Game: We're Still not Quite Dead Yet

1646 posts / 0 new
Last post
Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

"Another one of them and i am either dead, or walking away...no spells this time for a few seconds while i catch my breath.."

ring will heal me..

3 Bonus for healing to do
I rolled 2d8+3, the result is 11.
Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

Canzon returns any formalities directed his way, but otherwise stays his tongue for the moment while listening in and trying to read through what is merely spoken.

17 Bonus for Sense Motive to do
I rolled 1d20+17, the result is 24.
weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Bruce & Sidharta:

Nothing is happening yet, you see no indication of activity on the other side of the wall of force. (Moves to the next round. Sidharta still has a move action left for the previous round if he wants to use it)

Also, I have not gotten a listen check for Sidharta

Canzonzabar:

"We were looking for a book. Specifi..."

"Wait please, mortal."

You see Yebena cast a spell. You notice that she keeps her hands mostly hidden inside the sleeves of her robe.

The conversation continues telepathically (you assume), but you can see that the two mortals are growing considerably more frustrated and irritable. You suspect that they are being out-negotited.

"It is a pleasure doing business with you, Yebena ap Ezeya," (It sounds somewhat forced) says Sayst, who slides a thin and unlabled leather-bound book across the table.

Yebena (whose expression hasn't changed from the dry smile that pass for her neutral expression for the duration of the conversation) flips through the book, taking time to look over each page. You can see that the book is written in draconic (Assuming you are polite and don't try to read over Yebena's shoulder), and you can see various arcane diagrams, but you cannot make out any specifics past that. Yebena reaches into her pocket, and pulls out a sheet of stationary from a hidden pocket. She folds it and then casts a spell. You can see faintly that ink has appeared on the paper, but you cannot make out words. Yebena hands over the paper, and the couple departs quickly. (You may attempt a knowledge arcana check at a fairly large penalty to try to make some sense of what you've seen.)

At this point, the flow of newcomers has largely stopped, however other people begin drifting to your table (since it is mostly empty). There are some devils, and many nastier mortals (many are minor crime lords, smugglers, or dubious business people (you do not know all of them by name).

All of the devils are higher ranking falxugons and erinyes (that is, around your rank) attatched to the embassies. You know all of them reasonably well since they are either competition or potential allies. Overall, your table is one of the more fiendish ones.

OOC: This is an opportinity to find out about general things, if youu make an OOC suggestion abbout what Canzon would want to talk about and with whom, I'll modify the NPCs accordingly.

BERK's picture
Offline
Namer
Joined: 2004-12-20
Game: We're Still not Quite Dead Yet

Bruce looks around and sighs. 'Well, this is awkward."

OOC: Bruce is holding his turn until Sid brings down the forcewall.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

'weishan' wrote:
Bruce & Sidharta:

Nothing is happening yet, you see no indication of activity on the other side of the wall of force. (Moves to the next round. Sidharta still has a move action left for the previous round if he wants to use it)

Also, I have not gotten a listen check for Sidharta

I rolled 1d20 + 17 (Listen) and got 22., its there 2 posts earlier...

am i right to understand that the turn the door blew up i just beforehand cast disintegrate?, then in that case, i cast disintegrate at the wall of force this turn...if i dont have to make a horrible concentration check for it.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: Oops. I was looking in the post after that one. The fact that I can't see the dice rolls in edit is frustrating. You can Disintegrate the wall without a concentration check.

Expect a map somewhat later.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: Yeah, pardon the delay. Papers and similarly fun and joyous stuff (hey I'm stressed and busy, but I've made my save vs. procrastination). Also waiting on a post by Dunamin.

Bruce and Sidharta:

The map. 1 square is equal to 5 feet as always. 1st floor is on the far right, 4th is on the far left. Funky perple thing is the wall of force (disintegrated)

Listen results:

Both of you hear the monotone wail of the alarm, otherwise, you can make out no other signs.

Round 1: (I've restarted the count for ease of my own counting both of you may act now)

Looking down the corridor, you can see two doors. Next to you in the entrance, you see a heavy wooden coat closet. You see no signs of any enemy. I would sugges spot checks too.

(OOC: Regardless of what the map says, you do not know what is behind any of the doors, please bear that in mind)

BERK's picture
Offline
Namer
Joined: 2004-12-20
Game: We're Still not Quite Dead Yet

"Remember, scroll first. After you use it, get back outside. I'm pretty sure I can handle it from there, and we need the body, so you can't dust him. But you may need to dust the guards if the come to check us out, so get back outside and cover me after you're sure I have things in hand."

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

"Where would you have me activate the scroll precisely?..." Siddhartha growls mentally

BERK's picture
Offline
Namer
Joined: 2004-12-20
Game: We're Still not Quite Dead Yet

"I'm pretty sure you have to use it on him, so wait until we find him. Make sure its not an illusion first."

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

"Not precisely, but to be sure he stays, it would be best on his person, yes..."

"By all means, lead the way.."

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

DP

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: The round can't continue unless someone picks a direction to go or a door to open.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

ooc: myself, waiting for bruce to lead the way, as he wants to tackle the mage one on one anyway....

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

Canzonzabar looks to pick up conversation and mingle with the powerful and influential patrons at their table. In particular, he seeks discreet telepathic exchanges with guests who have fresh general and specific information on matters of state in Baator – especially those that pertains to the layers of Dis and Cania and the machinations of their respective rulers. He also tries to find out more about Epheaz and Osael, preferably some dirt in their background that might be exploited, though he treads very carefully to avoid rousing suspicion.

If he gets sense that such a source has been tapped out for information or would be compromising if pushed further, he slowly and gently turns the conversation to more harmless topics before moving on.

If anything by chance should come up about Yebena, Bruce, Sidharta or others he’s been working with, he likewise attempts to learn more.

OOC
Basically, Canzon is trying to find out more on what Yebena recently has told him as main priority, if such can be done discreetly. To lesser extent, he’s just trying to establish powerful connections in preparation of the supposedly hard times to come, and learn more on the people he currently has business with.

35 Bonus for Diplomacy to do
I rolled 1d20+35, the result is 48.
weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: I'll get something up tomorow. I don't have time to write a long post right now unfortunately. As far as information on Ephaez goes, you would probably be better off avoiding the subject entirely with your peers They'll turn you in, and if anything, they're less knowledge than you are, since they work for different masters. Speaking with people like Shemeska at some other time would be a far faster and more effective (if a lot more expensive) approach. It is however a safer one. When it is safer to ask a Yugoloth for information, you should start worrying.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: Burning Spear, since BERK hasn’t posted, you should lead the way in the interests of time

Canzonzabar:

None of the mortals seem hugely influential. The following are devils at the table who you think are noteworthy. In the interests of time, we can post out the conversation between one or two of these depending on how fast Bruce and Sidharta dispose of Lors Oakry. You can then roll diplomacy and gather information for the rest.

Absedeb:

Absedep is fairly typically sized Livrezu; (Sage Devil) about 6 feet tall. He has large, curling goat's horns on his head, and outwardly appears to be a man in his early seventies with long, neatly cut grey hair and a beard. Absedep is in charge of mortal spellcasters in the employ of the Embassy to Phegelthos as well as a sizable number of other Livrezu subordinates. He is a good person to talk with if it's powerful contacts you're interested in, though he may not be the most useful source of political information.

(OOC: Yes, the typical sage devil looks like Tim the Enchanter Laughing out loud )

Hadon:

Hadon is a falxugon in the service of Baalzebul who fills the exact same position as you for the Embassy to Maldomini. It would be bad politics to talk with him, and he wouldn't be particularly helpful either.

Nopas:

Nopas is a falxugon spy for the Embassy to Cainia who often disguises himself as a mortal. At the moment, he is not at all disguised, and wears the grey and blue colors of Cainia. He is slightly junior to you in terms of rank. He may know something you would have trouble finding out about various mortals, however. Also like you, he technically reports to a Paeralion outside of Sigil. He is somewhat more in touch with his layers politics than most devils in Sigil as a result.

Aveven:

Aveven is a corrupted Firre Eldarin. At the moment, she wears a dress that has been enchanted to look like it is made of fire. She is indistinguishable from an ordinary firre except for two small horn-stubs on her forehead. Aveven’s evilness is not in question, though her respect for proper protocol is sometimes dubious. She works for the Ministry of immortal affairs, serving as a spy and a corrupter of other celestials. She would likely be well informed about people like Osael.

Apenon:

Apenon is an osyluth who served as a judge with the Fraternity of Order prior to the faction war. Since then, he has reintegrated himself into Baator’s formal power structure as a lawyer working with the Ministry of Mortal Affairs. He is (relatively) more intelligent and agreeable than most members of his caste. Apenon has a lot of general knowledge of politics on all layers because of his excellent memory, but highly specific information isn’t his specialty. He is also another useful contact because of his personal power.

Yijral:

Yijral is a fairly rare case in that she is a female livrezu. (While they do exist, Baator usually takes a dim view of female falxugons and livrezu because they like to maintain an exact 50-50 balance of male and female Baatezu--being lawful and all. Erineyes and Brachinas ruin this proportion unless another two similar castes are all male.) Yijral is not a great sorcerer, considering her rank and age, but she is very skilled at corrupting mortal wizards, which more than compensates for this deficiency. Also unusual is the fact that she chooses to appear youthful and good looking (as opposed to ancient and wise). You would assume this is why she is better at corrupting mortal wizards. Yijral works for the Ministry of Magic’s (OOC: make a snide Harry Potter joke if you dare…) office in Cainia, and the souls she corrupts go to her superiors there. She is sitting next to Yebena attempting to start a conversation. Yebena is unenthusiastically nodding, shaking her head, or making noncommittal growls in reply.

Bemekt:

Bemekt is an erineyes spy, assassin, and bodyguard. Nominally, she reports to the Embassy to Dis, but she is mostly left alone by her superiors. She sells her skills to the Embassy as well as other mortals that she thinks can be corrupted by the power she provides. She may know something that you don’t about politics in Dis, and she may not. Regardless, she definitely qualifies as a powerful contact

Hesra:

Hesra is an erineyes who corrupts mortal souls for Malboge. She is a prominent member of Sigilian high society. The Embassy to Malboge has chosen to support this image, and they make certain that she has enough money to maintain her position of wealth. Hesra is probably a useless source for information on politics in Baator, but she has a great deal of clout in the Cage, and probably picks up a great deal of gossip about Sigil’s high-ups.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

'weishan' wrote:
OOC: Burning Spear, since BERK hasn’t posted, you should lead the way in the interests of time

OOC: Sorry Weishan, but in light of my character just getting a massive amount of damage, and originally not being the one to dive in, i am not going in first, Berk voiced the motive to do so and i will wait for him, how inconvinient this is for timing and game advancement is a down side i am willing to bear...

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

OOC

'weishan' wrote:
In the interests of time, we can post out the conversation between one or two of these depending on how fast Bruce and Sidharta dispose of Lors Oakry. You can then roll diplomacy and gather information for the rest.

Sounds fine with me, though they all sound like colourful and interesting characters to interact with! Smiling
I’ll try to prioritize according to who seems most immediately useful for Canzon’s purposes, and I suppose just use my previous roll for the rest.

IC
Canzonzabar makes sure to pass expected courtesy to his peers according to their relative rank and political affiliations. He at least extends formal greetings to all noteworthy figureheads except for Hadon, and expresses interest in a more thorough talk with Bemekt later in the evening. His first focus for extended discussion, however, is with Apenon.

“Well met, Apenon, it is reassuring to find right-minded company in this nest of hypocrisy. I trust your latest cases in court have turned out favourably?”

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Sidharta:

Bruce's copy (or the original Bruce--it's impossible to tell) stands by the disintegrated doorway. He can't be seen from the outside.

The other Bruce moves to the first door and signals you to step back. (I'm assuming that you comply) He turns the handle of the door and pushes it in while standing with everything but his arm out of the doorway. You detect no sign of magic in the room, and neither does Bruce, who reports that the room is clear to you. (You can either search around for a possibly inisible wizard hidden in the sitting room or continue. I leave the decesion to you since you're the only PC here at the moment.

Canzonzabar:

"Well met, Canzonzabar. Indeed they have. Thoug in concede disputing Infernal contract law with mortals is very rarely an intellectual challenge for one of our kind. I do my best to enjoy the positive aspects of my new job, though. You wouldn't happen to need my services, would you? Perhaps a mortal indebted to the likes of you would provide me with more of a challenge than usual. You often pick the troublesome ones, do you not?"

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

'weishan' wrote:
Sidharta:

Bruce's copy (or the original Bruce--it's impossible to tell) stands by the disintegrated doorway. He can't be seen from the outside.

The other Bruce moves to the first door and signals you to step back. (I'm assuming that you comply) He turns the handle of the door and pushes it in while standing with everything but his arm out of the doorway. You detect no sign of magic in the room, and neither does Bruce, who reports that the room is clear to you. (You can either search around for a possibly inisible wizard hidden in the sitting room or continue. I leave the decesion to you since you're the only PC here at the moment.

The turn Bruce moves in and opens a door, i will use to cast See Invisibility and move after him, and look into the room from the door but not yet enter...and mentally report any strange things to Bruce..

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Sidharta:

Through the doorway, you can see the translucent shape of a vaugely humanoid figure. It floats seemingly mindlessly around the room, bobbing about a foot off the ground and circling the room. Even when it faces you, it doesn't seem to respond to your existance and continues it's circle. You can hear it very softly muttering to itself as it floats.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

“Ah, but troublesome mortals frequently reside over the more coveted souls - As you, I find the taste of victory more sweet when the obstacles to overcome have been significant.”

“Though since you bring it up, I am expecting to cash in on a significant arrangement soon, so yours sincerely might serve as new clientele in case of… complications. Surely, though, there is no shortage of legal work with the current unstable political climate in Baator?”

OOC
In case you're wondering, Canzon is actually not bluffing here - he's indirectly referring to his coming promotion, and getting Apenon's expectancy up for serious work with serious payoff.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

"No shortage of legal work in Baator? Haha! Your talent for understatement is impressive. There have been more contract disputes between our own since the Faction War ended. It is better to be obligated to fight for the losing side in a civil war than to be caught as a defector to the winning side."

You hear Yebena cough softly and smile dryly at the osyluth before turning her head back. You notice that one ear is standing up and directed towards your conversation. The ear on Yijral's side is flat against the side of her head.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

OOC
Hmm, had thought our conversation was telepathic... Which would be less conspicous for Canzon - reverting to physical speech or continuing mentally?

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: This is what happens when I post early in the morning or really late. Apenon isn't hiding the fact that he is talking with you telepathically, and wouldn't seem suspicious that you are talking to a contract lawyer telepathically there could be any number of other more likely reasons.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: Waiting for a post from Burning Spear.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

ooc: not quite sure what to post on that... ill post tomorrow, as it is now 4 after midnight here in the UK, i will clean this post and use it for the actual reply then.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

'weishan' wrote:
Sidharta:

Through the doorway, you can see the translucent shape of a vaugely humanoid figure. It floats seemingly mindlessly around the room, bobbing about a foot off the ground and circling the room. Even when it faces you, it doesn't seem to respond to your existance and continues it's circle. You can hear it very softly muttering to itself as it floats.

1: i am Invisible,
2: Ghost or Unseen Servant? know check?

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Quote:
i am Invisible

Exactly.

The knowledge check is arcana, though you know of no talking unseen servants, and the floating creature does not much look like a ghost.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

here is to the roll on what i am seeing.. yeay, finally something high...

12 Bonus for know.Arcana to do
I rolled 1d20+12, the result is 30.
weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Sidharta:

It seems like a permanent magical construct of some sort (that is, not a spell). It is unclear if it's incorporeal or not since, although you have an intuition that it is. Since see invisibility only reveals an outline of invisible creatures, you can't be certain. You also know Sigil is coterminous with the Etheral even though it is on the Outer Planes (Noting a major break with 2e cannon. Incorporeal enemies are fun. I want them in Sigil.)

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

"Bruce, an 'incorporal construct?', right, i have no idea what to do with that..any ideas?, i see that it is neither a ghost nor a form of spell anyway.."

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: Sorry for the slow response. School jumped me again yesterday.

Sidharta & Bruce:

"Does it look like a guard? If we have to, I can trap it with a forcecage, but it may be more useful to save the cage for our intended target. I have no other effective way to strike incorporeal targets otherwise. If we want to save the forcecage, I'll leave it to you."

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

Does it seem to have seen Bruce, or could we slowly close the door and ignore it?

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: You can pick where to go (which doors, etc.), Bruce will lead the way.

Sidharta & Bruce:

Bruce isn't by the door (he's standing behind it), so no, it hasn't. You could close the door and walk away if you wanted, you don't think it noticed that the door was open, so you suspect it won't notice when it's closed either.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

Siddharta will then close the door quietly and spur Bruce on to the next "door/ level?"

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

OOC
Pardon the late follow-up, I guess I was a bit undecided on my strategy here.

IC
Nonchalantly, Canzonzabar continues in a casual tone of voice:

“Inner strife is one thing, but if whole-scale civil war should erupt I would rather we do not have a second Reckoning. As such, though a fool’s errand it would be to implicate the likes of you and me in cases such as you speak of, it may be prudent to take precautions… Though I am sure such a viewpoint should not surprise you, considering who I serve.”

“And thus I inquire from your expertise, in case legal forces are poised our way by Lords who… overstep their authority, what would you consider sound countermeasures?”

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Canzonzabar:

"Most of the extradition agrements between the Lords of the Nine are null and void in times of war. You would be bound only by the laws of Dis and possibly those of it's allied layers. If you found yourself a wanted target for whatever reason--it would be bad form to inquire why, yes?--you would not be dragged to court and tried--You would be assasinated. In my opinion, avoiding Baator entirely might be prudent in that case because, as you know, Sigil would be semi-neutral ground in any civil war because all involved parties need it. Not safe by any means, but any overt attacks on your person would be improbable. They would set a very bad precedent in such a conflict. Am I to assume that the situation at home has detriorated?"

Sidharta & Bruce:

The invisible creature does not notice that the door is closed.

The two of you find yourselves in what looks like a combined dining room and kitchen, with an area for food preperation on your left (OOC: I used barrels for this. I work with the tiles I'm given Puzzled ). There is a spiral staircase in the far corner of the room and a lit fireplace next to it (you detect an aura of conjuration there--presumably from the fire). There is also a heavy wooden table that looks like it has not been used recently. The walls of the kitchen are covered in writing in a language neither of you speaks (decipher script check for more information on what it says.) It looks decorative.

Also, please roll spot and listen checks.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

“Mere personal conjecture, old friend… a speculative mind breeds profitable schemes, and I am simply flexing mine. On that note, I shall keep in mind the words stemming from Baator’s finest legal wit.”

Canzonzabar raises his glass slightly in a gesture of toast between the two, to add emphasis to the compliment.

“At least to my knowledge, matters at Dis are not currently significantly worse off in comparison to other layers. Or do your channels tell you otherwise? I have been in the field recently and might not have caught up on any late hot spot developments throughout Baator.”

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

Depending on the listen and spot results, will react.

Add. +4 if looking at a person trying to hide in shadows

17 Bonus for listen to do
I rolled 1d20+17, the result is 36.
17 Bonus for spot to do
I rolled 1d20+17, the result is 34.
weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Bruce and Sidharta:

You do not see anything extraordinary, you do, however hear the sound of footsteps on the floor above you. There are at least two diferent pairs. One sounds like a human's booted feet, annother sounds heavier, like someone wearing heavy boots or clogs. Are you going upstairs?

Canzon:

"I have not spent a very signifigant amount of time in Baator for almost a century. I suspect that you are in a better position to decide on the political climate than I am, Canzonzabar. To change the subject, how do you fair with your own duties? Well, I suspect?"

BERK's picture
Offline
Namer
Joined: 2004-12-20
Game: We're Still not Quite Dead Yet

Bruce looks up at the ceiling where the footsteps are coming from.

That could be problematic.

Sid might just need to stick around for a few.

Like I said... problematic.

What?

Nevermind.

"Dust the floor out from under them" Bruce hisses at Sid.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: The footsteps come from two different places. You can disintegrate the floor under Clogs, you think, but the other pair of feet is not above the kitchen area.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

ooc: sorry for the silence, have no connection for about 4-5 days to come, am in library now...tuesday all should be well, if not wednesday next week.

Siddharta disintegrates the upper floor

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

OOC: Waiting for Dunamin

Bruce & Sidharta:

Debris and grey falls falls slowly to the floor it is followed by several structural timbers, books and smaller floorboards moving a good deal faster. There is a rather large hole in the second story floor now as a result. (these do not present a real chalenge to dodge, but the floor is now covered in heavy rubble--move speed is halved) Among the falling boards, you can see the blur of a large shape falling to the floor. It lands with a terrific crash, and is knocked flat by a falling bookshelf as it hits the dining table and falls straight through it. The object recovers almost instantly, and hurls the bookshelf off it's back as it rises to a standing position. The creature, which walks with a hunched back, vaugely resembles a highly stylized skeleton made out of cast mithril. If it were standing upright, you would estimate it's height to be about ten feet. It turns towards you and swings at Sidharta with a metal arm. The attack moves with disturbing speed and grace for an animated construct. Despite this, the attack is off balance and fails to connect. Still, it's pretty good considering the ten foot drop the thing just took.

(Sidharta is standing five feet in front of the door, Bruce is one square behind him, immediately in front of the doorframe. The construct is standing in the far corner of the room, (sharing a square with the fireplace. and the rear 1/2 of the table))

0 Bonus for to do
I rolled 1d20+0, the result is 2.
Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: We're Still not Quite Dead Yet

“Well, I manage to make ends meet. Particularly in Sigil, mortals easily grow ripe with corruption as their clueless visions of glory are shattered.“

”I would say the current unrest at home just about cancels out the unrest among the tanar’ri, so the harvest remains more or less stabile along that axis. The Nine will have no shortage of soul matter this season.”

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

"Bruce, if you please, do something about this..."

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: We're Still not Quite Dead Yet

Canzonzabar:

"this is good to know. Please excuse my rudeness, but I have promised to meet a client here. It would be bad form to keep him waiting. As much as I perfer the company of my peers, I must still conduct business."

Your mention of possible instability and civil war in Baator seems to have unsettled Apenon somewhat and likely accounts in part for his prompt departure. You don't know why he would be so concerned by such talk. It might merit research, though.

Bruce and Sidharta:

OOC: You need to declare an action too. I would assume that you'd chose to take total defense, but I'm just checking. Also, note that delaying give Lors Oakry time to escape. Chasing a Wiz 15 around the planes is beyond your abilities. If you want to capture or kill him, you'll need to do it before he flys away or exits the building and teleports away.

Burning Spear's picture
Offline
Factol
Joined: 2007-12-02
Game: We're Still not Quite Dead Yet

ooc: do we remember if the building has cellars?, then a 2nd disintegrate would nicely dump this thing down a level...

Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.