Game: Blades of Git'riban : Primal State

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Burning Spear's picture
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ooc: 2000 posts! yeay...

ooc: 2000 posts! yeay...

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[Back by popular demand

[Back by popular demand ...]

The githyanki rifle through the ledgers and papers. They keep a few things, like lists of suppliers and contacts for possible future retribution. The rest they pile in the middle of the office. in preparation to put to the torch. While seaching, Du'minh finds a concieled panel, behind which is an iron safe with a complex combination lock.

"No sense in allowing the ghaik to keep their profits. Stand back." Gy-Nath stares intently at the safe, and his eyes start to shine with an azure fire. The locking mechanism falls away into a fine dust and the door swings loosely open. Inside the safe is a large amount of silver, gold, and platinum coins, trade bars, and gemstones. "Ii'jyka'vaar, you have a pocket dimension, if you would do the honors ..."

As they are emptying the safe, Daraz, who was on lookout, warns them that trouble has arrived. A brace of Minders has at last made their way through the chaos of the cattle stampede to investigate the cause of the disturbance. Daraz quickly counts nine officers, six being warrior-types in chainmail with three spellslingers to back them up, all wearing navy blue tabards, robes, or armbands with a siver circle [I can't remember if the Minders' Guild has a symbol or what it is, so I just made this up. Correct me if you know better]. They are still dealing with errant cows and uncooperative workers who would rather flee than volunteer information at first, so the gith might be able to slip by them undetected if they move quickly, and if the Minders don't head directly to the office. In fact that is just what happens. As the peace officers are investigating the pair of headless corpses on the killing floor, the githyanki head down the stairs and into the basement and the drains.

Though the warriors are inured to such, Ya'shenn is a bit more cultured, and is not happy about slipping through a foot and a half of slick, congealing animal blood. By the time they reach the portal they seek, the party of githyanki are a frightful sight. The portal key is a gift intended for the guardian of the mudshow. Gy-Nath pulls out the bottle of fungus liquor he took from K'tch's studio and goes through first ...

[OK here's how it will go - First roll will be a scale from 1 to 10; 1=thick mud, 10=dingy water. The second roll will be how deep it is, in feet.]

0 Bonus for muck to do muck about
I rolled 1d10+0, the result is 7.
0 Bonus for depth to do wade or swim
I rolled 2d3+0, the result is 4.
Azure's picture
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The gith find themselves up

The gith find themselves up past their waists in muddy water. There is a thin layer of slippery clay and silt covering the cobbles underfoot, and the water seems slightly thicker than water should be, about the consistancy of the clotting blood they had been wading through. Since the water here is deeper than the blood back in the drains of the Packing House, there is a back-current to fight through when the portal opens. [DC 14 reflex save to start things off, or lose your footing]

Taking stock of their surroundings, they are in a vaulted Undersigil chamber. Pillars hold up the cieling, spaced ten to twenty feet apart. There is a disturbing noise echoing through the chambers. It is melodic, but greatly unsettling. It is also impossible, due to the echoes, to determine the direction it is coming from. Ya'shenn recognizes the sound as a bone-thriven being played with much skill.

[Will save associated with the music. Fascinate (sort of) effect. DC vs skill check below.]

9 Bonus for reflex save to do see if Gy slips
I rolled 1d20+9, the result is 17.
15 Bonus for perform to do get DC vs. fascination
I rolled 1d20+15, the result is 23.
15 Bonus for will to do Gy's will save
I rolled 1d20+15, the result is 31.
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Thank you for voting...

Thank you for voting...

Zimrazim's picture
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[Reflex and Will saves

[Reflex and Will saves below.]

 

 

6 Bonus for Reflex to do
I rolled 1d20+6, the result is 13.
11 Bonus for Will to do
I rolled 1d20+11, the result is 26.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

Burning Spear's picture
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[saves, fcuk me

[saves, fcuk me Sad blegh]

Ii'Jyka salutes and complies to the favor of labor that Gy-Nath asks for and efficiently gets all the money in the bag (she roughly counts it as well, up to 100 goldpiece accuracy, disregarding the gems who she cannot value as such in that short a time)

8 Bonus for to do reflex save
I rolled 1d20+8, the result is 10.
8 Bonus for to do will save
I rolled 1d20+8, the result is 18.
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While I imagine that the

While I imagine that the roof is too low for true flight Ar'dru attempts to levitate slightly above the floor to improve his footing.

 He draws his blade and glances around to assess the reactions of his comrades to the music.

5 Bonus for to do Reflex save
I rolled 1d20+5, the result is 16.
8 Bonus for to do Will save
I rolled 1d20+8, the result is 28.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Splash! The psion slips

Splash! The psion slips and falls into the muddy water.

Muttering a few impolite words under her breath, Ya'shenn surfaces -- then stills. A skilled thrivenist, after all, might have more acute hearing than a typical ghaik. And Mudshow is probably hungry...

She listens to the music for several moments. The psion is aware that such harmonics are more or less designed to keep species that illithid consider tasty -- her Forerunner ancestors, for example -- as off-balance as possible. While unsettling, the melodies are bearable. Ya'shenn looks to each of the others, meeting Ar'dru's gaze in the process.



Once she has a sense of how the music is affecting the others, the psion looks around. Mudshow certainly seems busy with Its bone-crafted instrument at the moment, but still...



[Yep, Listen and Spot checks.]

2 Bonus for Listen to do
I rolled 1d20+2, the result is 3.
2 Bonus for Spot to do
I rolled 1d20+2, the result is 19.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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(Saves. Included +2 on Will

(Saves. Included +2 on Will due to the spell or spell-like origin - not that it helped Sticking out tongue ).

5 Bonus for Reflex to do
I rolled 1d20+5, the result is 12.
9 Bonus for Will to do
I rolled 1d20+9, the result is 21.
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The 'music' seems to come

The 'music' seems to come from everywhere at once. Ya'shenn, Ar'dru, and Gy-Nath are psionic beings a cut above the rest of their psionic race, and though the music is eerie and disturbing, they handle it well. Ii'jyka'vaar and Du'minh, however, are visibly disturbed. Both try to plug their ears in a vain attempt to stop the haunting sounds from reaching their brains, and both cosequently slip and fall in the water (which, being partially from the plane of ooze, has a most unpleasant taste). Even when they right themselves, they are unable to handle the sounds echoing through the chambers, but they do realize that while underwater, the sound was muffled. Both consider drowning themselves as a viable alternative to the music, for though the sounds cannot be said to be harsh or grating, the song instills a primal fear from the very pit of the githyankis' souls.

[Ii and Du'minh will be shaken for as long as the music plays, i.e. -2 on all attack rolls, damage rolls, and savings throws. If Weishan comes in with a savings throw soon, he can try to avoid the effect, otherwise for atmosphere's sake Daraz will be in the same state as Ii and Du.]

Ya'shenn masters her fear, though she still feels it. The music drowns out all other noise, so she takes a close visual survey of her surroundings. The water here is far from stagnant, she detects currents and cross-currents, even after the portal behind closes. The walls are slick with moisture, and there are several water lines. She counts herself and her companions lucky to be wading through a mere four feet of muddy water, for it is evident that this a only about half as deep as it could have been, which would have spelled real trouble for the armored githwarriors.

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More so than just about any

More so than just about any other weapon, a flail in untrained hands can be a danger to yourself –one wrong swing, positioning, or break of movement and the flailhead can come flying into your own skull. Just for a moment, Du’minh considers knocking himself out. Hard.

“Rrrhh… Need to make it stop!”

 

As the “underwater” experience felt to soothe his mind from the effect significantly, Du’minh reaches out with his innate psionics to draw fluid from his waterskin and cover his ears. Considering how he won’t be much use to guide by sound now, the githwarrior falls back just behind the point man / woman.

Sloshing ahead with his hands clamped over his ears, Du’minh mutters and curses while looking for the source of sound and where the muddy currents are originating from. Noticing the walls being moist up high, he also looks if there are raised alcoves or the like where you might stand higher in case of sudden flooding.

 

OOC

Using Far Hand psi-like ability as noted. Not that Du’minh could hear anything to begin with. Classes suffer from bloody skill point discrimination. Sticking out tongue

Zimrazim's picture
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Dunamin wrote: “Rrrhh…

'Dunamin' wrote:
“Rrrhh… Need to make it stop!”

The psion's forehead creases with concern -- even for the knight -- as Du'minh and Ii'Jyka'Vaar experience the skills of a master of the bone-thriven. (She also notes with a touch of surprise that, at this moment, her animosity toward the dragon-rider is almost gone.) She could... with their consent, of course... reach into the minds of her two siblings and compose her own music there.

As far as she knows, Ya'shenn is also the only clairvoyant in the group... and sharing four feet of water with a water-loving ghaik is not comforting. The psion may not be as overwhelmed by the dire melodies as the two githwarriors, but she is on edge, as well.



She mentally debates with herself for a few moments, then decides that an illithid cannot logically play the bone-thriven (which, after all, requires the use of both hands and tentacles) and eat brains at the same time. Not to mention the chance that Mudshow, insane or not, might notice being psionically scried upon.

Ya'shenn looks at the two githwarriors. "Let me help you," she suggests. The psion speaks very quietly, mainly because Mudshow does not need to know the species (as indicated by their language) of Its new visitors. Unfortunately, with Du'minh's ears blocked, the Rish might not even properly hear what she's saying. "To do so, I would have to... alter your emotions slightly, and it may or may not work. Nor would it be very draining for me."

[We'll do Telempathic Projection on Du'minh and/or Ii, if they consent to it.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Though most of

Though most of Ya’shenn’s words drown out through the water, Du’minh takes a hint at her approach and moves his water blobs off to hover nearby. The full volume of the tune comes back to haunt him, but the Rish puts his faith in her intentions being good.

“Please, anything you can do to alleviate this…”

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Dunamin wrote: “Please,

'Dunamin' wrote:
“Please, anything you can do to alleviate this…”

Ya'shenn concentrates lightly, though compared to psionically dominating a thrall, this is quite easy. 

Du'minh finds his thriven-induced fear increasingly replaced by a strong and resilient sense of confidence.  The Rish senses that this feeling is coming from someone other than himself -- though that is a courtesy.  Ya'shenn could make a graith believe that the emotion was his own, if she wished to.

The surge of emotion may actually remind Du'minh of Will's resonance stone, though this seems to be more wholesome in nature than the clammy mental influence of an illithid.  In contrast with the hubris stone, however, this emotion does not attempt to create overconfidence.  Still, the feeling is very uplifting, perhaps reminding the Rish of his most successful victories over the ghaik.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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[Let's make this

[Let's make this interesting... Du'minh can use Ya'shenn's will mod , i.e +11, but has to overcome the same DC as before. And no, he can't use the additonal +2 vs magical effects.

Edit: Ii gets 3 more rounds worth of healing at this point.]

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OOC Interesting, I

OOC

Interesting, I hadn’t actually read what Telempathic Projection does until now. I’ll try my best playing Du’minh with this new disposition... Laughing out loud

 

IC

With the power taking hold, Du’minh not only feels renewed confidence but realizes more than before what a blessing Ya’shenn has been to him lately. The eerie music does not loosen his hold on him, however, and he sadly shakes his head, though not before offering a tired smile and nonchalantly putting a hand on the psion’s shoulder for a moment.

“I will have to endure it, but your efforts are sincerely appreciated. Perhaps you can do more for the others, though I would think we might rather have to push on and put a permanent end to the music.”

11 Bonus for Will to do
I rolled 1d20+11, the result is 15.
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"I also accept the boost

"I also accept the boost your willing to gift, sister..." Ii'Jyka curses in between the gratefull words, but keeps her tongue to Ya'shenn soft spoken..

To keep her own sanity, Ii'Jyka starts singing a song she knows in a haunted voice, with a rasping whiskey like voice in Draconic..although it does nothing really, it still sooths her own thoughts and keeps her focused on the task at hand, regardless of the unnerving sounds permeating the air around them all.

5 Bonus for perform - sing to do
I rolled 1d20+5, the result is 9.
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Dunamin wrote: The eerie

'Dunamin' wrote:
The eerie music does not loosen his hold on him, however, and he sadly shakes his head, though not before offering a tired smile and nonchalantly putting a hand on the psion’s shoulder for a moment.

Despite the fact that she's wet, cold, and being subjected to a bone-thriven concert, Ya'shenn smiles faintly. She does wish the manifestation had been more effective against Mudshow's own abilities, but it does seem to have helped to some extent.

'Burning Spear' wrote:
"I also accept the boost your willing to gift, sister..." Ii'Jyka curses in between the gratefull words, but keeps her tongue to Ya'shenn soft spoken..

The psion looks a bit surprised at the cursing, but decides to ascribe it to the knight's frustration with the music. Once again, she concentrates, and sends Ii'Jyka'Vaar a powerful surge of emotion similar to what the Rish had experienced a few moments before. Projective telepathy cannot be said to have many benign uses, but this happens to be one of them.

Once she has some sense of how the knight is faring, Ya'shenn takes another look around Mudshow's ... lair, for the bard's musical efforts are making her increasingly uncomfortable. Should the illithid bard not be announcing itself further, the psion looks to the others -- particularly Gy-Nath -- and gestures that she intends to scry clairvoyantly for the mind flayer.

[Spot check. Also, Clairvoyance, unless the others are against the idea.]

2 Bonus for Spot to do
I rolled 1d20+2, the result is 20.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Ii'Jyka'Vaar lets the

Ii'Jyka'Vaar lets the psychic resonance from Ya'shenn flood into her and greedily drinks the mental energy, she seems visibly relieved and nods with a thankfull smile at Ya'shenn..

"Thank you sister, this is much relief..., now, lets get this #@$#%^%&*..."

 

Save rolled again but with +11,

HP total: 47 (38 +9)

11 Bonus for will to do
I rolled 1d20+11, the result is 28.
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[Evil DM likes to show his

[Evil DM likes to show his hand sometimes; 3 more healing rounds for Ii, but Mudshow has had 3 rounds of prep.]

The music waxes and wanes in such a way as to makes it seem like the illithid bard is moving about as it plays, but also makes it impossible to tell whether it is getting closer or farther away.

The githyanki instictively fall into a defensive posture, as for the first time in their raid on Illithid House they not only are facing their foe on its own turf, but are seemingly facing a ready enemy, and they know not from which direction an attack might come. Ya'shenn closes her eyes and calms her mind, sending her perception outward to search about the flooded chambers for the source of the eerie sounds. Her vision skims the surface of the water, winding between the columns. Finally she spies a figure, some fifty yards ahead and to the left.

The illithid sits cross-legged, levitating a few inches above the water's surface and drifting slowly as if floating with a lazy current. It plays a strangely-shaped bone instrument with both hands as well as its tenticles, and a crystal orb is nescled in its lap. Reflected in the skull-sized orb is an image of the githyanki raiding party, including Ya'shenn herself complete with closed eyes and expression of utmost concentration. As she watches, the illithid slowly turns upside-down and ... smiles at her. Well, it does not really smile, but its expression changes in such a way as it conveys joy; an expression she has never seen an illithid make before and never thought they would have even been capable of.

The Music ends with a shrill note that pierces the githyanki minds to their very core. [The effect has ended, however: Du'minh (who failed 2 tries at a save) and Daraz (whose player didn't post in time) recieve a -2 on ALL will saves for the rest of the encounter]

Now levitating head-down, Mudshow (who is completely naked save having painted its body wih now-dried mud), "stands up", cupping the crystal ball and bone thrivin in its hands. It does a strange, upside-down piruette and recites a rhyme that, like the music, echoes through the chambers.

The children of thralls

Return as slayers

They come to call

To shiv The Player

Pretty mind, and lovely blade

Strenth of will, they have it made

So full of hate

Such empty souls

They come too late

Into my hole

The Razor has already fled

Two Skies will leave two races dead

The Third Circle will

Remain complete

I will be killed

Lest I retreat

With that the illithid drops its items and streaches itself out to dive into the water with barely a splash.

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Ar'dru levitates above the

Ar'dru levitates above the mucky water and moves away from the group to prevent a single mind-blast from hitting everyone. 

He scans the surface for signs of the Illithid's presence.

 

6 Bonus for to do Spot
I rolled 1d20+6, the result is 18.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Azure wrote: As she

'Azure' wrote:
As she watches, the illithid slowly turns upside-down and ... smiles at her. Well, it does not really smile, but its expression changes in such a way as it conveys joy; an expression she has never seen an illithid make before and never thought they would have even been capable of.

'Azure' wrote:
"Pretty mind..."

Ya'shenn's eyes open abruptly -- though she would greatly prefer not to do anything that an illithid might interpret as 'fear.' Something about a mind flayer being overjoyed by her presence is clearly shocking and unsettling.

'Azure' wrote:
"The razor has already fled..."

Ya'shenn's eyes widen even more -- if that's possible -- and the normally polite psion utters a blisteringly obscene, if somewhat archaic, curse. Rare for one who is ordinarily so courteous. Indeed, she seems significantly upset.

"Ahead, left. Fifty yards." Just so the others can't possibly miss Mudshow's location -- at least, the bard's most recent location -- Ya'shenn points in the proper direction. One might also note that, for once, the psion is actually using the laconic sword-speech.

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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[Yea, combining a couple

[Yea, combining a couple of spot rolls here, from Du'minh, Ardru, and Ya'shenn. Therefore, assume that once Ar'dru draws the attention of the rest, everyone sees the following.]

Ar'dru notices, at various heights above the water, are small platforms made of bones knit together with threds of sinew. Ar'dru also notices, resting on several, are strange instuments, crafted with a high degree of skill, out of bones, skulls, ribcages, and skins. They include varous macabre drums, pipes, and stringed instuments.

Burning Spear's picture
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HP: 56 (47 +9)

HP: 56 (47 +9)

6 Bonus for Spot to do
I rolled 1d20+6, the result is 21.
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Although the music has

Although the music has ended, Du’minh cannot shake the unsettling sensation that haunts him. Mudshow’s poetry does nothing to improve this. The hypocritical mention of “empty souls” particularly incites his rage and brings a scowl across his face, but the Rish is well aware that he is being baited - and that there may be more to the illithid’s blasphemous words under the surface.

It knows we are here and it is giving away position at medium range – far enough not to be spotted but close enough to tempt us to rush ahead. Probably a flooding mechanism when we get close enough…

 

Du’minh keeps his flail posed in his main hand while keeping attention in the direction Ya’shenn pointed, and then kneels down in the water to feel the surface in the near vicinity with his off-hand - he’s looking to see if there may be some sort of hatch or other seal hidden in the murk. He also looks to the instrument-carrying platforms, to see if there’s trace of an exit near them.

Meanwhile, he expresses his intent with sword-speech as well.

“Trap likely. Alternate route?”

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"I volunteer to do a

"I volunteer to do a flanking maneuver with another of us..." she looks askance at the rest to see if anyone else volunteers for this idea...

Azure's picture
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Burning Spear wrote: "I

Burning Spear wrote:
"I volunteer to do a flanking maneuver with another of us..." she looks askance at the rest to see if anyone else volunteers for this idea...

Gy-Nath nods and moves with Ii around to the left. He silently signals for Du'minh, Yashenn, and Daraz to circle to the right. To Ar'dru, who is levitating and presumably not likely to step into a trap or be tripped and pulled under by Mudshow, will advance up the middle.

The footing is slick and trecherous. The githyanki feel their feet kick bones and worse at the bottom of the opaque water. There is a soft splash, and Mudshow's voice rings out agin, this time clearly from off to the left. Gy-Nath gives Ii a look that says "I don't trust this".

Six agin' one, it hardly seems fair,

even tho some, might call me a ter'r.

Tell ya what chums, you came to my lair,

I'll play'ya me strums, you step in my snares.

There is another splash, this time off to the right [spot checks for anybody who wants to try 'em],  and shortly thereafter more music starts to play.  This time is sounds like it's coming from some sort of stringed instrument, one that is very large  since the tones are deep.  Though nowhere near as alien and unsettling  as the bone-thriven, it is still somewhat ominous.

DaaDun ...

DaaDun ...

DumDum DumDum DumDum

Jaw bones, bone boxes, box of rocks

Fun time, Run time, Measured by clocks

First one, one last, last all night

Nex' time, this time, I just might

Be ill, sense scene, potent all

Will sight, know ledge, answer the call

DumDum DumDum DaDaDum DumDum {tune repeats}

 

 

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Ar'dru drifts slowly forward

Ar'dru drifts slowly forward in silence, fanned along by careful wing beats. He rests his greatsword against his shoulder, reaching into his pack with his free hand to draw forth a wet-fire grenade. After re-securing the pack he performs a slow scan of the area, searching for the elusive Illithid.

6 Bonus for to do Spot
I rolled 1d20+6, the result is 17.
__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Azure wrote: Ar'dru

'Azure' wrote:
Ar'dru notices, at various heights above the water, are small platforms made of bones knit together with threds of sinew. Ar'dru also notices, resting on several, are strange instuments, crafted with a high degree of skill, out of bones, skulls, ribcages, and skins. They include varous macabre drums, pipes, and stringed instuments.

[I'm assuming here that one of the platforms of instruments is near Ya'shenn.]

Realizing that Mudshow certainly has her off-balance, Ya'shenn seeks to return the favor. As she, Du'minh, and Daraz pass near one of the platforms holding instruments, the psion selects one -- perhaps a stringed instrument, or a drum -- and deliberately hacks it to pieces, cutting strings or slicing the drum membrane.

Mudshow certainly likes its brains well-serenaded.
Her own brain strains to make sense of the more obscure lyrics, mainly noting a possible similarity to Qualith thought-forms rather than conventional graith verse.

Assuming the instrument doesn't explode, or something similarly unpleasant, the Double-Edged tosses it well away from her. She's never known a bard to react well to an infidel laying hands on a musical instrument.



[Spot check.]

2 Bonus for Spot to do
I rolled 1d20+2, the result is 6.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Nodding in agreement

Nodding in agreement with Ya'shenns reasoning and methods Ar'dru begins striking at nearby instruments as he passes them.

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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Ar'dru destroys one

Ar'dru destroys one instument and is moving towards a second when he notices the music getting louder.  To his amazement, he finds that it is a large-bodied stringed instument that appers to be playing itself!  Spinning around he catches a quick glimse of a shape that quickly slips back under the water.  The bass instument continues to play, though the singing stops.

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"Ghaik" Ar'dru calls out,

"Ghaik" Ar'dru calls out, gesturing with his blade at the creatures last location.

 He will also call out the approximate distance and heading if he was able to discern it before proceeding to swipe at the stringed instrument.

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

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An idea flies through

An idea flies through Du’minh’s head, one to hopefully offset Mudshow’s advantage somewhat. As a Rish he is familiar with common magical effects and how they affect their environment, some of which were learned through painful experiences.

The swimming ghaik likes to play games, let’s see if it likes this one. Though it might singe a bit on us as well…

 

Du’minh grabs one of the new arrows he got at the brothel vault, one from the quiver marked to create lightning bursts, and shoots the electrified missile according to Ar’dru’s directions and where he is pointing.

“Look for an outline through the sparks!”

 

OOC

Shooting a shocking burst arrow to the surface, guided by Ar’dru’s instructions and gesturing.

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Holding her blade tightly

Holding her blade tightly against her with the edge outward, Ii'Jika slowly and silently submerges into the water untill only her nose is above the waterline..and 2/3rd of her weapon sticking out, she moves slowly but surely forward, trying to spot any irregularities in the water that might betray the squid-rhimer..

 (wauw, a nat 20 on spot!, lol)

6 Bonus for spot to do
I rolled 1d20+6, the result is 26.
2 Bonus for move silent to do
I rolled 1d20+2, the result is 10.
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Du'minh fires one of the

Du'minh fires one of the electric arrows in the direction Ar'dru is pointing.  He knows that Mudshow got a shock, and he knows this because he himself feels the electricity being conducted through the water. 

[Ya'shenn and Daraz recieve 2 pts of damage each.  Du'minh and Gy-nath, who are wearing metal armor recieve 3 pts, and Ii'jyka'vaar who submerged heself more than the others recieves 4 pts.  Ar'dru who is levitating safely above the water is not damaged at all.]

Ii'jyka'vaar concentrates past the electric shock, and sees the illithid spring up out of the water and scramble up to a ledge in a slightly different direction than expected.  She also notices that Mudshow is flailing its arms and hands about, not in pain, but in a complex pattern that practically screams "casting a spell".

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Ii'Jyka tries to scream

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Ii'Jyka tries to scream the words "spell incoming" but it comes more out as  "SSSsspwewwww iii..cowwiiii.." with her teeth muscles clamping shut and her short hair leading small sparks around her head, she tries to move to intercept the illithid, but thinks better of it, as she remembers how slow she moves in the water...

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ooc - how far away is

ooc - how far away is mudshow? Can Ar'dru charge or throw anything at him?

1 Bonus for to do initiative
I rolled 1d20+1, the result is 18.
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Ii'Jyka smoothly draws a

Ii'Jyka smoothly draws a dagger from somewhere hidden in her armor and raises a hand with the weapon held by the point out of the water, and proceeds to throw it at the illithid..

(+ rolled Ini.)

HP: 55 (-4 +3)

11 Bonus for to hit to do
I rolled 1d20+11, the result is 19.
4 Bonus for damage to do
I rolled 1d4+4, the result is 7.
3 Bonus for Initiative to do
I rolled 1d20+3, the result is 16.
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Du’minh is already

Du’minh is already drawing one of the elven arrows as he looks to where his companions have their attention focused on Mudshow. His bonded flail would do more good against the illithid’s bardic magic, but an arrow flies faster if he is to help break Mudshow’s spell in time.

Don’t lose sight of its aura now…

 

The warrior’s bow sings once more and Du’minh keeps his eye trained on the mind flayer to determine what spell he is trying to pull off.

 

OOC

Shooting an elven +2 arrow.

4 Bonus for Initiative to do
I rolled 1d20+4, the result is 21.
14 Bonus for Spellcraft to do identify spell being cast
I rolled 1d20+14, the result is 27.
10 Bonus for Attack to do
I rolled 1d20+10, the result is 24.
7 Bonus for Damage to do
I rolled 1d8+7, the result is 9.
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As soon as he sees the

As soon as he sees the Illithid emerge from the water Ar'dru lights and hurls his readied wet-fire at the creature before charging in behind his missile.

(ooc- if moving closer will give him a better shot then he'll do that first)

edit: sigh, BoGR dice rolls strike againCry

5 Bonus for to do throw wet-fire
I rolled 1d20+5, the result is 8.
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Not having her crossbow in

Not having her crossbow in hand at the moment, the psion cuts the strings of a second musical instrument and hurls it at the spellcasting illithid. She curses softly at the numbness and stinging from the lightning arrow, and positions herself a few feet away from the others, in case the ghaik has a lightning bolt or something similar in mind.

[Moving, say, 10' from the nearest person, and making sure she's not forming a straight line, if that's possible.]

1 Bonus for Initiative to do
I rolled 1d20+1, the result is 9.
5 Bonus for improvised weapon to do
I rolled 1d20+5, the result is 15.
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Mudshow, clinging to its

Mudshow, clinging to its platform, is struck by Ii's dagger and Du'minh's arrow.  Ar'dru hurls a grenade of wet-fire, but the illithid manages to knock it telekineticly aside.  The ceramic grenade shatters against the pillar, the alchemical mixture igniting as soon as it touches the water.  There is now a burning area around the base of Mudshow's pillar, and some flames on the stone column itself, illuminating the illithid and cutting it off from an easy dive back ito the water.

Mudshow completes its spell and raises both arms.  From over a dozen different platfoms and hidey-holes, instruments spring to life.  Even the strings of the instrument Ya'shenn just detroyed vibrate weakly.  Mudshow moves its arms like a conductor as the cacophony rises and takes shape into a symphony of sound.  Haunting, strangely beautiful, and utterly alien, the music shakes the githyankis' very bones.

[No penalties or anything, but it is now completely impossible to comunicate verbally.] 

Mudshow moves its arms like a conductor for a few moments until the orcestra of unmanned instruments is well underway, then picks up a large, four-barreled horn, and starts to play.  The sounds from the strange horn, though in tune with the rest of the music, almost sound like a kind of bellowing language, as Mudshow adds its own voice to the horn.

Mrool Shoom BarrOoo Drashoo Frol R'leh F'tagn G'yaaaa

Morkol Gr'nooo F'noor Blashon Shul'shon Dr'sooOoo S'yaaaa

MashkuUul Shaloo Rashoo C'tluu Shu'dem Bl'gruu Cha'shaaa

Murkool Blib'droo Barkoo Nyartul'thord'ik Yarkush Faer'shaaa

 

0 Bonus for to do
I rolled 1d20+0, the result is 17.
I rolled 1d20+0, the result is 15.
I rolled 1d20+0, the result is 12.
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With a powerful beat of

With a powerful beat of his wings Ar'dru propels himself towards Mudshow, sword poised to strike at the playing Illithid.

(Can I get close enough to try an attack this round?)

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Azriael wrote: (Can I get

Azriael wrote:

(Can I get close enough to try an attack this round?)

Yes, by charging.

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Roaring above the symphony

Roaring above the symphony as he does so Ardru mightily snaps his wings together, propelling himself through the flames and into combat with the bard.

Charge and Power attack

 

14 Bonus for to do Power attack with greatsword
I rolled 1d20+14, the result is 18.
23 Bonus for to do Damage
I rolled 1d10+23, the result is 25.
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Ar'dru sweeps his

Ar'dru sweeps his greatsword in a deadly arc, and bites deeply into the illithid's side.  Mudsho, however, provrs to be quicker than Ar'dru expects.  The illithid then leaps on Ar'dru's back, still singing.  Mudshow's voice seems to be coming from everywhere, dispite the fact that his tenticles are groping at the half-dragon's skull.  [Mudshow already has ventriliquism up.]

Fly with me ...

Oh come ... fly with me

And we'll ... sail away

Into that ... cloudy sea

I'll set you ... on the moon

Wrap you in ... starry mist

So that you'll ... never forget

This first ... night we kissed

 

 

 

15 Bonus for tenticle grapple to do eat some yummy (if spicy) brains
I rolled 1d20+15, the result is 27.
I rolled 1d20+15, the result is 17.
I rolled 1d20+15, the result is 27.
I rolled 1d20+15, the result is 28.
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ooc: Ii'Jyka will then try

ooc: Ii'Jyka will then try to charge into mudsho's back, seeing that when he is grappling, he is counting as prone, do i need to roll attack nonetheless?

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Burning Spear wrote: ooc:

Burning Spear wrote:
ooc: Ii'Jyka will then try to charge into mudsho's back, seeing that when he is grappling, he is counting as prone, do i need to roll attack nonetheless?

[Well, they are acually in the air and Ii is in rib-deep water, so nobody (except Ar'dru) can make melee attacks against Mudshow right now.  Look to other abilities, ranged attacks, or improvised ranged attacks to help Ar'dru.  Think outside the box, just remember there is no verbal comunication allowed right now.  Also, I suggest staying in character, which should be interesting.  As a specific example, I think Ya'shenn would be too polite to just grab a dagger out of someone else's shieth, but Ii is a sociopath, so I could see her drawing somebody else's dagger without asking (and maybe even given 'em a little shove as well).

Of course, If Ar'dru, say swoops down toward the party, he'd bring Mudshow into melee range, but Az would have to state that Ar'dru is doing just that ... instead of trying to resist the grapple or making a claw attack.] 

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[ooc- is it possible to

[ooc- is it possible to sunder an illithid's tentacles? And will this provoke an AOO from the tentacles that I'm trying to pull out?]

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Azriael wrote: [ooc- is it

Azriael wrote:
[ooc- is it possible to sunder an illithid's tentacles? And will this provoke an AOO from the tentacles that I'm trying to pull out?]

[Hmmm... interesting.  I'm inclined to say yes to a sunder, and we'll call it a sever.  No AoO, but roll for damage normally, and Ar'dru will take said damage as in order to cut off the tenticle, he himself will get chopped.  Also, since tenticles are tough, a minimum of 8 damage has to be done in order to sever (which shouldn't be a problem, really.)

Oh, and just in case I wasn't clear, we're talking about 1 tenticle, which IS enough to prevent decerebration.]

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