Game: In the Spire's Shadow

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Benyamin's picture
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Game: In the Spire's Shadow

Hilaren stares at the meat, testing his pyrohydra with the proffered utensil (which he rubs with his fingers for a bit, testing the oddity of smooth metal). He ends up plucking pieces with his fingers and eating slowly, allowing the warmth roll across his pallet. He nods here and there to Zheghre's surmises as he swallows. "Yes, the woods are living...though not all 'awake' as you might deem. There are tree spirits we rouse to full life, gardeners of their kin and guides to our people. Yet, this is rare. Much of the land bears the subtler knowledge and presence of Avlis, brimming with unkennable perception of the world." He sagely nods in remembered awe of the land. "I would gladly show you the realm one day, Zhegre, especially after your kind hospitality."

The ranger's face blanches about the question of his morning and he bites a large chunk of cryohydra (which startles him with its cool texture), casting a hooded glance at his loquacious friend in hope Polp catches his intent. "We had a stern lesson in the ways of your land 'Sigil'. I am...quite displaced in this wide realm of the 'multiverse'."

weishan's picture
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Putting his brand new chisels into his dirty leather apron with a slightly rueful look and resting his club on the chair, Aloric answers Hilaren's question.

"The statue's in me workshop in the foundry. I doubt someone like yerself would like the foundry much. The sculpture isn't much too see, really--only a two day job. Someone in the Clerk's ward wanted a new statue to put in their courtyard. He said he didn't like the previous owner's tastes in decoration all that much. I didn't press him fer more, though. It's not me business, really."

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Kadar spots his friends as he wanders down Gear street. Smiling at the familiar faces he takes a seat and gives a friendly, if curious nod to Aloric.

"Hello all," he turns to Aloric "My name is Kadar," he offers a hand to the dwarf "What's yours cutter?"

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

weishan's picture
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Factor
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"Good day to ye, Kadar. Me name is Aloric. I'm a friend of Zhegre's."

Jem
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Zhegre hears Hilren's tone and decides not to press the issue. "'A stern lesson,' eh? Well, any lesson you walk away from..." He finishes up. "At any rate, hopefully in few minutes we will be finding you portal back home. Although," he adds with a gesture, "if we do find stable portal is listed in Log you could always spend some time here taking in new experiences. It would be shame to encounter wider world and return with only a short glance. At least, some might think." He adds cautiously, "You should also at least brace yourself for possibility no such portal is known. Or that known portal has closed due to expansion of Spirelight -- this is recent phenomenon that has been resulting in closings of portals, areas without magic, that sort of thing. We are in middle of attempting to do something about that now, is another reason we are coming here. Your way home may lie at end of long detour."

He cheers up. "Or it could be walk across park. Let us find out when it is time to find out, yes?"

He hears the Elysium bell for peak, and looks around. "Wery strange for modron to be late... is not like their race at all. I wonder what could be keeping him. Maybe he has gone ahead... should we go? Hands of Time is right over there."

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'Benyamin' wrote:
The ranger's face blanches about the question of his morning and he bites a large chunk of cryohydra (which startles him with its cool texture), casting a hooded glance at his loquacious friend in hope Polp catches his intent. "We had a stern lesson in the ways of your land 'Sigil'. I am...quite displaced in this wide realm of the 'multiverse'."
It seems as if a bite of hydra has misplaced itself in Polp’s airways, because the shad happens to gack as Hilaren speaks. For a few seconds his usual joy is replaced by a hint of graveness, quite an alien a sight to those who’ve met him, and then the moment passes.

Finishing lunch and patting his full stomach, the tunnelrunner leans back with a smile of satisfaction on his face.

“I’m all good to go and see these Timely Hands and continue our quest. I wonder if those hands can be shaken? Seems like the polite thing to do, you know, and the elders of Gemstone Gardens sure taught us manners. Or tried, at least. In any case, I’m hoping to see quite a good deal more of what this loop world has to offer, than smelly atmosphere and cultural clashes. Sure wouldn’t mind being offered another mug of Arborean ale, that was the highlight of our last stop, and I really need to wash down that hydra neck, because it seems to be twitching and trying to regenerate somewhere inside me.”

weishan's picture
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Game: In the Spire's Shadow

May I join ye? I'm curious about this whole spirelight business, and I've got little else to do today."

Jem
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"Certainly, and welcome."

Zhegre heads over to the shop, party in tow. There should be a few Guvners around. He hails the fellow, and asks about the proper procedure for arranging two appointments with the organization -- one for a Keyless to be paired with a consultant examining the Portal Log to seek a way home, and one concerning "Fraternity's history of some recorded prophecies that we think have recently become active and inwolwing us." Assuming that the fees for the professionals involved aren't too onerous, he makes the arrangements. Plot ho!

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Polp tags along, completely alien to the procedure that is set underway. While Zhegre makes arrangements, the shad goggles at a rogue quadrone modron going about its business.

"Thought that was Mr Peep for a moment, there. Those cube people really look nearly indistinguishable. Just like my two twin cousins, except less hairy and more polyhedral."

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Game: In the Spire's Shadow

[mod]Original post edited by moderators as off-topic to this RP thread. If in doubt, read the rules.[/mod]

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The shop has fewer customers than usual for this time of day, but a bookish man with glasses seems like a likely Guvner. When Zhegre stops him, he says,""I'm no Guvner. Try asking the Modron." When asked, the (rogue?) Modron says, "UNIT DESIGNATED: US/ME NOT EQUAL DESIGNATION "FRATERNITY OF ORDER. UNIT CURRENTLY DESIGNATED "HUMAN WITH OPTICAL AUGMENTATIONS" MAY OR MAY NOT EQUAL DESIGNATION(S) "FRATERNITY OF ORDER" AND/OR "GUVNER."" Unfortunately, the Modron points to the same bookish man you just talked to.

From one corner of the room, you hear someone shout, "Oi, I'm a Guvner!" You turn to see a tan, muscular human with a shaved head and a stubbly chin. He looks about as un-Guvnerly as you could be, but he is wearing a suit (although most suits don't include breastplates) and he does have a briefcase. "Well," he says irritably, "What do ye want then? I don't have all day."

Jem
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Factor
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*makes the request he described above*

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"They're both in the Research wing of the Fortress of Disciplined Enlightenment. There's a portal on Gear Street. There used to be a portal directory here in the Cage, but Her Serenity had other ideas. Sorry, we'll have to cut this short. There's work to be done."

Across the room, the bespectacled man is quietly sneaking towards the exit when the brawny Guvner tackles him and shouts. "You have been required to appear in court next Clerksday at Peak for the crime of Tax Evasion by the Sigil Advisory Council. Failure to appear in court will result in a bounty being placed on you with the Minder's Guild. Please sign this subpoena."

As soon as the terrified man shakily signs the form, the burly lawyer stands up, helps the man up, and starts wiping dust off his suit.

weishan's picture
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"Aye, that's one way of dealing with 'em I suppouse," says Aloric, gesturing towards the lawyer, "It sure beats talking em' senseless."

Jem
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And the great plot hunt moves to Gear Street. (Isn't that where we're on?) If the portal's not obvious, or it's key isn't, ask a watchman, nearby merchant, or passing tout. Assuming this goes off easily and we reach the Fortress, settle in with the necessary paperwork to arrange everything required. I'm not really concerned with RPing anything up until something surprising happens, which will presumably be (a) Hilaren learning that he's SOL on a way home (or not, but one way or another becoming a permanent member of the party), and (b) us learning something useful about the Hissing Prophet. Alter this if anything out of the expected happens on the way, of course.

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{Don't get too far ahead of yourself, it throws me for a loop. I don't mind skipping the portal and such though.}

You find the portal. It involves walking two blocks and making a left while holding a piece of paper with the word "cog" on it.

Once through, you find yourselves in the legendary Fortress of Disciplined Enlightenment. The citadel is simply massive and takes up the entirety of it's four-mile-long cog. In the distance, you can see the massive teeth of other, larger, cogs shifting and joining with your own. All around you are massive spires, the tallest of which stretch nearly three miles into the featureless void that passes for "sky" on Mechanus. Had any of you been to Eberron, you would have been reminded of Sharn and its own massive spires, but Eberron is lame, so you aren't.

Between the buildins are thousands of scurrying lawyers, clerks, librarians, accountants, researchers and scientists of all stripes. There are even some Modrons and Inevitables making their way through the crowds. One Guvner you talk to points you in the direction of the Research department. Another points ot you the Portal Directory. At the front desk, you are greeted by some sort of tiger man in a sweater vest. He says, "Yes, can I help you?"

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The shad gazes in amazement at the sight and experience of Mechanus, taking it all in while the group goes about its business. When they arrive at the front desk, Polp steps up with anticipation and enthusiasm, little else but his ears rising over desk-level.

“Well, hello there Mister Clerk! Wow, this is some place you’ve got here, so much space and openness, and everything seems so tidy and neat.”

“We have quite a bit of business here, if I’ve understood correctly, but first I’d like to ask if this mighty fine floating isle of yours has something resembling a public garden?”

While speaking the last bit, Polp absentmindedly strokes his earrings, leaving a musical tingling in the air.

Duckluck's picture
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"Well, there's a nice sculpture garden next to the main legal library. You said you had business?"

Jem
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Zhegre realizes, as he steps through the portal, that we have just arrived in a world made almost entirely of metal, and keeps a very close eye on Hilaren, who may well suspect that we have happily gallivanted into Hell. Zhegre himself is rather happy here; people think the best artwork gets done on the other side of the Great Ring, but over here there's some fine forging, including of societies.

He switches to a polite form of Rodinan Dwarvish, knowing that Mechanus translates all languages. It's a lovely, rich tongue, you know, and his friends ought to hear it in its full, sonorous depth. "If you've never been here before, just remember the cardinal rule of Mechanus: the rules are cardinal. If you're in doubt about what to do, look around for a sign, a manual, or someone who looks like they're in charge, and there's probably a procedure to handle your problem. Follow it. The people who live around here give short shrift to ignorance of the law, but they'll handle that far better than breaking it."

He comes up to the clerk and awaits his turn after Polp. . o O (Is that a rakshasa? Even if he is, I imagine one in a sweater vest will behave as long as we don't break any rules. Although there are a lot of rules to worry about breaking....) He discreetly checks out the palms of the tiger-man's hands.

Regardless of the result of that, it never hurts to be polite. "Esteemed Functionary, we wish to obtain the necessary permissions to examine the publically-available historical record concerning Fraternity observations of events of a religious or prophetic nature, along with the services of one of the Order's consultants in the field to more efficiently direct our search through the quantity of data available. We would also like to examine the Portal Log for a known portal to a world referenced by name or major unusual features. A schedule of fees and paperwork to inaugurate these requests, if any, would be appreciated." Tell you one thing about Rodina... they may not be as good as natives of Mechanus at filling out paperwork and waiting in line, but they'd make it to the finals in a competition. ^_^

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"So, you wish to visit the Portal Directory and Hall of Prophecy? For a Fraternity of Order member, this would be a simple matter, but since you aren't a member, there will be some paperwork." Somehow, the tiger man is able to put more menace into the word "paperwork" than most people put into words like "vivisection" or "nominal fee." The tiger man pauses before saying, "There will also be a nominal fee." Yup, definitely a Rakshasa.

Three hours of paperwork and an exorbitant fee later, the Rakshasa returns and says, "Well you were doing that, our diviners went ahead and conducted a background check on you. The good news is, you don't have any outstanding warrants. The bad news is you three," the Rakshasa points at Zhegre, Kadar, and M`rek, "Have been corrupted by some sort of entropic radiation and have been deemed unfit to enter the Hall or Prophecy, and you two," he points at Hilaren and Polp "Have failed your basic planar competency exam and been deemed too much of a safety risk to access the Portal Directory. The standards are lower for the Hall of Prophecy though, so you can go in there. Beyond that, your backgrounds check out perfectly. The Portal Directory is in the East wing. The Hall of Prophecy is on the third floor of the Central Research Library across the street. You may access either facility at your leisure -- except for those of you who cannot. Thank you for using the Portal Directory and we hope you enjoy your stay in Disciplined Enlightenment. Good day."

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Polp turns quite heartbroken as he hears the words of “fail” and “competency” being applied to him, the context blurring out in his mind. Turning to his companions with hanging ears, the shad tries to pull himself together to address the issue at hand.

“Ow, my hand is sore with writing... So I guess we split up then? Hilaren, Aloric, and I visit the Hall of Prophecy, while you three “corrupted” folks search the Portal Directory? We could rendezvous in the sculpture garden of the main legal library, I would want to do a little planting there, anyway.”

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"Aye, I will go to see the prophecy. I hope they don't make us fill out any more forms," says Aloric, grimacing.

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"I wouldn't count on it." replies Kadar as he shakes the cramp out of his own hand. I'm also not sure that we'll be allowed into the portal directory so we should be very careful to ask the guards on the way in."

Kadar prepares to set off to the Portal Directory before turning to Polp, "Make sure you're allowed to plant your seed before you try to do so. I'd hate for them to set an inevitable on you for littering or vandalism my little friend."

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Duckluck's picture
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A passing inevitable hears the terms "littering" and "vandalism" and gives your group a funny look before moving on.

{I'll be posting pretty frequently in the next few days. The college I go to is closed because of the fires that are currently ravaging southern California (don't worry, I'm pretty safe), so I don't have much else to do.}

Jem
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"Wonderful," Zhegre mutters. "Exactly the opposite of who needed to go where."

He turns to Aloric. "It looks like you will be the glue holding us together for a while, Aloric, since you're able to access both venues. Let's talk for a bit about the details we'll each need to be researching..."

Finding a quiet corner, he tries to get Aloric up to speed on the information they're looking for -- the who, where, and when of the Hissing Prophet, so they can track him down and throw him in a privy. He also plumbs Hilaren for details on Avliss' proper names, major geographical features, famous figures, any history of interaction with the planes, and the like, to use as reference points.

{And I'm off for the week. See you Sunday.}

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{I'd actually like a few of those details on Avlis myself, just so I know what I"m talking about.}

And so the party splits up. Team Accidental Entropy head into elegant east wing of the Portal Directory where they are greeted by a pretty Zenythri woman with cobalt skin and a green turtleneck who says, "Can I help you?"

Meanwhile, Team Clueless head across the street into the huge crouching building marked as the Central Research Library. The first couple floors are very nice with large open spaces and harmoniously arranged study areas, but the third floor is cramped and ugly and looks more like the inside of an office building (not that Polp or Hilaren would realize that) than a semi-public library. After wandering the labyrinthine halls for about five minutes, you finally find an unassuming little door that has ostentatiously and incongruously been marked "Hall of Prophecy" in gold filigree. Inside, the "Hall" appears to be nothing more than a large room filled from the tiled floor to the low hanging ceiling with cramped shelves of books, scrolls, and documents. Before you can finish taking in the claustrophobic atmosphere, one of the stacks of scrolls moves and reveals itself to be a goblin carrying a stack of books and papers bigger than it is. The small, lime-green creature looks surprised when it sees you, but then smiles in a faintly-simian show of delight. However, any resemblance it may have to a monkey in a cheap suit is lost when it begins to speak, "Greetings gentlemen, you startled me," the goblin says in refined tones, "We rarely get visitors. No one much seems to care about prophecies and portents these days. Well, the Doomguard do, but we tend to discourage their patronage. So, what can I do for you?"

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"And hello to ye as well," says Aloric. "We were looking for information on the Hissing Prophet. Don't worry, none of us are Doomguard."

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The goblin blinks for a second and then charges on, "Hissing Prophet? Oh, you mean Semi-Confirmed Prophecy 8661. Actually the prophecy listing has the prophet listed as "anonymous." All that nonsense about a "hissing" prophet came later. I can show you the Prophecy entry, if you'd like."

weishan's picture
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"Oh. That would be great."

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“Oh yes, we'd appreciate it greatly, Mister Librarian!”

For added politeness, Polp bows as he has found to be custom, then curiously gazes around at the dusty scrolls while the goblin retrieves the prophecy report.

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"Now don't be touching anything, Polp," warns Aloric, adressing the potential problem before it might arise, "The guvners like to keep thier records in order. The poor goblin might have a heart-attack."

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The Goblin pulls out the Index of Semi-credible Prophecies, Sixteenth Edition, Volume 8, and flips to the 661'st entry. He then hands it to you, it reads, in full:

Quote:
Prophecy #8661 Category: Apocalyptic Status: Unconfirmed, Semi-credible Source: Anonymous Recorder: Factor Duckluck The Steadfast Contents: When Infinity's Sword pierces Wee Jas' wall, The barrier will break and doom us all. And after it shatters with a Horrific Crack, The Maimed One's Mirror will turn things back. Meaning: Infinity's Sword is often believed to refer to the Infinite Spire, but it could also represent a Power of some sort or even the progress of time. Wee Jas' Wall could also be multiple things. It could represent the Patterned Web on Tintibulus, or, more likely, the Cabal Macabre on Ocanthus, but it could also represent something related to Wee Jas' portfolio, such as the boundary between life and death or the separation of different types of magics. The term "Horrific Crack" could refer to a tear of some sort or possibly a loud noise or cataclysm of some sort. Others have suggested it might just be there to help the rhyme scheme. The "Maimed One" almost certainly refers to the emergent deity Vecna who is commonly known by that title, but his "Mirror" could refer to someone like him, someone opposite or opposed to him, a literal mirror, or something else. Lastly, the phrase "turn things back" seems to imply that the mirror, whatever it is, will in some way reverse the problem or at least keep it from becoming worse. Other Notes: The first part of this prophecy has become well known among the Doomguard. The source of this knowledge is unknown.

The goblin looks at you with a smile and says, "Interesting, isn't it? Is there anything else I can help you with?"

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“Fascinating, almost as good as one of the bedtime stories my Ma Hyulie used to tell me, except with even more mysticism and less speculation. Perhaps we ought to contact Duckluck when we return to Sigil. Oh, but he would want that his name to be updated to “ex-factor” in the report, I’ll tell you that.”

Polp pulls out a sheet of parchment and his quill and ink, stopping halfway as he remembers the need to follow protocol in this place.

“Oh, pardon me, but would you mind if I copied this text?”

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"Yes, but first you have to sign Text Copying and Requisition Form A and sign Text Nondisclosure Form B stating that you will not give, or show your copy to any unauthorized individuals. Wait here for a few minutes while I get the forms." The goblin bustles off, leaving you alone with the book.

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Polp feels a bit guilty for doing so, but he doesn’t hesitate for too long before starting to copy over anyway. The shad writes quickly and keeps his ears peeled for when the goblin will return, speaking softly to Aloric in the meantime.

“I’m sorry about having to go about it like this, but we really need to show this to the rest of the group, and I’m not sure I can stand filling out more forms! After all, Zhegre, Kadar, and M’rek aren’t really “unathorized” as they were forced to swear that oath of entropy.”

After he’s done, the tunnelrunner folds the parchment and slips it inside his clothes to hide it, then puts on his best behaviour to appear innocent as ever.

OOC: Well, he’s not Lawful after all. Sticking out tongue

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{Make Move Silently and Slight of Hand checks. I'll post more in the morning.}

Dunamin's picture
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(Checks)

13 Bonus for Move Silently to do
I rolled 1d20+13, the result is 27.
5 Bonus for Sleight of Hand to do
I rolled 1d20+5, the result is 23.
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Your blatant theft goes unnoticed, and the goblin returns with the forms not long after you stow your copy. "Here are the forms, my friends. Sorry I took so long."

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“That’s alright Mister Librarian, we’re running late and I think we’ve learned what we need from the prophecy. Thanks a lot for all your help and sorry about the inconvenience.”

Unless Aloric and Hilaren have something they need to do before leaving, Polp would politely depart with the goblin and lead the trio out of the Hall of Prophecy, then seek out the garden where they agreed to rendezvous with the rest of the party.

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"Uh, OK, but just remember, until you sign these forms you are not allowed to write down what you've seen, nor will you be allowed to tell anyone. You could get into a lot of trouble if you did," the goblin says warningly.

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"I think we should probably sign the forms," says Aloric.

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"Yes, that's probably for the best. Here you go." The goblin hands, you a small sheaf of paper. It takes about 15 minutes, but really isn't that bad as these things go. After you're done with that, the goblin asks, "Is that it, or did you have something else you wanted to ask me?"

Meanwhile outside the Portal Directory,
The Zenythri taps her foot impatiently, and says, "Well? I don't have all day."

Jem
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Zhegre says calmly, "We have received permission to access the directory," and hands over the relevant chit. "We are searching for a stable portal with known key to a world for which we have some identifying information..." and he produces a list. "We would appreciate some training on the cross-reference system, unless you would care to run the search yourself -- which would perform the task faster, but disengage us while costing you the time involved. The assessment of which option better serves your time value is up to you."

He treats her to a pleasant smile. "The sweater coordinates well with your skin, by the way. What species was your axiomatic ancestor?"

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The woman smiles and says, "My grandmother is an Erinyes," and you can tell she never gets tired of saying that. "I'll look up your Prime for you. Our index was just recently redesigned to incorporate True Naming techniques, and while it's now 1353% more accurate it's sadly unusable by laymen. All I need is a name commonly used for the Prime, and if we have any Prime world in our database that has ever been called that name, we'll find it. Trust me."

Jem
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Zhegre nods. Doesn't know too much about erinyes beyond the "smiting" phase, but given their usual role in the infernal hierarchy, he figures they would be one of the more common axiomatic ancestors, at that. Naturally, no reflection on her; any proper system of morals allows someone to be judged on their own merits, not their parents'. "Avliss," he says. "The local cultures should be extremely low-tech, at least in some regions."

"Could I observe the search? I'm no arcanist, but I have heard about this development of True Names in recent magical research and it sounds philosophically interesting." If allowed, he'll watch, if not, he'll wait and ponder:

As the zenthyri -- whom he supposes must also qualify as a tiefling -- goes about her business, he muses on the interface of passion, motherhood, social norms and laws. The nobler side of the dwarven pantheon doesn't have much truck with sex, nor do many of the other pantheons in that region of the Great Ring. Are the gods simply missing a trick? No, parenting is a vital and well-covered area of responsibility, and more importantly, the fleshy parts of the process have very badly confused and led astray more than one righteous young soul. If it means that Dwarven love poetry lacks a certain multiversal fame, that's a small price to pay for a stable, caring environment in which to raise your kids. Continues musing in this vein as he awaits the response.

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Joined: 2006-10-10
Game: In the Spire's Shadow

"Sure you can watch, it won't take long." She says, as she clears her desk to work. Finally, once her desk is clear, she sits in her chair with her legs crossed and shouts, "Avlis!" Suddenly her head snaps back and her eyes roll into the back of her head and she begins speaking in a voice that is not quite her own, "Sharila`l'fguliar, Brillitaniopsis, L'lli'l'l'l'l'F'gar!" At the sound of each true name, a pile of books materializes on her desk. The first one gives her two, the second one five, and the third one brings just one.

After the books are summoned, the Zenythri snaps out of her trance and begins self-consciously fixing her hair. Then she turns to the books, all business, "Hmm, the first world I brought up is more commonly known as Athas. The people there are somewhat primitive, but they don't live in forests they live in desolate desert city states where they are ruled over by oppressive sorceror kings who may or may not also be dragons. It's possible a smaller part of Athas is like the place you described, though. There are thirty-two confirmed portals and dozens more unconfirmed ones. We'll come back to this."

The second set of books refers to a world most commonly known as Belladonna. Our researchers have been fascinated with this world over the last few years as it is currently the only known prime world ruled over entirely by kobolds. Many of us are curious to see how their hegemony will hold up. Vast streches of the world are sparsely inhabited by various humanoid tribes, many of them quite primitive, so this could also be the place you are looking for. There are twelve confirmed portals and who knows how many more the kobolds are hiding."

The third prime does not have an official name. All we have is one report of a Fraternity research team investigate an unstable portal and finding a world full of strange threes and getting attacked by natives before they could study them. The natives appear to have been enraged by one of their walking sticks but the researchers were chased of before they could find out why. The portal has since disappeared and we have yet to find another. The researchers were, however, able to pinpoint the location of the world's crystal sphere, so you could spelljam there, at least in theory."

Jem
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Factor
Joined: 2006-05-10
Game: In the Spire's Shadow

'Duckluck' wrote:
" full of strange trees ... enraged by one of their walking sticks"

"That's the one. You can name it Avliss, and the ranger with us can provide you with more details on why the natives reacted poorly to wood."

He pauses.

"Or stone."

He thinks.

"Or metal."

He chews it over for a moment. "... Yes, I think that's it. At any rate, it's good to know that he'll be able to get back home, if by a somewhat indirect route. At least, I don't recall any report of spelljamming failing along with all the portals and such. If you could give us whatever directions a spelljammer would need to get there, that will suffice for what what we came here to do."

"Thank you for the quick work. It is an impressive system you've got here. I may have to look in to learning a bit about truenaming myself; any force that helps keep the universe this well-organized must be a boon to decent folk on the whole."

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Joined: 2006-10-10
Game: In the Spire's Shadow

She pulls out a pen and some paper quickly, copies down the coordinates from the book, and hands them to Zhegre, "Here you go, just hand these to any professional spelljammer and he'll know what to do with them. It won't be cheap though. If you do take up Truenaming, be careful. The last person to have my job staid in a truenaming trance for too long and now he can't pronounce any words with less than five syllables. I'd hate for that to happen to you," she gives a slight smile, "Well, I'll see you later. Good luck finding your prime."

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Joined: 2006-06-13
Game: In the Spire's Shadow

When the trio has located the sculpture garden, Polp will look for someone seeming to be local authority and ask permission for planting one of his Shad seed.

EDIT: Hooray, the game has reached a thousand posts! Smiling

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Joined: 2006-10-10
Game: In the Spire's Shadow

Team Clueless (and Aloric):
The sculpture garden is surrounded by a huge and leafy hedge that has been carefully trimmed to be exactly three meters tall (Guvners don't use feet). In the entrance is an arch made up of towering statues of a Blue Slaad and Pentadrone Modron engaged in battle. Strangely, the Slaad is carefully and realistically molded from burnished bronze and labeled "Modron" while the Modron is made up of a seemingly slapdash assortment of wrought iron welded together at odd angles and labeled "Slaad." Aloric, the sculptor, immediately recognizes it as a statement of the supremacy of belief over physicality (a familiar theme in Outer Planar art), and damn good art. Polp and Hilaren are baffled.

Inside, the garden is a little bit more stereotypically guvnerish. The ground is made up of carefully trimmed grass with a grid of small walking paths going between rows of sculptures. Around the edges of the garden are a variety of trees and shrubs, all of them in neat rows. Some of them are trimmed into topiary sculptures, others are simply clipped back so they stay in their allotted space, but none of them are allowed to grow truly unfettered. It's beautiful in an orderly sort of way, but if anything on the planes can freak Hilaren out any more than he already is, it'll be this place.

Polp sees a gardener busily trimming the hedge. Aside from a couple of lawyers eating a late lunch in front of a statue made entirely of tiny steel cubes welded together at odd angles (and meant to represent Acheron), there doesn't seem to be anyone else around.

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