Game: In the Spire's Shadow

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Azriael's picture
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Game: In the Spire's Shadow

Kadar glances up from his amused observation of Polp flicking through the brocures. "Sigilight?"

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Game: In the Spire's Shadow

"Sorry, that's what me granddad always used to call the the Dead Magic zone 'round the Spire. He always used to say that Sigil was both the lock and the key or something like that. 'Course in those days it was fashionable to say semi-mystical nonsense about Sigil to make yourself seem ed'cated, so don't set much store by his words," she says with a shrug.

Jem
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"I am great fan of listening to one's elders, personally," says Zhegre. "Though I have not heard that Sigil itself might be connected to dead magic zone... always thought it was Spire. Did he say much else in that vein?"

Zhegre buys another drink, to keep the conversation coming -- this sounds like it might be relevant.

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She smiles, "Oh, he was full of odd expressions. You know, 'praying today, flaying tomorrow.' 'The only good Modron is a confused Modron.' That sort of thing. I wouldn't put too much stock in it."

Jem
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"Ah. Allright then, I suppose that puts cap on that." Zhegre counts out 20gp, and passes them over. "Key?"

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She smiles again, "Just walk up to the door, stick your fingers in your ears and blow a raspberry at it. I know it sounds stupid, but it works. Anyway, here's yer map and written instructions on how to use the portal. Good luck, and be sure to stop by next time you lot are in Bedlam."

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Game: In the Spire's Shadow

"Many thanks for your hospitality good lady, as you say we probably should be moving as soon as we can."

Kadar makes ready to go.
(another sense motive check below, peery bugger aint I)

7 Bonus for to do
I rolled 1d20+7, the result is 15.
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"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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This is rather unusual given locale, but she really doesn't appear to have any ulterior motives to speak of and she looks positively maternal as she waves goodbye.

Jem
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Zhegre is very pensive as they approach the shack. Just before they get there, he turns to Kadar and asks, in earnest seriousness and a rather thicker accent than usual:

"I am perhaps missing idiom. Vhat does it mean, 'blow a raspberry'? Raspberry iz fruit, ya?"

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“Ooh ooh! Before we go to through that portal-thing, there’s something I’d like to do here in Bedlam, if we can spare a moment? Its that park of theirs, I’ll only be a moment, promise!”

Polp is jumping up and down now, his huge ears giving off a jingling sound from the dangling metal crafts, and his immaturity once again shining through as he waits for someone to give him permission for his intended actions.

Jem
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Zhegre smiles over at Polp. "I sense a desire for religious dewotions," he says. "Is probably best not to go anywhere in town alone; I will accompany you, if you don't mind. I promise not to intrude."

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Game: In the Spire's Shadow

“I’d be honoured to be accompanied by a friend, especially you Mister Zhegre. You might think of this as a shad spiritual rite, but actions speak for a longer time than words do, or so a human once told me… Or was that elementals speak louder than mephits? Earth elementals speak pretty loudly, that’s for sure (when they speak, that is)… Anyway, that human was a Cipher, so he was going on with actions and when to take them all the time…
Eh, I can explain afterwards if you’re interested.”

Polp beams with bliss and waits awhile to see if any of the others would like to join as well. After decisions has been made, he leads them off, following Ilgya’s directions to locate the Bedlam park.

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Game: In the Spire's Shadow

You walk through the narrow and twisting unpaved, semi-paved, and occasionally de-paved streets of Bedlam past rundown hovels, hastily constructed shanties, and, finally, rundown shanties. The streets of Bedlam are full of madmen, maddermen, and, most dangerously of all, the perfectly sane. Faces watch you from behind boarded windows and alleyway thugs reach for their knives as you move past. But Zhegre is an intimidating basher, so the barmies and rogues of Bedlam wisely melt away as you draw near.

Finally, after walking about six blocks and nearly falling into a spiked pit someone decided to place in the roadway, you reach the park. The park, such as it is, is desolate and desiccated. The grass is a sickly yellow color where it isn't hidden under piles of garbage. The "hedges" are all so gnarled and brambly that they could (and probably do) conceal a dead body. Finally the few trees are all short and stunted and obviously have had limbs removed by would be woodsmen. A dead squirrel hangs suspended by its neck from one tree, presumably as a warning to other squirrels.

Then there are the people. Homeless, barmies, and criminals have all sit up kip in the park. A few have set up tents, but most of them seem to be roughing it. Either way, they all smell just as bad as the garbage that surrounds them. Suddenly, a strangely-dressed figure (Benyamin's character) emerges from the trees (which should be impossible seeing as there are only five of them and you can see right between them) looking confused. Immediately the crazy people and homeless set upon him, but they are chased off by half a dozen thugs who draw their blades and begin to advance shouting incomprehensible curses.

Hilren: While stalking a deer in the woods, you turn a bend in the forest and find yourself in a trash strewn clearing in the middle of the most dilapidated (and smelly) town you have ever been to. Before you have chance to process this new information, however, you are set upon by knife wielding maniacs howling incomprehensible curses.

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Game: In the Spire's Shadow

Only his combat experience saves the ranger from complete catatonic shock. Hilren raises his bow while quickly glancing for cover...something five disgustingly pathetic trees do not provide. Sorrow instantly turns into wrath. These monsters will pay for what they have done!

With that, the first two find themselves the target of barbed fury.

OOC:
Initiative: 10 (frak. all low rolls today...)

Rapid shot
AC(1): 23
Dmg: 5 (6 due to point blank shot)

AC(2): 9
Dmg: 5 (doubt it)

Spot: 15
Listen: 23
Search: 23
(Checkin for options/poss. allies)

Five foot step backwards, preferrably placing his back against a tree. Add dodge bonus to nearest assailant.

7 Bonus for to do
I rolled 1d20+7, the result is 10.
I rolled 1d20+7, the result is 23.
4 Bonus for to do
I rolled 1d8+4, the result is 5.
7 Bonus for to do
I rolled 1d20+7, the result is 9.
8 Bonus for to do
I rolled 1d20+8, the result is 15.
Jem
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"Six on one," Zhegre comments to Polp. "And they don't look like local law enforcement."

He calmly steps around behind the attackers, summon Molot, and coughs to draw their attention. When one of the thugs notices him, he nods to the floating weapon, and raises an eyebrow at him, as if to say, "Get the hint?"

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The six thugs run for their lives amidst a hail of arrows. The day is saved, for the moment.

Jem
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Zhegre lets them run and vanishes Molot. "Now maybe a man can pray in peace." He bows briefly to Hilren and keeps an eye on the crowd as he waits for Polp.

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Game: In the Spire's Shadow

{As I said in the OOC a few days back I have to disappear for a week and a half. Basically, I decided I had to choices, let you stand around talking for a week even though that makes no in-game sense, or railroad you a little. I went with the latter. Basically, the following events are going to happen: 1) Benyamin and the rest of you are going to join up, 2) you guys are going to walk to the portal and go through (don't worry it'll work as long as you use the key), and 3) you are going to arrive in Sigil and do what ever non-plot-related things you feel like there.

How you roleplay all this is up to you, just so long as you don't do anything to screw up the plot. Basically, going out for kebabs is fine, but killing NPCs is not. Also don't do anything that will cause rules issues as I won't be around to adjudicate. Have fun guys!}

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Game: In the Spire's Shadow

OOC: Alrighty, Duckluck. Thanks for the intro--and have fun!

The weathered ranger sags against the tree momentarily before stepping quickly away. The look in his eyes is that of loss and torment. Avlis, what has happened to you?! Though rugged and powerfully built, he looks close to tears.

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The vaguely bat-like grey head of Polp peeks out from a rotten bush nearby, rapier drawn, huge ring-covered ears raised at attention, and his oversized dark brown eyes darting left and right for possible dangers.

“By the revered ancestors! Yessir, taking note for future generations, Bedlam is a poor holiday resort, and all the tallies look and act scary!”

Figuring that the sad-looking woodsman isn’t prone to pin arrows in Zhegre or himself at the moment, the small shad cautiously steps out of hiding and sheathes his blade, then tiptoes back near his dwarven friend again on his strange wobbling flexible limbs.

“He looks sort of distressed, Mister Zhegre,” Polp whispers, “Which I can perfectly understand, because this isn’t exactly the most joyfilled place we’ve been to.”

A rare moment indeed, Polp musters the courage to approach the stranger a bit, and speaks with a naive though genuine attempt at comfort.

“Don’t be sad, Mister Stranger, eh… those meanies are gone, and everything is going to be all right, you’ll see. Well, of course, nothing seems to be quite allright in this city to be honest, but my third uncle Phelin always says that you can find signs of better days to come if you look close enough. But then again, he was almost blind, so I wouldn’t put too much faith in his words.”

“I’m Polp Stingsong, tunnelrunner of Gemstone Gardens, and this is my great friend Zhegre, priest of Tharmekhûl.”

For good measure and manners, Polp bows deeply, resulting in his cloak falling over his head and entangling the young shad.

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The ranger's eyes widen at the sight of a giant bat, but, disheartened as he is, he does not raise his bow again. Though his eyes retain a deep sense of mourning and confusion, the woodsman cannot a slight smirk from crossing his features. "What has happened to Avlis?...how has the beasts of earth devoured her foliage and her keepers not see?!" His face contours in the harsh vice of emotion.

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Mumbled words in the Druidic tongue emanate from behind the cloth as Polp untangles himself from his cloak, flushing with embarrassment.

“Stupid light gravity making everything jump all over the place… A wonder all these dreamers don’t simply float off like mephits…”

Though moved by the ranger’s distress, the shad youngling is also confused by his words and responds in Common.

“Avlis? Beasts of Earth? Has an elemental swallowed someone you know? Because that happens sometimes back in my home gardens, even though the daos are supposed to keep them away. It’s mostly the earrings, you see, many of them are of quite exotic metals, which some earth elementals regard as exquisite sweets. My condolences, really, I’ve once lost one set of grandparents to an elemental, simultaneously!”

Polp expresses his “consolation” while looking up at the ranger with sad eyes, his big ears now hanging in expression of shared loss.

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"Earth elementals? What are--no...tree cutters and whiolr razors...beasts who roam the land, blighting Lady Nature's beauty...but this must not be Avlis--but it must be! I was in her heart...how could I stumble into a barren waste without seeing it? Oh no..." The woodsman clutches at his furrowed brow, which causes his emerald cloak to sift about his finely crafted leather jerkin and breeches. He seems to possess naught but a beautifully fluted quiver and some pouches on his belt.

Jem
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"Ah, that I can explain," says Zhegre. "If you are not familiar with stumbling from one milieu into another radically different, then is safe to say you are not what we call planewalker."

Zhegre sweeps his hand out to take in the vista. "Allow me to inform you, comrade, that you have passed through planar portal and into The Outlands, commonly known to persons from the material worlds, such as yourself, as Plane of Concordant Opposition. This not-particularly-pleasant corner is metaphysically near Pandemonium, name which I am certain needs no translation."

He points at the Spire, and Sigil atop it. "And if you seek either adwenture in this new place, or way back home, that is place to find it. Sigil, City of Doors, and therein your best hope is probably portal logs of Fraternity of Order. My friend and I, as well as some companions we must get back to soon, are headed in just that direction. You are welcome to accompany us, if you wish."

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The troubled look on his face only deepens as he tries to follow the words, which (like water from a spring) danced through the clefts of his mind but left only a slight trace. However, the ranger easily perceives he is not home--but to a woodman, this place of shaped stone and barren hills is the hell his people envisioned. "Oh...to see Her Lady's veil once more! Yes, I'll folow.

"Oh," The ranger seems to remember something. He slides his bow down into the quiver, which seems to swallow the stalwart construction whole, and brings his right hand to his heart. The index and middle fingers are crossed with other fingers tucked down and the thumb stuck sideways. Finishing the gesture, he bows and says, "I am Hilren Galsborn, riol'un of Elmest, round of Northern Avlis."

He smile comes easily and shines in his almond eyes, as though he is accustomed to enjoying friendly company. "How did the land come to be barren as thus? And where is the nearest Round, that I might speak to the rou'en on how to escape this ski'tet...badland..."

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The smile on the woodsman’s face spreads to Polp within moments, all sorrows forgotten instantly. The tunnelrunner mimics his gesture with graceful movements, though upon realizing he is a finger short, he somehow manages to wrap one of his middle fingers a few times over and bringing it to the side to play the role of both human thumb and index finger.

“Pleased to meet you Mister Hilren, even if it’s under less than pleasant circumstances. I know little about this place aside from where to get a mug of Arborean Ale, but perhaps some of the others in our band can answer your questions. I’ll tell you one thing, though; these natives are horrible at tending to nature. Why, back home, gardeners like these would receive a singing slap from Ma Hyulie, and she has been known to backhand a dwarf even, so that he fell flat on his bottom!”

The shad starts wandering around the park, looking for as fertile soil as can be found, hard as it may be. He maintains a wary eye on the inhabitants, however, never wandering too far from Zhegre.

OOC:
Nice Quiver of Ehlonna there, Ben Eye-wink

Jem
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'Benyamin' wrote:
"How did the land come to be barren as thus? And where is the nearest Round, that I might speak to the rou'en on how to escape this ski'tet...badland..."

Zhegre speaks carefully. "You speak of institutions not known here, sir. Let me reiterate that you are wery long way from home -- on another plane of existence. There is no thing that I know of called 'Round' or 'rou'en' here. The land is the way it is because this corner of Outlands is tainted with madness; you are in town called Bedlam, built around portal to plane of the muttering winds, called Pandemonium. The citizenry are generally either insane, taking advantage of those who are, or both, and few of them are much concerned with preserwing municipal green spaces.

"We are only passing through, and is rather lucky for you our paths crossed. My friend came here to perform some brief dewotions, and I am here to watch his back. As soon as he is done, we will need to rejoin our friends and head on our way to Sigil to continue our journey." He eyes Hilren's dress and manner. "You seem like a man more accustomed to woods than city streets, but if it is way home you desire, Portal Log you will find in that metropolis is really your best hope."

OOC: Hoping to rejoin the others soon so it's not just us three monopolizing the RP. :^)

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M'rek

M'rek shows up in the park eating something that looks like a hot dog, only the protein part looks more like a tentacle...which might be moving...he grins over this culinary discovery, his mouth all splotched with a thick rusty-red sauce:

"I was behind just behind you, but stopped to grab a bit of something to eat...it seems it cost me a fight, but it was worth it, this tanaari hot sauce is to kill for."
after his stream of reports, about whom and what he saw, the Nathry finally acknowledges the ranger's presence:
Hello, I gather you have just arrived, hmm? Are you from Eberron? What are you doing here? How come you have a quiver but no arrows or bow? Where are you going next? Have you met Polp and Zhegre before? I guess we better finish Polp's ritual quickly and leave, Kadar is starting to fidget, and Baba is getting reder by the minute...I guess the town does not agree with him...or could it be that Tannaari sauce?"

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“Hullo there Mister M’rek, the excitement on our trip never seems to cease, does it? I’ll be with you in a moment, this miserable patch of dried out dirt sadly seems like the best I’ll find here.”

Settling for the best ground as can be found, Polp kneels and begins digging a small hole with his agile flexible hands. With solemn character, he unhooks the clasp for the most prominent of his myriad earrings. A miniscule ornately designed cylindrical cage of Solanian Truesteel is removed from his left ear, appearing to hold diminutive green seeds. Polp opens a small hatch at the top end and carefully trickles a single seed out in his palm, before securing the hatch again.

He chants a few words in Druidic of spring, renewal and beginnings, while gently rubbing the seed between his fingers. After a few brief moments of silence it awakes with a soft golden glow in his hand, as if it is overly eager to spring out. The shad hastily plants it and sets to break up chunks of the dirt he has dug up to allow easier growth, using it to refill the hole. He hooks the Truesteel cage back in his ear and waters the ground with a bit from his waterskin. Finally Polp rises to his feet, brushing off dirt with a smile on his face, the plantation concluded.

On a size-able rock nearby Polp sets to inscribe texts in Shad Graffiti with his dagger, an omen to any of his kinsmen of what has been planted here in Bedlam.

“All done now! Let’s get back before Mister Baba sets something on fire!”

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Hilren chuckles at the shad's maneuver, some of his pain ebbed by honest mirth. "Thanks, Polp...and a gardener, eh? An honored position among the Rounds."

Hilren focuses on what the dwarf says and tries to process the onslaught of information. Though clueless, he is perceptive, and so he nods in reluctance. "I apologize...Avlis and her endless woods are all I know--until now. I'll accompany you to this 'metropolis' (he mouths the word oddly) and wherever else this journey leads until home. Maybe I shall be able to introduce you to Her Lady's majesty, which is far better than this realm of madness, like cedar tea to muddy water.

He smiles widely at the shad's actions. "You bear a mighty gift of life in those little claws, Fincheart."

Pronounced "finch heart" Eye-wink

And thanks, however, it's just a efficient quiver. But, depending on what it does, a Quiver of Ehlonna might be a nice trade. Smiling

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“Thanks Mister Hilren! It is a special practice among many families of my people, a task handed down to those who travel into unknown territory. We place omens so that future generations may learn from the Planes and how to best survive in them. The Seed is one far more resilient and adaptable than what you typically find on Prime worlds, and it sort of responds to the spirit of the world around it, and… eh, “reflects” on it. The Seed is a frontier, a sign of shad progress.”

“Our elders know how to read into the grown plants to learn about the world around them and thus guide our people accordingly. The druid of my village personally trained me in this rite as a pioneer for Gemstone Gardens.”

Polp puffs out his chest in pride, a slightly comical picture as the contortion property of his kin allows him a great deal of flexibility in this pose.

“Why, my Pa once told me of a great shad from Everspring Gardens who planted a Seed on a scary fiery world called Avernus, and the lemures have yet to manage to tear it up, he said.”

Assuming no one else has a need to linger around the park, Polp follows the group back to rejoin their comrades, casting curious glances at M’rek’s snack.

OOC:
The Quiver of Ehlonna is in the DMG. By your description I had assumed that to be what Hilren what carrying.

Jem
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Zhegre waves to Kadar and Baba as they return, an extra passenger in tow. He indicates the ranger with a thumb. "Random Keyless we are showing back to Sigil hoping he might find way home in Fraternity's Portal Log. I don't think he has anything to do with Spirelight, but way this mission has been collecting new people he might be Hissing Prophet. Hilren," he points, "Kadar, Baba, P&~P."

Zhegre gives Hilren the basics on what a portal is and how this one operates. A demonstration will be forthcoming in a second.

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Hilren's attention grows keener when discussing the art of horticulture. "Fascinating! And what kind of seed did you say those were?"

When Zhegre introduces the gruff human ranger, he initiates the same hand gesture and bow with the refrain, "I am Hilren Galsborn, riol'un of Elmest, round of Northern Avlis."

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“Well, eh, it does have a name Mister Hilren, but it’s in Druidic and we were told to be secretive about that, teachings passed down from the great ancestors who observed the Keepers of Verdorth and all that. We generally just call it the Seed, even when talking about the grown plant – the word is very symbolic, Veru told me, the village druid.”

“I can show you examples of grown plants in Sigil, I’m sure. They can be hard to spot, because they sort of know to stay out of sight to prevail in such a world. Strange, isn’t it? They look like a sort of vine, coloured like their surroundings, with white and purple flowers covering it. You are bound to see Shad signs like those I’ve inscribed nearby.”

After introductions have been made, Polp pops a question that have been nagging him for the last couple of minutes. Zipping back and forth between them all, he looks up with eager hopeful eyes and bursts:

“Can I go first through the portal? Can I? Can I?”

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Kadar smiles at the new arrival. "Greetings cutter, I take it you're new to the planes. Don't worry, there's plenty around who can relate. Just try not to get offended when you get called 'clueless' by pretty much everyone."

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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He nods with understanding at Polp, knowing that many of the Rounds had their own secret rituals and customs. "I will be glad to see such splendors."

When Kadar finishes, Hilren's face twitches in ambivalence between anger and humor. Realizing he did not mean a cutter in terms of forest-razing (they call their enemies "cutters" for short. Eye-wink, he wryly smiles and places his hand to the quiver. "I may be clueless, but I'm no cutter. I am a bowman--a ranger in the truest sense."

OOC: Oh, if y'all could, to make it easier on me, please implant your race and perhaps a brief description of your character somehow. Nothing fancy, but I want to make sure I get the proper mental picture--all of your species are probably fantastical to this Prime Ranger, as his world doesn't get many visitors.

Thanks! It's just a lot to hunt through 19 pages for descriptions.

Jem
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Zhegre nods to Polp. "Feel free. Keep eye out for danger on far side, and we'll be right after you." He turns to Hilren. "Watch what Polp does, it opens portal briefly."

OOC: No exotic I! ^_^ Zhegre's your standard-issue stock-sturdy dwarf with his beard in trim, wearing good solid armor and the holy symbol of the dwarf god Tharmekhûl. In case you're wondering about the occasionally peculiar grammar, treat his accent as Russian.

The one you'd find oddest hasn't been posting recently: that'd be P&~P, our rogue modron.

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Actually, he's never seen a dwarf--well, no mountain bred one! Eye-wink

There might be a variant of tree carpenters, who blend the dwarven architecture with druidic flare, but they are a rare species in Avlis...so, he's more clueless than your average clueless! LOL

Oh, he'll be tripping to see a machine...let's just hope he doesn't flip-out totally.

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Kadar smiles at his new companion "I protect the wilds too my friend, though I dare say the lands I guard are a little different to yours, hence our differing methods. You'll come to understand the way we speak out here, it is similar to your own language with a few 'cultural embellishments'" He proceeds to give Hilren a quick run down on the cant as they wait for Polp to open the portal.

[ooc- Here's the run-down on Kadar, description and history are at the bottom of the page. http://www.thetangledweb.net/profiler/view.php?id=1101 I suppose he'd look pretty exotic to a newcomer to the planes - sort of like a demon in insect armour.]

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Polp makes a leap of joy and steps up to the portal doorway, a huge smile on his face. He sticks a claw from each hand carefully in his big ears, giggling at the tickling sensation, then sticks his tongue out and blows a raspberry as instructed.
As the portal springs into being, the shad peers deeply into it and grins in excitement.

“Ooooh, swirly! Oh boy, oh boy, I’m going to see Sigil! See you all on the other side!”

With that, the shad jumps through as if his life depended on it.

OOC:
Ben, here is Polp’s presentation to the party from my opening post on page 14. For more on shads, check them out in the PSCS.

'Dunamin' wrote:
The small, thin and gray-skinned humanoid, with a face vaguely reminiscent of a bat with oversized dark brown eyes, very large ears, and strange, flexible limbs skids to a halt a bit before the travellers. The peculiar-looking creature is a shad, male, by the look of it.
His ears are adorned with quite a great deal of earrings and piercings, many made of precious metals and of exotic and varied design. One of them hanging from his left ear particularly catch on-lookers attention: made by Solanian Truesteel, it’s designed like a tiny cylindrical cage with a small hatch at the top end, and it appears to hold miniscule green seeds.
The shad wears wide and loose brown pants, and a black vest with quite a few pockets holding small bottles and pouches. A dark gray cloak, slightly too long it seems, is fastened by his shoulders, and small specially designed bolt quivers are secured by the lower part of his legs. A sturdy wooden shield is strapped on his back, along with a heavy crossbow, and a scabbard holding a suitably sized blade is at his side.

Polp flashes a cautious smile and bows deeply, his many exotic earrings jingling slightly.


Jem
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Game: In the Spire's Shadow

"So that is what it means, 'blow a raspberry'!" Zhegre nods, satisfied, and steps up to the portal. In a very dignified fashion, he sticks his fingers in his ears, utters a "pbbbbt," and steps through.

"Wery interesting," he says when his friends get to the other side. "'Raspberry' is different name for Halfling Wictory Cheer, then. Often you will hear that sound uttered by regiments of halfling slingers when another kobold inwasion has broken against Rodina's Compact of the Little Races."

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factotums
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Game: In the Spire's Shadow

Hilren seems leery at the prospect of hopping through a field of phantasmal energy. However, he is no prim character and strides purposely into the area and blasts a hearty raspberry. Smiling as the field forms around him, he shrugs and says, "Do that with the saplings all the time."

Thanks all! And actually, demons don't play too much of a role in Avlis' cosmology...the closest would be the vile spirits who created the razors of the woods. So, to him, you look a lot like a humanoid insect.

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Kadar smiles encouragingly at the thoughtful looking P&~P and blows a hearty rasberry before stepping back into the thick smog of Sigil.

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Factor
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As the other members pop out beside him, they find the young shad standing awestruck with his head tilted back and staring up at the opposite segment of Sigil. His neck is actually contorted to such an extreme degree to nearly form a right angle, giving the impression that Polp just have snapped his own neck, had he not been a shad.

“I… I had heard… but this is… that is… wow!”

Polp takes a deep breath in astonishment, resulting in him discovering the heavy soot-filled air characteristic of Sigil. He tumbles on his back in a coughing fit, completely taken by surprise.

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Hilren's face blanches at the colossal structure. He quickly turns at the unsettling notion, aiming the contents of his stomach at an empty space in a last ditch effort at courtesy. Even when he gains some control, he cannot look long without his eyes watering and throat readying a second volley. "The air...this place...what crafts such a THING!"

Even this seasoned ranger and soldier cannot keep the incomprehension and fear from blazing through. This is not like Avlis, where all heights had the canopy of branches to conceal them. Mountains were sacred shrines of the heavens. To pierce the sky and dwell among its spirits...well, such a blasphemy against Lady Nature's cycle didn't happen.

On Avlis anyway. Eye-wink

Jem
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'Dunamin' wrote:
As the other members pop out beside him, they find the young shad standing awestruck with his head tilted back and staring up at the opposite segment of Sigil.

'Benyamin' wrote:
"The air...this place...what crafts such a THING!"

Zhegre observes the range of reactions with interest.

"Ah," he says, "as to air and place, those are two different questions. The air --" he waves a hand vaguely, possibly leaving a just-visible contrail of light smog -- "that is mostly just result of millions of beings liwing in close proximity, with numerous beasts of burden, heawy industry, near-complete enclosure, and warying ideas on what constitutes good hygiene. Such as nice hot bath of molten brimstone, for some of them. Sometimes you get this on more poorly-planned dwarven communities on Plane of Earth, too.

"Who made Sigil... now that is deep planar mystery. You stand atop Spire itself... which you shouldn't be able to do, it being infinitely tall. And in place full of magical portals... which shouldn't exist, Spire being middle of zone dead to to magical and ewen diwine powers." He says in an aside to Hilren personally, "(Zone that has been getting noticeably bigger of late, too, which is the business we are all on.)" He concludes to the newcomers all with the advice, "Easiest short answer is probably 'The Lady.' She rules the city, so we're not likely to cross paths with Her Serenity. If we do, bow your head, let her pass, and for crying out loud, don't try anything stupid like giving her flowers. Her full name is 'The Lady of Pain.'"

After that dark warning, he cheers up. "Well, looks like we're all here." He turns to the other Sigilians. "Where do you think would be most productive to head to find someone who can get an appointment for us at Fortress: Gear Street or City Courts? Or can our modron friend do so?"

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M'rek steps away from a shadowy corner, it is hard to tell if he crossed before or after the group...he looks wary, as his last Sigilian experience was not so pleasant...in any case he moves up to Polp to help his gagging friend:

"There, my friend, so you will be careful on what you wish for next time...do not worry, you should get used to the smell in a couple of days, that is, as long as it does not get even worse...
Also do not forget that we have enemies in this place, and people who have already ambushed us at least once...I'll follow the group from a litte distance in the hopes of sightin someone suspicious...(and with a childish grin) I'll join you as soon as you stop to eat something, also, I'll be disgused as one of polp's people"

hide roll:
Uses hat of disguise, takes 10, for a total result of 27 on disguise.
Edit: actually my mod is 18, so the hide result was 35

11 Bonus for to do
I rolled 1d20+11, the result is 28.
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Factor
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“Ugh… Many thanks, Mister M’rek, I’m used to air filled with dust, but I didn’t see this one coming… Ooh, that’s a nice trick, you sort of look like my 5th cousin Jentin now, except without the cheek-scar!”

After Polp has grown a bit more accustomed to the air, his mood turns bright as day and he peers around with fascination at all the peculiar planar pedestrians and sightings.

Jem
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OOC: And come to mention it, Duckluck, what part of Sigil are we in?

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Game: In the Spire's Shadow

The seven of you are standing in one of the filthiest parts of the Hive. The tenements in this area are so run down that people have taken to building crude huts made of bricks and rotted building materials on their roofs and, as a result, the dilapidated old buildings have sagged to half their original hight. A block away, the canal-like Ditch is swollen with garbage of all types and, judging by the over-powering smell, can't be more than a week from being flushed out. Across the bridge you can see the smoke stained factories of the Lower Ward spewing out smoke to join the permanent cloud of yellow-gray smog overhead.

Judging by the dim twilight around you, it can't be more than a few hours until Antipeak. The streets nearby are deserted except for a few Chaosmen dancing around in circles with their tongues sticking out. A sudden drizzle of acid rain explains why. As the Xaositects cheer and strain to stick their tongues out still farther, P&~P says that he is going to meet up with his superiors to discuss what he has uncovered and, regrettably, the rest of you cannot accompany him. As the Modron heads off at a jog, Kadar's cloak issues a pained whine and you begin to feel the acid burns on your faces. This isn't a good time to be outdoors.

{OOC: This break in Sigil is the perfect time for you guys to buy equipment and embark upon any side quests you want to go on. Feel free to take some time here to do whatever you want to do before I start railroading you guys again.}

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