Game: Blades of Git'riban : Primal State

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Trias's picture
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Game: Blades of Git'riban : Arson

Whilst continuing to Hide and move without a sound, Rey pursues at full speed.

No, Rey does not squeeze the rat to inflict moderate wounds, he cast it after squeezing.... Rey shall not resort to domestic violence... that is until Ista tells him she's pregnant again with another litter of cranium rats.

17 Bonus for Hide to do
I rolled 1d20+17, the result is 25.
12 Bonus for Move Silently to do
I rolled 1d20+12, the result is 23.
Azure's picture
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Game: Blades of Git'riban : Arson

'Zimrazim' wrote:
... the woman rasps out insults at the fleeing ghaik, in the dialectical, sibilant Undercommon illithids themselves use, on the rare occasions they can be bothered to speak aloud to thralls.

"Why did the Elder Brain not devour you, weakling? You cower in holes and run like cattle! You are not worth the name of illithid! Stand and fight!"

The double-saber wielding ghaik feels Du'minh's hatred rebound upon it and takes a step back. Seeing its companion turn to flee, however, it hisses angrily again, "You cowardly little brood-sucker! You aren't leaving me here alone. I swear if you run now and I kill these two thralls, I'll slice you and bury you in mineral salts!" The telepathy is so strong, that everyone 'hears' it.

The other illithid hesitates, for it knows it's martial companion sends only the truth. It quickly stows the crystals it carries in a small, slung bag, then draws a shortsword which crackles with an odd, dark purple energy.

['thid #2 lost this round's action, so we're just waiting on Du'minh's battle with squddie Do'Urden]

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In the heartbeats after he has shrugged off the blast, Du’minh weighs his options carefully. One of the illithids was escaping, though it seems to hesitate. No matter, it seemed beyond his power to stop it for now – focus was on the one at hand.

His instincts pointed him to its mental facets, his inborn hatred telling him to crush its skull immediately. Yet the tactician within him ascertained it a skilled warrior, one he might not slay instantly, judging by the surprising confidence at which it proclaimed to kill Ya’shenn and himself. It takes a very capable mind flayer warrior to actually draw blades against a child of Gith, overshadowing its psionics.

Consequently Du’minh accepts a gamble, prioritizing martial prowess as the greater threat and acting accordingly.

“I’ll let you in on a secret, ghaik.” He smiles at the blade-wielding warrior. “I was a specialist before I was a Rish.”

Du’minh swings his flail to wrap it around a scimitar and yanks back to fling it from the hand of the ghaik, then repeats the act with the second scimitar, chain encircling blade in fluid motions.

OOC: Disarming both blades, drawing no attacks of opportunity due to Improved Disarm feat. You didn’t think the deviation of choice of weapon from greatsword norm was at random, did you?

27 Bonus for Disarm, 1st to do
I rolled 1d20+27, the result is 38.
22 Bonus for Disarm, 2nd to do
I rolled 1d20+22, the result is 26.
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First one scimitar, then the other, rings off the walls of the sewer as they are flung down the tunnel, their journeys ending in two splashes. The illithid stands stunned for a moment ... then turns and runs, knocking over its 'comrade'. The ... 'more cowardly' (?) of the two hisses an obscenity so foul, that Ya'shenn sees several tiles crack.

[Du'minh gets an AOO, and I can't stop laughing as I write this]

0 Bonus for to do
I rolled 1d20+0, the result is 2.
I rolled 1d20+0, the result is 15.
Dunamin's picture
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Game: Blades of Git'riban : Arson

“We’re not done yet, coward!” Du’minh roars.

When the illithid turns his back on him the Rish-I-Chal swings low, this time wrapping his chain around one of its legs.

OOC: Trip on the AoO. This provokes an AoO in turn, though.

EDIT: Wait, what am I saying. I provoke no AoO because I'm using a flail! Laughing out loud

17 Bonus for Touch attack to do
I rolled 1d20+17, the result is 19.
5 Bonus for Strength check to do
I rolled 1d20+5, the result is 13.
Azure's picture
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Du'minh trips the disarmed illithid, and it goes sprawling forward and lands in the water.

Doing so brings him too close to the other illithid, however, and with surpising quickness it leaps up and 'kisses' Du'minh. His face is nearly covered by the illithid's. To her horror, Ya'shenn sees three tenticles wrap around Du'minh's head and begin worming their way under his scalp.

[Daraz and Vivec can come in next round]

0 Bonus for to do
I rolled 1d20+0, the result is 8.
8 Bonus for tenticle to do
I rolled 1d20+8, the result is 21.
I rolled 1d20+8, the result is 18.
I rolled 1d20+8, the result is 27.
1 Bonus for Tenticle damage to do
I rolled 1d4+1, the result is 3.
I rolled 1d4+1, the result is 2.
I rolled 1d4+1, the result is 4.
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[Not to spoil the fun, but CAN you do special maneuvers like tripping on an AoO?

Edit: I checked, apparently so. Nice.]

__________________

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1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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OOC: Wait, doesn't each tentacle attachment require a grapple check to be won? Perhaps it has some sort of feat to circumvent that? Dammit... Sad

EDIT: And miss chance from the concealing amorpha, that's there too.
Sorry, just checking that nothing was forgotten now that Du'minh's life hangs in the balance. Sticking out tongue

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'Dunamin' wrote:
OOC: Wait, doesn't each tentacle attachment require a grapple check to be won? Perhaps it has some sort of feat to circumvent that? Dammit... Sad

EDIT: And miss chance from the concealing amorpha, that's there too.
Sorry, just checking that nothing was forgotten now that Du'minh's life hangs in the balance. Sticking out tongue

No problem. Fight for your right.

How it works is, a flayer must first make a successful tenticle attack. As long as at least one hits, it can then attach all the rest with a successful grapple.

You're right about the amorpha tho, sorry. {ed} Looks like they still hit, sorry again Sad

0 Bonus for to do
I rolled 1d100+0, the result is 71.
I rolled 1d100+0, the result is 73.
I rolled 1d100+0, the result is 29.
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'Azure' wrote:
'Dunamin' wrote:
OOC: Wait, doesn't each tentacle attachment require a grapple check to be won? Perhaps it has some sort of feat to circumvent that? Dammit... Sad

EDIT: And miss chance from the concealing amorpha, that's there too.
Sorry, just checking that nothing was forgotten now that Du'minh's life hangs in the balance. Sticking out tongue

No problem. Fight for your right.

How it works is, a flayer must first make a successful tenticle attack. As long as at least one hits, it can then attach all the rest with a successful grapple.

Your right about the amorpha tho, sorry.


No biggie, I only remembered it was there when Du was attacked, actually. Smiling

On flayer tentacles my Monster Manual says:

Improved Grab (Ex):
To use this ability, a mind flayer must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head.

Got the impression that a hit enables a free grapple with no AoO on top of the damage, though not automatic attachment.
(Please don't hurt me)

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Hmmm.... my MM says:

Improved Grab (Ex): To use this ability, the mind flayer must hit a small to large creature with its tenticle attack. If it gets a hold, it attaches the tenticle to the opponent's head. A mind flayer can grab a huge or larger creature, but only if it can somehow reach the foe's head.
After a successful grab, the mind flayer can try to attach its remaining tenticles with a single grapple check. The opponent can escape with a single sucessful grapple check or escape artist check, but the mind flayer gets a +2 circumstance for every tenticle attached at the beginning of the opponent's turn.

Now, I figure this counts as an action in its own right, so it has to wait until next round, and if all goes well for it eat Du'minh's brain on round 3. I would also allow a third person, like Ya'shenn, to grapple one of the tenticles. Success would keep the 'thid from getting all 4 on, and therefore keep D's brain in his brain-box.

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'Azure' wrote:
I would also allow a third person, like Ya'shenn, to grapple one of the tenticles. Success would keep the 'thid from getting all 4 on, and therefore keep D's brain in his brain-box.

[OOC: Let me get this straight -- you want someone to grapple an illithid? I see your reasoning, it's just that grappling an illithid is usually regarded as an insane act. Smiling ]

[OOC #2: Also, can you post the initiative count? That's important with regard to brain extraction too, and helps keep combat organized anyhow. And would have a lot to do with determining the actions of those who are lower on that count, i.e. Ya'shenn.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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True but I have, in the past, allowed a strong character to pull one tenticle off a friend, to keep extraction from proceeding.

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That explains it: I got 3.5 and you got 3.0. My bad.

I'll just bite the bullet and pray to Gith. Sticking out tongue

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Quote:
[OOC #2: Also, can you post the initiative count? That's important with regard to brain extraction too, and helps keeps combat organized anyhow. And would have a lot to do with determining the actions of those who are lower on that count, i.e. Ya'shenn.]
Initiative count: flayer1 "Street"= 27, Du'minh = 21, Daraz = 21, flayer2 "Hungry Hungry Portal" = 11, Ya'shenn = 5, Vivec = ? never rolled

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Init for Vivec:

10 Bonus for Initiative to do
I rolled 1d20+10, the result is 19.
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Pure horror overcomes Du’minh when the other illithid wraps its slimy tentacles around his head and blocks out part of his view. Then a burning pain begins to sting his temples, the tentacle tips frantically trying to get a good hold for pushing through his skull with organic acids.
The worst nightmare of any gith was folding out as reality for him.

He would not allow it. He had been standing at this dread edge of illithid extraction before, but he would endure and avenge.

“Get off me!”

Du’minh attempts to rip himself lose with all the might he can muster...

OOC: Trying to escape from grapple and further actions depend on whether he succeeds. If not, he will use his second attack to try again. If he succeeds, he will use his second attack to get even.

13 Bonus for Grapple, 1st to do
I rolled 1d20+13, the result is 20.
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.....

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'Burning Spear' wrote:
Cool to make this into an item Smiling

[Could you move that post to the BoGr OOC thread, please, Burning Spear?]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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..................

..................

0 Bonus for grapple to do
I rolled 1d20+0, the result is 3.
0 Bonus for resist disarm to do
I rolled 1d20+0, the result is 6.
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Du'minh shoves the ghaik off of him, and it is caught by its companion just as the latter rises to its feet. The disamed ghaik, its martial prowres humbled by the githwarrior, reaches into the satchel around the other's shoulder and pulls out a foot-long wand of crystal.

Ya'henn recognizes the item as a dorje crystal.


[Daraz and Rey'arteb, aka Vivec, come out of the pipe this round and can act. I will let Ya'shenn act out of turn, if all Zim's going to do is call in reinforcements]

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Du’minh eyes the crystal with caution, unsure of its capabilities but determined to thwart any plan the mind flayers can muster.

“I think not, ghaik.”

Once more the warrior swings his flail to grasp away the tool of his foe, unfamiliar as it may be to him.

OOC:
Using second attack to disarm the crystal wand (thus using the lower BAB). Not trying to got cocky with this thing (especially after a close call with extraction), but I’d like to point out that the ‘thid gets a -4 on the opposed roll for not wielding a melee weapon.

22 Bonus for Disarm, 2nd to do
I rolled 1d20+22, the result is 31.
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[Ummm... would Du'minh have had to drop his flail to grapple the 'thid?]

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'Azure' wrote:
[Ummm... would Du'minh have had to drop his flail to grapple the 'thid?]
No, whether you wield a weapon doesn't affect your chances of escaping a grapple, at least not by the rules as written.

I guess if it it helps, picture him bashing away the tentacles with his other hand or placing a foot on its chest and kicking loose.

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[OK]

{EDIT : Waiting for Trias, then I'll post the round. Zimrazim, if calling for help you may do so at any time, or you can wait for your turn, which is the last of everybody Sad }

0 Bonus for init to do
I rolled 1d20+0, the result is 4.
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Daraz moves as quickly as he can in the cramped tube. Hearing the sounds of struggle outside, he keeps his eyse out. Seeing two ghaik, he climbs quietly out of the tube and kreeps up behind the ilthilid flanked by Du'minh (Street) and stabs him in the back (what's the attack bonus for attacking someone while invisible? I don't have my books.) Daraz's invisible form resolves itself.

OOC: I thought I threatened crit, then I realized I was 10 off. Heh. Heh. :oops:

Attack: 22
Damage: 7
Sneak attack: 14

13 Bonus for (attack, exclud to do
I rolled 1d20+13, the result is 22.
13 Bonus for cinfirmation to do
I rolled 1d20+13, the result is 28.
0 Bonus for to do
I rolled 3d6+0, the result is 14.
4 Bonus for to do
I rolled 1d6+4, the result is 7.
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'Azure' wrote:
[OK]

{EDIT : Waiting for Trias, then I'll post the round. Zimrazim, if calling for help you may do so at any time, or you can wait for your turn, which is the last of everybody Sad }

[Working on my post now, no worries. I got a little distracted looking up the disarm and trip rules. Laughing out loud ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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The #*@*?! I cleaned and oiled it this morning...!

Ya'shenn drops the now-useless crossbow, resisting the temptation to throw it at something, though she also tries to keep it from landing in the worst of the water. Weapons are the sacred tools of Gith, even if this one had just failed her at the worst possible time. She might also be able to repair it later.

'Azure' wrote:
Du'minh trips the disarmed illithid, and it goes sprawling forward and lands in the water.

Doing so brings him too close to the other illithid, however, and with surpising quickness it leaps up and 'kisses' Du'minh. His face is nearly covered by the illithid's. To her horror, Ya'shenn sees three tenticles wrap around Du'minh's head and begin worming their way under his scalp.

'Azure' wrote:
Du'minh shoves the ghaik off of him

The psion can hardly miss Du'minh's incredible martial display -- though perhaps many warriors might perform at their very best when in such mortal danger as the Rish was now. Ya'shenn gets to suffer her own -- slightly less immediate -- spike of fear as the ghaik she'd just taunted turns on Du'minh. Is it really worth his life to keep It from reporting to the House? If he dies, who do you think is next, woman?

It is with vast relief that she sees the warrior tear the offending tentacles away from his head. The Double-Edged knows what she would have to do to keep his brain from being ripped out of his skull, but with her unimpressive physical strength, the odds aren't good -- and she would be fully exposed to the wrath of the other Tamer. Ya'shenn doubts she would last long in the Rish's place.

With the most useful of her physical weapons broken, Ya'shenn reaches out for the mind of the Bloodstone. ~The two ghaik chose another route. Here... [She gives him what she knows of their exact location relative to his own.] ~Both are Tamers. We are hard pressed.

She's about to add that she's lost contact with two of her companions, when one of them abruptly appears and stabs at the more aggressive Tamer of the pair! Finally!

[If she has time in terms of rounds and actions, Ya'shenn will attempt to telekinese the dorje to herself, if it was successfully disarmed. I think this falls under 'unattended item,' though under the circumstances it's possible it may have some nasty illithid slime on it. If the dorje is still in the ghaik's possession, target it with a negate psionics. I'm not sure how long the communications with the Bloodstone will take, though.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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If Rey can, he remains hidden, and attempts to flank the ghaik in battle with Dunamin, effectively trying to sandwich it in between himself and Dunamin, and preparing for a sneak attack the very next round. Once again, he prods the rat on his person - hoping for some kind of response from Ista.

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'Trias' wrote:
and preparing for a sneak attack the very next round.

[I could be wrong, but I think Trias would be able to move and attack this round, if he wishes.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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If that is the case, then here are the rolls necessary: Move Silently is a Nat 1 on the first try - but my actual modifier is +13 instead of +12, so if the DM would like to be nice.... otherwise, i'm betting the sneak attack is not successful.

17 Bonus for Hide to do
I rolled 1d20+17, the result is 34.
12 Bonus for Move Silently to do
I rolled 1d20+12, the result is 13.
7 Bonus for Unarmed Strike to do
I rolled 1d20+7, the result is 20.
2 Bonus for Damage- Unarmed to do
I rolled 1d6+2, the result is 7.
0 Bonus for Damage, Sneak A to do
I rolled 1d6+0, the result is 1.
6 Bonus for Damage - Inflic to do
I rolled 2d8+6, the result is 16.
13 Bonus for Move Silently to do
I rolled 1d20+13, the result is 20.
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[obligatory joke about nat 1s being fine unless it involves a grapple or escape artist check, or a concentration check to dim-door]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Du'minh shoves the ghaik off of him, and it is caught by its companion just as the latter rises to its feet. The disamed ghaik, its martial prowres humbled by the githwarrior, reaches into the satchel around the other's shoulder and pulls out a foot-long wand of crystal.

Ya'shenn recognizes the item as a dorje crystal.

Before the illithid can activate it, however, Du'minh brings his flail down on the monster's hand. It drops the dorje, which falls in the water. At almost the same time, Daraz strikes from invisibility and there is a large spalsh as Vivec drops out of the overhead pipe as well. Though he stands revealed in the splash, it matters little, for he too immediately strikes (which, of course, dispells the invisibility) using a fist cloaked in negative energy. The illithid screams out in pain, but does not yet fall.

The other one, 'Portal', seeing that it is suddenly surrounded by multiple foes, backs up and tries to take out the newcomers with a mind blast.

[Du'minh, Daraz, and Rey'arteb all need to make DC17 will saves.]

Seconds seem to tick by like eternities after Ya'shenn contacts the Bloodstone psion, before his form blurs into existance beside her, having honed in on her telepathy. He has a sword in one hand, and an open bottle of wine in the other. Three crystals orbit his head at a distance of a few inches, like a tripart halo.

[He will not be able to act this round, but will enter the combat on round 3]

0 Bonus for eeny meeny to do
I rolled 1d3+0, the result is 1.
3 Bonus for initiative to do
I rolled 1d20+3, the result is 8.
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'Trias' wrote:
. Once again, he prods the rat on his person - hoping for some kind of response from Ista.

Rey'arteb gets the 'feeling' that she is observing the action, as a sort of test for Rey, to see if he and his friends are worthy. She is clinging tight to his hood and collar. [DC25 spot check to see Vivec's pet rat]

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Du’minh once more musters what resistance he can against the mental assault.

7 Bonus for Will save to do
I rolled 1d20+7, the result is 14.
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Will save: 24 (NAT 20!!!!!!! Do you want your dice back Zim? Or can I keep them for a bit.)

OOC: Actually, what exactly would a Nat. 20 on a will save do vs. a mind blast anyway?

4 Bonus for to do
I rolled 1d20+4, the result is 24.
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'weishan' wrote:
OOC: Actually, what exactly would a Nat. 20 on a will save do vs. a mind blast anyway?

[Isn't keeping your brain inside your skull for another round reward enough? :mrgreen: ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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OMSDFMkl;djfk'kqajflk;asdjflk;adsjflads;kfjalkds;fjlads;kfjsda;fjak;dslfj


NAT 20
!!! wooooo!!! it's all or nothing with this campaign isn't it? either nat 1 or nat 20

14 Bonus for Will to do
I rolled 1d20+14, the result is 34.
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Fair point Zim. Since Trias rolled a nat 20 too can we get a package deal or something?

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Ista's gonna be so impressed - we'll be making undead babies in no time.

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[I don't mind your borrowing the d20 of Gith, but I may want it back after the Mind Blast/grapple fest.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Quote:
Ista's gonna be so impressed - we'll be making undead babies in no time.

Puzzled Does that even work?

Well, I guess you could become a vampire too and then both of you could start biting stuff (pick me, pick me! I need the d12s for HD Laughing out loud )

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hahaha! yea, we can all be one big vampire family!!

plus, ghaiks are pretty much useless against the undead ..

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'Trias' wrote:
plus, ghaiks are pretty much useless against the undead ..

[Except Tamers... but only if they aren't disarmed first.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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DP

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Joined: 2007-04-16
Game: Blades of Git'riban : Arson

I dunno Zim, the fast healing and +6 natural armor and +4 dex, and DR and energy drain, etc...

We could also disguise ourselves as live gith and then bite ghaiks while they were trying to eat our no longer essential brains.

Dunamin's picture
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Factor
Joined: 2006-06-13
Game: Blades of Git'riban : Arson

A central gem on Du'minh's breast plate pulses dimly with inner power, lending the warrior another chance to break the stun.

OOC:
Go Go Mind Gem of Gim-Raahn the Hunted! Let's see if I can continue the streak of natural 20s...

7 Bonus for Will save to do
I rolled 1d20+7, the result is 11.
Azure's picture
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Factol
Joined: 2006-05-17
Game: Blades of Git'riban : Arson

Daraz, Du'minh, and Vivec are caught in the illithid's mind blast. They all stumble as waves of mind-crushing power assault them, but only Du'minh goes down. The illithid 'Street' takes the momentay pause in its ambushers' attack to turn on the gith stabbing it, Daraz. It, like its companion before it, goes for the head. Two tenticles wrap around Daraz's neck.

{edit} [Ignore the damage, but make a grapple or escape artist check on your turn, beat a ... 31!]

8 Bonus for to do
I rolled 1d20+8, the result is 13.
I rolled 1d20+8, the result is 12.
I rolled 1d20+8, the result is 20.
I rolled 1d20+8, the result is 17.
3 Bonus for damage to do
I rolled 1d20+3, the result is 19.
I rolled 1d20+3, the result is 12.
12 Bonus for grapple roll to do
I rolled 1d20+12, the result is 31.
weishan's picture
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Factor
Joined: 2007-04-16
Game: Blades of Git'riban : Arson

Umm...I can't (without a natural 20, the dest I can do is 25) :help!!: I need those dice now. Badly.

Escape Artist: 18

6 Bonus for to do
I rolled 1d20+6, the result is 18.
Azure's picture
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Factol
Joined: 2006-05-17
Game: Blades of Git'riban : Arson

[Trias, Rey's Turn]

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