Game: The Awakening

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JasperDM's picture
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Game: The Awakening

"I...have been watching. You came... to this place... and slept. It was in... my alley. I sensed... you did it out of... exhaustion... and not bravery. I ate... two devil kin... who planned to... slay you. Be... more... careful."He reaches into his torso, and pulls out the severed hand of a tiefling holding one of Aras' change pouches. The hand is dropped at Aras' feet, and the clink of copper can be heard. Dolmen raises up. "I maybe... stuck here too. Too much... despair... in this place. I feel it tainting me... with every fight." He sighs, deeply. "You... remind me of someone. Someone... I used to know... He died."

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He looks, wide-eyed, at the creature before him.
"You... guarded me while I was unconscious? Then... then I owe you my life, and a debt of gratitude."

Aras pauses, stooping to collect the pouch of coins, slipping it into his backpack with a somewhat awkward, backwards-twisting motion.

"I have agreed to keep these others company," The Hobgoblin gestures, as he speaks, to Phaed'yiin, Tsuru and Xasskorn, "but should you ever need my help, you have but to ask, and I will do anything within my power. Tell me, may I know your name... friend?"

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"I have no name, only a duty, as a channel of the power of the Green Cycle. I have been called 'tombstone' and 'dolmen', and other words for graves. The people of the hive call me 'alley monster'. Call me what you wish."

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"Then I will call you Dolmen, for the word has a certain ring of respect to it, a respect which you obviously merit," the tone of Aras' voice as he says this makes it clear that, although he is impressed, this is no awe-stricken compliment, merely a statement of fact. As the ranger sees it, Dolmen seems a powerful being, and is therefore worthy of respect.

"Dolmen," He continues, "As it was you first who came upon me after my arrival in this place, I wonder if you could tell me... how did I come to this city?"

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He begins talking a little faster. "You fell through a hole in a wall. It was glowing. You fell asleep after your head hit the chunk of wall in my shoulder. I healed you and guarded you while you slept. The glow ended..."

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[=dark red]"So the portal is no longer operating -well, that is a pity, indeed. More than a few blood's 'ill pay a hefty price for the location of a new portal -especially in the wake of the Tempest of Doors."[/]

Phaed'yiin seems bored by the exchange between Aras and "Dolmen" -not to mention stepping back a few paces as he comes closer, more from the disdain of the muck-monster's stench than anything else.

Wrapping her wings about her like a shield, she glances at the soldiers' movement, and notes the direction of the aasimar's departure -as well as looking for the butter-fly-winged suspect in partculuar (but appearing to do so with only casual interest).

She turns away from the scene -but only partially, and goes to resume her previous attempt at leaving the murder-site:

[=dark red]"Come, Aras. Blood Debt or not that you owe to this 'thing', but we must go -Lokaski does not seem a forgiving 'man' and will not likely look kindly upon our delay in leaving as he has ordered."[/]

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Dolmen approaches the rat-man as they are leaving. "Gardener... baths... water and a hand to clear away the detritus. I will come, and be... cleansed. Perhaps it will clear the despair from my roots... afterwards, I will go... it is clear the angel finds me... intolerable."

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Game: The Awakening

"Clean, cold water washes away more than dirt, it can cleanse the soul and bring enlightenment as well. If you wish for a hand to water your roots, Dolmen, I will be glad to help. Perhaps the hand of a gardener is just what you need."

"As for tolerance and intolerance, I have much experience with the later. Do you think that when these markings were first burned into my skin, I did not find the sensation intolerable? A being of will may learn to endure and to tolerate anything, and by exercising that will become stronger. It is intolerance that makes men..."
He glances toward Phaed'yiin and bows slightly, "...and women, weak. Much intolerence I have faced, even from those who I swore to serve. Yet it is they, the intolerent, who perished in the Shadow, and I who was proven the stronger."

"If the lady will not object to my being so bold, I would dearly love to see her mistress' gardens, for I have seen little other than sharp vines grow in this fabled city. Yet I also see a garden here that needs tending. If she would allow honorable Dolmen to accompany us, I may do both."

0 Bonus for Diplomacy to do
I rolled 1d20+0, the result is 6.
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Game: The Awakening

Phaed'yiin notices that the Aasimar were escorted away past the opposite side of the street which now is unblocked for the others to pass.

She also notices increasingly impatient/hostile glares from some of the armed guards - it could be a sign for them to leave soon, or it could simply be thier normal demeanor... it's uncertain.

In the dark, foggy artery ahead, large (perhaps marble?) monochromatic brown buidings forebode, jutting into the Sigilian sky like miniature mountains. Nothing else can be noticed on the street itself, as the guards have done a fine job of obscuring the view - both from the inside, and the 'outside-looking-in'' of the murder scene.

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(OOC: Azure, you don't need to keep rolling Diplomacy checks when talking to Phaed'yiin, unless you want to -the first impression was the thing vital to me).

Phaed'yiin listens to the seemingly endless discussions with a rising annoyance at the delay:

[=dark red]"As a gardener and a hunter-"[/], she says in regards to Tsuru and Aras,[=dark red]"-both of you should realize that there are seasons that come and pass, and some windows of opportunities when shut, never open again. The time for our departure has long since come, and if we do not seize it, it may pass us irrevocably"[/], she says montioning over to the wall of glaring guards with a subtle wing-gesture.

[=dark red]"Come with me if you desire."[/]

And with that, she turns, and walks through the line of guards with her drow patron, heading in the intitial direction of Isabel's desmene.

(Trias, what about Xhoo? Did I see him and did he leave already, and if so, in what direction?)

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Game: The Awakening

Tsuru follows

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He follows Phaed'yiin, suddenly concerned. "I hope my procrastination has not angered you, Phaed'yiin the Whitewhisper."

As Aras speaks his hand returns to his bearded chin, needlessly scratching at the straggly growth out of habit - perhaps nervous habit; it is hard to tell from his blank expression.

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He gives a very annoyed sigh at the delays but is pleased when everyone gets moving.

Giving a dark look towards the Hob-goblin he responds to the comment that was directed at Phaed'yiin

"Regardless...it has angered me...no more delays..."

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Aras fixes the Drow with a stare, his hand falling away from his chin, before calmly stating, "I believe you must have misheard me, Xasskorn. I did not direct my question at you."

After a pause long enough to be felt, but short enough so as not to allow the dark Elf time to respond, he continues, "But still, I hope you will accept my humblest apologies."

The ranger's tone of voice betrays nothing, and it is difficult to tell if he is being genuine or simply going through the motions of politeness... or being sarcastic.

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Game: The Awakening

The motley gathering walks between the marble juts into the street ahead- a few moments after the barbazu had gone through in a haste. They leave behind the gathering of guards, investigators, and the unfortunate tiefling.

Strangely enough, no one notices where the half-fey went… it is unclear if he walked away, or was escorted away by the guards. One thing is certain- he didn’t leave with before the barbazu, and he didn’t take the same path that the remaining suspects are now taking.

The fog is palpable as they walk the cobbled street of the Lady’s Ward. Acrid, yet oddly delicious – the taste and feel of the Cage assaults their senses. The street is deserted – soft lights emnate from the windows of the adjacent structures. There seems to be a slight dew covering just about everything around - accumulating from the ever increasing amounts of fog. The architecture is typical Sigilian. Spiked buttresses extend up to the spiked rooftops. The circular, repeating pattern of spikes emulates the city’s caretaker, paying homage to Her form.

Ahead, there is another clearing, and muffled voices waft down from the alley ahead. One cannot see the source; the thick fog hangs and obscures. The cobbled road gives way to a dirt path, and the marble buildings are replaced by wooden ones. No longer does this place seem like the Lady's Ward.

The road that the Sodkillers had opened leads right into the Lower Ward.

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Dolmen follows the group, at the back, watching the buildings, and the fog. His mind clears as he speaks... "The despair is stronger here. It breeds in the harshness, I can feel good folk doing deadly work and destroying their joy to survive... thieves and laborers little better than the condemned. But I sense the Green Cycle here too... there is faith in the gods and the balance... among the sweat and pain."

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Game: The Awakening

[where did everybody go? (except jasper) :(]

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Tsuru wrinkes his nose. The smell of the Lower ward is of metal, coal, ash, and smoke. He has been in Sigil long enough to recognise each ward by scent. The Ditch, the cesspool of a canal that separates the industrial Lower Ward from the slums of The Hive Ward, is easiest to find. Its smell of stagnation carries for blocks. It is far, on the other side of the smithies and forges. Though he follows slowly, often out of site, Dolmen is still with them, Tsuru knows. He can smell the earth and decay. Each of his companions has their own scent. Tsuru will know them forever more.

The strange spirit-woman smells of silk. She is perfumed with strange scents unlike any blossom in Rokugan. Sweeter, muskier, and sharper all at once.

Her dark-skinned companion who speaks with his hands smells of well-oiled steel with a hint of blood. Not unlike many samurai in that respect, but his flesh smells different. A little like stone, a little like night.

The last, the civilized Bakemono, smells like salt and wood.

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Phaed'yiin listens to the comments and movements of her 'companions', as well as noting the change of districts ands wards. As she comes upon the alley entrance into the Lower Ward, she pauses for a brief moment in consideration. As if having come to some conclusion, she turns her head ever so slightly to Aras, her dark smoldering eyes mirrored by a sinuous, yet sardonic smile:

[=dark red]"My strong child of Mag, you have not angered the Whitewhisper. But remember that Anger can make a man as strong as steel or as disoriented as muddy waters."[/] -and at the last comment, she glances at her drow patron, and then returns her gaze to the hobgoblin, [=dark red]"Either can become a shield or a weapon; therefore, always tread deliberately as you wield your tongue."[/]

At that she pauses, survering the group -and giving a slight nod at Tsuru's thoughtful stance:

[=dark red]"Procrastination is always a flaw -a weakness, where patience may at times be a strength. Let us be strong."[/]

[=dark red]"You wish to come and see the Silk'n'Secrets, and so I shall take you, to help you find what you desire. However, my matron-mother, Isabel the Salicious is away on matters of import. Her business, here in Sigil, is being watched over by another, one Talia Berzygha. And thus, for the immediate future, your reception at my matron's house will be at Matron Berzygha's pleasure."[/]

Glancing around in a causal sweep for 'unwanted audiences', Phaed'yiin continues:

[=dark red]"Thus, my counsel for the present is thus: The Lady's Ward is too rich and too dangerous for one's so new to the Cage. Let us seek and find some Inn within this Ward, where you may gain rest and strength. Perhaps then, I might present your desires before the Matron Berzygha, as well as conducting my promised affairs with my current patron"[/]

Her eyes linger for a moment upon the drow, before turning back to Aras and Tsuru:

[=dark red]"You will find security and strength in solidarity. What path do you desire?"[/]

OOC: Diplomacy check: 23
Spot check: (relative to setting -i.e. where are we, which district, as well as for any cutters a little to canny on us) 23
Listen: same as above -17

0 Bonus for to do
I rolled 1d20+0, the result is 13.
I rolled 1d20+0, the result is 12.
I rolled 1d20+0, the result is 6.
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"Your sugestion seems favourable to me, at least, Phaed'yiin the Whitewhisper. Although, in truth, I am in your hands entirely - your knowledge of this city far exceeds my dim understanding, and thus I would gratefully follow almost any advice you were to give."

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Phaed'yiin gives a demure smile, as if dismissing Aras' bold claim, while at the same time nodding in agreement to his statement.

She then looks over to Tsuru, but after noticing the ratlings lack of any possessions, or hint of purse, returns her attentions to the armed hobgoblin:

[=dark red]"And though the price varies across the wards, Inns are not free within the Cage -I trust that you have some items of value you are willing to exchange in return for lodging and food?"[/]

(OOC: Trias, I love you avatar pic -same thing goes for the rest of the gang (well, 'cept Cernunnos, as he still lacks one. Along that line, what color is Aras' nose? I'd imagine it being blue like the strongest castes among the hobgoblins, but it might not be, I'm just checking.)

*Also, still awaiting Trias' reply on what district we are in -it's not my intention to try and get these guys room at the Styx Oarsman... hehe.

(OOC: to help facilitate things, perhaps we can assume that we continue walking after Aras' response, as Phaed'yiin begins to search for an Inn that would seem to fit Aras, Tsuru, along with the drow and herself [I-Dialexis-am not forgetting Dolmen, Jasper, but Phaed'yiin is trying to, sorry].)

If I can "take 10", its a 19 Search (with an circumstancial bonuses for being a 'canny cager' and all).

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(OOC: Sorry for the double-post)

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"Aye, I have coins enough, at least as long as the rates are not extortionate."

Aras pats the pouch of money Dolmen had returned to him, before glancing around at Tsuru, with a questioning expression at the ratman's apparent lack of wealth. All the while he stalks alongside the others, his pace, although not slow, is, in its movements and manner, leisurely.

(OOC: Yes, Aras' nose is blue; dark blue to be precise.)

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Tsuru sniffs the air.

"This Ward is one of laborers and craftsmen, yet it also smells heavily of Taint. I still wish to find a bath, but a deep sink of dishwater will do in a pinch. The best Inns, I would think, would still be close to the source of wealthy merchant patrons from the next district over."

3 Bonus for Search (by scen to do
I rolled 1d20+3, the result is 12.
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(OOC: Sorry, but I have pretty much nothing to contridute here)

A mere nod is all that is recognizable. A silent agreement to finding lodging.

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Game: The Awakening

The Places of interest in sight inside the Great Foundry District which the motley gathering found themselves in included:

(PC's Start at 0)

1) "Blades of the Lower Planes" (9 o' clock)
2) "The Friendly Fiend" A shop of magical trinkets (11)
3) "Ragnor's Small-Items Delivery Service" (3)
4) A Harmonium Outpost (4)
5) An hat shaped blue "house" (5)

In addition, the Great Foundry can be seen off in the distance. Most likely the source of the acidic "fog" that hangs in the air. Evening sets in, and the reddish Sigilian "sunset" is no longer present. Replaced by a very dark, gray haze. Unfortunately for the gathering - no Inns or other buildings of the sort seem to be in the immediate vicinity.

Around the motely gathering, the motely citizens of the Cage walk to and fro. Not many cutters remain on the street; looking at the denziens, the following stick out:

6) Two Harmonium Guards standing outside of the Outpost
7) An out-of-place black abishahi conversing with an armed Bariaur in the middle of the street, right between the "Blades of the Lower Planes" and "The Friendly Fiend."
Cool A hooded Tout, wandering rather aimlessly inside this small street opening - sporadically shouting the name of his profession
9) Two very, very odd and lifelike human statues dressed in colorful performers robes and each holding two scimitars- apparently guarding the entrance of the odd 'Hat house.'

An unfriendly wind ruffles thier clothes as they look onwards, trying to decide what to do next.

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As the shambling gravebeast continues to follow the group, his eyes sweep the crowd, but his mind is on his inner senses, remembering the darkness that swept in as they were set to leave... his will focused on alertness against the return of the spectral sensation...

Once dusk takes full hold, Dolmen stops dead in the middle of the road, and then moves aside out of the path of traffic, not far from The Friendly Fiend. He stops, and gouging a finger into a patch of razorvine, draws a murky mixture of blood, sap and swamp muck forth, marking his forehead with a circle of green, and calls upon the Green Cycle to renew and empower him.

(Prepared Spells -
0-Detect Magic, Detect Poison, Create Water.
1-Magic Fang, Shillelagh)

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The spectral sensation was fleeting, and Dolmen feels nothing out place in the Green Cycle, at the moment

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Phaed'yiin notes the consensus amongst the group, and scanning the scattered crowd, she points out the Great Foundry, as well as the relative direction of the Silk'n'Secrets in the Triad district. She then motions subtely down to the available tout, explaining their existence and general purpose. Somewhat in conclusion, she states:

[=dark red]"While this district is not utterly foriegn to me, I do not deal in inns and places of public residence -especially here. A tout may be better to guide you -and us- to our desired location; however, their services are not without cost."[/]

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Aras glances suspiciously at the man Phaed'yiin indicates.

"Very well. How do you suggest we might aproach this... Tout?"

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Aras glances suspiciously at the man Phaed'yiin indicates.

"Very well. How do you suggest we might aproach this... Tout?"

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Dolmen walks back over, having seen this happen a number of times before in his year here. "Give a few coin, tell him you need an inn... he tells you where, or guides."

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Perhaps somewhat surpised at the "muck-thing's" street-savvy, Phaed'yiin pauses to answer and then nods:

[=dark red]"So it is -you[/] (motioning to the group at large) [=dark red]should go and procure his emply if you wish -I'd like to have a quick word with one of my distant relations -I shan't be long."
[/]
And then, with a slight gesture towards the self-proclaiming tout, she shares a word of warning with her "companions":

[=dark red]"Be aware, that touts are not always competent or lacking corruption. Look for a tattoo of concentric blue circles upon the tout's forehead -if present, then he is at least likely to be competent -and if corrupt, will more probably be so in a less than overt way." [/]

With that, Phaedy'iin gives a sweeping motion with her rose-kissed wings, as if to usher the group down into the sinkhole with the tout -lingering a moment to see how the group fares before turning to her own affairs.

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(ok, i'm just going to assume that Aras approaches the tout like he did before the posts were deleted)

This energetic fellow appears to be a half-elf. His shoulder-length red hair falls lightly in on his face - somewhat concealing his gleaming amber eyes, pointed nose, and a faded tattoo of concentric blue circles on his forehead. He is an apparent member of the Tout’s Guild. The half-elf looks up at the approaching Hobgoblin, bright eyes narrowed, appraising Aras to see if he is a potential customer, or just another berk with too much time - here to bother the hell out of him. He shifts his brown drab leather cloak, unthinkingly palms his coin-purse and softly smiles as he looks into the eyes of the Hobgoblin.

Gd’evening cutter, can I find you where yer wantin’ teh be going? The Tout barks with a thick Sigilian accent.

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"I hope so. My companions and I seek an inn, or other place of lodging."

Aras' gaze does not shift from the Tout's face as he speaks, and neither do his hands move from their positions, one on his purse, the other on the hilt of his dagger.

However, the Hobgoblin's level stare does not seem aggressive, and his stance indicates that his hand rests on his weapon out of habit or by chance, not out of any real readiness to fight.

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Heh Heh, Riiight - well then I certainly can help you and yer comrades...all I ask is some help in return. That'll be five stingers to get yers where yers goin'

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Dolmen approaches, towering over the rest, but sticking back against the wall, so as not to loom...

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After waiting a moment, and seeing both parties acquit themselves accordingly, Phaedy'iin takes her eyes off her 'companions' and approaches one of the street pedestrians.

(Trias, check your pm-box, for the details -Phaedy'iin isn't being necessarily secretive -she isn't whispering or hiding, but is far away enough that the conversation isn't public domain -at least for the other PCs engaged with the tout).

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"I am unfamiliar with the slang you are employing. What coin do you mean, when you use the word stinger?"

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The Tout gives Aras a blank stare for a second, then nods as if he understands.

Clueless eh? No matter, we can still find ye yer way - a stinger is a silver coin. They call em stingers 'cause they have a reaction with a fiend's skin.

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Rejoining the group, after concluding her business, Phaed'yiin's silent approach is marked by her sibilant voice, a grim undertone in response to the tout's words:

[=dark red]"Not all fiends, tout, not all..."[/]

Seeing the sign of the guild, she nods then to the tout, and then to Aras.

[=dark red]"Pay the tout; let us not delay -the strong are quick while the weak are slow."[/]

And at the last remark, her eyes linger on the male tout, the eyes as hard as gemstones -clearly showing that not all are "Clueless" and that her patience with trivialities being thin.

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Aye! As m'laydy says then, don't delay, and pay the tout!

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Aras nods and removes a quartet of silver pieces from his money-pouch, offering them to the tout.

He then turns to the dark Elf. "Xasskorn. If you would be so good as to make a small contribution? A single coin?"

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(sorry I haven't posted in a while)

Xaskorrn gives a scowl when the word companion is used by Aras to describe him. He closes his eyes as if to envision a better place. One that does not smell so bad.

The demand then that he pay for himself jolts him out of the "dream world". Pay for himself...this is ridiculous. He reaches inside his robes and pulls out a silver coin and holds out his hand. The coin slowly rises into the air and floats to directly infront of the Tout.

"You had better be worth it, tout" he says as (I would assume) the tout plucks the coin from the air.

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(no need to apologize- your character didn't really couldn't have said much at this point anyways)

The half-elf may have scowed at the drow or he may have not... if he did, his features reverted back too rapidly to be certain. In any case, what is certain is that the gleam is removed from the tout's eyes, and his voice is markedly darker as he looks up at Xaskorrn:

Oh, don't you worry, I'll take care of you.

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Phaed'yiin watches the exchange with a slight edge of amusement. However, after the two seem to finsih their spat, she turns to Aras:

[=dark red]"Have you forgotten so soon, son of Mag? Lodging I have, and seek not with you -and would you indeed expect a lady such as I to pay like street harlot? As for the others-"[/] (her hand waves in a loose gesture to Tsuru -and maybe also in the direction of Dolmen -maybe)[=dark red]"they have already told you that they lack coin -and you have already agreed to pay for them. Rescind your offer if you wish, or pay for only one-"[/] her eyes seem to drift to the gurgling mass of swamp dross [=dark red]"-but let us decide and move on."[/]

And then with her eyes falling once again upon the Tout:

[=dark red]"For the labyrinth bells of time chime incescently, and -little- can silence their tolls."[/]

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Dolmen strides up, sick of the wasted time better spent elsewhere, and the banter of the woman who assumes he doesn't get it. Stuffing his fist inside himself, he comes out with a woman's shriveled bony hand, one might call it pickled. He pries a silver ring off her finger, and hands it to Aras. "Here. For my share of things."

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(OOC: Crap, sorry about that. I'm sure Aras would not have forgotten, due to the short amount of gametime that has elapsed, but I'm afraid the real world has many other demands on my memory. I'll edit my previous post so that he only asks for a contribution from Xasskorn.)

The Hobgoblin is slightly taken aback by the proffered ring, but then recovers himself.
"My thanks, friend Dolmen. However, after all you have done for me, let this small matter of coinage be the beginnings of the repayment of my debt."

Trias's picture
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factotums
Joined: 2006-08-14
Game: The Awakening

The tout quickly pockets the coin, then looks up gratefully at Aras:

The closest Inn is on the other side of the Foundry, and ever since the faction war - that has been a dangerous neighborhood. It will take us at least an hour to get there...I would certainly seek a greater compensation for that trek - which we will not take. I am a tout, not a mercenary, and I will not hesitate to save my skin, if necessary. Therefore an Inn is out of the question and out of range in these parts at night - unless you would like to head back down the street towards the Lady's Ward.

On the other hand, I'm nearly certain that the new Seer's guild would be more than happy to provide you temporary lodging - they are known for their philantrhophic demeanor. Fortunately for you, one of thier guild halls is located right here.

He points at the oddly shaped Blue House

(OCC: can anyone see the pic of the map that I posted earlier?.. because I can't)

Dialexis's picture
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Namer
Joined: 2006-07-21
Game: The Awakening

OOC: I never could access the picture.

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