Flayed Warrior PrC
In order to internalize and more wholley understand the entropy of the multiverse some sinkers choose to ritualisticaly mutilate themselves and flay their skin. It is not unheard of for a sinker to die while traveling this path but many still follow it for the rewards and powers it holds.
Requires:
BAB +10
Special: The perspective flayed warrior must train and go through ritual scarring with other members of a doomguard sect.
Skills: As fighter
Hit Die: D10
Base Attack Bonus: As Fighter
Saves: Fort: Good, Reflex: Bad, Will: Bad
Flayed Flesh: Each level the disciple of this class must preform a ritual flaying of part of their own bodies. The ritual stops the wounds from being affected by magical and extrordinary healing and regeneration. Thus the ritual wounds heal by mundane natural healing and properly scar and leave their marks on the sinker's body. Each level of the Flayed Warrior PrC a character takes they must sacrifice either one point of charisma or 10 hit points permenantly. These points thus sacrificed may not be regained by any means up to and including a wish spell.
Armor of Scars - This option grants the Flayed warrior a +2 bonus to their natural armor.
Beloved Blade - This option grants the Flayed Warrior a bonus of +1 to hit and +2 to damage with a single specific two handed bladed weapon or to two smaller bladed weapons provided that they can be wielded together. This option may be taken multiple times; its effects stack. If the chosen blade or blades are lost then the sinker may spend one week to shift the benefits to another blade or pair taking 10 damage that heals at half the rate it would naturally (no magical healing or regeneration, but mundane and extrodinary regeneration still applies but is halfed).
Fighter Feat - With this option the Flayed Warrior may take any single fighter feat for which she is otherwise eligable. This option may be taken multiple times.
Flayed Face - The warrior has taken skin from her own face to become more fearsome in combat. When this option is taken the Flayed warrior loses 1 charisma perminantly in a similar ritual to that of Flayed Flesh. The warrior then gains +4 to all intimidate checks, and +2 to sense motive checks. Furthermore, the warrior is able to use once per day as a spell like ability.
Sense of Doom - The warrior is able to "see" "hear" and "feel" the entropy around them and can see where destruction is likely to strike next. Once per day the warrior may re-roll one failed saving throw. This option may only be taken once.
Stabilization - Having learned the secrets of entropy the Flayed Warrior is able to control, forsee, and even prevent some of the entropy to their own bodies and minds. When this option is taken it grants a +1 bonus to all saves. This option may be taken multiple times; its effects stack.
And how many levels does this class have? It sounds like it would be a good 5 level class? (Any more than that and that trick with buying up saves becomes seriously teh broke.)
How often does this class get to pick from those abilities?