Game: In the Spire's Shadow

1286 posts / 0 new
Last post
Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Polp follows along with his usual easy-going demeanour, waving at any kobolds who looks his way and letting out gasps of joy if they travel down any tunnels.

OOC:
Don't know why there's a hold up. It's been pretty much spelled out that we were going, if not explicitly.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

{{Marginally Game RelatedI'm just finishing a three week intensive stats course and have been studying hard, so that's my excuse. I don't know why you guys haven't been posting though. Thanks to this stats course though, I have been able to finesse my schedule into giving me four day weekends every weekend for the rest of the semester, so I should have plenty of time to keep this game going.

Actually game related: Driak'ttl is the horrible name I gave to the Minister of Mining. I haven't told you the tout's name yet, but rest assured it will be equally horrible.}}

The tout leads you through roads and alleys, up ladders, down steps and through tunnels (and tries to lead you through more tunnels once she sees how Polp reacts to the first one), until you are all somewhat disoriented. The dwarves know the elevation but not the position, Kadar knows the position, but not the elevation, and Polp is just plain lost. Finally, she leads you into a little tavern carved right into the sandstone wall.

The inside of Kurtalmak's Spear would be spacious and inviting if you were kobold-sized, but you're not, so you are left feeling uncomfortably cramped, especially by the four foot ceiling. Polp is the only one who can stand up straight. The walls are smoothed sandstone with little curlicues and stylized spears carved in it at regular intervals. In a couple of spots they have been patched with adobe. It is lit in such a way that it would be hopelessly gloomy without darkvision, but is downright cheery with it. The furniture consists of four round tables (all of which are hopelessly small for you) plus a fifth table that is obviously the the big person table as it is twice as tall and contains the rooms only light source, a small oil lamp. The bar is long and low and cuts off a third of the room. Behind the bar is a door to the back room, a collection of strange looking liquors in stranger looking bottles, a cast iron wood stove (most bars you've been in use fireplaces, but, evidently, when you are cold blooded, efficient heating is more important than atmosphere), and, of course, the the barkeeper, a wiry brown-gray kobold indeterminate gender.

The bar isn't that crowded at the moment, and is pretty quiet when you walk in (perhaps because you walk in). A couple of kobolds stare at you for a moment but then go back to their drinks. The tout immediately walks up to the bar and greets the bartender the two talk quickly and quietly for a moment and then the tout motions you to sit down and says, "Minister Driakt'll usually doesn't come in here for another hour, so looks like we're in for a wait. He also wants to know if you cutters want something to drink."

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

"What else?" says Zhegre. "Usual stuff on tap. Though come to think of it, if Minister has a preference for something poured here, we should probably get that."

He settles in at the table. "So how has mining been around here, anyway? Is that your major industry?"

Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

Kadar gives the tout a moderate tip (let me know how much is appropriate) before relaxing at the 'big-person' table to listens to as much of the nearby conversations as his grasp of the languages spoken will allow.

He idly glances around the bar for anything of interest.

(spot, search or listen check required?)

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

The tout and the barkeep basically say exactly what the tout says they did, although there seems to be a lot more flirting between the two than the tout let on. After you order whatever the Minister does, the tout gives you a quizzical look, but shrugs. She returns moments later with something brown and bubbling -- not champaign bubbles, but the sort you get when you mix dangerous chemicals. The cups also seem to have more brown things floating in them [DC 10 Will Save vs. Fear for the first one who tries to drink it. DC 8 for the dwarves].

Meanwhile, the tout graciously accepts Kadar's five stinger tip and answers Zhegre's question, "There's lots'a jink under the citadel. gold, mithral, iron, plus some pretty swanky gems. It's why we took this mesa from the gnomes, and why the gnomes took it from the Khaasta, and the Khaasta took it from the dwarves. We don't know who the dwarves got it from, but some of these tunnels are piking old. I'm not too canny 'bout the whole "rocks" thing though. I grew up in the cage."

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

I'll drink it! :^D

OOC: Nothing a kobold can drink'll put a dwarf under the table, bah!

IC: Zhegre sniffs it, wrinkling his nose if it's unpleasant but willing to give a funny drink a shot. Knows about fire-fruit, but, hell, nothing a kobold can drink'll put a dwarf under the table!

Ponders muttering a Purify Food and Drink. Pfeh. Sitting in a foreign bar is no time to show weakness of the gut.

*QUAFF!*

8 Bonus for to do
I rolled 1d20+8, the result is 19.
Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

Kadar eyes the drink for a moment before shrugging I'm probably related to something that looks worse he thinks before downing a swig.

5 Bonus for to do
I rolled 1d20+5, the result is 12.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

"Ooh, drinking foreign exotic drinks with little concern or thought to what it contains is just my cup of... eh... whatever it is!"

Polp pulls a kobold-sized chair next to Kadar and downs one of the drink.

5 Bonus for Fort to do
I rolled 1d20+5, the result is 13.
Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

The taste is an unholy combination of sour, bitter, and sweet, and it has a strange aftertaste to it that you can't place. It fizzes and whirls in your mouth in a distressing manner and makes your nose feels tingly. All in all, it's not bad.

"It's tagged a Doctor's Surprise," the tout says, "It's a mix of mushroom wine and rum made from oranges with a bit of lemon juice thrown in. The brown floaty bits are mushroom slices. Barkeep won't tell me what makes it fizz like that, but whatever it is, it'll clear a cold right up. That's where the "Doctor" bit came from."

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Polp peels a bit of mushroom hat off the side of his otherwise empty glass with satisfaction.

“Mmm, the mushrooms have a familiar taste to them… Probably an underground strain…”

“So, uh, what else is new in the Sandstone Citadel, Miss?”

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

{OOC: Good heavens. It's Coca-Kobold.}

"Not bad, not bad," Zhegre agrees. "So... tunnels here older than dwarven occupation you say, hmm? I have heard of dwarves inhabiting such places on Prime. Depths of Outlands hold different things than ancient wombs of Rhea, but in those depths sometimes slumber creatures that wake to dewastate those liwing atop them." He takes another sip. "News of this interests me, and I would be curious if your explorers in those depths have reported anything unusual recently. Of course, if you are not familiar with all of this, Minister would be well-positioned to know more."

He says as an aside to the others, "If something unusual is down there, of course, it may or may not be related to our business here in Citadel. Ewen if it is not, 'twas mentioned Minister may have interests in a few strong arms for task of that general type... if we seek high audience, might not be bad idea to make good impression."

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

{{Am I really that predictable?}}

The tout nods, "Every turn of the gears or so we hit more closed tunnels and have a looky-loo. We didn't even know 'bout the dwarves 'til we found their wine cellar. Most o' the bub had gone bad though. Right shame it was. I can show you later, if you want. Most o' the dwarves we get here like to see what their "ancestors" made. Anyway, there's some chant that some miners hit another set of tunnels. The high ups have been right quiet 'bout it though."

{{Yes, yes I am that predictable.}}

After a few more minutes waiting, an orange-gray kobold wearing what appears to be a formal tunic enters the room. As the tout informs you she's the Minister, the barkeep hands her a drink and gestures to your table. As she sees who her companions are, she looks excited and says in perfect (if somewhat prime-accented) Planar Trade, "Oh neat, dwarves! Do any of you know anything about vertical-shaft diamond mining?" Then she pauses and bites her lip, "Wait, you aren't more spies, are you?"

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: In the Spire's Shadow

Aloric thoughtfully sips the 'Doctor's Surprise' "If the tunnels are indeed occupied, by something else, I would be glad to test myself against whatever it may be.

Quote:
"Oh neat, dwarves! Do any of you know anything about vertical-shaft diamond mining?" Then she pauses and bites her lip, "Wait, you aren't more spies, are you?"

"Good day to ye, ma'am. I am called Aloric, and these are my companions Zhegre, Polp, and Kadar," he says indicating who is who with an open hand. "If it's mining that you are interested in, Zhegre is probably the one to talk to. I'm a sculptor, I fear I'm not much help to ye. We aren't spies, though."

0 Bonus for to do
I rolled 1d20+0, the result is 18.
Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

Zhegre turns on the smooth. There's practically an audible click to those professionally aware of such things (which, of course, a ranking politician like the Minister is, so the Minister knows, and Zhegre knows she knows, and it's all in the business of trading polite impressions). Skill roll below.

"I have basic training nearly ewery dwarven youth gets growing up in our lands, but personally, I am more trained at forge than behind pickaxe. Professionally I am clergyman first and foremost: Zhegre of Rodina, priest of Tharmekhûl, at your serwice." He rises and bows. "I assure you, Madame Minister, we are quite opposite of spies, since we come here openly wishing to speak to high-status local gowernment officials such as yourself about local and regional affairs. If you have had trouble with dwarven espionage, our errand certainly has no inwol'ment in any foreign powers' essays in that wein. Speaking for ourselves, we are not ewen all dwarves..." he indicates Polp... "For example, my young friend here is shad, native of Elemental Plane of Earth and, depending on your need for knowledge concerning wertical-shaft mining, may be just sort of skilled spelunker you seek. Why don't we get comfortable, make introductions around table, and talk about how we can help each other out?"

9 Bonus for to do
I rolled 1d20+9, the result is 27.
Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

The Minister takes a sip of her drink and says, "Nice to meet you, I'm Minister Driakt`ll, but you obviously know that already. Speaking of which, are you sure you aren't spies? The last group of dwarves I met said they weren't either, but they were just using me. The High One was pretty annoyed when I told her I'd given them the grand tour. Then there was the time when a spy stole one of my geological maps, and there was the time I let a Rakshasa into our mining ordnance storage area... the High One practically had a breakdown. Of course, that was the old High One, so he always seemed to be having a breakdown when I talked to him. What was I talking about? Oh right, spies. Listen, you don't look like spies, but you also don't look like mining engineers or foreign dignitaries, so what do you want?" She seemsl like the sort of person who used to be earnest and trusting and now is earnest but jaded.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

She seems like a nice enough person. Zhegre comes to a decision. Anybody that thinks this is a dumb idea has plenty of time to interrupt him after he leans forward in the universal attitude of someone about to tell a fairly extensive tale, and begins with:

"Not sure how to conwince you we are not spies. Perhaps complete truth will do. I came into this mess on Plane of Ooze, and my friends tell me it started for them in Cage with attack by troop of kobolds, but in truth it seems to have begun with some prophet years before..."

...and he goes through the story. All of it. Kobolds uttering cryptic prophecy. Kobolds in the Cage hunting something. Kobolds on the Prime dropping out of the phlogiston. And, now, kobolds in the Outlands which sources suggest may be connected to all of this, digging around in tunnels that, if your account of the number of espionage attempts is accurate, seem to have piqued the interest of foreign powers across the Planes.

If one of the other members of the party makes a move to suggest that laying everything out above board might not be the wisest course of action, he'll let that person propose the conversational alternative. If not, he'll tell this tale, holding back only on a few specific details: just saying the guy on Ooze wanted us to bring the Prophet back (true enough), leaving out the separate plan concerning Slemnore's Sword, and keeping Duckluck anonymous, merely describing the Fraternity of Order broadly as their source for information on the prophet and further leads. He'll conclude with:

"What we want is to preserve Multiwerse. We have reason to believe that there may be certain threat to that general wicinity in this general wicinity. We would like to prewent this from coming to pass. It has been suggested that your High One may know something that will give us solid lead, finally, to figure out nature of threat, possibly cause of Spirelight, and maybe ewen chance to do something about it. Is in your interest too, da? After all, you have to live in Multiwerse as well. And ewen if is just Spirelight being pain, deadening of magic must be putting crimp in organizational infrastructure for settlement this size. So maybe if you have been coming across something down there that needs inwestigating, we would be interested in helping out, to eweryone's mutual benefit."

He leans back. Sips drink. Makes a mental note to talk to the barkeep about franchising the recipe as a business opportunity. Waits for Minister's response.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

The Minister sits their sipping as she listens to the story, and you find yourself wondering how someone who weighs so little can handle liquor this strong. Finally, you finish your story and she says, "Uh, wow, you're either telling the truth or way more talkative than the other spies. I wish I could help you, but judging from the incident in Sigil you described, this is a military operation, and not something I should be poking my nose in. I'll tell you what, though. I will let you investigate those deep caverns you mentioned, provided you take someone with you to keep an eye on you. Maybe you'll find something useful, I don't know. If that doesn't work, I'd be glad to get you an audience with the High One.

"About the caverns, I'm sure Gin here," she gestures at the tout, "has told you that we struck upon a new set of tunnels, but what she can't have told you is what was in them. The first group we sent down there never came back, and we've been holding off sending another group until our Diviners could take a look. Sadly, the tunnel seems to be blocked from Scrying and it seems like we'll have to send our people in, after all. Given your obvious interest in what's hidden down there, maybe you guys would like to take a look?"

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Several times during Zhegre’s tale, Polp opens his mouth to interrupt but decides against it again. With all this hush-hush sensitive information vibe the mission has about it, his gut instinct keeps him wary of discussing it, but he has too much confidence in his old friend’s wisdom to question this act. In the end, the shad chimes in at the minister’s request.

“Polp Stingsong, tunnelrunner of Gemstone Gardens, at your service, Miss Minister. It certainly sounds strange and slightly scary with this disappearance, but I for one wouldn’t mind a little underground delving.”

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

"I would be agreeable. Would like to formalize terms of deal, though. We will inwestigate for you; if we are asking for fawor, it behooves us to make it worth your while. And we may indeed find something relewant to our cause down there. If we do, we may have to deal with it immediately, especially if it is threatening us -- gowernments tend to get tense when foreigners start undertaking wiolence in their territory, and I am not in mood to be arrested for keeping my own skin whole, so you agree to authorize anything we may have to do in that regard. Whether we do or not, if we head down to those tunnels and surwi'e to return, with information on what happened to your first group and what has blocked scrying, then when we return we will expect that there has been reliably arranged audience with High One. Within day, personal audience, at least one hour, senior military adwisor to High One present, as well. No bureaucratic runarounds."

Zhegre thinks, and leans forward. "And any dwarven or pre-dwarven artifacts we find down there are ours. Especially anything holy to my people. This is important." He punctuates that with a nod. "So... acceptable?"

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

Despite being on her second Doctor's Surprise, the Minister is all business, "Like I said, I'll be sending an observer and guide with you. I can't tell you who it'll be, but I'll make sure it's someone I trust. If you are unsure whether you can take a given course of action, just ask them (if their life is on the line too, I can't see them saying no). I'll give you claim to any dwarven artifacts you find in there, although I'd appreciate it if you saved a few museum pieces for us (the Dwarf wing of the Imperial Museum is still a little sparse). The rest of the stuff down there belongs to the kobold empire, but we'll repay you 20% of the value (as determined by a local independent appraiser) of whatever you bring back up.

"In exchange for your services, I'll get you that audience with the High One and a member of the military brass. It depends on who is in the Citadel and who we can get on such short notice. So, would you like to draw up a contract while we're still mostly sober, or is there more wrangling you'd like to do."

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

“Sounds good to me – my uncle Phelin once told me that contracts and alcohol don’t mix, especially if baatezu are involved. Would it be alright to do a little planting in your tunnels during our investigations?”

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

The Minister removes a blank sheet of crisp paper and a vile of ink from her briefcase, dips the small claw at the end of her index finger into the ink, and starts writing up a contract. Meanwhile, she adresses Polp, "Wise words. Sorry if I'm giving you a bit of the run-around, but my uncle always said that 'adventurer' was just another word for 'backstabber.' I know you Planewalkers are more thoughtful than the louts we had back home, but I guess I'm still an Eberronian kobold at heart.

"Anyway, yes planting something would be fine (provided it's not something dangerous), although I can't imagine why you'd want to plant something down there."

The minister pauses, surveys her handiwork with satisfaction, and wipes her claw off on a blotting cloth she removes from her pocket. "I've drawn up a contract, if you all would just review it and sign at the bottom, we can get back to drinking."

Despite being written in glorified finger paint, the contract's small, neat script is surprisingly legible and really no worse than what most people can do with a quill pen. The contract states, in no uncertain terms, that the signers (you guys) will enter the unexplored caverns and begin reconnaissance/pacification under the supervision and guidance of a designated observer. Neither the Ministry of Mining nor the Kobold Empire will be held liable should any of you be harmed or killed. Failure to complete the designated reconnaissance or return with the designated observer may render the contract void. It also states that your group will receive a twenty percent share in the value of any loot/artifacts recovered, and the right to claim any and all objects that are designated as "dwarven artifacts" by the Ministry of Mining. In exchange for services rendered, the Ministry of Mining will arrange an appointment of no less that one hour's length with the High One and a high-ranking military official to occur no less than three days after the successful completion of the cavern assignment.

"So, what'll it be?" the minister says, "I can tell you right now you won't be getting a better deal."

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

Zhegre points out the last clause. "No more than three days, ma'am," he says politely. "And to prewent conwenient ruling that anything waluable happens not to be dwarven, determination of whether something dates from dwarven occupation can be promptly appealed to neutral courts; let us say, Rilmani, or arbitration serwice in Sigil."

Assuming those changes are made, he'll check with the rest of the group to make sure they're comfortable with the terms as well. If everyone is, he'll ready a pen and sign, making a copy for the group.

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

If kobolds could blush, she probably would, "More wha... oops! let me fix that. Anyway, about the artifacts, I'd... rather not get the Rilmani involved in this, but you can appeal any decisions my ministry makes that you disagree with with the Ministry of Culture. They really hate it when artifacts get misclassified. Or I suppose you could get an advocate to sue us, but that doesn't seem like it's worth either of our time. Listen, can you just trust that I won't screw you over? I've already put a lot of trust in you, after all.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

Zhegre is willing to let it go at this. Assuming all are agreeable, let's sign the papers and get to the dungeon-diving.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Interpreting the claw-writing as not only a new-found source of fun but also a possible custom among the kobolds, Polp dips his own in ink and with nimble movements signs the papers.

Then he orders another Doctor's Surprise for the road.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

{OOC: Doo-be-doo-be-doo...}

Zhegre mentally reviews the spells he had prepared for the day when it looked like they would hit a city rather than the wilderness. Not expecting to go dungeon-diving, the selection was rather... subtler... than usual.

. o O (Well, well. So we won't be requesting the aid of Molot in case we get ambushed by something, that's all. Hammer and fire should be enough in case we run into trouble.)

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: In the Spire's Shadow

Aloric also signs the contract, (again, I'm not entirely sure what to say past this)

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

I'm... just going to assume Kadar signed this and move on. In fact, I'm going to move on a good deal...

Two months later on the smoldering streets of the City of Brass... Wait! Too far. Where was I? Oh, right.

After signing a contract and having a tad too much to drink, the Minister of Mining arranges a meeting place for the next day's actions and takes her leave. The tout leads you to the Planar's Rest one of only two inns in the city with beds big enough for you and the night passes uneventfully (apparently, whoever was spying on you in Sigil has lost your trail... or gotten subtler). The hangovers wear off around noon and you spend the rest of the afternoon seeing the sights, visiting markets, or whatever else you want to do in the city. That evening (kobolds do most things at night, being largely nocturnal), you arrive at the appointed meeting place and find it to be a broad section in an otherwise narrow mining tunnel. To the left, the only distinguishing feature is a giant iron (cold iron maybe?) door sticking out of the wall to your left -- obviously what the kobolds "sealed" their new cavern with. There is a barred gap in the door at about kobold hight, but through it you can see only gloom. The more interesting sight, however, is to the right, where you see the Minister of Mining, a breastplated kobold (male?) you don't recognize, and two guards holding kobold-sized halberds. The Minister of Mining greets you emphatically, and says, "Good to see you again. This is Captain Driban. He'll be leading your little expedition." She gestures to the breastplated kobold (who you now see has a short sword and several wands at his belt).

Driban greets you and says in fluent Planar Trade,
"Alright, here's what we know about the tunnels below. When the miners first cracked these tunnels, they thought they were dwarven ruins, and they ran in head first to get loot. It wasn't until they noticed the disturbing architecture and strange writing on the wall that they realized something was wrong. One miner had his wits about him enough to head back to the entrance and he reported hearing screams behind him as he ran. None of the others made it out. Seven hours later, we sent in a contingent of troops who sent back word that the ruins were fiendish in nature and that the whole place was incredibly hot. They went in further but did not report back. They are certainly all dead by now. We can enter at any time, but be ready. The tunnels down there are obviously quite dangerous."

this+is+you+chance+to+buy+and+sell+loot.+The+selling+price+for+an+item+is+half+the+buy+price+listed+in+the+DMG+and+SRD.+Don't+buy+anything+worth+more+than+a+few+thousand+gp+without+consulting+me.+If+you+have+any+items+that+need+to+be+identified,+let+me+know,+and+I'll+work+my+magic

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

I don't believe I have any loot I'm presently carrying. I'll generally replenish any consumable supplies( "No cram around here," mutters Zhegre. "Ought to've picked up some good solid dwarf rations.") and, if the barkeep's willing to part with it, haggle over a price for the formula for the Doctor's Surprise, which seems like it could be a profitable product for a mushroom-farming community like back home.

However, I did want to do some experimentation if I've got a quiet evening. You'll notice the spell entropic shield was on the list I selected for today; having been hearing about this aura of entropy Zhegre's been carrying, I wanted to do some professional research and see if this spell was at all altered in its effects from the norm. It doesn't even have to be anything with game mechanical effect; Zhegre is mainly looking for clues as to what has been affecting him. It's an offhand thought; there might be no significant result.

Speaking of spells, with another day at hand he'll make a selection more suitable for a dangerous cavern dive. Posted in OOC thread.

Other than that, nothing much. Keep my ear to the ground, listen for what's going on in the region.

day of trip

"'Incredibly hot, they say," he mutters. "And even I thought about prepping that spell for enduring extreme conditions, too. Oh well."

He responds to the captain with an enthusiastic gleam in his eye. "Fiendish, you say? Well. Can't abide fiends making trouble for decent folk, now can we?" He loosens his hammer in its straps, and nods. "Ready when you are."

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

OOC: I don’t believe Polp has any loot to sell so that’s a moot point.

“Sounds like nasty stuff down there, nastier even than an overtly hysterical shad mother with a stone chair. What with the heat, it reminds me of a breakthrough we once had in the garden by thoqquas – you kobolds aren’t aware of any elemental pockets or volcanic activity deep down, are you?”

Heaving his backpack with unfounded optimism, the shad smiles.

“At any rate, I have some experience with defeating fiends (illusory though it might have been), I’m sort of spooked by the tales of dead soldiers, and my head’s still giving me a buzz from the local brews. In other words, I’m ready to go!”

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

"Do they have volcanoes in the Outlands?" the captain asks before being cut off by the Minister, "Yes we do, but not here, as far as we know. This isn't real sedimentary rock though, just the idea of it made physical. There's no telling what could be down there, so be careful."

Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

"Right then" States Kadar, shouldering his pack. "Lets be off then."

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

{{Sorry, busy schedules and internet troubles do not an active DM make.}}

The Minister pauses for a moment, expecting more questions, but when you seem satisfied says, "Right, let me open the door." She nods toward the guards and they walk over and open the big metal door.

The other side is dark and cramped. You can see the spots where the miners broke through, and the worn tunnels beyond. The walls floor and ceiling are all paved with a strange dark stone that none of you recognize. A hot wind rushes out of the tunnel toward you, bringing with it a sickening smell of smoke, sulfur, and despair.

The captain reels and blinks his eyes a few times, but heads on in nevertheless. "Nothing worse than Gehenna, right?" he jokes weakly and then shakes his head. Once you have all entered the decrepit tunnel, the Minister calls down to you, "Don't worry, it's just a precaution, we'll still be here when you get back." The big metal door then slams shut behind you.

Alone in the dark, the only way to go is forward, "All right..." Captain Driban starts before jumping at the sound of his own echo, "uh, who wants to go first?"

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Polp’s hand darts so fast up in the air that he lifts himself up in a slight jump.

“Me! Me! This tunnelrunner here have been running tunnels back on Earth for most of my grown life, and as we say back home:
A tunnel run is a ton of fun… unless you’re being chased by a xorn!”

Too eager to restrain himself the shad hastily jumps ahead, initially with little attention to whether his allies keep up.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

Polp's young and energetic, not stupid, so Zhegre has no worries he'll get separated unless the tunnel shifts. He lets the tunnelrunner scout forward, and advances himself more methodically.

Zhegre sniffs the air. "I fear no fire, of fight or fiend," he says, and pulls out his everburning torch before pausing. "Do we need one or two of these, or can we all see in dark?" If everyone's got darkvision, he'll put it away!

He moves forward, slowly examining the stone on the walls, running his hand over it. "Mm. If we were on Prime, this sort of stone would often be wolcanic, yes. Basalt, or obsidian if crystalline. Bit rough for dwarvish work, if I may claim, though I am not archaeological expert." He says to the Captain, "you mentioned carwings somewhere further down?"

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

"Doesn't look like any basalt I've ever seen, and I grew up in Gehenna, so I should know! Then again, there's something unnatural about this place, so maybe the rock is unnat-- Watch out!" Upon hearing the Kobold's warning, Polp instinctively stops dead in his tracks, which is lucky because the area where he was about to step is suddenly on fire -- not it's a Fire Elemental, and an angry one. There's also something unclean about it that you can't quite place. Before you can process anything else, there's a harsh sizzling sound, and another Fire Elemental appears behind you. Both are taller than Kadar by at least a head, but it's hard to tell just how tall they are because above that point their flame bodies start to lap against the tunnel ceiling. Right now though, all you have time to think about is that they are angry, dangerous, and in your way.

Initiative rolls and first actions please.

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

First roll: initiative.

Zhegre steps up behind Polp and presents his flame-wreathed decorated warhammer in the ritual gesture of Obeisance of Flame.

{OOC: In case the GM has some worries about that description, it's just intended to be fluff for 'I present my holy symbol' for a turning check! That'd be the second roll... max turnable, 5 HD creature. And I suspect these dudes are bigger than medium elementals, but in case he can rebuke either one the third roll is the turning damage check.}

"What means this impudence?" he roars. "Have you sullied your brightness with ash and smoke?"

1 Bonus for to do
I rolled 1d20+1, the result is 10.
0 Bonus for to do
I rolled 1d20+0, the result is 9.
6 Bonus for to do
I rolled 2d6+6, the result is 13.
Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

“Ack! Never have had fun experiences with off-world elementals!”

Taking a cue from Zhegre’s forceful presence, the shad nervously holds off to see if the fire elementals react to it somehow. He backs away from them to rejoin his comrades and seek their support, preparing to lash out with his blade if the elementals insist on aggression.

OOC:
Moving back to allies and readying to attack if the elementals follow and would strike out. Knowledge (the Planes) check to learn anything useful about them.

5 Bonus for Initiative to do
I rolled 1d20+5, the result is 25.
4 Bonus for Knowledge (the to do
I rolled 1d20+4, the result is 8.
Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

Kadar whips out his blades and, without a word, charges at the elemental to the rear of the group, unthinking but simply knowing the nature of the creature he attacks.

(ooc)how wide is the tunnel at this point? If it's wide enough Kadar will try to move to one side of the creature, allowing others to attack it from a different direction.

Initative
Knowledge (The Planes)

5 Bonus for to do
I rolled 1d20+5, the result is 12.
7 Bonus for to do
I rolled 1d20+7, the result is 21.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

{OOC: There's two of them, one in front of us -- Polp and I are on that one -- and one behind us. Maybe take on that one, so we're watching each other's backs?}

Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

[ooc] Got it, will ammend my post.

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

I had a whole round combat planned out and then my browser decided to close on me. Ah, the joys of tabbed browsing.

Here, I don't have time to post it all again (maybe tomorrow morning), but I can give you the initiative.

29 Frontal Fire Elemental
25 Polp
21 Rear Fire Elemental
19 The Good Captain
12 Kadar
11 Zhegre
-1 Aloric

Polp and Kadar haven't made attacks yet, so you may as well do that while you wait for me to get back to you.

weishan's picture
Offline
Factor
Joined: 2007-04-16
Game: In the Spire's Shadow

OOC: Sorry, guys I forgot to post because the game wasn't on the front page.

Aloric spins around, to face the elemental at the rear of the group. He unslings his greatclub from his back and thinks cold thoughts. (OOC energy push, cold, using 4 power points)

3 Bonus for to do
I rolled 3d6+3, the result is 10.
Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Attack and damage for Polp (whenever it plays out).

11 Bonus for Attack to do
I rolled 1d20+11, the result is 19.
1 Bonus for Damage to do
I rolled 1d4+1, the result is 4.
Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

Kadar's attacks

Attack 1 = 29
Damage 1 = 3
Attack 2 = 13
Damage 2 = 2

11 Bonus for to do
I rolled 1d20+11, the result is 29.
2 Bonus for to do
I rolled 1d8+2, the result is 3.
10 Bonus for to do
I rolled 1d20+10, the result is 13.
0 Bonus for to do
I rolled 1d6+0, the result is 2.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Duckluck's picture
Offline
Factor
Joined: 2006-10-10
Game: In the Spire's Shadow

Sorry about the delay guys. Here's the post I [i]tried to make last time.[/i]

[Knowledge(The Planes) results: Polp just recognizes it as a funny looking Fire Elemental, but Kadar realizes that not only were they summoned here, but there is something distinctly unnatural about them. There is also a fiendish feel to them, although their true nature is unclear. Kadar knows the [url=http://www.d20srd.org/srd/monsters/elemental.htm[/url] for a Large Fire Elemental, but they exact hit dice and any other changes I may have made are a mystery.]

29 Frontal Fire Elemental [4 damage]
25 Polp
21 Rear Fire Elemental [35 damage]
19 The Good Captain
12 Kadar
11 Zhegre
-1 Aloric

The Fire Elemental in front grazes Polp with his flames [14 damage] giving him a nasty second degree burn across his chin, but Polp somehow manages to avoid getting lit on fire.

Polp hits it back for meager damage.

The rear Fire Elemental lashes out at the kobold hitting him hard, but he just backs up and hits it right back with some sort of aural blast from one of his wands. This seems to hurt the elemental a good deal.

Kadar hits once and misses once, and while he totally fails to turn the rear elemental to chutney, he does get its attention.

Zhegre tries to call upon the fire of Tharmekhul, but his lord seems distant for the moment, and the cleric's impassioned words fail to summon his full might. The elementals are unfazed.

Aloric joins his comrades in attacking the rear elemental, and it cries out in pain as the cold energy hits it. Now it's really angry.

Dunamin's picture
Offline
Factor
Joined: 2006-06-13
Game: In the Spire's Shadow

Wincing in horrid pain, the shad rolls back and away from the elemental to get behind Zhegre, then drops his rapier at his feet and brings out his crossbow.

OOC:
Wow. Another hit and I may be out, whereas my “meager" damage is a point from my max damage. Sad

Polp is tumbling out of reach of the elemental as move action, dropping rapier as free action, and drawing crossbow as another move action.

Azriael's picture
Offline
factotums
Joined: 2006-08-07
Game: In the Spire's Shadow

The malevolence of the elementals gaze throws Kadar out his trance and his first strike swings wildly out to the side.

Attack 1 = 12
Damage 1 = n/a
Attack 2 = 25
Damage 2 = 6

11 Bonus for to do
I rolled 1d20+11, the result is 12.
10 Bonus for to do
I rolled 1d20+10, the result is 25.
1 Bonus for to do
I rolled 1d6+1, the result is 6.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Jem
Jem's picture
Offline
Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

{Okay, rather a lot here but I think it all fits into one round. If not, first priority is the spell, second is the Knowledge check, and third is the draw.}

Zhegre steps between Polp and the fire elemental. "If you will not submit to that hammer, perhaps you will submit to this one!" He drops his hammer to a standard fighting stance, but its glowing afterimage is still before him, and the spiritual weapon leaps to the attack against his foe. The first roll below is Molot's attack; the second, should it be necessary, is damage.

"Strangest pseudoelementals I have seen on Outlands," he says. "Wicked-looking. Anyone else getting that impression?" K(the Planes) check, the third roll below, to join in the fun. Can I tell whether these are summoned creatures or not? If they are, I know my next round will be a dispel attempt!

If he still has actions this round, he'll enter the fray behind Molot, adding his own hammer to the attack (fourth roll for attack and fifth for possible damage); just the hammer, there's no way my nonmagical sickle is going to do enough damage to penetrate a large fire elemental's DR.

7 Bonus for to do
I rolled 1d20+7, the result is 26.
2 Bonus for to do
I rolled 1d8+2, the result is 5.
12 Bonus for to do
I rolled 1d20+12, the result is 14.
7 Bonus for to do
I rolled 1d20+7, the result is 15.
2 Bonus for to do
I rolled 1d8+2, the result is 7.
Planescape, Dungeons & Dragons, their logos, Wizards of the Coast, and the Wizards of the Coast logo are ©2008, Wizards of the Coast, a subsidiary of Hasbro Inc. and used with permission.