Okay, without further ado, let's start this thing, and start it right. As I'm sure you all know, the only good way to start a campaign is in mortal peril.
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Kadar:
You are leading a Clueless through a fairly dangerous part or the Hive on the edge of the Lotus Blossom District (apparently, he's trying to get to the Smoldering Corpse). As you lead him through a particularly dark alley, the man chuckles and his features change and expand. Suddenly a massive bear-like creature is standing before you. He growls, and you get the distinct impression that you should run. Now.
M'rek:
After weeks of effort, you finally find yourself in the fabled city of Sigil. It's like nothing you've seen (or smelled) before. The city streets stretch out before you like an endless monstrosity of metal and masonry. As your eyes follow the maze of cobbles up through the acrid haze, you realize that they don't just stretch before you but above you. Even after seeing something similar on Bytopia and seing the torus from the outside on the Outlands, the weight of it all still floors you. But it is not the shape of the ring, but its contents that are most intriguing.
Everywhere there are the strangest looking people doing the most marvelous things. One horned humanoid is leaning against a crumbling wall, apparently just enjoying the, another man whose red face looks like his face has been chewed up is walking in your general direction, whistling a tune to himself as he walks. A third man, who looks perfectly human, gives you a wicked smile and draws a wicked blade. That's about when you realize that these "marvelous" men are also extremely dangerous. This might be a good time to run.
Linji:
While wandering the city, as you are somewhat wont to do, you find yourself in the Black Lotus Blossum District. Curiously, there doesn't seem to be anyone around. Just as you are becoming aware of this fact, you discover the reason why as half a dozen Githyanki in full battle regalia walk into the street in front of you. From the look of the look of them, they just wandered in from the Astral and are somewhat bewildered. Bewildered and angry. Before you can do anything though, one of the 'yankis spots you, and with an angry yell, he draws his silver sword and charges. The others follo suit. This would be a very good time to run.
Baba: As you walk through the Hive to buy stock, you hear a noise like a combination of a shriek and a gurgle. As you turn you see a foul tentacled biped with pale, bloody skin peched on a nearby balcony. It looks like a Mind Flayer, but it wears no clothing, and there is something undeniably feral about it. As you stare at it, you realize that you should have run when you heard it shriek.
Cortek:
You walk through the Hive spoiling for a fight, and the the Hivers can tell you're trouble and keep their distance. Even the street thugs give you a wide berth. In fact, the only people who aren't actively avoiding you are a group of a dozen or so kobolds in breastplates and cloaks. One of the kobolds whispers something to one who looks like the commander and visibly points to you. The commander then makes a series of millitary gestures with his hands and the kobolds surround you in a carefully executed flanking maneuver. As they do so, the two-foot soldiers draw miniature gladii (Roman-style shortswords). The whole thing is totally non-threatening (and somewhat adorable) until the captain shouts an order and the kobolds each press a button on their pommels that you mistook for ornamentation. Suddenly, the sword hilts explode out telescopically until they become six foot spear shafts. It's about this point that you realize that you are surrounded by a dozen trained soldiers weilding exceptionally well made (and probably magical) spears. Suddenly, the whole thing doesn't seem nearly as funny. Perhaps it would be a good idea to flee now, before they finish surrounding you.
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What, you guys weren't expecing to meet up under peacefull circumstances, were you?
Linji quickly finishes the last sip of his rice pudding and saki, and muses as he throws the ceramic bowl, "a bowl is, where it is not -so if it is not, where is it?"
Of course, by this moment, Linji's soft-shoes have carried him far away from the Githyanki.
(160' movement, run action)
As Linji bounds and bounces down the rickety street, he whistles out to Wu (who was last seen dreaming of a Siamese Twin of a Siamese Cat), and bellows out to the 'yanki:
"The QuEen is wrOng, and thE King is goNe, but LimBo's cHiLd says JoKer'S WiLD!"
(while doing so, Linji attempts to make a Spot check for a narrow alley of some kind or any kind of narrow crevice that he might be able to squeeze through)