Game: Blades of Git'riban : Primal State

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Azure's picture
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Game: Blades of Git'riban : Arson

Under Swans Way

The psion isn't leaving.

Are we disssscovered? I told you we should've bolted as sssoon as the Talker went down.

Ssss.

I'd like to go NOW, but you know thisss.

Thisss aura! Sssss. It may be a trap. One powerful psion to catch our attention while ssslayers surround usss.

Sshall we sssend the devourer into the sssewers and both head to the ssstreet?

Wait, let me sssee if the array can pick up any other aurasss in the area ...

While you're at it check if the Dreamer hasss ben active.

What, why?

I've got a bad feeling about thisss. The Talker didn't know hiss attackersss, we may be insside a larger move by the Eyess than we thought.

0 Bonus for to do
I rolled 1d20+0, the result is 2.
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Lind's Workshop, Newgate Rd, Lower Ward

The Work is long and difficult. Ar'du does everything Lind asks, mixing alchemical substances, lifting heavy and incredibly hot (even for a being immune to fire) molds, and helping Lind beat some pieces into shape. The Golden Arm slowly takes shape ...

Quote:
There are periodic streches of time where they must wait for something to heat properly, or cool properly. It is during these lulls that Lind suggests to Ar'dru that he rest.

Ar'dru awakens upon Lind's bed. Her walking into the room awakens him, and he draws his sword instantly. Such is both instinct and tradition for githyanki, but Lind does not retreat even a step from the silvery godsteel blade. Instead she admires Ar'dru's Silver Greatsword, complementing the craftsmanship and wondering aloud about its metalurgy.

She then turns her attention to Ar'dru, "Thank you for being my arms, Son of Fire. With your aid I can say, without ego, that this will be the finest thing I have ever crafted. Now the much longer and more difficult task of ensorcering must begin. I will not need your aid in this, except for the very first step."

"I must use the blade that severed my arm, and draw the blood of he who wielded it. Not enough to take your life, of course, but more than a mere drop."

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Daraz continues up the pipe, trying to get as close to the ghaiks as possible and hopefully chase them upstairs. To the waiting ambush. He also keeps an ear out for the intellect devourer.

Init: 21

Listen: 10 (not a nat 1., whoo!)

Daraz relays the next part of the converstaion:

"The psion isn't leaving.

Are we disssscovered? I told you we should've bolted as sssoon as the Talker went down.

Ssss.

I'd like to go NOW, but you know thisss.

Thisss aura! Sssss. It may be a trap. One powerful psion to catch our attention while ssslayers surround usss.

Sshall we sssend the devourer into the sssewers and both head to the ssstreet?

Wait, let me sssee if the array can pick up any other aurasss in the area ...

While you're at it check if the Dreamer hasss ben active.

What, why?

I've got a bad feeling about thisss. The Talker didn't know hiss attackersss, we may be insside a larger move by the Eyess than we thought."

10 Bonus for to do
I rolled 1d20+10, the result is 21.
8 Bonus for to do
I rolled 1d20+8, the result is 10.
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We must hurry!! Rey relays the obvious to the others... less to inform, and more to prod.

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'Azure' wrote:
Wait, let me sssee if the array can pick up any other aurasss in the area ...

Ya'shenn curses mentally, with feeling, but does not send that over the mental link.

Fortunately, the Bloodstone's aura is probably overshadowing her own, something the psion is not ungrateful for at the moment. She falls 'silent,' not wanting to give the ghaik anything more to track her by.

Ya'shenn's crossbow is already drawn and loaded, but once at the intended ambush point, she keeps the weapon leveled on the pipe opening and settles in to wait.

While waiting, she checks that a certain item -- an inscribed bit of crystal -- is near to hand. Du'minh's auravision had never picked it up, for its power is psionic, not magical. Depending on the actions the ghaik chooses to take, the item might be useful.

Finally Ya'shenn mentally recites a prayer to the Liberator. It's doubtful whether the historical Liberator would have gotten along with her all that well, actually, but it would be hard to imagine Gith disapproving of the actions this group was about to take.

[OOC: Readied action: Shoot the first non-gith, which will probably but not necessarily be a mind flayer, that comes through the pipe opening.

It'd be easier to indicate the exact square where she'd be standing if this were a tabletop game, but I'm sure that Ya'shenn knows the standard movement speed and reach of a typical mind flayer (i.e., 30' and 5', respectively), and would do her best to maintain a healthy distance away. I'm not sure how far the tunnel extends before hitting a wall/corner, so I don't know exactly how much range she has to work with. If it's practical, she'd also attempt to position herself in such a way that it would be hard to target both herself and Du'minh with a single mind blast.]

1 Bonus for Initiative to do
I rolled 1d20+1, the result is 5.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Eyes widening at the transferred illithid exchange, Du’minh picks up on Ya’shenn’s telepathic silence and keep quiet himself within the mindlink.

He slowly replaces arrow and bow with his trusted flail, standing ready at the opposite side of the pipe opening in relation to Ya’shenn. The Rish stands close to the wall though without leaning on it, and nods to the psion to indicate that he’s ready.
Du’minh conversely cluthes his own recently installed armor gem – this might be the moment where its will be put to the test. His mind is focused on the moment, his weapons mere extensions of his will.

OOC:
Du’minh delays, rather than ready an action, seeking to pull off multiple attacks when a mind flayer or its pawn emerges from the pipe.

4 Bonus for Initiative to do
I rolled 1d20+4, the result is 21.
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Below Swans Way

Damn psion's aura is flooding the array, I can't tell if there's anything below usss or not.

I don't trussst it. The Dreamer?

Was awakened by a visitor over an hour ago, and has not ssslept again sssince.

Here, give me the record crystal. So, what do you think?

I ... think you're right. They may be sssurrounding uss. Sssss.

Take to the ssstreet?

No, I doubt that psion is alone, and it iss too obvious, we go for the ssstrong point expecting it to be weak. Ssss. He's getting closer!

Thrusst or scatter, then?

Thrust. Let's go.

Finally!

Suddenly there is a loud noise above. It sounds suspiciously like a metal grate being forced open violently by a heavy blow. It echoes down the pipes. Daraz sees that it is followed shortly by a flickering orange glow.

0 Bonus for initiative to do
I rolled 1d20+0, the result is 8.
I rolled 1d20+0, the result is 19.
I rolled 1d20+0, the result is 5.
0 Bonus for random evil stu to do
I rolled 1d20+0, the result is 8.
I rolled 1d20+0, the result is 16.
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Rey gently squeezes the cranium rat on his person to make sure it's ready, then prepares an attack.

Casts: Inflict Moderate Wounds.

6 Bonus for INFLICT MODERAT to do
I rolled 2d8+6, the result is 16.
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'Trias' wrote:
Rey gently squeezes the cranium rat on his person to make sure it's ready, then prepares an attack.

Casts: Inflict Moderate Wounds.


DM:
1) Not a cranium rat, just a large black rat.
2) You didn't mean you were inflicting wounds on Ista K'ait, did you?!?

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'Azure' wrote:
2) You didn't mean you were inflicting wounds on Ista K'ait, did you?!?

[It would probably heal her... Laughing out loud ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Ar'dru watches the unflinching Lind with new-found respect as he stows his blade.
"Of course." Ar'dru replies as he extends his right arm and holds a claw over a vein, ready to open it once Lind has a vessel ready.

ooc- Linds surname isn't Hansu is it?
btw, good luck guys, GO TEAM! Smiling

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'Azriael' wrote:
btw, good luck guys, GO TEAM! Smiling

[We'll save some calamari for you. Cool ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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'Azure' wrote:
Suddenly there is a loud noise above. It sounds suspiciously like a metal grate being forced open violently by a heavy blow. It echoes down the pipes. Daraz sees that it is followed shortly by a flickering orange glow.

Hearing the metallic screech -- but being fairly certain of its origin -- Ya'shenn decides to risk telepathically polling Vivec and Daraz, trying to determine their status. Even hard-of-hearing illithids would have heard that noise, anyway. The psion keeps the mental query low-key, not wanting to distract either of the two too badly if either of them is locked in a life-and-death struggle even now.

And if anything has gone awry, she and Du'minh might have to move in a hurry.

[OOC: Assuming here that (brief) telepathy is equivalent to talking, i.e., a free action.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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'Zimrazim' wrote:
[OOC: Assuming here that (brief) telepathy is equivalent to talking, i.e., a free action.]

Of course, you've got a mindlink up. However, 'talking' to the Bloodstone would've taken missives. 0 - level power, so they didn't cost (yet).

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'Azure' wrote:
Of course, you've got a mindlink up. However, 'talking' to the Bloodstone would've taken missives. 0 - level power, so they didn't cost (yet).

[Wasn't sure if it would be that or Lesser Mindlink. Missives work, tho'. :mrgreen: ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Lind's Workshop, Lower Ward

[DirectorDM - Here is your character's motivation: it is taboo for a non-githyanki to even touch a Silver Sword. Not that it's a capital offence or anything (like trying to steal one would be) but it is still a cultural no-no. It would be quite a leap for Ar'dru to allow this, no matter how much he may want to help Lind. Will he do it folks? Tune in next time ...]

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Below Swans Way

The banging sound of the grate falling in still echoes through the sewers. Daraz and Vivic prepare themselves, but the other shoe does not drop.

[The sound of the Bloodstone knocking in the grate covers the sounds of the retreating 'thid. Vivec and Daraz will only take about half a second to realize this when they are not plowed into. And yes, their choice of which pipe to go down was 100% random. Both Daraz and Vicec can pursue, entering combat the round after the 'thid initially do, which won't actually happen for the first round or two...]

Du'minh and Ya'shenn stand in the main tunnel watching the dry pipe, the Rish clutching his flail just to one side underneath, the psion covering the open pipe from further away and the opposite side with her crossbow. Just as the reverbirations of the falling metal grate fade away, they hear a new sound. Claws, scraping across ceramic, comes echoing down the pipe, fast!

The intellect devourer leaps from the pipe. Without missing a beat, it hits the opposite wall and jumps directly at the closest githyanki, Du'minh.

[D. has initiative, so I will hold the monster's attack rolls for now. Ya'shenn can get a shot off, but is unlikely to kill it with one bolt.]

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'Azure' wrote:
Lind's Workshop, Lower Ward

[DirectorDM - Here is your character's motivation: it is taboo for a non-githyanki to even touch a Silver Sword. Not that it's a capital offence or anything (like trying to steal one would be) but it is still a cultural no-no. It would be quite a leap for Ar'dru to allow this, no matter how much he may want to help Lind. Will he do it folks? Tune in next time ...]

ooc- while Ar'dru's sword is very impressive, and he quite enjoyed having Lind admire it, he put it away in my last post. She doesn't get to touch that on a first date (he's planning on using his hand). Eye-wink

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The devourer comes as no surprise to the warrior, though the instantly increased feelings of disgust and revulsion swells up regardless. He braces himself as it bounces to attack and swings sideways, carrying momentum for a follow-up swing as he spins around.

“Its no brain for you to devour, monster, but you’ll have it in your belly soon enough!”

OOC: Power Attacks for -2/+4.

Crap rolls as always but at least there was no natural ones... on the d20s...

15 Bonus for 1st Attack to do
I rolled 1d20+15, the result is 19.
10 Bonus for 2nd Attack to do
I rolled 1d20+10, the result is 17.
16 Bonus for 1st Damage to do
I rolled 1d10+16, the result is 23.
16 Bonus for 2nd Damage to do
I rolled 1d10+16, the result is 17.
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[OOC: Du'minh scares me]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Below Swans Way

Du'minh bats the devourer out of the air as it leaps at him and it falls into the water with a splash. He spins around and swings his flail downward, crushing the beast.

[1 down]

Ya'shenn does not fire, seeing that Du'minh has the situation well in hand thusfar, but instead continues to watch the pipe. Moments pass, and Ya'shenn thinks she hears a soft (but unmistakably angry) hiss, then something somewhat unexpected happens. A glowing crystal, about the size of a small child's fist, falls out of the pipe ...

[Both Yashenn and Du'minh have a chance to act if they so choose, before it goes off.]

0 Bonus for to do
I rolled 1d20+0, the result is 15.
I rolled 1d20+0, the result is 11.
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'Azure' wrote:
Du'minh bats the devourer out of the air as it leaps at him and it falls into the water with a splash. He spins around and swings his flail downward, crushing the beast.

For a few seconds the psion stares at Du'minh with a slightly stunned 'Did I really just see him do that?' expression.

Out of all the group, she had never seen the Rish fight before.

'Azure' wrote:
Ya'shenn does not fire, seeing that Du'minh has the situation well in hand thusfar, but instead continues to watch the pipe. Moments pass, and Ya'shenn thinks she hears a soft hiss, then something somewhat unexpected happens. A glowing crystal, about the size of a small child's fist, falls out of the pipe ...

[Both Yashenn and Du'minh have a chance to act if they so choose, before it goes off.]

[OOC: Is that a Psicraft or a Knowledge/Psi, boss? Ya'shenn will act, but would like to know if she'd feasibly know what it is, in the midst of combat.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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[Psicraft, but you needn't roll. It'll be a power-storage crystal. Just which power is stored in it remains to be seen... :twisted: ]

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'Azure' wrote:
[Psicraft, but you needn't roll. It'll be a power-storage crystal. Just which power is stored in it remains to be seen... :twisted: ]

Ya'shenn attempts to ignore the immediate, and instinctive, hair-rising-on-the-back-of-the-neck sensation she feels the moment she hears that distinctive hiss. That sound had been familiar to countless generations of Githyanki forerunners.

~Psionic power storage crystal. No, I don't know what this one does, but it can't be good. MOVE!

[assuming Du'minh does move...]

Once Du'minh has moved, Ya'shenn manifests her powers of telekinesis to hurl the object as far away from them both as she can. It's tempting to throw the crystal right back at the hidden ghaik, but she reasons that the mucosal layer of its slimy skin (the properties of which she is also, unfortunately, familiar with) will protect it from the worst of the crystal's effects -- and possibly harm Daraz and Vivec as well.

[Oh, and since it's essentially free, Ya'shenn is taking a 5-foot step back as well.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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[Not bad, Du'minh and Ya'shenn take half the damage listed below. If either makes a reflex save, DC14, they'll take none!]

The crystal explodes with a brilliant flash, spraying shards of crystal everywhere and dazling the vision for a moment.

1 Bonus for damage to do
I rolled 9d4+1, the result is 28.
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'Azure' wrote:
[Not bad, Du'minh and Ya'shenn take half the damage listed below. If either makes a reflex save, DC14, they'll take none!]

[OOC: Incidentally, did the TK manifestation set it off, or did it go off at a preset time?]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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[The pin had already been pulled, so to speak.]

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Lower Ward

Lind reads the Look Ar'dru gives her when she mentions using his Silver Greatsword, "I understand. I need only have a hand upon the sword's hilt to guide it, if that would be acceptable. The blood must be spilled directly on the golden arm. Since it was my left arm you severed, the blood must come from your left arm as well. Can you aid me in this? If not, I ... I will accept it, though it means that my creation cannot be animated."

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'Azure' wrote:
[Not bad, Du'minh and Ya'shenn take half the damage listed below. If either makes a reflex save, DC14, they'll take none!]

The crystal explodes with a brilliant flash, spraying shards of crystal everywhere and dazling the vision for a moment.

[Check below. Edit -- holy $#$#!]

6 Bonus for Reflex save to do
I rolled 1d20+6, the result is 26.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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ooc- note to self, read posts more carefully before responding :oops: . Is the arm currently attached to Lind but lifeless or is it still out in the forge?

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'Azriael' wrote:
ooc- note to self, read posts more carefully before responding :oops: . Is the arm currently attached to Lind but lifeless or is it still out in the forge?

No, my fault if I wasn't clear. The golden arm is still down in the workshop, fully assembled now (Lind finished while Ar'dru slept)

Also, realize due to his time in Baator, Ar'du is actually 8-10 hours behind the other PCs, hence why I'm trying to keep you busy. Smiling ]

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'Zimrazim' wrote:

[Check below. {Nat 20} Edit -- holy $#$#!]

Ya'shenn's reaction to the crystal was so fast, she throws the crystal well farther than its 20' blast radius. Neither she nor Du'minh are affected.

[Your nat 20 just made D's save too]

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Du’minh yanks his flail loose from the mess of splattered brain matter with an audible squishy sound, just in time to see and hear the glowing crystal roll out. Hearing Ya’shenn’s warning he instinctively looks for something to jump to cover behind while cursing aloud.

Split second hesitations arise as the Rish considers whether he could flail the crystal back into the pipe, just like the local sport of some backwater prime his band raided years back. Thankfully the telekinetic toss of Ya’shenn renders the idea irrelevant, and Du’minh raises his arm to shield his face from the impact of minor bits of crystal shard.

“Well done, sister. Now lets clean up.”

The warrior turns back to the pipe entrance while bringing up his psionic defence of visual distortion.

OOC:
Using concealing amorpha. Do we have a rough idea of distance to whoever threw the crystal?

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Ar'dru nods his assent "Of course milady it will be an honour to assist you in this task. I fear my blade is ill suited for this purpose it should serve well enough."

Ar'dru leads the way into the forge area and bares his left arm over the metal one. He holds the blade a fraction above his forearm so that the lightest touch from Lind will press the blade into his flesh.

Fort save for flavour

ooc-

'Azure' wrote:
Also, realize due to his time in Baator, Ar'du is actually 8-10 hours behind the other PCs, hence why I'm trying to keep you busy. Smiling

*shrugs* if you need me to catch up quick just say I over-slept, interplanar jetlag can be a bitch.

11 Bonus for to do
I rolled 1d20+11, the result is 20.
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'Azriael' wrote:
interplanar jetlag can be a bitch
True, though you'd think a race that constantly jumps in and out of a timeless homeplane would laugh at jetlag. Smiling

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Actually I meant that the other PCs current actions would've happened while Ar'dru was in Baator.

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Daraz persues as quickly as he can and replaces his sword with his crossbow and loads it as he moves in anticipation of something ahead of him.

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'Dunamin' wrote:
“Well done, sister. Now lets clean up.”

The warrior turns back to the pipe entrance while bringing up his psionic defence of visual distortion.

Great, we don't want to go into that pipe, and it clearly doesn't want to come out. I hope it doesn't have more of those things... How are Daraz and Vivec doing?

Not having heard the illithids' last spoken conversation, the psion does not yet know that there are probably two of them headed this way -- and would probably be rather out of sorts if she did. For now, Ya'shenn nods to the Rish and maintains her current position.

[OOC: Same readied action as before.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Below Swans Way

Daraz and Vivec quickly climb the rest of the way up the damp pipe, and enter the space in which the illithid hid. It appears to be an abandoned cistern. A large array of various crystals held together by thin metal wires sits on a short wooden table. Water pours from a small pipe, filling a basin whose overflow continues down the four-foot pipe. Above is a large pipe with metal rungs for climbing. A large metal grate is currently on the floor of the cistern-room. Down the overhead pipe spills a flickering orange and red glow, seemingly coming closer. Daraz and Vivec do not delay, however, but continue to pursue the illithid down the other pipe.

***

Only a few moments after the exploding crystal, an illithid drops from the pipe, landing on its feet and drawing a pair of scimitars. It does not use them, however, instead facing Du'minh with an angry hiss.

Du'minh hears the ghaik's hiss rise in tone until it is a piercing screech that makes his skull scream in pain.

[Mind Blast; make a DC17 will save. BTW, due to the mind-gem, Du'minh will get a second chance at a save the following round, same DC, to break the effect.]

To Ya'shenn's surprize, another illithid also drops from the pipe, this one clutching a few crystals. Instead of facing its githyanki foes, it tries to run.

[1st 'thid has the initiative, 2nd 'thid does not]

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'Azure' wrote:
Du'minh hears the ghaik's hiss rise in tone until it is a piercing screech that makes his skull scream in pain.

[Mind Blast; make a DC17 will save. BTW, due to the mind-gem, Du'minh will get a second chance at a save the following round, same DC, to break the effect.]

[OOC: *looks across the game table at Dunamin, then hands him the d20 she just rolled a natural 20 with*]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Game: Blades of Git'riban : Arson

Du’minh’s face contorts into a mask of pure vengeful hatred as the illithids jump out, and he grits as the ensuing mind blast rings through his head.

OOC: YES! NATURAL 20 IN YO' TENTACLED FACE! *High-fives Zim* :mrgreen:
These must be the Dice of Gith, those she used throughout the rebellion!

7 Bonus for Will save to do
I rolled 1d20+7, the result is 27.
Zimrazim's picture
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Game: Blades of Git'riban : Arson

[It works. :mrgreen: ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

weishan's picture
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Game: Blades of Git'riban : Arson

OOC: That is officially redonculus! Pass the dice for my attack roll. Smiling

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Game: Blades of Git'riban : Arson

ME NEXT! ME NEXT!!

Rey tries to Hide.

17 Bonus for Hide to do
I rolled 1d20+17, the result is 32.
12 Bonus for Move Silently to do
I rolled 1d20+12, the result is 15.
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[For the curious, it turns out Ya'shenn lost her readied action, since she had to use an action to toss the 'grenade.' I'm also assuming here that Du'minh is continuing to fight illithid #1 -- normally, since Ya'shenn is low on the initiative count, I'd wait and see how Du'minh is doing before posting.]

This time it is the psion's eyes that widen as -- against all expectation -- it is the Tamer, presumably 'Street,' who comes out of the pipe and strikes at Du'minh.

~[Obscure obscenity], we got the Tamer...

Her state of mind is not helped when the second illithid comes out as well.

And starts to run.

We cannot allow it to report to the House! Where were the other two? Were they dead already? I need to buy time.

Not wanting to risk hitting the Rish, Ya'shenn turns her aim to the second illithid (probably 'Portal'), invokes the aid of the Liberator under her breath, and fires.

As she fires, the woman rasps out insults at the fleeing ghaik, in the dialectical, sibilant Undercommon illithids themselves use, on the rare occasions they can be bothered to speak aloud to thralls.

"Why did the Elder Brain not devour you, weakling? You cower in holes and run like cattle! You are not worth the name of illithid! Stand and fight!"

[OOC: Fire at #2 and reload this round. Yes, she's taunting #2. Even illithids (at least according to their conversations in the Spelljammer novels) use 'cattle' to mean 'illithid food.' I also assume that Undercommon has some form of command tense that illithids use exclusively when speaking to thralls; she's using that. Despite what she said, remember what I said about her staying outside their standard move.]

[OOC #2: Sorry, Dunamin. :/ There's not all that much my 3.0 psion with 3 power points remaining can contribute materially to this situation. And yes, I'm kicking myself repeatedly right now for having picked this particular class, specialization, and build. What this party needs right now is a (second) person who can deal a lot of HP damage in a short amount of time, and Ya'shenn isn't that.]

[HEY! Who stuck me with Dunamin's dice??]

6 Bonus for Attack to do
I rolled 1d20+6, the result is 7.
__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

weishan's picture
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Game: Blades of Git'riban : Arson

OOC: I have your dice (I hope).

Azure's picture
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Game: Blades of Git'riban : Arson

[eek! Nat 1!]

Ya'shenn aims her crossbow at the fleeing illithid. She pulls the trigger ... and nothing happens. It seems the damp of the sewer has affected the mechanism, rendering her crossbow inopperable.

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Game: Blades of Git'riban : Arson

'Azure' wrote:
[eek! Nat 1!]

Ya'shenn aims her crossbow at the fleeing illithid. She pulls the trigger ... and nothing happens. It seems the damp of the sewer has affected the mechanism, rendering her crossbow inopperable.

[You know, I have to admit... I find it pretty amusing that her crossbow jams immediately after saying that. :oops: ]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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Game: Blades of Git'riban : Arson

'Zimrazim' wrote:
[OOC #2: Sorry, Dunamin. :/ There's not all that much my 3.0 psion with 3 power points remaining can contribute materially to this situation. And yes, I'm kicking myself repeatedly right now for having picked this particular class, specialization, and build. What this party needs right now is a (second) person who can deal a lot of HP damage in a short amount of time, and Ya'shenn isn't that.]
Ar'dru sips a Baatorian whiskey and shakes off the nagging feeling that he needed to be somewhere.

__________________

"We're making a better world. All of them, better worlds." - Anonomous Harmonium Officer

Zimrazim's picture
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Game: Blades of Git'riban : Arson

'Azriael' wrote:
Ar'dru sips a Baatorian whiskey and shakes off the nagging feeling that he needed to be somewhere.

[ Laughing out loud Laughing out loud Laughing out loud I'm sure Ya'shenn wouldn't mind a stiff drink right now.]

__________________

BoGr Guide to Missile Combat:
1) Equip a bow or crossbow.
2) Roll a natural 1 on d20.
3) ?????
4) Profit!

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