Githzerai Faith

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Kobold Avenger's picture
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Githzerai Faith

One thing that's slightly annoying for me is that since 3e, Githzerai are a remarkable good race for most Divine and Primal classes, due to wisdom bonuses, but most of the background story covering them, doesn't make them out as being the types to want to become things like Clerics and Druids and Shaman. I wouldn't normally consider this important, but players tend to optimize characters and Githzerai + any types of these classes is something that's more optimal.

Well I don't think they were the type to worship deities, though some sources have them favouring the GH deity Zuoken. I'm guessing the fact that the Githyanki seem to blindly follow the Lich Queen sort of discourages Githzerai from following deities.

Though I guess you could say that believing in the Unbroken Circle of Zerthimon, counts as having a 'faith' as far as deities go, taking the path they used with Zhjaeve the Githzerai Cleric from Neverwinter Nights 2. D&D generally hasn't been the best in defining "non-deistic" (I know that this word doesn't really mean what I'm trying to describe) faiths, except for Eberron with things like the Path of Light and Blood of Vol. But I wondering what would the Circle of Zerthimon be in terms of one.

I know it's probably a True Neutral 'religion', thought what domains (or mantles) it gets (in terms of 3e, Pathfinder and 4e) is something I haven't really put much thought into.

And then there's the thing about Githzerai being good at most Primal Classes, to use the 4e term. Never has there been much about Githzerai and their practices with Spirits and nature and such, beyond the whole thing of them Chaos-shaping the plane around them. Though I guess you could say that there's certainly some interaction with spirits when you use your mind to shape the reality around you. You just might feel the spirits when doing that. That might be fine for Shamans though things like Druidic traditions among Githzerai have never been thought of much.

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Re: Githzerai Faith

With some exceptions, the gith races are, at best, leery of the divine.

Some of the psionic classes make use of the Wisdom stat. A githzerai who might (as a non-gith) have become a cleric might instead be an ardent, a zerth cenobite, or (3.0) a clairsentient, for example.

My guess would be that a typical githzerai with high Wisdom might be very focused on a philosophy/way of life/form of enlightenment, but would not be eager to engage in active deity worship.

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Kobold Avenger's picture
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Re: Githzerai Faith

Zimrazim wrote:
My guess would be that a typical githzerai with high Wisdom might be very focused on a philosophy/way of life/form of enlightenment, but would not be eager to engage in active deity worship.
I know it's been mentioned though not very well covered before, but getting powers from the Divine doesn't necessarily mean worshipping a deity.

But the problem is that most examples of Divine characters they give, are ones that worship deities.

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Re: Githzerai Faith

I think a githzerai cleric dedicated to the Source or the Cadence of the Planes or the Great Unknown would be fun.

Normally, I get the impression that zerths fill the role of clerics in githzerai society, and they don't actually have the cleric class, seeking as they do to emulate Zerthimon.

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Re: Githzerai Faith

To me if you read any of the stuff written on Githzerai, it reminds me very much of what would be called Zen in our world.

However I stumbled across a brief list. I believe it was first published in Dragon, August 2009, page 83.

"In selecting patron deities, Githzerai resist extremes. Individuals and small groups favor Ioun, Kord, and Erathis since these deities best represent Githzerai ideals. Among these, Ioun is most respected with Kord a close second. Githzerai value arcane magic and they see Ioun as it true patron, avoiding Corellon's Fey passions. Kord is the ideal Githzerai battle god, reflecting the rolling of the Elemental Chaos in his fiery spirit. He encourages his followers to use personal judgment rather than an arbitrary moral codes to determine courses of action."

If you don't have a copy handy you can find a copy online at

http://departmentofyeah.com

Fairly good write up how to play a Githzerai as well.

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Re: Githzerai Faith

Which kind of got me thinking. The source of magic or divination. i have heard magic described in technical terms as various combinations of symbols, positive and negative energy. When you think of rituals they are a combination of symbols. I used to think that the difference between wizard and a cleric was the source of their magic. The cleric came from a Deity while the wizard's came from the elements and through careful study of dusty tomes and scrolls.

Can you be a cleric a worship an idea?

Well, when one thinks of a druid or shaman that is pretty much what you have. If you have read anything on Gaia, it describes a set of processes which make up what we think of as the Earth or to be more exact nature. The idea that everything is interconnected.

So could you have a cleric that worships what the Jedi might call "The Force". The tree, the rock, the river, the Force flows through all things. It doesn't have a plane or a castle per say, other than the prime material, but it does have "Servents". In this sense faith could be reaching out with the mind beyond what your senses can touch, feel, see, smell, or taste.

If you brought back to our plane because after all I am clueless. Is the Dalai Lama any less of a Holy Man because he may not believe in a Deity?

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Re: Githzerai Faith

disorder_cleric wrote:
Can you be a cleric a worship an idea?
Yes, it mentions it somewhere in the Cleric entry (both in 3e and 4e), but then they promptly forget that fact for just about everything else related to Clerics. Much in the same way Invokers were said to draw their power from divinity itself, and didn't necessarily worship deity, but now they treat Invokers as if they do worship one.

And when you consider that only 2 of the actual religions in Eberron the Sovereign Host and Dark Six have deities. Every other religion is beliefs in abstract forces such as the Silver Flame, or a philosophy such as the Path of Light and the Blood of Vol, or Ancestor Worship (which could be drawing on Primal power).

And I seem to remember within Planescape itself, there were not only Clerics of the Great Unknown, the Source and the Cadence. There were also Clerics of Death itself, and Clerics of Sensation.

I know that in the PCRPG Neverwinter Nights 2, they had a Githzerai Cleric Zhjaeve. When asked if she worshiped anyone, she said she did not worship a deity but followed the "Unbroken Circle of Zerthimon" which sounded a lot like all the stuff Dak'kon described back in Planescape: Torment. Of course that's likely because it was probably the same writer who wrote a bit of both in those two video games.

And then there's also other Divine classes to consider beyond clerics. Githzerai for example happen to make very good Avengers a 4e class that is the successor to Al Quadim's Holy Slayer class, which is also thematically (but not mechanically) similar to the Pathfinder Advanced Player's Guide Class the Inquisitor. In that they all happen to be Divinely sanctioned hunters and slayers.

Perhaps it's a little harder to conceptualize how a Divine-powered killer might fit in with the Githzerai. Though I guess they might be some sort of special Rrakma hunter and Githyanki slayer.

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Re: Githzerai Faith

The unbroken circle, yes I have read it many times. Githzerai are quite interesting. They are an extremely orderly (Lawful) race and yet they make their home in pure chaos. Was that so they flayers would not follow? Does anyone know the reason behind mentioning the "poison stemmed grasses"? Also in the story they did the opposite of the riddle of steel.

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Re: Githzerai Faith

Forces and philosophies are underused in rpgs as religions. Confucianism, the Force, Athasian elementalism, and other concepts are easy to adapt and expand on. I always thought a religion based on the concept of civilisation itself, worship of the city and urbanisation, would be perfect for Sigil. As for the githzerai, take Taoism and remove the Oriental facade, make it more alien, and I think you have a perfect fit...

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Re: Githzerai Faith

One would think they would be a little upset. They were basically fed upon by an alien race and no one came to save them. I would be interested to hear how the Flayers did it. You get the feeling that they were conquered.

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Re: Githzerai Faith

The githzerai are usually Chaotic Neutral. Their devotion to the People is that of free individuals, and subjugation of one individual by another is considered an abomination. You may be thinking of Dakkon, but remember, he was portrayed as an unusual gith, an outcast, and lost and conflicted in regard to his 'faith'.

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Re: Githzerai Faith

While individual githzerai are usually CN, their society and habitations are typically described in more of a LN fashion (bastions of contemplative order in Limbo's chaotic maelstrom).

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Re: Githzerai Faith

I'd say that somewhere around 3e they changed to being "Usually Neutral" and in 4e they're the "Unaligned that is Neutral". Now granted some of the shift to LN in 3e had to do with Monk being their favoured class. But there's no alignment restriction for Monks in 4e.

Looking into my Pathfinder book some domains that I think might fit with a Cleric of the Order of Zerthimon, a Neutral in Alignment religious order that follows Zerthimon's philosophy and doesn't worship any deities.

The domains they'd get would be (Pathfinder deities typically get 5 domains): Community, Knowledge, Liberation, Magic and Strength.

Non-Pathfinder-3e should be something similar, but with the addition of some of those domains that got introduced in every splatbook.

In 4e it would probably be (4e deities typical get 3 domains): Knowledge, Freedom, Skill.

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Re: Githzerai Faith

Githzerai are paradoxical enough that depending on which traits you emphasize, they're chaotic and orderly simultaneously. They've been described as "monastic" since 1st edition, and their anarchs create zones of comparative order within Limbo's bedlam (the "calm within the storm"). At the same time, they're fanatically devoted to maintaining their freedom at all costs, letting no law stand in their way of preserving their personal and collective independence. They can be intensely disciplined and focused, but they're just as intensely passionate; the Expanded Psionics Handbook suggests wilder as their favored psionic class for a reason. Many become Xaositects and wild mages, embracing the chaos of their home plane, while others become monks and psions, looking toward the calm and stability within themselves.

"Unaligned" in 4e replaces the old chaotic neutral and lawful neutral alignments, as well as the old neutral alignment. Depending on the context, it can mean any of these, or refer to characters who lean toward good or evil but not too hard.

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Re: Githzerai Faith

The start of the problem with the Githzerai is that the monk, a lawful class, was the only martial artist core class in the game. If you think of them as ascetic instead of monastic, get out of the stereotypical images we have of monks in Europe and Asia and view them as something different and alien, and give them a preferred class that centers around unarmed combat without the alignment restrictions, the paradox fades. Githzerai are not human and should not be yoked to our ideas of morality, instead they should be given a clear and consistant culture of their own.

I think the asceticism of githzerai is not based on the ideas that shaped that activity in Christianity, but it is more about being detached and FREE than any view of flesh and wealth being sinful. Githzerai avoid attachments and dependence on others like the plague, those that can survive without any property or wealth are esteemed by their culture, especially if they live passionately and spontaneously. I can't see Githzerai doing group chants and mass drillls, rather I think they gather to support individual efforts and share ideas and information. Tools and property are shared for economic convenience, allowing each member of a school to pursue his or her own training in solitude. Most ascetics in a group have their own plot to grow food and toil alone while training to become free of worldly needs and desires. They only gather to study and discuss ideas or share fighting moves...

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Re: Githzerai Faith

Well, many githzerai have belonged to the monk class since Charles Stross invented them for 1st edition; they simply broke the rules and were permitted to be chaotic monks at the time. I think githzerai culture is clear and consistent; it's just something that is chaotic from some perspectives and lawful from others. The fact that it doesn't match the stereotypes of others of what the chaotic alignment means doesn't mean they aren't internally consistent.

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Re: Githzerai Faith

ripvanwormer wrote:
Well, many githzerai have belonged to the monk class since Charles Stross invented them for 1st edition; they simply broke the rules and were permitted to be chaotic monks at the time. I think githzerai culture is clear and consistent; it's just something that is chaotic from some perspectives and lawful from others. The fact that it doesn't match the stereotypes of others of what the chaotic alignment means doesn't mean they aren't internally consistent.

What I see is the appearance of paradox being created because there are gaps in the rules. There needs to be a non-aligned martial artist class that githzerai can make their primary class. Lawful githzerai should be a minority, a social class that is the exception in their society. The majority is clearly meant to be chaotic, so it is flat illogical for monk to be their primary class. That is the key inconsistency to the race. I like the idea of the Wilder being a primary class for the githzerai, but a more martial variant would be better.

Alignment is on the way out, WOTC has shown it does not care to create a consistent and balanced alignment system, so they have created a broken, unbalanced, asymmetrical alignment system that throws the Great Ring out the window, they have erased the line between inner and outer planes, and intentionally blown the continuity between systems. Some writers for the game clearly love the Planescape setting and create great locales, interesting adventures and encounters, and finely crafted villains. But at its core the system is broken.

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Re: Githzerai Faith

Nah, I don't agree. There were many reasons why githzerai were seen as an orderly race; their monkishness was just one of them. A lot of it is just the fact that anything short of a chaos beast is going to seem orderly compared to Limbo, but there's a lot of other stuff - their despotic god-king, the rigid circles of Shr'akt'lor, the fact that they need to bring order and social cohesion to the anarchy of Limbo in order to even survive on that plane. Even if someone invented a "chaotic monk" class, they would still seem like an orderly race in many respects.

I think, rather, the problem (if there is one, and I don't agree that there is) is the ambiguity inherent in the alignment system itself. Just as orcs could be redefined from lawful evil in 2nd edition to chaotic evil in 3rd edition without really changing anything about them, and just as drow could be redefined from chaotic evil to neutral evil without any of the lore surrounding them being touched, githzerai could be reinterpreted as "any neutral" without any violence being done to their culture as it was established in the game. Alignment is open enough to interpretation that the exact same fluff description can apply equally to several different alignments. And I don't think that's a bad thing at all, at least when we're not talking about demons and guardinals and the like. Mortal races shouldn't fit alignment stereotypes exactly.

There's actually a much more rigid line between inner planes and outer planes in 4th edition than there was in 3rd edition. In 3rd edition, both the inner planes and outer planes were equally accessible to the Astral, making the difference between them essentially a matter of opinion. If both are accessed through color pools, who's to say they're not in the same place? Both kinds of the planes could be accessed through Ethereal curtains, too. In 4th edition, the elemental realms are on one side of the mortal world and the astral realms are on the other side, and they don't blur together at all. The difference, as it was in 2e, is clear. The change is that two planes (Limbo and the Abyss) that were formerly considered outer planes are now considered part of the Elemental Chaos instead; the problem isn't that the line between elemental and astral has been erased, but that the line has shifted, and things that were formerly on one side are now on the other.

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Re: Githzerai Faith

Well back in 3e I generally ignored the alignment restriction on the Monk, though the class never sat well with me, as I was always looking for ways to change it.

In 4e they've pretty well did just that, as there's no alignment restriction (though it's sort of a moot point) and the Monk's a Psionic class, which is funny since I always felt the Monk should have been more like the Psychic Warrior when 3e psionics first came out.

But looking into "Divine" and "Primal" Classes:

Cleric: There's my idea of the Order of Zerthimon, which is a non-deity religion based off of pursuing enlightenment based off of the teachings of Zerthimon.

Paladin (4e's non-alignment restricted Paladins or any Holy Warrior type if using 3rd party supplements): Despite the nature of the Githzerai to find enlightenment, they do have a need for enlightened warriors. Even though most of them probably are Psychic Warriors/Battleminds or Swordmages, I could see a few of them being Paladins.

Invoker (4e): Invokers draw on divine energy from existence and not deities. I could see some Githzerai doing this.

Archivist (3e): Archivists are very much like Invokers, though more studious instead of divine wrath.

Favored Soul (3e): They would be based on unlocking the divine potential from their own path of enlightenment.

Avenger (4e's successor to Al Quadim's Holy Slayer class): The Githzerai do have many enemies, the Illithids and the Githyanki being their main ones. A Githzerai Avenger is a revered Rrakma warrior whose enlightenment empowers them to hunt the enemies of Githzerai.

Inquisitor (Pathfinder): Despite the fact that the will of the Githzerai people is strong, their enemies have their ways of bending others to their wills. A Githzerai Inquisitor is the response to what their enemies can do.

Druid: Connecting with nature even if it's connecting with the nature of Limbo is something that's certainly valid for some Githzerai.

I have one issue with 3e Druids and Githzerai, is that I don't see them wildshaping into mundane animals like bears and wolves. While it's certainly convenient to use Bear, Wolf, and etc stats, I think a Githzerai Druid would for example wildshape into something called a Slaurr, which is a cumbersome beast covered in thick writhing cilia tendrils, has a single large eye, five limbs, is indigenous to Limbo, and happens to use the exact same stats as a bear. In 4e that's less important since a Druid can wildshape into any form they want, including masses of tentacles, teeth and fur, and don't even need to keep a consistent form when wildshaped.

Barbarian: It's easy to see that some Githzerai may have some sort of Primal rage, or happen to be "spirit horses". In fact I think it was likely that Factol Karan was a Barbarian, if he was statted out in an edition that had the Barbarian as a core class.

Ranger: Despite the fact in 4e the Ranger is a "Martial Striker" they were very much a "Primal" class before that. I think a lot of Rrakma hunters probably are Rangers.

Shaman/Spirit Shaman: At least one description seems to describe the Githzerai as having some form of Ancestor Worship. And it's likely a Githzerai Shaman channels the knowledge and accomplishments of their ancestors. And then there's also like the type who have Chaos Spirits as their companions.

Warden (4e): Primal warriors with the ability to assume avatar/guardian forms of nature and the elements. Yes it sounds like something that a select few Githzerai would do.

Seeker (4e): So you have a bunch of mystical hunters who talk to spirits. I think some more mystically inclined Rrakma hunters probably do shoot arrows empowered with Chaos Imps and spirits. Taking some sort of mystical lore from what's basically Arcane Archer the Full Class.

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Re: Githzerai Faith

Normally I don't like the idea of clerics following philosophies, because it does not match with my idea of a 'cleric'. On the other hand the game-mechanic of the cleric class offers the easiest way to give the githzerai access to divine magic and basically just needs a bit refluffing to work for them.

I've discussed the topic some time ago here: /forum/zerthimon-a-god.

Maybe that's of any use for you. Smiling

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Re: Githzerai Faith

Calmar wrote:
Normally I don't like the idea of clerics following philosophies, because it does not match with my idea of a 'cleric'. On the other hand the game-mechanic of the cleric class offers the easiest way to give the githzerai access to divine magic and basically just needs a bit refluffing to work for them.
While I certainly thought of some different domains. I would say that the idea of Clerics (or Paladins) following philosophies are a really valid one. Some of the world's religions are more Philosophies rather than something all about Gods.

I think it's less of a point with Invokers and Avengers as I see them as being more classes about the pursuit studying or serving the divine mysteries.

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