So what kinds of things should we be looking at for Features? I was thinking about stuff like cosmology design, focus on a particular group of exemplars/elementals, focus on representations of things like Chaos (Randomness, Chaoskampf, Abyssal Chaos, Silly Chaos) or pulling from past projects like the Urban Planescape Project and the Ortho Setting.
Right now I'm still of the mind that we should split the Lady article across the first two issues - admittedly the article itself needs work but the topic I think is interesting enough and I *really* like the idea of having Issues 1 & 2 features accounted for.
Opinions may differ, but I also think I've reached the point of diminishing returns with cutting out material from that article.
As always, all this is just one person's opinion.
thanks,
Sci
I could probably write something about using Ortho in a Planescape game, but the setting itself isn't really worth advertising until someone can track down the pdfs.
Alternatively, we could take one aspect of Ortho and make a mostly non-Ortho post out of it. For instance, we could do a run-down on its native gods (and what they do on the planes), or talk about its resident boogie-man the demonlord Alzrius (who was originally a minor PS power anyway), or the weird LE orcs and Beholders. All of those would be easy, although it might mean having to search through the Ortho forum for the relevant write-up.