Game: Blades of Git'riban : Primal State

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The wyvern riders soon catch

The wyvern riders soon catch up to the flight of astral ships.  The ponderous beasts are, however, slower and less manuverable than the githyankis' skiffs.  Unfortunately they also outnumber the skiffs.  Three wyverns choose Ya'shenn's skiff as a target.  She uses the skiff's superior speed to keep away from them while providing opportunities for her fellows to fire.  Good thing too, for if a wyvern were to get ahold of her skiff, it's claws might be able to open it like a can, or damage the spine of earthly wind which keeps it aloft.  In fact, she observes that exact thing happen to another skiff.  A wyvern lands on a skiff and tears at the top.  With a wind-driven explosion the elemental escapes.  The skiff plummets into the sea and quickly sinks.

---

[OOC : I thought we came up with a name for Kirath's second, but I can't remember and can't find it.  Battledancer, tell me if you remember.  If not, I'll make something up by the next post]

---

Ya'shenn contacts each of the three wyvern riders in turn, and does her best to convey the horror of deceribration.  She does not know if it it works or not, but Ii, who is watching through the arrow slits and open hatches*, notices that one of their wyverns wheels up as if turning round to scan for pursuit.  The three seem to be a cohesive squad, they wear the same colors and work well together.

---

[DM : Ii can make a knowledge or dragonriding check to gain an advantage over the wyverns' attack pattern.  She can pass this on to Ya'shenn's piloting skill.  Ya'shenn needs to make a piloting check.  Since she has no piloting skills, per se, other than "having done it before", I will allow her to make the roll as a ranged attack to evade, and a melee attack to ram.  BTW the ram on a skiff is more designed for ramming flying creatures than stone gazeebos.]

[* The skiffs are pretty small, they average about 5' wide and 15' long as usable floor-space.  The arrow slits are pretty wide, since githyanki use crossbows.  There are two hatches.  One takes up the sloping front above the ram.  There is a step so that a crossbowman can have a 270-degree arc of fire to the front and either side, and still have partial cover.  To fire strait back, they'd have to come further out the hatch.  The second hatch is in the floor just ahead of the pilot (who is in the back).  The hatches open in a folding ring of metal plates, opened with a mechanical lever.]

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OOC: Being in the odd

OOC: Being in the odd vehicle out, I'm at a loss for actions at the moment.

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weishan wrote:OOC: Being in

weishan wrote:
OOC: Being in the odd vehicle out, I'm at a loss for actions at the moment.
[DM - Na'rai still has 2 d-doors left.  She can try the 'd-door to a wyvern's back, attack melee, d-door back' trick.  Or she can fire a crossbow.  She herself isn't piloting, one of her bandsmen is.  Na'rai may order him as she wishes, but she has d3 wyverns ...]

[Ar'dru can fly out to attack.  Kirath healed him a bit more from his latest wounds, yes?  He still has burning dust grenades, three of them.  Ranged touch attack.]

0 Bonus for wyverns to do
I rolled 1d3+0, the result is 2.
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[ooc- Nah, Ar'dru's down

[ooc- Nah, Ar'dru's down quite a bit from all the arrow hits that he took on the way to the skiff. He might last a round or two but that'd be it and it's a long way down. I figured his burning dust and smokers would be of limited use because of the speeds we were travelling at unless he broke them on the side of the skiff and let it trail out behind.]

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ooc: Ii'Jyka's roll:o look

ooc: Ii'Jyka's roll:o look DM, i got a fracking one...sigh,

Ii'Jyka cannot phantom how to work against the Wyverns with this "mechanical" contraption, and has no clue how to give Ya'shenn advice in this matter unless she is on the actual back of one of them...

 

17 Bonus for ride-dragon to do
I rolled 1d20+17, the result is 18.
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Azriael wrote:[ooc- Nah,

Azriael wrote:
[ooc- Nah, Ar'dru's down quite a bit from all the arrow hits that he took on the way to the skiff. He might last a round or two but that'd be it and it's a long way down. I figured his burning dust and smokers would be of limited use because of the speeds we were travelling at unless he broke them on the side of the skiff and let it trail out behind.]
[DM- Note a quick calculation of speeds; the wyverns are doing a base of 6 mph (~10 kph for you metric folks.)  The skiffs do a base of 15 mph (~23 kph) both can "run" up to 3x these speeds for short bursts in their maneuvers, but we're not talking airplanes here.  Trailing out the burning dust probably won't work, as it would de too diffuse, but standing half out the hatch and throwing a couple might.  The wyvern riders are trying to get in close and tear open the skiffs, so hitting one with a grenade IS an option.  I'll figure penalties on this end.]

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Ar'dru waits until the

Ar'dru waits until the wyverns are near enough for his weapons to be effective before lobbing one of his remaining burning dusts at the nearest.

1 Bonus for to do roll for initiative
I rolled 1d20+1, the result is 13.
5 Bonus for to do Throw burning dust
I rolled 1d20+5, the result is 12.
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Zimrazim wrote: ~Be

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Zimrazim wrote:

~Be mindful of poison under such circumstances.  I will relay the message.

Through the mental connection, Du'minh can sense the psion's concern for his continued good health.

 

“Thank you – and don’t worry, I will do my best to return to you in one piece.” Du’minh’s reassurance has a somewhat mixed delivery – as if his intentions are sincere but actual investment in his well-being an afterthought.

 

“I will be cautious as ever… Well, at least not more hazardous than I usually am.”

 

Burning Spear wrote:
Ii'Jyka turns her facing to Du'mihn and says: "Brother, how will you manage to control or even position yourself to catch a minor dragon?, what tricks can i anticipate?... as dragons are my specialty, i will be keen to ride even this minor one" She says this with a certain fire in her voice and eyes not seen before yet..

“Feel free to join, though know that I do not seek control of the beast. I intend to kill or at least incapacitate it so it cannot threathen the fleet, then teleport back to our skiff.”

 

Du’minh spots a skiff through arrow-slits being torn apart by a wyvern, strengthening his resolve to take preemptive measures.

 

“However, keep in mind that I will not be able to bring you back with me, if something goes wrong and become separated.”

 

The Rish-i-Chal moves to the hatch closest to where the first wyvern will move in, giving Ii a brief moment to join if she so desires. He braces himself to leap, one grip around on a holding for the skiff, his other grip around the Arbiter.

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Ii'Jyka touches a chilling

Ii'Jyka touches a chilling hand on his shoulder to will herself to come along with Du'mihn, she does not grab her weapon, as she focusses on her hands to go for the reigns...whilst the rish-i-cal kills the rider... "You fous on the rider, whilst I focus to control the minor dragon... from there we can attack other Wyverns.."

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[I figure that using the

[I figure that using the ram wouldn't work so well while a pair of githwarriors are fighting from the top of the skiff. If the DM disagrees, however, feel free to subtract 1 from the roll below for an attack roll.]

Ya'shenn considers putting the skiff's ram to good use -- but the fact that two githwarriors are engaged in heroics on top of the vessel discourages this idea. Instead, the psion focuses on keeping attackers away from the spine of earthly wind, in particular, while giving her siblings opportunities to attack.

5 Bonus for piloting to do
I rolled 1d20+5, the result is 19.
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OOC: I'm actualy out of

OOC: I'm actualy out of D-doors unless that was fiat on your part, Az. 

Na will observe the riders tailing her, firing her longbow to soften up the nearest rider. Nex round, she will teleport onto the back of the wyvern with her greatsword (and psionic focus, I assume). She will instruct anyone else who's able to do the same, and any assistance Sthar can offer would be apreciated.

 

Attack mods +9/+4

0 Bonus for to do Attacks
I rolled 1d20+0, the result is 11.
I rolled 1d20+0, the result is 20.
4 Bonus for Confirm crit to do
I rolled 1d20+4, the result is 11.
2 Bonus for damage to do
I rolled 1d8+2, the result is 3.
I rolled 1d8+2, the result is 4.
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Kirath shakes the cobwebs

Kirath shakes the cobwebs from his head and asks for a staus report from the pilot. Upon hearing that the skiffs are being pursued by yuan-ti ridden wyverns he jumps to his feet and takes a look outside. He then retrieves his wand of fireballs from the wand quiver at his belt. "Has the destruction of one of their enclaves not taught them the lesson?" "So be it die!"

Kirath then brandishes the wand and points it out an arrow slit. He then yells the command word "Inferno!"  and fires a fireball at a wyvern. 

 OOC (Kirath will target the nearest unoccupied wyvern that he can safely blast without damaging a skiff)

0 Bonus for to do blast a wyvern from the sky
I rolled 5d6+0, the result is 12.
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Burning Spear wrote:"You

Burning Spear wrote:
"You fous on the rider, whilst I focus to control the minor dragon... from there we can attack other Wyverns.."

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“Very well, let’s see how we fare.” The Rish replies, narrowing his eyes against the rushing wind outside.

 

“When one of them closes in, see if you can bring us to higher elevation to ease the jump.” Du’minh requests to Ya’shenn. “… Regardless of whether we return, know that it’s been a pleasure.”

 

As soon as a mounted wyvern is within reasonable range, he nods to Ii and leaps through the air with direction for the rider.

 

For a moment - despite the raging battle - all is calm around Du’minh. He has a sense of weightlessness and a sudden rush of unexpected melancholy attached; this suspension in the air is the closest he has been to feeling the Astral for too long to recount. It all comes back to him, the experience of floating freely as he has throughout much of his upbringing, drifting effortlessly on silver winds, guided by his thoughts alone.

 

For the first time in too long to recount, a tear falls from Du’minh’s eye. It is whisked away by the howling winds and the moment passes.

 

“Ire of Gith!”

 

The Arbiter sings through the air in a wide powerful arc, with further momentum gained from the jump. Du'minh smashes it into the rider with devastating impact that echoes through the winds, then seeks to hitch a ride by encircling the rider with chain and strangling it – or at least keep himself attached from falling off by digging into parts of the saddle or harness.

 

OOC

Natural 20.

 

7 Bonus for Jump to do
I rolled 1d20+7, the result is 25.
17 Bonus for Attack to do
I rolled 1d20+17, the result is 37.
17 Bonus for Confirmation roll to do
I rolled 1d20+17, the result is 31.
12 Bonus for Base Damage to do
I rolled 1d10+12, the result is 20.
12 Bonus for Critical Damage to do
I rolled 1d10+12, the result is 21.
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Ii'Jyka moves slightly

Ii'Jyka moves slightly behind him and jumps a second or 2 after Du'mihn, she focusses to grab the reign, she jumps legs first, and with her legs in such a way as to grapple the rider, and get a grip of the Wyverns itself, and uses a punch to see if the rider is dead or not...

"Yuanti's, beware, we will fly true and  end this nuisance"

4 Bonus for Jump to do
I rolled 1d20+4, the result is 23.
10 Bonus for unarmed attack to do
I rolled 1d20+10, the result is 24.
17 Bonus for ride-dragon to do
I rolled 1d20+17, the result is 31.
5 Bonus for unarmed attack to do
I rolled 1d20+5, the result is 23.
7 Bonus for (incl.3 vile) to do
I rolled 1d4+7, the result is 11.
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The yuan-ti rider is

The yuan-ti rider is completely surprized by the githyanki leaping onto his mount from the maneuvering skiff.  Du'minh's flail contacts the rider's skull and removes the leftmost half of it.  The riders are strapped into their special saddles, so despite being most sincerely dead, the rider stays on.  This is good, for if Du'minh was not able to wrap Arbiter's chain around the dead rider's torso, he would surely fall.  As it is, he has one hell of a time staying on as the wyvern reacts to the sudden scent of blood and lack of control with a series of moves which attempt to shake off the new passengers.  The added weight of the heavily armored Du and Ii slow the wyvern considerably and force it to lose altitude, and it reacts by going into a spiraling dive. 

Ii manages to land in font of the rider at about the same time Du'minh kills him, and takes the reigns.  At first the dragon-kin balks, for rider and beast were bonded.  Ii knows what she's doing though.  It takes about a minute (which to Du'minh, clinging on with all his strength and nearly failing, seems an eternity) but Ii'jyka'vaar uses all her strength, skill, and the reigns (which are steel chains) to show the wyvern who is boss and who is beast.  Eventually she gains control of the monster, and gets it to fly level once more.  In the next few moments, Du'minh unstraps the yuan-ti corpse and lets it plunge into the sea.  Ii'jyka'vaar then slides back into the saddle.  For the first time in a very, very long time, she feels at home.

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Kirath lets fly fireballs

Kirath lets fly fireballs backward at the pursuing wyverns, keeping those contemplating rushing the tight knot of slower ships still only contemplating.  The astral brigs are not fully armed, as they were outfitted as bombers.  Normally one can carry fifty warriors, but now each has less than a dozen.  Still, three dozen heavy crossbows and a wand of fireballs is daunting.

Gib informs her commander of the situation  So far, other than the loss of one skiff, the githyanki have held their own.  Though outnumbered about 2 to 1, the skiffs are much faster.  Moreover their pilots are protected from arrows and spells, while the same cannot be said for the wyvern riders.

There are now ninteen fully operational skiffs in the battle.  They are doing well at keeping the wyverns occupied and away from the damaged skiffs traveling with the brigs. 

---

Ar'dru waits until he sees a wyvern actually getting close.  His burning dust grenade breaks on the the wyvern's side.  It trails out in a smokescreen that does not quite engulf the rider.  Still, it must have some effect, for the rider puts his wyvern into a dive to blow away the smoke and reach fresher air.

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Ii finally gains control of

Ii finally gains control of the wyvern.  Well, control in the sense of riding a dragon that is.  Basicly, a dragon is going to do what a dragon wants to do, a rider merely reaches an accord with the beast wherein the dragon does not actively try to knock the rider off and takes suggestions as to direction and choice of target.  A wyvern is a rather stupid type of dragon, though, unlike the true dragons she used to fly with; the firebreathing reds.  If riding a red dragon was like coming to an understanding with a powerful, brilliant living weapon of fang and flame, riding the wyvern is more like steering an ox by whacking it in the head when it wants to go the wrong way.  But it is still a dragon-kin, and Ii soon gets the feel for the beast.  It is about the size of a juvenile red, like her old mount.  Carrying two riders, and the spiral dive to shake them, has brought the wyvern down to a lower altitude.  They skim the waves at at altitude between twenty and fifty feet, while above and behind them (for the dive made the wyvern pick up speed) the battle continues to rage.

Du'minh does his best to scan the magical auras of the wyvern riders.  About a third have some magical ability.  He witnesses one actually casting a spell, though the effects are not obvious from this distance, and Du suspects it was defensive.  Otherwise, though some fire bows, they tend to use the wyverns as their weapons.

[DM - Ii is limited as to what she can get the wyvern to do.  Due to the fact that they just offed the beast's familiar rider, Ii needs to make a dragonriding check every time she gives another order.  Right now, the current order is "fly straight and level".  Ii is very unlikely (high DC) to get the wyvern to attack another wyvern, and she'll have to make a dragonriding check to keep it from attacking a skiff if they re-join the battle.]

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Most likely the yuan-ti had

Most likely the yuan-ti had not expected their githyanki opponents to come out of the skiff and simply take a wyvern for themselves. Of course, such half-insane heroics are the sort of thing that make the People feared (and grudgingly admired) by graith across the Planes. Ya'shenn is much impressed... if somewhat worried for the two githwarriors. At least the Rish-i-Chal is still able to teleport, while the other is -- ah, yes -- a dragon rider.

Unfortunately, the psion still has a pair of hostile snake-barbarians to contend with.  After selecting whichever of the two seems more threatening, she commands the skiff's air-elemental to ram.

4 Bonus for piloting to do ram
I rolled 1d20+4, the result is 16.
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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Ya'shenn colides her ship

Ya'shenn colides her ship with a wyvern, but the sharpened ram misses, and the monster is able to claw its way along the hull without taking any damage.  She hears its claws scraping along the metal.  It catches the tear where the balista bolt came through, and rends it wider ...

There is now a gap large enough for Ya'shenn to wriggle out of, if should have the mind.  Wind rushes in, but the skiff stays airborne and quickly outruns the wyvern again.

9 Bonus for to do
I rolled 1d20+9, the result is 26.
4 Bonus for to do
I rolled 1d6+4, the result is 8.
I rolled 1d6+4, the result is 10.
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Na'rai tries to time her

Na'rai tries to time her jaunt well.  It is risky jumping between places with different velocities, and into precarious perches.

[DM - Wei, if Na'rai wants to d-door onto a wyvern to attack the rider she needs to make a balance check as soon as she arrives.]

[To BS & Dun, Ii and Du should make spot checks.  Du can't really do much else from here, since he doesn't have mounted fighting feats ... ]

[To Az, Ar'dru is still in a skiff, and has 2 more burning dust.  Or he can grab a crossbow.]

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OOC: Sorry for extensive

OOC: Sorry for extensive absence. Broken computer. I'll be able to post tomorrow.

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Breathing slowly to try to

Breathing slowly to try to steady his aim Ar'dru again lobs a burning dust at the nearest attacker once one comes within range.

5 Bonus for to do Throw burning dust
I rolled 1d20+5, the result is 14.
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[It's my favourite skill

[It's my favourite skill check!]

0 Bonus for Spot to do
I rolled 1d20+0, the result is 12.
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Ii'Jyka'Vaar looks around

Ii'Jyka'Vaar looks around herself to see what the surroundings do for her.... The reigns and the Wyvern both keep her more occupied then she would like to and therefore sees not much noteworthy in the near vicinity

6 Bonus for spot to do
I rolled 1d20+6, the result is 13.
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Na braces herself for the

Na braces herself for the teleportation, picturing the Wyvern in her mind, and preparing to use her last dimension door to return to the skiff.

3 Bonus for to do Balance
I rolled 1d20+3, the result is 14.
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Na'rai executes her jaunt

Na'rai executes her jaunt well, but the wyvern dips when it feels her weight, and she feels herself sliding off.  The yuan-ti rider, armed with a bow and a large basket full of spears, draws a small dagger and stabs at Na'rai ... He catches her in a gap of armor in her hip.  [6 damage and DC 17 fort save vs poison ... of course.]

[DM - Na missed the balance check by 1.  Na'rai can make 1 attack on the rider before she falls, though.  As for Du and Ii, their spots were not good enough to "notice it", but I will tell you this ... The saddle and trappings of the wyvern they ride is in a yellow-black-red pattern, and the arrows in the rider's quiver are striped like a particular kind of venomous snake (coral snake).  This is different than the Yuan-ti nobles they attacked, whose imagery was cobras.]

***

Ar'dru throws another burning dust, thus time hitting a wyvern in front of the rider.  The white cloud envelops the yuan-ti.

7 Bonus for to do
I rolled 1d20+7, the result is 27.
3 Bonus for to do
I rolled 1d4+3, the result is 6.
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OOC: Can I make a grapple

OOC: Can I make a grapple check as I fall and then the let go of the Yuan Ti and then D-door back into the skiff?

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weishan wrote:OOC: Can I

weishan wrote:
OOC: Can I make a grapple check as I fall and then the let go of the Yuan Ti and then D-door back into the skiff?
[DM - the riders are strapped to their saddles.  A successful grapple will keep you from falling.  Also, a successful grapple would allow you to d-door yourself and the yuan-ti onto one the brigs, where a dozen githwarriors will make steaks out of him.]

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[Next round...]

[Next round...]

4 Bonus for piloting to do ram
I rolled 1d20+4, the result is 14.
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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Ya'shenn has piloted the

Ya'shenn has piloted the skiffs before, and she was taught to use the ram, but she has never actually had cause to do so before this day.  It is significantly harder in practice than in training.  Once again she misses with the sharpened ram, and instead deals the wyvern a glancing blow with the side of the skiff.  The wyvern retaliates, and there is a horrible scraping sound, but its claws do not penetrate the armor of the skiff.  

9 Bonus for to do
I rolled 1d20+9, the result is 12.
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Na claws at the side of the

Na claws at the side of the saddle, aiming to grab a leg and then teleport the rider out of the saddle to the nearest brig. She shrugs off the poisoned blow easily. 

8 Bonus for to do grapple
I rolled 1d20+8, the result is 15.
11 Bonus for fort to do
I rolled 1d20+11, the result is 17.
I rolled 1d20+11, the result is 29.
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Ar'dru primes and throws his

Ar'dru primes and throws his last burning dust before preparing to exit the skiff and take the fight to the riders.

5 Bonus for to do Throw burning dust
I rolled 1d20+5, the result is 15.
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OOC: how many turns have

OOC: how many turns have gone by?, when can we act again? or what do you (DM) suggest we do meanwhile?

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Burning Spear wrote:OOC: how

Burning Spear wrote:
OOC: how many turns have gone by?, when can we act again? or what do you (DM) suggest we do meanwhile?
[DM - Several, but yes, you can act.  Any new orders to the wyvern requires a dragonriding check]

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Ii'Jyka makes an effort to

Ii'Jyka makes an effort to get sorted with the additional rider, and then makes haste to get the Wyvern to turn and speed towards the group of skiffs and Wyverns..

Ii'Jyka makes a small effort just to see how difficult the Wyvern is to reign...

"Du'mihn, I can fight regardless of wether the Wyvern is willing to harm its clutchmates, can you do anything usefull while we pass by a Wyvern and its rider?"

17 Bonus for ride-dragon to do
I rolled 1d20+17, the result is 20.
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[Round 3...]

[Round 3...]

4 Bonus for piloting to do ram
I rolled 1d20+4, the result is 13.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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OOC: Can't post for next

OOC: Can't post for next round without results of the grapple.

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weishan wrote: OOC: Can't

weishan wrote:

OOC: Can't post for next round without results of the grapple.

0 Bonus for to do
I rolled 1d20+0, the result is 20.
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Na'rai tries to grapple

Na'rai tries to grapple with the Yuan-ti, but finds herself elbowed in the face and free-falling.  The blow knocks her out.

[no damage, but a K.O.  Time for some yanki heroics from the guys with a wyvern...]

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While viewing the battle

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While viewing the battle from their lower vantage point, Du’minh spies Na’rai plummeting from the sky. Though he hasn’t known her for long, she is readily identifiable from the characteristic long polearm she wields.

 

“There, look! The masked Jade warrior is falling!”

 

Though the wind rushes against his eyes, Du’minh exploits more than his visual senses and locks onto Na’rai’s magical auras.

 

“Bring the beast in pursuit, I’ll try and catch her!”

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[quote=Burning

Burning Spear wrote:

Ii'Jyka makes an effort to get sorted with the additional rider, and then makes haste to get the Wyvern to turn and speed towards the group of skiffs and Wyverns..

Ii'Jyka makes a small effort just to see how difficult the Wyvern is to reign...

"Du'mihn, I can fight regardless of wether the Wyvern is willing to harm its clutchmates, can you do anything usefull while we pass by a Wyvern and its rider?"

I rolled 1d20 + 17 (ride-dragon) and got 20.

The beast is far from subdued.  It tollerates the passengers for the time being, but otherwise pretty much does what it wants to do.  It heads back up towards the battle to rejoin its own squad.  It ignores all of Ii's directions, other than to yank back at the reigns to try and and break her grip.  It has, however, a considerable climb, and the extra weight.

 

“There, look! The masked Jade warrior is falling!”

“Bring the beast in pursuit, I’ll try and catch her!”

[Ii needs only 'take-10' to get the wyvern to snatch Na'rai from the air.  However, she has to make a check to get the wyvern to do it without doing claw damage.  If she wants to let Du'minh try to grab her, she has to make a check to get the wyvern to NOT snatch Na'rai.  In any of the above scenarios, the wyvern needs to make an attack ( +9 ) vs. AC 13.  It can make three attempts before she hits the water.]

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Zimrazim wrote: I rolled

Zimrazim wrote:

I rolled 1d20 + 4 (piloting) and got 13 to ram.

[Strike three]

Ya'shenn, for a third time, bumps one of the wyverns but misses with the sharpened ram.  The wyvern grabs ahold of the skiff with its claws and its wings.  It laches on and tries to get the skiff to fall out of the sky with it.  The weight of the wyvern, whose body is about the same size as the skiff, causes the metal to groan, and a claw manages to open the hole in the armor a little further.  The skiff plummets, but if Ya'shenn wants to spend most of the elemental's energy she can keep it aloft.  Doing so would make it a sitting duck for the other wyverns. Or, she can play 'chicken' with the wyvern and the sea, and see who can break a dive better.

9 Bonus for to do
I rolled 1d20+9, the result is 13.
4 Bonus for to do
I rolled 1d6+4, the result is 5.
I rolled 1d6+4, the result is 6.
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Azure wrote: The skiff

'Azure' wrote:
The skiff plummets, but if Ya'shenn wants to spend most of the elemental's energy she can keep it aloft.  Doing so would make it a sitting duck for the other wyverns. Or, she can play 'chicken' with the wyvern and the sea, and see who can break a dive better.

[What's the modifier for each option?  +5?]

[Edit:  Ya'shenn has some equipment (a crossbow, etc.) still set out aboard the skiff.  If it goes underwater, can she grab stuff?]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Zimrazim wrote: Azure

Zimrazim wrote:

'Azure' wrote:
The skiff plummets, but if Ya'shenn wants to spend most of the elemental's energy she can keep it aloft.  Doing so would make it a sitting duck for the other wyverns. Or, she can play 'chicken' with the wyvern and the sea, and see who can break a dive better.

[What's the modifier for each option?  +5?]

[Edit:  Ya'shenn has some equipment (a crossbow, etc.) still set out aboard the skiff.  If it goes underwater, can she grab stuff?]

[DM - Yes.  Note that dragons are notorious for being able to break a dive just off the ground.  The Skiffs basicly move by jets of air from the air elemental.  They can float, if the hatch remains closed and the elemental kept active in order to keep water out of the vents. ]

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Having few choices,

Having few choices, Ya'shenn opts for playing 'chicken' with her unwelcome yuan-ti companions. Given the odds of ending up in the sea, the psion mutters apologies to the ballista-shot former pilot of the craft.  After ensuring that any open hatches are closed (for she should be able to teleport, if need be), she commands the air elemental to dive.  Hopefully she will be able to command the craft to level off at just the right moment...

It also occurs to her that learning to swim might be wise. It's a skill rarely needed on the Astral Plane.

[Going for the 'playing chicken' option.]

5 Bonus for piloting to do not go swimming
I rolled 1d20+5, the result is 13.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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[Wyvern]

[Wyvern]

9 Bonus for to do
I rolled 1d20+9, the result is 20.
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Ii'Jyka'Vaar senses that

Ii'Jyka'Vaar senses that the wyvern is not doing what she wants, and she is fed up, with an intimidating roar she slams her hand on the neck to make it feel who is boss,and yanks the chain hard to get the wyvern to comply..

(in draconic)"At least proper dragons can listen!"... "Heed my call, dumb beast"..

(ooc: maybe a touch/ flatfooted to hit, as the wyvern cant evade her?, but abysmal dice dont help, sigh.)

10 Bonus for to hit to do
I rolled 1d20+10, the result is 13.
7 Bonus for incl 3 vile to do
I rolled 1d4+7, the result is 8.
7 Bonus for intimidate to do
I rolled 1d20+7, the result is 21.
5 Bonus for to hit to do
I rolled 1d20+5, the result is 10.
7 Bonus for incl 3 vile to do
I rolled 1d4+7, the result is 9.
17 Bonus for ride-dragon to do
I rolled 1d20+17, the result is 31.
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Ii gets the wyverns

Ii gets the wyverns attention with her cold touch.  Evidently it does understand some draconic, for it even forms a rudamentary noise of agreement which isn't quide a word.  Ii points the wyvern at the falling figure of Na'rai and uges it to greater speed.  The wyvern complies, and moves under the falling githyanki.

[DM -Dragonriding check is good enough to get the wyvern to get under but not snatch Na from the air, so Du'minh can do the rescue.  DC was 30]

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Whilst the Wyvern moves to

Whilst the Wyvern moves to her call she checks the straps of her saddle, to make sure they are secure for when she will try some acrobatics....

"Du'mihn, when u catch the stray, i will drop you two off on a brig, we are heavy now as it is, then i will proceed to Ya'shenn.."

With that she takes tight hold of the reigns and rams her fist onto the skin of the dragonling to make it "take the hint"... and swirves so intercept the Gith plummeting downward to the sea..

(this is an attempt to get some bonusses for my companion rider to have some more luck at catching the falling one, and my roll was nearly flawless, a 19,  WOOT!)

(Edited the target falling)

17 Bonus for ride-dragon to do
I rolled 1d20+17, the result is 36.
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OOC: Kirath isn't falling.

OOC: Kirath isn't falling. Na is band of Jade. I'd RP my unconscious fall to a very bad end (though I theoretically might survive 20d6) but it really doean't make much sense Smiling

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