catches up while hunger, thirst, poison duration, etc., don't. Meh. IMC, no way.

Quote:
Finally, it might well be easier for anarchs to shape large cities (they can sustain them unconsciously) than it is for githyanki mlar to create communities from ectoplasm and nothingness. Githyanki communities might be limited by the sizes of the dead gods they're built on, while githzerai communities are limited only by the imagination of the anarchs.

This explanation makes sense to me, but I would still have to go with the obvious one - designers of every edition tend to pull population numbers out of their portable holes.

Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githzerai populations

"Nemui" wrote:
This rule I hate, always did, always will. Time catches up while hunger, thirst, poison duration, etc., don't. Meh. IMC, no way.

Shrug. Aging is apparently fundamentally different from those other things. As the maruts say, it's a cosmological constant, a fundamental corollary of the passage of time (at least for mortals). The need to eat, drink, even breathe - those things are much more dependent on the environment. The maruts care nothing for those.

Or, at least, that explanation satisfies me.

Nemui's picture
Offline
factotums
Joined: 2004-08-30
pet peeve

"Kaelyn" wrote:
Shrug.

[rant]

See, what bothers me is that the time-catching-up rule seems to be a 2E holdover. In 2E, aging was part of the in-game mech regulative process - haste, time stop (?), and the like used to age you a few years, etc. In 3.x E, age is more or less irrelevant (sans the ability score alterations), and most things are regulated by XP deductions ... except Astral travel. Grumble.

More importantly, this rule is not necessary. What does it regulate, exactly? PCs camping on the Astral for decades to get stat boosts?! What it does is make the "BBG's Astral-based stronghold" concept invalid, and make the 'yanki use a deus ex machina (secret anti-age spells) whenever they visit the Prime!

[/rant]

But in the end, as you say, *shrug*.

taotad's picture
Offline
Namer
Joined: 2004-05-11
Re: pet peeve

"Nemui" wrote:
"Kaelyn" wrote:
Shrug.
More importantly, this rule is not necessary. What does it regulate, exactly?
Doesn't regulate anything, I guess. Just something cool to spice the astral with?

Mechalich's picture
Offline
Namer
Joined: 2004-05-16
Githzerai populations

Quote:
Shrug. Aging is apparently fundamentally different from those other things. As the maruts say, it's a cosmological constant, a fundamental corollary of the passage of time (at least for mortals). The need to eat, drink, even breathe - those things are much more dependent on the environment. The maruts care nothing for those.

Or, at least, that explanation satisfies me.

That's funny, because actually, aging should be linked directly to time. The process of aging, as currently biologically understood, is linked most closely to the gradual depletion of telomere length as cells continue to replicate. Assuming time truly doesn't pass on the astral plane, and there are no cell divisions there, then the body does not age, period. Aging might be fundamentally a corallary to the passage of time, at least for anything with a metabolism (though interestingly, prokaryotic organisms, lacking telomeres, don't really 'age' in a biological sense and there's nothing that says the system has to work the way it does, it just functions that way) but time supposedly doesn't pass on the astral. Looking at the aging rule it implies that somehow the soul has some set time in the mortal coil that doesn't have any relation with biological age at all.

Korimyr the Rat's picture
Offline
Namer
Joined: 2005-03-01
Githzerai populations

"Mechalich" wrote:
Looking at the aging rule it implies that somehow the soul has some set time in the mortal coil that doesn't have any relation with biological age at all.

This is reinforced by the behavior of classes which become ageless-- Druids and Monks. They stop physically aging, but they still up and die at their appointed time.

Personally, I think it's ludicrous.

Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githzerai populations

"Mechalich" wrote:
Looking at the aging rule it implies that somehow the soul has some set time in the mortal coil that doesn't have any relation with biological age at all.

Yes, that's what I was trying to say.

I don't think it's ludicrous, not any more than matter based on four elements, shadow as a substance, an infinite spire, or a soul seperate from the body; I think it's fantasy, that's all.

Mechalich's picture
Offline
Namer
Joined: 2004-05-16
Githzerai populations

Quote:
This is reinforced by the behavior of classes which become ageless-- Druids and Monks. They stop physically aging, but they still up and die at their appointed time.

No, there's moderately reasonable biological explanation for this, being that the bodies of high level druids and monks are fully resistant to the accumulated wear and tear occuring at the tissue and organ level (meaning the visible signs/effects of aging) but still have normal telomeres and when they reach an appropriate age their cells suddenly can't divide anymore, so they fall over dead as all the blood cells in their body die and are no longer replaced. it's a different between levels of biological scale.

Quote:
I don't think it's ludicrous, not any more than matter based on four elements, shadow as a substance, an infinite spire, or a soul seperate from the body; I think it's fantasy, that's all.

It may not be ludicrous, since you can always wave your hands in fantasy, but I dislike handwaving. Planescape is actually a setting with tremendous regulation of causality. If something happens there's almost certainly a cause (now, no one said you'd be able to spot or understand what the cause was, but its usually there) as opposed to more nomral fantasy settings where things tend to happen 'because they do.' Planescape, by limiting the power of even such things as deities, fiends, and the planes themselves, reduces the allowability of deus ex machina events or hand-waving explanations. The current D&D explanation basically says we're all slaves to little Terry Prachet lifetimers. As much as Discworld amuses me there's something I don't like about using that explanation in Planescape.

Mechalich's picture
Offline
Namer
Joined: 2004-05-16
Githzerai populations

By the way, on the subject of the original topic, I'd probably set the popoulations of Githyanki and Githzerai roughly equal. Probably I figure on each race having a total population in the low billions (4-7 billion seems like a good range to me, you know about 2-3 full middle ages prime worlds). The Githyanki population has a very low birth rate, but also a very low death rate, while the Githzerai population has a high birth rate and high death rate. The githanki may die more often in battle than Githzerai, though this is debatable since their better trained soldies are more likely to survive their first battle than Githzerai will. However, I think Githyanki deaths in battle, or Githzerai for that matter are at best a small fraction of the race's total casualties, and Githzerai, despite the best efforts of the Anarchs, die mostly simply cause they live in Limbo, with huge environmental hazards (Slaadi qualify as an environmental hazard). On the Astral a Githyanki in trouble can flat outrun just about anything bothering him.

I do agree that the Githyanki population is much more dispersed. They've colonized just about every spare piece of rock/dead god they can find out in the astral, but most of them are tiny, able to hold a few dozen at most. The Githzerai, by contrast, need to work together in large groups because the ratio of Anarachs to everyone else is pretty low, and because any settlement has to have the force to withstand five or six slaad deciding to rip through the place imitating a sandstorm (or possibly trying to 'improve' the architecture or any number of other bizarre contingencies) with minimal loses, so they have a dense population.

Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githzerai populations

"Mechalich" wrote:
The current D&D explanation basically says we're all slaves to little Terry Prachet lifetimers. As much as Discworld amuses me there's something I don't like about using that explanation in Planescape.

I think Terry Pratchett lifetimers are the perfect analogy for this. It's completely reasonable not to like the idea, but I don't personally have any problem with it.

I tend to agree that the githyanki and githzerai are roughly equal in population, but the githyanki live in much smaller settlements. Your explanation for this was very good.

However, if githyanki don't die in battle, what do they die of? Childbirth? Are there Astral diseases?

I don't think slaadi are a very significant drain on the githzerai population for one of the reasons you mention: githzerai tend to hang together in large groups and slaadi don't. Even as few slaadi as two find it virtually impossible to coordinate their activities in battle, while the basic model of githzerai warfare is the rrakkma band, a group with diverse talents specially chosen to complement one another. I don't agree that githyanki are better trained than githzerai (githzerai aren't chaotic when it comes to martial arts), although githyanki may grow more experienced during their (on average) longer lives.

Mechalich's picture
Offline
Namer
Joined: 2004-05-16
Githzerai populations

Quote:
However, if githyanki don't die in battle, what do they die of? Childbirth? Are there Astral diseases?

I just meant that the rate of deaths in battle was unlikely to be a substantial drain on the population, given how it never has been in actual history. Obviously some die in battle, and some are certainly killed by astral vortexs or similar hazards, but I'd say the primary cause of death is simply dementia. Githyanki, for all their defiance of time, are not immortal, and don't have the special mental modifications needed for effective immortality. Additionally, the constant exposure to astral radiation in an environment where new information is being absorded but the brain never undergoes any physiological neural changes means that the Githyanki brain is stacked like a house of ephemeral cards. At some point, and I'd say around the 250-300 year mark, Githyanki just loose it in an Alzhiemer's like way and are left to fade and die.

Quote:
I don't agree that githyanki are better trained than githzerai (githzerai aren't chaotic when it comes to martial arts), although githyanki may grow more experienced during their (on average) longer lives.

I was trying to imply that because Githyanki society is inherently martial the mass of their population is better trained, not that they are any better on a one to one or even army to army level. The Githyanki as a race, have no commoners, everyone is either a warriors, a spellcaster or psionicist, or some kind of expert with powers over the astral. Every, last one. The Githzerai, by contrast, do have commoners, they also have non-combatant experts, and the average Githzerai militiaman at a Limbo fortress has levels in warrior, not fighter, like every last Githyanki Githwarrior does. That's the difference.

As far as the Slaadi go, maybe you're right, though I was thinking more of predation on travelling Githzerai and the nasty problem that if a town's anarch goes down everyone might end up dead real soon afterwards.

Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githzerai populations

I don't think we know what the proportion of anarchs to non-anarchs is in githzerai society. Surely it's greater than that of most races, since they've been in Limbo so long.

Nemui's picture
Offline
factotums
Joined: 2004-08-30
Githzerai populations

"Kaelyn" wrote:
I don't think we know what the proportion of anarchs to non-anarchs is in githzerai society. Surely it's greater than that of most races, since they've been in Limbo so long.

Are there any non-'zerai anarchs in 2E sources? Do we know of permanent non-zerai settlements in Limbo that would require established anarch-training?

Nemui's picture
Offline
factotums
Joined: 2004-08-30
Githzerai populations

"Kaelyn" wrote:
although githyanki may grow more experienced during their (on average) longer lives.

Speaking of which, how realistic is that the githyanki are represented (in the MM) by a 1st-level Warrior? That's straight out of the hatchery, isn't it? I mean, all these timeless 'yanki, I'd assume the average has gained some PC class levels ... maybe a 5th-level fighter, or something like that?

Mechalich's picture
Offline
Namer
Joined: 2004-05-16
Githzerai populations

Quote:
Speaking of which, how realistic is that the githyanki are represented (in the MM) by a 1st-level Warrior? That's straight out of the hatchery, isn't it? I mean, all these timeless 'yanki, I'd assume the average has gained some PC class levels ... maybe a 5th-level fighter, or something like that?

Well, looking at what the average Githyanki Githwarrior does with his time: they spend endless periods in the astral sparring and training with their fellow soldiers, meaning people of roughly the same CR as themselves, who all gain experience together. While there's obviously going to be a mix of experience, and training only goes so far, I'd say that in any Githyanki fortress dividing up the Githwarriors evenly between the levels 1-6 might be a good representation (the human model would be pyramidal)

Kaelyn's picture
Offline
Namer
Joined: 2004-05-10
Githzerai populations

"Nemui" wrote:
Are there any non-'zerai anarchs in 2E sources? Do we know of permanent non-zerai settlements in Limbo that would require established anarch-training?

Barnstable, in Planes of Chaos. There's an adventure in the same boxed set about the first halfling anarch to be born in that community.

It's implied that there are many non-githzerai settlements in Limbo, some of them coming into being the same way Barnstable did - a random surge of Chaos pulling them into Limbo from anywhere in the multiverse and stranding them there despite their alignment. Limbo seems to often ignore the general rule that communities slide toward the plane they're most like, probably because Limbo is too twisty and confusing for things to properly orient themselves toward any one plane. At the same time, nothing about Limbo is consistent, and communities are probably occasionally able to escape.

Planes of Chaos said [quotations condensed, with linking/contextual material left out]:

"There are, in fact, cities in Limbo that count among their citizens orcs as well as elves, goblins as well as dwarves, for example. 'Course, not all these cities are so schiztophrenically mixed. There are examples of elven/human cities, elven/halfling ones, human/dwarf towns, and so on."

"Often, they are ruled by a quasi-religious order of anarchs who seek to keep the rest of the population in ignorance concerning the ways in which intelligences can shape that chaos to their own will."

"It's worth noting that not all of these settlements have anarchs to maintain them. In some places, all that keeps the terrain stable is the fact that someone is always assigned to concentrate upon doing so."

"The upshot to all this is that in Limbo a cutter can encounter just about any sort of settlement imaginable, and then some."

Krypter's picture
Offline
factotums
Joined: 2004-05-11
Githzerai populations

"Mechalich" wrote:
Probably I figure on each race having a total population in the low billions (4-7 billion seems like a good range to me, you know about 2-3 full middle ages prime worlds).
The population of medieval Earth was only about 500 million people. How this squares with the githyanki's low birth rate and longevity I don't know, but as a (poor) comparison, the declining birth rate and longevity of Europeans has produced demographic decline, not expansion.

Traditionally, militaristic societies such as those of the githyanki are a result of high birth rates and high death rates. The older a population gets, the more sedate it becomes, but I'm sure the psychology of the gith races is different from that of Earth humans. Realistically though, the psychology of all D&D humans/humanoids would be radically different from the real world because we don't have to compete with other intelligent creatures on our planet. There's a fine line between realism and boring anthropological simulation. I would err on the side of fun fantasy rather than demographic verisimilitude.

Given that the Astral is an infinite plane, who knows what the real population might be?

Frank Herbert's Dune novels are an interesting look at what human(oid) demography and evolution might be like, if you take outer space for an analogue of astral space and replace Lich Queen with Kwisatz Haderach (God-king).

"With so many specialized types of humans and prolonged lifespans, it is not overly surprising that civilization has not undergone any truly drastic changes since Leto II's transformation. This book focuses on the Bene Gesserit, the sisterhood who have grand designs for humanity. Among others jockeying for power are the Tleilaxu who have mastered biology in other fashions. More dangerous still are the Honored Matres, a powerful organization that is a dark doppleganger of the Bene Gesserit." --Heretics of Dune

Nemui's picture
Offline
factotums
Joined: 2004-08-30
Githzerai populations

"Krypter" wrote:
The population of medieval Earth was only about 500 million people.

The older a population gets, the more sedate it becomes, but I'm sure the psychology of the gith races is different from that of Earth humans.

PS is not nearly as medieval as core D&D. And you're right, both the psychology and physiology of the Astral civilizations are radically different from Earthling humans. I don't see these timeless mortals growing sedate any time soon. Set in their ways, sure; sedate, no.

Quote:
Given that the Astral is an infinite plane, who knows what the real population might be?

IMHO, the Astral is overcrowded already. Psurlons and 'yanki and garmorm, oh my. It was supposed to be the in-between space where things accidentally end up, not a planar playground. But it's OK, as long as the interaction between the denizens isn't made into a poor replica of sociological behavior in "normal" environment ... yes, Urban PS Astral War supporters, I'm looking in your general direction...

BTW, the weak spot in the Dune analogy is one you already mentioned - no alien sentients as competition. Well, no *truly* alien sentients.

Mechalich's picture
Offline
Namer
Joined: 2004-05-16
Githzerai populations

Quote:
The population of medieval Earth was only about 500 million people. How this squares with the githyanki's low birth rate and longevity I don't know, but as a (poor) comparison, the declining birth rate and longevity of Europeans has produced demographic decline, not expansion.

Not all of Earth was medieval at the same time exactly, notably Asia. I would estimate the population of an average D&D world at about 1-2 billion total sentients (keep in mind that D&D worlds have sentients living in areas we do not, such as the Underdark and the Oceans, that add to the total. The longevity of Europeans has produced a demographic decline, true, but there are many cultural and economic factors involved in that beyond longevity, and there are still plenty of people migrating to Europe to make up the difference, even if they aren't Europeans.

Quote:
BTW, the weak spot in the Dune analogy is one you already mentioned - no alien sentients as competition. Well, no *truly* alien sentients.

Actually I think the weak spot in the Dune analogy is that in Dune getting places was very difficult, and as such conquering worlds was almost impossible (because the spacing guild didn't want it to happen). PS is a universe filled with trade and travel.

My objectives wit the Githyanki/Githzerai population estimates are they should be numerous enough to be A) a substantial presence in humanoid settlements on the planes as they supposedly are B) capable of really smacking some people around if they need to (ie. if the fiends wanted to try to conquer the Astral it would take too great of an outlay of resources to remove those troops from the blood war. But they should also not be numerous enough to A) conquer whole planes/crystal spheres on a whim or B) ruthlessly dominate other races.

In my perspective the least numerous planar race there is happens to be the Bladelings, with a population of perhaps 1-2 million. They're unbelievably rare, enough so that most people from Acheron don't even know they exist. So the Githyanki and Githzerai need to be several orders of magnitude more numerous.

Krypter's picture
Offline
factotums
Joined: 2004-05-11
Githzerai populations

"Nemui" wrote:
PS is not nearly as medieval as core D&D.

Well, Mechalich referred to "middle ages prime worlds", not me. So I responded to that particular point. Planescape has a heterogenous technological environment, from almost Victorian era Sigil to neolithic locations.

Quote:
I don't see these timeless mortals growing sedate any time soon. Set in their ways, sure; sedate, no.

You'd have to explain your reasoning behind that. I can easily see a race of timeless immortals growing sedate and placid. Once you've done and seen so much, the thrill of the new leaves you. You become jaded, bored with tragedies, spells and conquests you've seen a hundred times. Think of watching Friends reruns for a hundred years. I'm just playing devil's advocate here, but perhaps there are some Githyanki who are decadent beyond the need for conquest and violence. Certainly there are good parallels with Earth history.

Quote:
Given that the Astral is an infinite plane, who knows what the real population might be?

Quote:
IMHO, the Astral is overcrowded already. Psurlons and 'yanki and garmorm, oh my. It was supposed to be the in-between space where things accidentally end up, not a planar playground.

I don't particularly subscribe to the "backstage of the universe" theory in canon D&D either. Astral space is a representation of the soul universe, the starry void of a higher mental and spiritual realm, above that of the ethereal, which represents the force of all living things. As such, the Astral would be populated by the essences of all sapient creatures from the Prime, so it would be crowded.

Quote:
BTW, the weak spot in the Dune analogy is one you already mentioned - no alien sentients as competition. Well, no *truly* alien sentients.

True. It wasn't meant to be a perfect analogy, but rather a suggestion for ideas about how a long-lived society might interact in a deep space/astral environment. If you wanted to warp githyanki society, there are cool ideas there for deep space null-ships, feudal arrangements on god-isles and such. It's an idea mine, not a perfect simulacrum.

Krypter's picture
Offline
factotums
Joined: 2004-05-11
Githzerai populations

"Mechalich" wrote:
Not all of Earth was medieval at the same time exactly, notably Asia.
That's neither here nor there. The "middle ages" are a specific time period referring to roughly 500-1500AD. Given a midpoint of 1000AD, the population of the whole world was around 250 million. That includes Asia irregardless of what moniker you would assign it in historical development.

Since humans are the dominant race on prime worlds like Faerun, they would probably be 50% of the population, so double that number and you get 500 million. Now if you include all sentients as opposed to sapients, that number would be much higher, but probably arbitrarily so because of the ridiculous number of intelligent monsters and other critters in the D&D mythology. I doubt anyone can get a coherent answer out of that mess.

Quote:
I would estimate the population of an average D&D world at about 1-2 billion total sentients (keep in mind that D&D worlds have sentients living in areas we do not, such as the Underdark and the Oceans, that add to the total.
I'm interested to know if you've crunched any numbers for this. I know I haven't but I'd be curious to see if anyone actually has tallied the insane number of intelligent races and monsters in D&D. The numbers you're picking seem pretty arbitrary, unless there's some reasoning there that I haven't seen.

Quote:
The longevity of Europeans has produced a demographic decline, true, but there are many cultural and economic factors involved in that beyond longevity, and there are still plenty of people migrating to Europe to make up the difference, even if they aren't Europeans.
Cultural, no. Economic, yes. The demographic transition model is based on the idea that economic concerns and technology trump cultural factors. So far it's proven to be correct. Immigration would obviously not be a factor in githyanki society.

[addendum: no, immigrants are not making up the difference. The population of Europe is stable now and will soon be dropping, even with substantial immigration. Demographic decline it is, period.]

Quote:
My objectives wit the Githyanki/Githzerai population estimates are they should be numerous enough to be A) a substantial presence in humanoid settlements on the planes as they supposedly are B) capable of really smacking some people around if they need to (ie. if the fiends wanted to try to conquer the Astral it would take too great of an outlay of resources to remove those troops from the blood war. But they should also not be numerous enough to A) conquer whole planes/crystal spheres on a whim or B) ruthlessly dominate other races.
The problem with all this theorizing (which I quite like, actually) is that there are too many unknowns. How many prime worlds are there? On how many of those do the githyanki have a presence? How many githyanki cities can and does the Astral hold? It comes down to a personal decision on the part of the storyteller, whether GM or WotC writer.

All I know is that the githyanki have a low birth rate, no immigration and yet are highly militaristic and expansionist, which doesn't make sense to me, but hey, it's fantasy.

Could we have a Greater Power step in to reveal this puzzle using omniscience? Smiling

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.