Two of the characters in my group are interested in knowing more about the guvners. Always wanting to carter to my players, I'm willing to make something up, but I have trouble coming up with anything that actually leads anywhere.
So far, I'm considering having a guvner save one of the characters from being jailed (or worse) by the Sons of Mercy, for a crime he did not commit. After this, I'll have the guvner offer the character membership, if he can fetch a book from the Library of Sigil for him, a special book the guvner isn't allowed to borrow himself (he got on bad terms with the librarians or something, details are pending). A standard go-and-fetch quest.
But, what happens there? Are there any current plots involving the Fraternity? Or does any of you have any other good ideas for me?
* The Guvner presumably wants that book for some reason... does somebody want to keep him from it? What's it involved in?
* An ivory-tower Guvner, an Expert with zero in the way of combat or wilderness experience, is researching a loophole for himself and needs to travel to a specific area of the planes to study the paradox of conflicting views of Law. He sees the PCs helping out his buddy and requests to hire them on as guides and bodyguards. Send the group somewhere on the Lawful side of the Great Ring, where there's a conflict going on. Nemausus could work, Acheron if the PCs are up to a trip to the Lower Planes, a trip with the einheriar of Mt. Clanggeddin, a site of your own devising with a local bush war, etc. The group will need to find out how to get the graybeard some time to get first-hand views of the conflict from speakers on both sides, without getting killed. They might also try to resolve it (decide whether the graybeard actually cares about that -- he might want the fight to go on, even if the PCs feel duty-bound to try to put an end to it).
* PCs of suitable temperament who aren't currently members of a faction may be offered membership in the Guvners.