Game: We're Still not Quite Dead Yet

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Game: We're Still not Quite Dead Yet

While Canzonzabar studies the fallen fiends to cross-reference with his research, Trift searches them thoroughly.

OOC:
Knowledge (the Planes) check and Take 20 on Search, yielding 34.

20 Bonus for Knowledge (the to do
I rolled 1d20+20, the result is 33.
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Bruce's hand starts to move toward his pack, but stops and twitches for a few moments before returning his side.

Come on, let me drop an anchor on him.

It was my threat, and it was very specific. While insisting on the last word, he is not continuing the argument to which the threat was linked. Ergo: No anchor.

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'BERK' wrote:
Bruce's hand starts to move toward his pack, but stops and twitches for a few moments before returning his side. Come on, let me drop an anchor on him.

It was my threat, and it was very specific. While insisting on the last word, he is not continuing the argument to which the threat was linked. Ergo: No anchor.

ooc: LOL (if nothing else atm, you are funny with yr schitzo character :mrgreen: )

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The vines retract beneath Eru'maho's robe, and there is a brief squeak and a crunching sound. It fiddles with its scythe for a moment, and it abruptly becomes the small rod again. Eru'maho waves this like a wand at its thunderstorm, causing it to dispell.
Not the most/strongest enemies we will face here. We must go quickly, before the scavengers(mental image of a dark presence, no details) arrive. Were any of you Tool-Users weak enough to sustain wounds in need of closing?

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'Tyui' wrote:
Were any of you Tool-Users weak enough to sustain wounds in need of closing?[/i][/]

Siddharta ignores the insult of weakness, but does reply, with a purr;
"Yes, I had the unfortunate opportunity to have a Zweihander walk the opposite way of where I was going, resulting in a deep gash here", he points...

ooc: about 15+ hp damage..

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All:

"Search the bodies quickly and make a pile."

Bruce:

The kelubar's obsidian triangle looks to be the best trophy. It's armor and weapons were ruined from the fall (or rather more ruined)

Sidarta:

You hear Yebena's (human) voice over your shoulder: "They are innert when taken from a dead Ghereleth. (there is no magical aura on the triangle) When taken from a living Gherelth, they do nothing but bring trouble down on your head, though there are some who are interested in them."

All:

The following objects are found:

--The 'leth's armor and weapons are pitted with rust and scorched with thier own acid. They are beyond salvage, having already been salvaged at least once, and the armor wouldn't fit anything but a Kelubar.

--one greensteel ring, unornamented, save for the number 537

--one ring made of gold in the shape of nine snakes.

--a crystal orb three inches in diameter that looks like it contains a miniature thunderstorm

--a metal vial containing six glowing marble sized spheres.

--a spool of tough looking rope (it detects as magical)

--A crystal container sontaining a swirling silvery liquid

--A scroll case that contains an unmarked black piece of cloth (which also detects as magical)

--A twelve-sided dice withe each face labeled in a language you don't recognize. Each symbol is a diferent color.

Yebena looks over the pile thoughtfully and picks up the snake-head ring.

(Sidharta: this has an abjuration aura. The other ring, the die, the sheet of cloth, and the stormy orb (which has the strongest aura) all have stronger auras than the ring.

"I will claim this ring. It is of less use to the rest of you than it is to me."

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"I will lay claim of at least the greensteel ring, i will also offer, that since we are on the move we cannot yet identify any of the items, yet i have a way of looking deeply into the fabric of magic, and can determine the general devotion each item has, given enough time ofcourse, if during the travel i can spend a minute or so staring at each item, i can tell u their rough focus....", Siddharta purrs contently

ooc: edit reason: slight change of wording../ intent

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No. It's negotiation, but you don't have the means to ID any of the items reliably, and nobody will let someone else hold onto the treaure. This complication is intentional. There is only one item that really has to go to one character (for practical reasons), but otherwise it is up to you to guess what you want and negotiate for it. Everything in the pile is magical.

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Bruce pockets the triangle, and heads over to the pile of treaure with his detection stone.

"This looks interesting." Bruce says, picking up the metal vial with the glowing marbles inside. "Unless given reason otherwise, I claim this." Bruce uses his detection stone (detect magic) to learn as much as he can about the magical aura of the vial and its contents, as well as the rest of the pile.

While he is doing this, he says aloud. "If I may be so bold as to make a suggestion, the rope would probably be best in the hands of whoever among us has the least in the way of magical transport, probably either our jester or Canzonzabar's man at arms."

"While not especially well versed in the way of magic, what experience I have with it leads me to believe that the die will have a number of different effects, whose use will be unpredictable at best. As such, I recommend that item for the jester as well. His chaotic nature may interact well with such an item."

"In addition, if any of these items seem dangerous to transport I am willing to take that risk in the stead of another. We have a history of ignoring the presence of harmful magic which may prove useful, to a point."

OOC: Knowledge arcana 35 and Spellcraft 31 where appropriate to glean any useful information about these items. Go-Go Gadget Skills!

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'BERK' wrote:

"This looks interesting." Bruce says, picking up the metal vial with the glowing marbles inside. "Unless given reason otherwise, I claim this." Bruce uses his detection stone (detect magic) to learn as much as he can about the magical aura of the vial and its contents, as well as the rest of the pile.

OOC: Knowledge arcana 35 and Spellcraft 31 where appropriate to glean any useful information about these items. Go-Go Gadget Skills! [/color]

Siddharta will speak out loud about hwat he sees in the magical auras, so as to get feedback from the rest, who is watching...

ooc: Right, in a more subtle way i guess i was offering the same... not trying ot be copy cat but if this is easier for the dm and universal then so be it Smiling, we will all stare happily for a few minutes at a pile of magic 'trinkets'...lol

19 Bonus for Spellcraft to do
I rolled 1d20+19, the result is 26.
12 Bonus for Know [Arcana] to do
I rolled 1d20+12, the result is 23.
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Orb: Conjuration and transmutation, strongest aura

Spheres: all six give off evocation auras. Thier tube gives of an almost insignifigant abjuration aura.

Snake ring: abjuration aura

Greensteel ring: transmutation aura

Black cloth: Conjuration

Rope: Transmutation

Dice: Transmutation aura

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And the strenght of each aura?

ooc: oooo i hope the greensteel ring is telekinenis....

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all moderate to high-moderate

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OOC: Does Bruce's detect magic/spellcraft/Knowledge Arcana combo give him any more insight than then the basic detect magic?

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Anyone with detect magic may make spellcraft (it's diferent than psicraft, though) checks to identify the spells that were used to construct the items. The DC is extremely high though, don't expect much in the way of useful results. You probably want to make about ten checks each. That will cover most if not all the spells in effect on each items.

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'weishan' wrote:
Anyone with detect magic may make spellcraft (it's diferent than psicraft, though) checks to identify the spells that were used to construct the items. The DC is extremely high though, don't expect much in the way of useful results. You probably want to make about ten checks each. That will cover most if not all the spells in effect on each items.

that means 7x 10 checks ??

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If everyone has spellcraft and detect magic, yes :help!!: . The dice are rough guidelines here. It's too much work otherwise.

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first set of Spellcraft checks then, easiest as in sequence..

all rolls in one post or 10 rolls in each 1 post, what would u prefer?

19 Bonus for Spellcraft to do
I rolled 1d20+19, the result is 30.
I rolled 1d20+19, the result is 26.
I rolled 1d20+19, the result is 34.
I rolled 1d20+19, the result is 29.
I rolled 1d20+19, the result is 35.
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You only need to post thoes ten. Sorry if I wasn't clear.

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Sidharta:

Storm-orb: endure elements, control weather, and some other spells were used in it's creation

Bull's strength was one of the spells used to create the greensteel ring

Hydra ring: Aid and clairvoyance/clairaudience were used in the creation

Rope: Animate objects was used, among other things

You cannot determine anything else about the other items

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OOC: Please use my above skill roles for my analysis of the vial of magic marbles I took. Thats the only items Bruce cares that much about.

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All six spheres radiate evocation, and are derived from energy spells.

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'BERK' wrote:
OOC: Please use my above skill roles for my analysis of the vial of magic marbles I took. Thats the only items Bruce cares that much about.

ooc: Nice to see that the one who has lost his marbles is trying to get some new ones Laughing out loud Laughing out loud

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OOC: Why does everyone think Bruce is insane? He has the sanity of two people, if anything he's extra sane.

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'BERK' wrote:
OOC: Why does everyone think Bruce is insane? He has the sanity of two people, if anything he's extra sane.

ooc: It was a jest!, a joke Smiling kinda wordplay...

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'Tyui' wrote:
Were any of you Tool-Users weak enough to sustain wounds in need of closing?
“I, as well, had an unfortunate run in with one of the natives. I have recovered from some of it, but your aid would be much appreciated.”

[29 hp wound minus 18 hp vampiric touch = 11 hp loss, no biggie.]

Canzonzabar partakes in the magical studies of gathered equipment to carefully determine what spells were wielded during creation.

OOC:
Detect magic cast and Spellcraft checks below.

20 Bonus for Spellcraft to do
I rolled 1d20+20, the result is 40.
I rolled 1d20+20, the result is 35.
I rolled 1d20+20, the result is 32.
I rolled 1d20+20, the result is 21.
I rolled 1d20+20, the result is 39.
I rolled 1d20+20, the result is 27.
I rolled 1d20+20, the result is 33.
I rolled 1d20+20, the result is 22.
I rolled 1d20+20, the result is 23.
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Canzon:

OOC: a nat 1 and 2 nat. 20s. Hmm...

Rope: It's aura is similar to that of an Erinyes' rope, but stronger

Black cloth: plane shift was used. It's aura is similar to that of a bag of holding

Bull's strength was used on the greensteel ring

(the nat. 1 canelled the effect of your other good check)

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My impression/ take on what we have...
(given in this form to speed up the dividing process)

Orb: Conjuration and transmutation, strongest aura
-Orb of storms..

Spheres: all six give off evocation auras. Thier tube gives of an almost insignifigant abjuration aura.
-?

Snake ring: abjuration aura
-Mindshielding?

Greensteel ring: transmutation aura
-Evasion/ Ram/ Telekinesis?
If Evasion, Ram or Telekinesis, i am interested

Black cloth: Conjuration
-Portable hole, Well of many worlds?
If portable hole, i am interested

Rope: Transmutation
-Rope of entanglement

Dice: Transmutation aura
-?Cube of force

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But you don't have access to the information Canzon does, which is part of the fun. :twisted:

The OOC answer is that 3 of your guesses are wrong, and annother is 1/2 right. 2 are entirely correct. To get a whole number, we can deduct a 1/2 point for the extra guess on the cloth. Laughing out loud

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'weishan' wrote:
But you don't have access to the information Canzon does, which is part of the fun. :twisted:

The OOC answer is that 3 of your guesses are wrong, and annother is 1/2 right. 2 are entirely correct. To get a whole number, we can deduct a 1/2 point for the extra guess on the cloth. Laughing out loud

"Say, Canzon, what is your take on these items?", Siddharta purrs while they all stand and stare at the items...

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“It is hard to say, really, but I agree with Maxson that we should base our division on the estimated best use for individual members to spur our way to a swift completion of the mission.”

“I believe the black cloth may find best use in my hands. If I am interpreting the arcane readings of its properties correctly, it may enhance options of smuggling and infiltration – fields in which I am particularly specialized and gifted. Conversely, I believe that those tools that enhance combative arts, be they martial or magical, would find better use in the hands of someone else than me – and I am convinced this cloth has no such use.”

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"Hmmz, hmmz, that would mean i would have to forgo a claim on that cloth, can u say anything about the ring? it has my main interest.
And i also wish to have more thoughts on what the crystal container containing a swirling silvery liquid entails..."

Siddharta says, while unconsiously fingering the obsidian triangle in one paw while handling the 2 items of interest with the other paw, in turn.

ooc: particular time to look at that crystal container, as i forgot about that one..and missed the check regarding that one probably Smiling

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“The greensteel ring seems imbued with eldritch echoes of physical might. It would probably complement your arsenal nicely.”

“Nothing immediately comes to mind regarding the crystal container.”

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'Dunamin' wrote:
“The greensteel ring seems imbued with eldritch echoes of physical might. It would probably complement your arsenal nicely.”

“Nothing immediately comes to mind regarding the crystal container.”

"mmz, Hmmz, i wonder, as a spell of certain power that i use, might be better or similar to what this ring might do..."

I wonder if i should just try the ring on at least... Siddharta takes his double ring of, and places the Greensteel ring on the ringfinger, tries to 'feel' what might be different... (aka try the item by wearing it, if none of the others actuallty object),

Also, I have a spare pearl for a incantation of identifying so, when we take a break somewhere in this godsforsaken swamp, we can identify one item, by whoever has such a spell available.
I do expect the pearl later to be compensated...

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OOC: To speed things along, I'll asume Drum claims the 12 sided dice, and Eru'maho claims the orb. The claims so far leave the rope un-spoken for.

Sidharta:

The container of silver liquid radiates transmutation.

All:

"The ring that you have claimed, Rakhasa, is issued to many of Dispater's personal infantry. It improves the stability, grip strength, and the like of the wearer. It does not do much to increase physical power, however. There will not be any time to stop and rest here. The guide is correct, the sooner we leave the better. Make your claims and let us be going"

You continue through the jungle. As you do, the brush becomes more and more congested, and everyone (except Eru'maho, who is immune, as a plant) begins to feel a faint uncertainty about thier direction and location. It is a conscious, but not terribly dificult effort to supress the feeling that you are lost and don't know where you are going. You have been walking or flying for about eight hours at this point, and the mud and plants are getting tiresome.

You have yet to find any safe-looking place out of the mud to rest. Eru'maho estimates that if you walked for the rest of the day, you could probably reach the center of the forest, which he says is clearer, and safer, by comparison. There is also dry land and numerous caves there. From that point, it would be possible to reach the portal in annother 16 hours walk, mostly through Cathrys' razor sharp grass. It is concievable that there are shortcuts through the caves below, but Eru'maho is not familiar enough with the center of the Tangle to say for absolutely certain.

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OOC: Whoops! Please ignore.

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Bruce, whose flight ended quite a while ago, asks "How sharp exactly is this bladed grass? Flesh cutting sharp, or cutting through wood or metal sharp?"

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"Your flesh or mine, mortal? Sturdy armor or caution is probably sufficient for you to move safely through it."

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The plant-man bares its teeth at Bruce. It turns back to the trail, and now speaks telepathically only to Bruce. The concept of "crutches" seems to include arcane magic and some weapons. Also fire. :mrgreen:

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Hey, a visitor! Personally, I'm all for the little guy. I grace them with my presence, and kick ass in a socially acceptable way.

From my experience, powers such as magic and psionics are the same thing. The same abilities, but different foci. A bard and a wizard access much the same abilities; one uses music, the other complex equations. Both are simply ways to focus the mind into doing what you want. Due to an... event, I know how to make my mind do what I want, to a degree. I am not as crutch free as you think, I use such crutches to do for me what I can't do myself. The others simply have less that they can do themselves.

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'weishan' wrote:
"The ring that you have claimed, Rakhasa, is issued to many of Dispater's personal infantry. It improves the stability, grip strength, and the like of the wearer. It does not do much to increase physical power, however. There will not be any time to stop and rest here. The guide is correct, the sooner we leave the better. Make your claims and let us be going"

Siddharta dons his old rings firstly, then slips the greensteel ring on the other hand and on a secondary finger. (ooc: i might try it if is 'spaceless' and still functions, but i think not) he also pockets the crystal flask with the silver liquid;
Thanks 'Yebena', for that bit of background info, it is nice to hear u know little tidbits of useful info...

ooc: do i have with my high natural armor, any problems with the cutting grass?, i have additional armor even wuth my robes...( honestly mixed up which name i knew and which i did not, not having my notes)

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OOC: You have DR. The point is moot. Again, remember that Yebena was introduced to you as Yebena.

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Bruce takes note of Sid's aquisition of the silver flask.

OOC: How many rings are you trying to use at once? Because unless you have a hand of glory, the cap is 2.

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'BERK' wrote:
Bruce takes note of Sid's aquisition of the silver flask. OOC: How many rings are you trying to use at once? Because unless you have a hand of glory, the cap is 2.

ooc:, there is also the possibility of the ring in question (or any item which takes a specific place), to cost double the normal cost, and not take space up at all Smiling

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OOC: But then its not a ring anymore, its an item that grants a similar effect that just hangs out in your inventory instead of being worn in its normal place.

Besides, I think I remember reading that the reason for that cap was that multiple rings on the same hand would have conflicting magical auras that rendered both useless until one was removed and balance was restored.

In any event, its the DM's call.

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'BERK' wrote:
OOC: But then its not a ring anymore, its an item that grants a similar effect that just hangs out in your inventory instead of being worn in its normal place.

Besides, I think I remember reading that the reason for that cap was that multiple rings on the same hand would have conflicting magical auras that rendered both useless until one was removed and balance was restored.

In any event, its the DM's call.

ooc:Nope, your getting the ability wrong there, the item will still be in the place it is supposed to be, ring = finger, etc., but it takes no space in, meaning u can wear multiples...but the cost for such an ability is that the item in question gets double the price worth when made.
You can read it all in the DMG.

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You have no way to tell, save for trial and error to determine whether it takes up a ring space. In general, a space-less item won't be wearable, since in most cases, it only needs to be on your person to have an effect.

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'weishan' wrote:
You have no way to tell, save for trial and error to determine whether it takes up a ring space.
fully agreed (or when identified btw)

Quote:
In general, a space-less item won't be wearable, since in most cases, it only needs to be on your person to have an effect.

That is so 'untrue', sorry for contradicting you, and i dont try to undermine you in anyway, but,
A spaceless ring still takes a finger space up, no matter how you bring it, the ring has to be on the hand for it to function.
a Spaceless necklace still has to hang around the neck of the wearer...etc.

Spaceless bracers or robes could be made in a different way, i mean, in a different form, maybe trousers or anything else not defined yet in the rules, for some items its more logical to keep the old form then it might be for others...
Nobody wants to wear a cloak over a cloak, or 2 pairs of boots over each other, hehe Smiling, common sense takes over at one point imo.
Should we not take this into the ooc thread? Smiling

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You don't strictly 'need' to wear a spaceless item on the correct body part to get any benifit (instead of a wearable spaceless item, you could also just as easily make a magic sphere that you carry in your pack, or an ioun stone), but it's a hell of a lot easier if you do, because it might fall off etc. You only have to carry it on you (not in an extradimensional pouch or the like) or wear it. You could conceivably wear a spaceless pair of boots on your ears, or a spaceless belt around your neck and still get the benifits (and a very large circumstance penalty to diplomacy and intimidate checks).

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Note: I was going to post this earlier, but site issues delayed it. So here is a message from the past. Fear my time- traveling glory!

Quote:
weishan wrote: You have no way to tell, save for trial and error to determine whether it takes up a ring space.

fully agreed (or when identified btw)

In general, a space-less item won't be wearable, since in most cases, it only needs to be on your person to have an effect.

That is so 'untrue', sorry for contradicting you, and i dont try to undermine you in anyway, but,
A spaceless ring still takes a finger space up, no matter how you bring it, the ring has to be on the hand for it to function.
a Spaceless necklace still has to hang around the neck of the wearer...etc.

Spaceless bracers or robes could be made in a different way, i mean, in a different form, maybe trousers or anything else not defined yet in the rules, for some items its more logical to keep the old form then it might be for others...
Nobody wants to wear a cloak over a cloak, or 2 pairs of boots over each other, hehe , common sense takes over at one point imo.
Should we not take this into the ooc thread?

See, now you're making assumptions. You say a spaceless ring MUST be worn on a finger to work, but cloaks can be pants and still function.

As inconsistant as that is, its a moot point. Yes, a spaceless item shaped like a ring will naturally be worn on a finger. But making a spaceless item in the shape of a ring is an inherently useless act. If you really wanted, you could make ioun stones that didn't fly around your head and instead were in ring form. They are spaceless, and would function anywhere on your person. The ring wouldn't be worn because that is what was required for it to work, it would be worn because its a ring and thats what you do with them.

In closing: the very fact that its a ring, and one that is found (not commisioned by you with the specific instructions that it be spaceless but made to mimic the form of a non-spaceless object) makes the possibility that whoever did make it was willing to pay twice as much of their own cash to craft in it such a way as to benefit a group of possible costumers who suffer from the downright rare problem of having more than two magical rings that they simply must wear at the same time and for some reason or another won't buy a hand of glory inconcievably rare.

Now take this already small probability and halve it, because even the possibility of it being true requires the use of often ignored possible interpretations of rules. This creates a probability bordering on zero, so close that I wouldn't entertain the hope, much less express it.

With that, I officially wash my hands of this, as if this hasn't convinced you then anything I define as logic is useless in this arena.

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