The Society of None
The Society of None isn't a Faction. It isn't a Sect. It isn't a guild, a business, or a fighting order. Indeed, the Society of None is just what factions aren't: it's a social club.
To be sure, as with everything in the outer planes, it has its own philosophical underpinnings. Those underpinnings are much looser than a faction philosophy however, and merely represent a common meeting ground for its members. It is a society of experienced planewalkers who have seen the planes and who are each themselves to be reckoned with. Most of them are members of factions, but they put aside their philosophical differences so that they can enjoy a few ales together and regale each others with tales of strangeness from across the multiverse. And, sometimes, to forge the groundwork for faction alliances... and, of course, to find a Ride.
The Society of None's underriding philosophy is that of individualism. The glory of the one, the freedom of the one, the responsibility of the one. As such, it's members tend to be from the more individualistic factions. In order of frequency, members of the Society of None are of the Fated, the Sensates, the Signers, the Indeps, the Ciphers, and the Godsmen. A few members are in the Athar, the Bleak Cabal, the Doomguard, the Dustmen, and the Xaositects. (Doubtless some are Anarchists, but of course they aren't telling.) Because of what common philosophical ground there is in the Society of None, there are no members who are Guvners, Mercykillers, or Hardheads.
The Socity has some forty or so members, mostly planars but including a few primes. They meet, irregularly, in The Nonesuch, a tavern which is off the beaten path in the Market Ward. Rarely are more then ten or fifteen of the society actually in Sigil, for they are planewalkers, with all the wanderlust that that implies.
And, of course, word has gotten out that one can often find a group of cutters in the Nonesuch, and hence employers with a Ride for such canny bashers may come looking....
CHARACTER CREATION
In this Sigil-based (but planehopping) Planescape campaign, all characters will be planewalkers who've been around the block (er, ring) a few times. They can be primes or planars; most are members of a faction (for they are based in Sigil), and must come from the factions mentioned above (i.e. any but the most lawful factions).
Characters should be created according to the "Character Creation" rules in Fudge Planescape (http://www.sonic.net/~rknop/Omar/planescape/fudge), with the modification that each starting character gets five free gifts. This can be traded for increased attribute levels or skills as necessary. This will allow you to create fairly powerful characters. For fighter-type bahsers, use them to increase your Wound Track. Mages can use them to increase their magic skills and mana access. Rogues can use them to deck themselves out with vast lists of skills. And, of course, any other creative character concept will be entertained.
If you want to create a character of a race which isn't listed on my "Character Creation" page, please ask me, and I'll deal with it.
Any other questions, please ask. A lot of the character creation rules are still deliberately vague, so I will make rulings as necessary and as things come up.
Indeed, if you aren't familiar with Fudge, and that's the only reason you're hesitating to play in this game, there is an alternate character creation method: describe your character to me. Tell me what race he/she is, what faction, what his/her capabilities are, what his/her weaknesses are, what he or she is good at, etc. etc. etc. I will then hang the Fudge stats on to that.
I'll be taking character applications for a week starting today (July 9). This game is not first come, first serve, and I'll be entertaining charater submissions throughout the week. On July 15 or thereabouts, I will pick the 4-6 characters and players whom I think will work best together.
I'm looking for characters who can all work together; if they are a group who would naturally want to get away from each other as soon as possible, then the game won't work in as open ended a setting as this is. Please don't try to create a munchkinized or rules-optimized character (for that goes against the very spirit of my interpretation of Fudge), but rather an interesting character. Also, please do not create a curmudgeonly character whom nobody will tolerate; people don't have to like him, but they must have reasons to want to continue to associate with him.
I do want a variety of characters as well; all mages, for instance, isn't what I'm looking for.
Knowledge of Fudge is not necessary, although you will want some ideas about the magic rules if you are a mage. You can download all of Fudge for free at fudgerpg.com ; or, just read the 2-page "Fudge in a Nutshell".
Players should have some idea about Planescape, however, although you need not be experts or collection completists. (Indeed, just knowing what's in "A Player's Guide to the Planes" is probably sufficient, or, better, The Planewalker's Handbook.)
THE GAME
I will try to post myself at least twice a week, and I will expect players to be able to post at a similar rate. Sometimes, I will get busy and more time will elapse, and sometimes I will be able to be more responsive.
Combat might happen, but I don't expect the game to be tremendously combat heavy.
I will take care of all die rolling on my end.
Setting is pre-Faction War Sigil--- and indeed, Faction War isn't gonna happen, as Duke Rowan has been replaced as the factol of the Fated. (All other Factols are as described in The Factol's Manifesto.) Some members of the Society of None-- probably not the PCs-- were instrumental in formenting a lower-level alliance between the Society of Sensation and the Fated that undermined Rowan's bid for influence against Factol Erin, and prevented things from going too far in the Lady's severe eyes.
-Omar
Hmmn, I'd be willing to play, but know next to nothing about fudge. (glanced over the rules for a few secs, seemed intresting) The 2 page ruleset you mentioned seems to be down on their site, so a differint link to the shorthand of the rules would be appreciated. I've got another of character concepts stirring around my head, so provided there's intrest in this I'll try to have something up by Wednesday.