((Thanks for the map! My move is 6 squares to the left, Aeapas should head over between the trees and Nexx but a little further down))
Game: Planehopping
Nexx watches Sakor zoom out and send his destructive sound beam through one the thug's flesh.
"You types assume too much. For all you know I could be Asmodeus himself. But it doesn't matter since my friend there is probably going to vibrate the flesh right off your bones." (long speech, move action)
The druid then steps back a step (5ft), yawns and then intones a gutteral form of druidic to call upon the magic of nature. His already dense fur thickens further, the bone spurs along his arms, legs and back lengthen. (Barkskin, standard action)
Sakor's sound lance impacts the second knight, passing through his dull gray energy field...the impact deals a lot of damage to him, but he remains standing and gripping his greatsword. You notice the blade of the sword is pocked and pitted, but you're pretty sure that was its condition before the spell.
(Edited because I forgot to check the box for the die roll and to add descriptive text for the result.)
*Pasha steps around the corner swinging Argent Sting at the foul being in the Tacharim armor.*
For Pasha:
(Hit. Roll damage.)
((this is where I get to look un-awesome))
Pasha's wooden blade bites into Lord Blackarm's torso, but not as deep as she expected. Black blood oozes from the wound very sluggishly.
"That was rather impolite, my dear. After all, we used to be sisters...what did your friends do to reverse all of Doctor Valran's wonderful work? I regret that I no longer live up to my surname."
She takes a step back (5-foot) and draws her sword (move action). A spectral figure appears, overlapping her position, dressed in armor and bearing a shield (move action).
Elecia grits her teeth and tries not to mutter a curse as she sees that the knight remained standing even in the face of Sakor's spell. For a brief second she glances at Sakor floating in the air and tries to supress a little envy at his flight before she snaps her attention back towards the knights threatening Nexx.
She turns two invisible iron rods in her invisible hands and points them towards the two knights. As she finishes the last words of the spell, Elecia can't help but smile as a fierce arc of brilliant white lightning crackles between the two.
((Arc of Lightning from Spell Compendium, reflex save DC21 for half damage, no spell resistance))
She stands her ground as she watches the lightning spark between the armoured figures.
((I'm done after the spell))
The lightning bounces from one knight to another...and abruptly dissipates, leaving the second knight smoking and staggering.
(Edited to add the descriptive text after the saving throws.)
Updated battlemap
Sakor floats down to the ground and takes a five foot step backward (down on the map). Snapping his fingers, Sakor grins, “Well, Elecia has decided to join the fray. I’ve got odds to even.”
Sakor hisses a rapid prayer, and throws out his hands. Canting quickly, a beads of fire trace around his palms before leaping into brilliant rays of fire – one from his left hand, and two from his right. The beams of fire snake through the air toward the wobbly thug and Lady Blackarm (1 and 2 rays respectively)
Spontaneously+converted+iron+silence+to+scorching+ray+–+3+RTAs,+4d6+fire+damage+apiece
For Sakor:
(All three hit. Roll for damage.)
((w00t - firey burnination!))
The second knight falls to the ground a smoking, blackened corpse. The twin rays strike Lord Blackarm, surrounding her in a fiery inferno. When the flames dissipate, she's smoking.
"I HATE spellcasters!" she says with vehemence.
The remaining knight glances at the charred corpse of his partner and gives a scream of fury. He charges Nexx and attacks with the full force of his pockmarked sword. His swing is wild, and he misses.
(Edited to add the results of the attack roll.)
"I HATE spellcasters!" she says with vehemence.
Sakor grins, leering at crispy warrior, "But we spellcasters love you idiot berks who wander the planes thinking a sword will do you any good in the affairs of gods and powers. If anything, it's good target practice, sweet cheeks."
"I tried to tell you that fire was dangerous. "
Nexx grabs at the remaining knight's greatsword, trying to rip it from his grasp. (Take Aoo)
As Nexx grabs for the greatsword, the knight tries to skewer him with it.
The angle is bad, and the sword is too large to wield in such a way...yet the knight manages not to drop the pockmarked blade.
(Edited to add descriptive text after the critical failure roll.)
As Nexx seizes the sword, the knight attempts to keep him from wrenching it out of his hands. Unfortunately, the Tacharim knight is no match for the wildshaped druid's impressive strength. The blade ends up in Nexx's paws.
(Edited to add descriptive text after the results of the die roll.)
" I'd better take this. You might hurt yourself with it. Now are you feeling more peaceful or do you want to fight some more?"
*Pasha begins dancing, slashing her blade ominously in the direction of Lord Blackarm*
"If it weren't for you and your kind, I would still have my husband." she screams
*continues to swirl her scimitar as she dances eerily the five feet to close the distance between them*
"You stole my husband, my children, my future, my life!!!!"
*Pasha strikes viciously at Lord Blackarm, taking out all her frustrations on this vile Tacharim officer.*
*Pasha continues to dance and move around Lord Blackarm to her side, quickly and eerily, then strikes again with a wild look in her eye*
((OOC: Argh I crit on a 15 and I didn't roll any!))
For Pasha:
(First attack hit, second missed.)
((Rolling Damage))
((Natural Insight Roll - a Sense Motive check (DC 15 + opponent’s CR) ))
Once again, Pasha's blade bites into Lord Blackarm's side, but not as deeply as she'd like. However, the Hand of Nature now realizes how Lord Blackarm and her armor interact, and she's aware of how to maximize future attacks (success on the natural insight check).
"This is tedious," Blackarm hisses through clenched teeth, pain evident in her voice. She swings her shining greatsword at Pasha (full attack, three attacks).
The Tacharim lord's first attack misses, but the second hits Pasha (13 points of damage). The third misses as well.
(Edited to add the damage to the descriptive text.)
Confident that Nexx can handle the unarmed knight, Elecia calls to Aeapas in their own private language, asking him to head inside and find out what has captured Sakor's attention.
Elecia moves up behind Sakor, her eyes staying fixed on Aeapas. As she learns of the scene inside, she chants the words of a spell.
((Casting Magic Missile on Lord Blackarm))
As Elecia completes her spell, five magic missiles streak from her air elemental familiar, Aeapas, impacting Lord Doran Blackarm. However, instead of the Tacharim member being wracked in pain, the phantom figure overlapping her writhes in silent agony...
*Pasha scowls at the magic missles being absorbed by the figure*
Sakor grins viciously then clicks his tongue with sarcastic sorrow, “Oh, Lady Blackarm, your hatred of us poor innocent spellcasters seems to be doing you just plum-darn no good at all. Lets hope you die quickly so that the humiliation isn’t too hard on you.” (gloating speech – move action).
Sakor twists his fingers in the same fashion as last turn with a few subtle alterations and he spontaneously wrenches flame into existence. Bringing both gauntleted hands to bear on Lady Blackarm, Sakor flings three rays of scorching flame at the Tacharim would-be warrior. (Spontaneously converted veil of shadow to scorching ray)
“Such a pity to die a failure, isn’t it.”
((3 RTAs on the Lord Blackarm))
((forgot to get that third RTA in there))
For Sakor:
(Numbers two and three hit. Roll damage.)
((Burn baby, burn - magic inferno))
Once again Lord Blackarm is engulfed in flames. When they die down, she's obviously in great pain.
The remaining Tacharim knight stumbles away from Nexx, heading for the kitchen door (withdrawal). "Y-you'll regret raising a hand against the Tacharim!" he stutters.
((OOC: I hope Nexx hasn't left town yet, or we'll be on hold for days.))
'Why'
The ursine druid yawns and follows the knight inside, using the greatsword as a walking cane. [double move]
*Pasha continues to spin and dance her way around the Tacharim lord.*
((SIGH!))
*Pasha takes another step and attacks again*
((Possible crit.))
((OOC: I can't remember how to roll critical damage or what the houserule is for it. I'll do damage after we get home from work))
((took him long enough to obnoxiously reply to me ..... especially since we live in the same house >_<))
so here's the damage...
((Ignore the first roll, it was a mistake))
Lord Blackarm takes the opportunity to slip away from Pasha, heading for Sakor with her sword outstretched. (Take an attack of opportunity, Pasha.) Blackarm slashes at the arcane disciple viciously through the doorway (you have cover, Sakor).
*Pasha slashes menacingly at the Tacharim*
((OOC: adding roll for crit confirm))
((adding damage roll))
Sakor grunts under the brunt of the tacharim's sword. ((That's most definitely a hit)).
"So, you got a little fight in ya, dontcha? Isn't that darling."
Elecia mutters in a quiet, grim tone, "I'm not sure if anyone has told you this, Sakor but when the women start swinging swords at you, that's the time to stop the 'clever' comments."
For Sakor:
(Roll is damage Blackarm deals.)
((Sakor, did you take the cover into account?))
Sakor blinks and shakes his head once more. Running out the door, Sakor leaps into the air 20 ft out the door towards stable-yard, then up vertically 20 ft. (1 move equivalent action). Whispering a command word, Sakor suddenly becomes enveloped in banded mail.
Throwing oven the visor, Sakor shouts (hopefully drawing the attention of Nexx's thugish new friends) "Hey Nexx, need some help there ol' pal?"
Weaving his hands rapidly, the arcane disciple throws back his head as he shouts his prayer. Bringing his hand together, a deafening shockwave issues from his hands as a column of excited air streaks out towards the thug furthest from Nexx.
italic">sound+lance++-+80+points+of+sonic+damage,+unless+he+makes+a+DC+20+Fort+save