Game: We're Still not Quite Dead Yet

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weishan's picture
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Game: We're Still not Quite Dead Yet

OOC: The plans never mentioned any cellars. Trying woudn't nescisarily hurt, but depending on the strength of the floor, you may or may not join the thing one level down covered in rubble.

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Game: We're Still not Quite Dead Yet

Siddharta steps back 10 feet (am allowed a single move of max 30 ft, right?), hope Bruce is not in the way, but then again, Bruce can fly at will, no?...)

and cast another disintegrate, on the 'thing'. dc 25.

then move upward on any stairs he finds with Bruce in the lead..

13 Bonus for ranged touch to do
I rolled 1d20+13, the result is 21.
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OOC: you can't step back ten feet while still maintaining line of sight on the floor (you would be outside the room). You can still use disintegrate, either on the floor or the construct. Moving away will also provoke an AoO.

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'weishan' wrote:
OOC: you can't step back ten feet while still maintaining line of sight on the floor (you would be outside the room). You can still use disintegrate, either on the floor or the construct. Moving away will also provoke an AoO.

moving up to 5 feat away as a normal move and then being out of his reach should according to normal rules not invoke a aoo..and allow me to finish my move normally.

and the disintegrate is on the construct.

so then i will only move 5 ft to stay within line of sight then, cast defensively, just to make sure he does not get another aoo if he has reach 10ft...

(and now i will have a bath and jump into my bed Eye-wink.)

16 Bonus for concentration to do
I rolled 1d20+16, the result is 30.
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Game: We're Still not Quite Dead Yet

OOC: Where's everyone else?

OOC: Moving only 5 feet puts you into Bruce's square (not possible). There is nowhere you can go that's out of the construct's reach without leaving the room (moving 10 feet back and provoking). Other than that, you can move around the room without provoking, but the construct still threatens you no matter where you go (which is beside the point since you successfuly cast defensively). Please roll a ranged touch attack to hit and damage for disintegrate.

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OOC: Bruce is waiting to see how the construct reacts to Sid's attack. If it looks like Sid can handle it, Bruce will go after the construct's owner.

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Game: We're Still not Quite Dead Yet

OOC: So delaying?

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OOC: Sure

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Game: We're Still not Quite Dead Yet

OOC: Poke again.

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ooc: Poke all you like, but i need to see the results first Smiling

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OOC: You also need to roll for attack and damage

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Game: We're Still not Quite Dead Yet

"I rolled 1d20 + 13 (ranged touch) and got 21." in one of my former posts..
DC was 25
Dam:
24D6 if failed save,
5D6 if succeeded.

sorry for forgetting those details Smiling

0 Bonus for disintegrate to do
I rolled 24d6+0, the result is 77.
0 Bonus for half disintegra to do
I rolled 5d6+0, the result is 10.
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Game: We're Still not Quite Dead Yet

Bruce & Sidharta:

Bruce waits, assesing the situation while Sidharta casts disintegrate. The spell seems to wash harmlessly over the construct's chest and dissipate. (OOC: a DC 25 knowledge arcana check will reveal that the construct's resistance is like that of a true golem--as opposed to ordinary SR. I checked for SR as well. On a natural 20, your spell might have a partial effect.)

The golem lashes out again with blinding speed, striking twice at Sidharta and once at Bruce. One strike connects with Sidharta (doing 1 point of damage after DR). The other misses.

One attack also strikes Bruce #1 for 20 points of damage

0 Bonus for to do
I rolled 1d20+0, the result is 2.
I rolled 1d20+0, the result is 11.
I rolled 1d20+0, the result is 17.
11 Bonus for to do
I rolled 2d10+11, the result is 16.
I rolled 2d10+11, the result is 20.
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Game: We're Still not Quite Dead Yet

ooc: is this a Golem or a construct? or both?

to get over spell resistance:

(thats sick, what are tha chances of that?, getting the nat 20 i needed on the wrong roll, sigh)

12 Bonus for caster lvl chec to do
I rolled 1d20+12, the result is 24.
12 Bonus for know. Arcana to do
I rolled 1d20+12, the result is 32.
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OOC: Bruce #1? There only one 'physical' Bruce. I'd like to see it try and punch Bruce #2.

Actually, that would probably be a punch right to the brain, which would suck.

Knowledge Arcane: 29 (whee!)

Oh, and I burn 5 power points to show kinetic energy that Bruce Maxson doesn't buy into the whole 'damage' thing.

"This thing is tough, but not exactly strong. Keep it occupied while we have a chat with the management." Bruce will fly up the hole in the ceiling ( Tumble 19, to avoid AoO. In the air no less!). I have schism up, so I'll be able to do something mean spirited with my brain at him when I get there, so a description of what I see would be neat.

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Game: We're Still not Quite Dead Yet

Siddharta changes the form of his Gauntlet into the Halberd form and attacks the mechanical contraption...

Growling in irritation that his spell seemed wasted...

(presuming attacks no.1 and 2 hit and no.3 misses.)

19 Bonus for to hit no.1 to do
I rolled 1d20+19, the result is 37.
14 Bonus for to hit no.2 to do
I rolled 1d20+14, the result is 29.
9 Bonus for to hit no.3 to do
I rolled 1d20+9, the result is 14.
9 Bonus for dam to hit no.1 to do
I rolled 1d10+9, the result is 13.
I rolled 1d10+9, the result is 15.
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Game: We're Still not Quite Dead Yet

Canzonzabar nods understandingly and parts with a few respectful pleasantries, though he keeps mindful of Apenon’s act and words. He takes a moment to get an overview of the proceedings with the party – mentally noting if any new noteworthy guests have arrived and who are approaching the most prominent guests present.

Unless any new developments should seem to more fully draw his attention, Canzon contacts Bemekt at a suitable moment. He extends expected courtesy considering her relative rank and their common master, then casually inquires about latest news from Dis.

“At least someone here acknowledges that the urban sprawl of Sigil yet is inferior to the more productive metropolis of Dis… A pleasant evening to you, Bemekt. How fares the information pathways to our Iron Lord?”

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Game: We're Still not Quite Dead Yet

Sidharta:

Your two attacks chip at the golem's metal skeleton, but do no signifigant structural damage to it. The golem reacts to this attack (ignoring Bruce, who is unhitable). You avoid two swings (much faster and less accurate this time) but one connects squarely with your face (confirmed critical hit for 36 damage after DR) (You do have healing potions, right? If not, then engaging the golem somewhere where you can stand a very long way away or outright running away is probably wise considering your status at the moment)

Bruce:

You fly up to the sceond floor. The entire middle is missing (the 20x25 area that contains the bookshelves) but the rest of the floor is undamaged. You see no sign of anyone still on this floor, though it is very possible that the second pair of feet moved up the stairs to the third story.

Also, please make an unmodified inteligence check.

Canzonzabar:

You do not observe any new guests, powerful or otherwise.

"The pathways themselves work wonderfuly, as I am sure you know, Canzonzabar. It is a pleasant surprise to see you here. You do not usualy attend parties held by Ossael's sort? (It is somewhere between requesting confirmation and observing a fact). "Who is the delightful arcanaloth with you? I do not regognize her."

0 Bonus for to do
I rolled 1d20+0, the result is 20.
I rolled 1d20+0, the result is 15.
I rolled 1d20+0, the result is 12.
I rolled 1d20+0, the result is 19.
11 Bonus for to do
I rolled 2d10+11, the result is 21.
I rolled 2d10+11, the result is 15.
I rolled 2d10+11, the result is 22.
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Game: We're Still not Quite Dead Yet

OOC: Behold the genius level intelligence of an 8. I AM MUCH SMARTS!

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Game: We're Still not Quite Dead Yet

Bruce:

You notice...nothing (or was that a pink unicorn?) Are you going to continue upstairs or search here?

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“Hmm? Ah, Yebena ap Ezeya is an acquaintance of mine, resourceful and cunning, though I am sure she would be loath for me to part with any more information about her – in truth, even her name was a touchy matter to extract.”

“As to my presence here tonight… well, for the opportunistically minded enterpriser it is usually good business to mingle among peers, intolerable heavenly hosts notwithstanding. After all,” Canzonzabar flashes a dashing smile, “you have just proven the worth of such an endeavour.”

“But what of yourself, Bemekt? What worthy cause brings you to the feast of the night?”

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Canzon:

"Ah...business. My contract forbids me from saying any more than that, but you know the nature of most of my business, of course. What brings you here tonight?"

OOC: Waiting on BERK and Burning Spear

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“Simply keeping up on the standards of Sigil’s “supposed” upper class, possibly working one or more of my crafts if something catches my fancy. Perhaps even throw a wrench or two into the gears of a notorious celestial competitor should the opportunity present itself...”

Almost as an afterthought, Canzonzabar adds with a wink:

“I might also have a sensitive high-priority mission to attend to, though like yours that would be strictly confidential… Unless you dare to play the tit for tat, game?”

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ooc: anybody bright ideas? i havent a clue what to do, i cant hit it, and my spells dont affect it either, so i am a waste of time now...

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'Burning Spear' wrote:
ooc: anybody bright ideas? i havent a clue what to do, i cant hit it, and my spells dont affect it either, so i am a waste of time now...
OOC Hmm, if your magic can't directly affect the golem, perhaps it can do so indirectly? Do you have spells or effects to modify the environment? Perhaps disintegrate away the section its standing on or some such?

Golems follow its latest command to the letter, so if it has been told to "Attack any intruders" you may be able to lure it into the streets where it could get caught up in the chaos. If it has been told to "Defend this residence" or some such that tactic probably won't work, though.

Your friendly soul-stealing devil can't think of anything else, at this time. Smiling

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Siddharta will back off enough to be out of the monsters reach and go total defense this turn, and if possible still disintegrate the part of the floor that is beneath him....in the turn after this one...

"Bruce...!...DO SOMETHING..."

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Withdrawing is a full round action. You will disintegrate the floor next round. (expect a post soon)

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thats ok, thats what i meant..

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Sidharta:

You withdraw from the fight safely. The disintegrate spell puts a hole in the floor, but it doesn't reach through to any lower level. You've bought yourself time (1 more round, since the golem needs to get out of the pit now)

Canzonzabar:

"I care very little for mortal employers, and I'm sure I could find a loophole in my contract that would allow me to tell you, but my reputation is worth far more than an exchange of secret missions, Canzonzabar."

0 Bonus for to do
I rolled 24d6+0, the result is 78.
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ooc: to be honest, i thought it would be a turn after the next that i would disintegrate and see the results of it, thats why i did not yet bother to roll a concentration check...u want me to roll one now? if so, then see result below. this is for the 2nd turn cast defensive attempt, when i was actually allowed to cast..

18 Bonus for concentration to do
I rolled 1d20+18, the result is 30.
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OOC: No need, you cast without provoking--you were out of the threataned area, and the golem didn't take any actions the round you withdrew (this seems highly suspicious to you).

You are can declare now (making you three rounds ahead of Bruce) I don't want to hold up the game.

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Presuming bruce is on floor 2, albeit flying, i will make reactions according. were the stairs around the corner of this room?.

then if so, i will run up the stairs and disintegrate them (so the golem cant follow for sure), then see if bruce has found the mage, and cast a anchor scroll on him (the mage)

*in progress*

answer my questions plz in your previous post, and i will finish this post accordingly.. Smiling

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The stairs were covered by the golem. You would have to run through his square. I assumed you retreated into the hallway (out of the golem's reach where it has trouble fitting and can't easily attack--5 foot coridor, 10x10 space). In any case, you do not want to be dealing with a wizard right now. Even if you pass a save vs a spell, you'll still die.

Also, if you were to disintegrate the stairs, there is a good chance the floor will fall from under you (also killing you, because you would wind up next to the golem)

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“Far be it for me to trouble your professional ventures, dear, let alone distress you with contract violations. However, there are overt revelations and there are minor insinuations... Though if such harmless games of mutual enlightenment do not catch your fancy, I shall not stress the issue.”

“So what occupies you for the time being, besides confidential missions? I would not expect such a capable fellow servant of Dis to be engaged in less than plane-shattering events, hmm?”

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'weishan' wrote:
The stairs were covered by the golem. You would have to run through his square. I assumed you retreated into the hallway (out of the golem's reach where it has trouble fitting and can't easily attack--5 foot coridor, 10x10 space). In any case, you do not want to be dealing with a wizard right now. Even if you pass a save vs a spell, you'll still die.

Also, if you were to disintegrate the stairs, there is a good chance the floor will fall from under you (also killing you, because you would wind up next to the golem)

ooc: ok, nice to see my spellresistance is completely useless, even though its quite high...(30!!!) about positioning and facing etc. u were right, better choice indeed, but that still leaves me a freaking golem and no help to get that wiz., hmmz...

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OOC: Your SR is moot if you get fireballed. You currently have enough of a head start to easily outrun the golem (which has to move slowly through the thin corridor.) There is still the question of your HP, however. You are in no state to fight anything.

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'weishan' wrote:
OOC: Your SR is moot if you get fireballed. You currently have enough of a head start to easily outrun the golem (which has to move slowly through the thin corridor.) There is still the question of your HP, however. You are in no state to fight anything.

ooc: I have a prot from fire on me atm, so fireball is the wrong choice, but i see your point. i think Magic resistance works weird in that regard.

Calculation says i have 40 hp atm.... with the added healing, my grand total is 54

Siddharta will mentally ask his ring to heal him again..

3 Bonus for healing to do
I rolled 2d8+3, the result is 14.
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OOC: SR applies to spells that have a magical effect on the target directly. Fireball targets an area.

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Siddharta will cast Invisibility on himself... and move 5 feet back firstly...

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OOC: Sorry for the delay. Also haven't seen BERK in a while.

Sidharta:

You can hear the sound of shifting rubble and stomping as the golem climbs out of the disintegrated hole. The footsteps are getting closer. Where do you want to go now? You have 1 more round before the golem gets to the corridor. How it will respond then is uncertain.

(OOC: You are also on 10 hp, and that may influence your decesion. (1 hp from the slam, 36 hp from the crit, and 54 from the Sign of Sealing))

Canzonzabar:

"My observations needn't be subtle. I am not strictly revealing my target that way--but what do you have to tell me? I will admit that I am curious."

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'weishan' wrote:
OOC: Sorry for the delay. Also haven't seen BERK in a while.

(OOC: You are also on 10 hp, and that may influence your decesion. (1 hp from the slam, 36 hp from the crit, and 54 from the Sign of Sealing))


ooc:in my previous post...
Quote:

Calculation says i have 40 hp atm.... with the added healing, my grand total is 54

so i don't get how u get to that much much lower total...(my start was from 119 hp.)

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OOC: Right, divine power. That's what didn't add up.

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'weishan' wrote:
OOC: Right, divine power. That's what didn't add up.

ooc: no:
HD 7D8 +1D4 +2D6 +60(con) = 101
+1D4 +1D6 +12 = 6+12 = 18 = 101 + 18 = 119
thats my base hp total 119...
i forgot about hp additions of divine power actually

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You're right. Your character sheet had the two HP entries seperated. I only looked at the first one I saw.

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“In your profession - one that I share to some extent - one might have to rely on specifically crafted remedies to retire an immensely powerful mark. Theoretically, I could connect you to tool-crafters that can get the job done when it comes to the highest of marks. And I mean, the… very… highest…”

“If that is not enough to entice you, dearest, that is all I will say on the matter. Otherwise, a modest taste of fresh and relevant information would be appreciated in exchange for a closer look at how deep the rabbit hole is.”

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ooc: would casting a divination spell on the golem be classed as offensive and dispel my invisibility? (Know Vulnerabilities)

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OOC: Make a knowledge arcana check to see.

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ooc: probably will botch this roll...omg omg omg omg a good roll when i needed it lol.)))

12 Bonus for Know Arcana to do
I rolled 1d20+12, the result is 27.
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ooc: cough, cough

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OOC: homework is dead now. (I feel happy! Oh so happy! I feel hap...augh!) Smiling

Canzonzabar:

"Fair enough, Canzonzabar. You have my interest. Who am I looking at?" (she is looking at a red-haired human a few tables away. You know him to be a wealthy entrepreneur, and you have seen him at other parties before. Make a knowledge nobility check to see if you recognize who he is and for other information. You could also ask around, probably.

Sidharta:

Casting know vulnerabilities will not remove your invisibility, however, the golem is immune to the spell (because it calls for SR) If you want, you can try for a natural 20 for partial effect instead of running.

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