DM
It is a fairly cool windy day sometime in Sigil's'evening.' This makes the air quality slightly better than usual.
The Crossed Daggers Tavern is located in Hell's gate near that neighborhood's border with the hive. The establishmentis both upscale and safe given it's location, and many of it's patrons visit regularly on business, often the shadier variety. The one story building is constructed sturdily out of a dark reddish rock and has tall, narrow windows barred ornamentaly with a briar motif. On the bladed roof of the tavern there is an open air area (this is cheaper, one must pay extra to use the tables on the ground floor). The twelve-foot double doors are heavy and made of cold-iron, making it clear that Tanar'ri aren't welcome here (though Tanar'ri in Hell's gate is a highly unikely thing in and of itself). Posted beside there is a sign that reads: "Patron's, please respect our staff; no silver coins."
The first thing one notices when entering The Crossed Daggers is that it surprisingly quiet--one does not hear the sounds that would be expected in a tavern. There is no yelling or fighting and overly loud or disruptive patrons are reminded to restrain themselves. Two hamatulas and four kytons serve as bouncers and security on the first floor. About 3/4s of the tables on this floor are occupied, though most of the bar stools are still empty. Behind the bar is an Erinyes with a thick mane of long jet hair and similarly colored wings. She retreats to the far corner of the bar when not taking orders. Other human and infernal tiefling serving staff from both floors occasionaly come to the bar to pick up drinks or food from the kitchen. There three games of darts currently being played. One is for bragging rights, the other two are for money. Two moderately skilled flutists are playing in the background. There is a mostly empty glass cup for money at thier feet. Many of the patrons are humans or tieflings, though there are a handful of middle and upper ranking devils including a heavily sccared cornugon. At annother table an Erinyes flanked by two dearded devils is negotiating a contract with a mortal. The largest table is occupied by a group of mercinaries, who, judging from their loud and often drunken conversation have returned from the blood war alive. There is also a table of three off-duty Mercykiller oficers. At least one bearded devil leers at these three at all times, ensuring that the Mercykillers know whose laws they follow here.
The second floor is open to Sigil's smoggy dusk. One hamatula and two kytons watch over this level. In addition to the more ordinary serving staff there is also annother erinyes, who looks surprisingly like the barkeep downstairs. This floor is somewhat less occupied than the first. Many of the patrons here are too drunk for thier own safety. In a much less densely occupied section of the roof sits a black robed figure with a long jaw covered by an ivory mask. Her glowing orange eyes are focused angrily on an overly loud drunk who is harassing her and the female serving staff. She loks like she has a considerable ammount of fiendish blood though it is unclear what sort. Darkly robed and hooded patrons are not uncommon but this one stands out because she (You think. The robe makes it difficult to be certain) is flanked by two fifteen foot tall skeletons from some variety of giant. The bones of each are elaborately marked in blue patterns and both carry immense greatswords. There is also a very heavily scarred nycaloth negotiating what looks to be an information deal with two mortals.
Notes:
Generally it is socially acceptable to sit at other people's table's if you ask them
For simplicity's sake it would be easiest if everyone went to the top floor so characters will all have a chance to meet.
Map attatched
Feel free to ask for more details
[img]C:\Documents and Settings\Sam\Desktop\campaign\ddmaps\111l1.BMP[/img]
[img]C:\Documents and Settings\Sam\Desktop\campaign\ddmaps\111l2.BMP[/img]
A heavily bandaged man wearing a dark blue buccaneers coat and a silver gauntlet climbs the stairs to the upper level, and looks around.
Boring. Seriously, why did we even COME here?
Because last time we went to a bar, you got us into a fight. I'm hoping that this place has enough security to deter even you.
No such thing. And the only reason I started that fight was to get you to bloody DO something. I swear, ever since we left the gatehouse you've been nothing but dead weight. Whatever happened to seeing the multiverse?
I will, later.
The bandaged man walks over to one of the closer walls and leans against it, taking in the air.
Forget later. I want to do something interesting NOW.