Fiendish Codex I--Reviews/Opinions...

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Zimimar's picture
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Fiendish Codex I--Reviews/Opinions...

Just got my copy Friday of this book, and I have to say, it exceeded my expectations greatly!

The combination of artists this time was fabulous, it's not the all one theme type I saw in some earlier boxed PS sets (although I am a DiTizzleri fan, I love colorful, thick artwork too). They went into much better detail on the places to go/things to do in the Abyss than I thought they would. I mean come on, who didn't want to know what stomping through the rotting mushroom fields of the Fungus Queen's demense would REALLY be like? And if you didn't, well if you game with our DM, you're enjoying the ride anyway...

Really neat was the info/dice roll panels at the end of some chapters which tell the DM what knowledge your characters might have heard or learned regarding specific monsters and demon lords. Our group has been playing since we were all about 10, so 20 years or so, but the Codex is very user friendly I thought for developing some good campaigns. Of course they spent the majority of time on the biggies...Graz'zt, Lolth, Demogorgon and some others but I was glad to see some new characters and lieutenants peppered throughout as well. A VERY good section on possession and the effects on PC's as well as the motivation of the tanar'i in a way easy to understand for players.

If the second one is as good as this one, this will become my favorite set of D&D books of all time, excepting Hellbound of course and the original PS boxed system.

Speaking of the second one , I am hoping we will see in Tyrants of the Hells:

The same good artwork, detailing the fortresses and levels of Ba'ator and the personalities there.

More details on the Reckoning, who fell out of favor and the possibility of using those malcontents as NPC's in a Ba'atorian/PS campaign.

The physical descriptions and personalities of each of the Dark Eight, as Colin mentions in Hellbound each of them are usually encountered in human forms and almost never as pit fiends due to the nature of their duties. I imagine this is especially so with Furcas, Zimimar and Zapan since they deal with the "front parlour" more than the rest.

Would like to see some additional spells brought out. The Abyssal version had some wonderful (or terrible, depending on your viewpoint) spells which apply to characters who become enthralled, servants, etc. I am thinking many of these would apply equally well to the Ba'atorian disciples but just inversing them would be lame, there should be some new ones too.

Some information on the Ba'atorian Embassy in Sigil and it's history.

And of course, political intrigue is a must. It's what gets our PC's into so much trouble.

Well, that's my two cents. I do have to say, this book was definitely worth the $30 I paid!

ripvanwormer's picture
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Fiendish Codex I--Reviews/Opinions...

Yeah, it was very good, and I was a little shocked at how much Planescape was in it, besides all the revisited Planescape Abyssal material, there's even a section that deals with various factions (Doomguard, Dustmen, Xaositects, Sensates, even the Planewalker's Guild) and how they relate to the Abyss, and a number of mentions of the Fraternity of Order and Sigil, and a Dustman fortress in Thanatos.

The Lost Annals covers even more.

blackthornes's picture
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Fiendish Codex I--Reviews/Opinions...

Although I haven't picked it up yet, I recognized a few things I liked/disliked
I love the fact that they had baxa working on this. His artwork is amazing, and definately captures the fiendish essence. I really hope he puts alot of work into the the one for Baator. I also really loved the ideas of all the DM tools in it. the only small detail I really didn't like was that they changed Demogorgon's Appearance. I will show links to both of them.
From FC1:HotA
From BoVD

I loved how he appeared in the Book of Vile Darkness.....his new appearance is kind of stupid looking in my opinion.
Other than that fact, I think I will love what the Fiendish Codexes will bring to my home campaigns.

Primus, the One and Prime's picture
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Fiendish Codex I--Reviews/Opinions...

I think there was an outcry from fans over the BoVD appearance of Demo (Personally, I liked it); it didn't fit with how he's been described ever since the beginning.

In general WotC has been showing Demo in the original way ever since that one strange out of place image from the BoVD:

MinisHandbook:

The Mini:

One of the games... Demon Stone, maybe?

blackthornes's picture
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Fiendish Codex I--Reviews/Opinions...

Thats not from demonstone........but it might be from one of the original Baldur's Gate games for the PC............I dont know for sure though. But, that kind of bum's me. In Baldur's Gate: Shadows of Amn, The demogorgon has canine heads, and that was based intirely on second edition. i don't know, even though he originally had baboon heads, I like the one with hyena heads better.

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Fiendish Codex I--Reviews/Opinions...

I found an image featuring the same demogorgon animation here. It is definately from Baldur's Gate 2: Throne of Bhaal expansion, because I beat the first part of the second title, Baldur's Gate 2:Shadow's of Amn, and don't remember this sequence. I am pretty sure that it is in the expansion though, because the format for the game screen is exactly the same, and there are some of the same characters on the screen. plus, in the end of Shadows of Amn, Irenicus gets sent to spend eternity in the blood war, and that is mentioned here.

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Fiendish Codex I--Reviews/Opinions...

Pretty sure that demogorgon amination is from the expansion to baldurs gate II.

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Fiendish Codex I--Reviews/Opinions...

'blackthornes' wrote:
The demogorgon has canine heads, and that was based intirely on second edition. i don't know, even though he originally had baboon heads, I like the one with hyena heads better.

I'm gonna throw in my support with mandrill-head Demogorgon. He looks better that way.

__________________

Pants of the North!

ripvanwormer's picture
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Fiendish Codex I--Reviews/Opinions...

'blackthornes' wrote:
In Baldur's Gate: Shadows of Amn, The demogorgon has canine heads, and that was based intirely on second edition. i don't know, even though he originally had baboon heads, I like the one with hyena heads better.

No, he definitely did not have canine heads in 2nd edition. This is his second edition description:

"...a huge double-headed reptilian with babboonlike heads, scaly blue-green skin, and powerful lizard-like legs. He has a thick, forked tail."

The only place he was ever described with heads that looked like anything but monkeys is the Book of Vile Darkness. That was an error by Monte Cook.

As for which look you prefer, that's entirely a matter of personal preference, and I admit I like the hyena heads too.

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Fiendish Codex I--Reviews/Opinions...

Here's an idea: he's a tanarri. He can choose what his form is, and occasionally changes between hyena and baboon heads.

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Fiendish Codex I--Reviews/Opinions...

When I got this book, I immediately compared it with the Abyssal lexicon foldout from the Planes of Chaos boxed set. It looks like every Abyssal layer on the foldout is mentioned -- even layer 10, "That Hellhole"!

Not only that, it actually has new information on some of them! Remember those insect creatures from Layer 2 that riddled Sir Carolan's party with holes? Well, now we know what those creatures are... and what caused the holes.

[Scanner Darkly] Aphids! They're all over me! AAAH! [/SD]

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